Files
awesome-plugins/plugins/cooldown.ts
Jacob Nguyen c9c419f0bc hope dis works (#116)
* hope dis works

* exposemap

* update doc

* doc

* yea

* more fixes
2024-07-23 21:42:49 -05:00

181 lines
4.8 KiB
TypeScript

/**
* @plugin
* Allows you to set cooldowns (or "ratelimits") for commands, limits user/channel/guild actions.
* An extra function cooldown2 is exported if you want your cooldown to be local to the command.
* @author @trueharuu [<@504698587221852172>]
* @version 1.0.0
* @example
* ```ts
* import { cooldown, cooldown2 } from "../plugins/cooldown";
* import { commandModule } from "@sern/handler";
* //IF you want this cooldown to be local to this command:
* const localCooldown = cooldown2()
* export default commandModule({
* plugins: [cooldown.add([['channel', '1/4']]), // limit to 1 action every 4 seconds per channel
* localCooldown.add([["user", "1/10"]])], // limit to 1 action every 10 seconds, local to command
* execute: (ctx) => { //your code here }
* })
* ```
* @end
*/
import {
CommandControlPlugin,
CommandType,
Context,
controller,
} from "@sern/handler";
import { GuildMember } from "discord.js";
/**
* actions/seconds
*/
export type CooldownString = `${number}/${number}`;
export interface Cooldown {
location: CooldownLocation;
seconds: number;
actions: number;
}
export enum CooldownLocation {
channel = "channel",
user = "user",
guild = "guild",
}
export class ExpiryMap<K, V> extends Map<K, V> {
public readonly expiry: number;
constructor(
expiry: number = Infinity,
iterable: [K, V][] | ReadonlyMap<K, V> = [],
) {
super(iterable);
this.expiry = expiry;
}
public set(key: K, value: V, expiry: number = this.expiry): this {
super.set(key, value);
if (expiry !== Infinity)
setTimeout(() => {
super.delete(key);
}, expiry);
return this;
}
}
function parseCooldown(
location: CooldownLocation,
cooldown: CooldownString,
): Cooldown {
const [actions, seconds] = cooldown.split("/").map((s) => Number(s));
if (
!Number.isSafeInteger(actions) ||
!Number.isSafeInteger(seconds) ||
actions === undefined ||
seconds === undefined
) {
throw new Error(`Invalid cooldown string: ${cooldown}`);
}
return {
actions,
seconds,
location,
};
}
function getPropertyForLocation(context: Context, location: CooldownLocation) {
switch (location) {
case CooldownLocation.channel:
return context.channel!.id;
case CooldownLocation.user:
if (!context.member || !(context.member instanceof GuildMember)) {
throw new Error("context.member is not a GuildMember");
}
return context.member.id;
case CooldownLocation.guild:
return context.guildId;
}
}
export interface RecievedCooldown {
location: CooldownLocation;
actions: number;
maxActions: number;
seconds: number;
context: Context;
}
type CooldownResponse = (cooldown: RecievedCooldown) => any;
function __add(map : ExpiryMap<string, number>,
items: Array<| [CooldownLocation
| keyof typeof CooldownLocation, CooldownString]
| Cooldown>,
message?: CooldownResponse) {
const raw = items.map((c) => {
if (!Array.isArray(c)) return c;
return parseCooldown(c[0] as CooldownLocation, c[1]);
}) as Array<Cooldown>;
return CommandControlPlugin<CommandType.Both>(async (context, args) => {
for (const { location, actions, seconds } of raw) {
const id = getPropertyForLocation(context, location);
const cooldown = map.get(id!);
if (!cooldown) {
map.set(id!, 1, seconds * 1000);
continue;
}
if (cooldown >= actions) {
if (message) {
await message({
location,
actions: cooldown,
maxActions: actions,
seconds,
context,
});
}
return controller.stop();
}
map.set(id!, cooldown + 1, seconds * 1000);
}
return controller.next();
});
}
type Location = (value: CooldownString) => ReturnType<typeof __add>;
const locationsFn = (map: ExpiryMap<string, number>)=> ({
[CooldownLocation.channel]: (value) => __add(map, [[CooldownLocation.channel, value]]),
[CooldownLocation.user]: (value) => __add(map, [[CooldownLocation.user, value]]),
[CooldownLocation.guild]: (value) => __add(map, [[CooldownLocation.guild, value]]),
} as Record<CooldownLocation, Location>);
export const cooldown2 = () => {
const cooldownMap = new ExpiryMap<string, number>();
return {
add:(items: Array<| [CooldownLocation
| keyof typeof CooldownLocation, CooldownString]
| Cooldown>,
message?: CooldownResponse) => __add(cooldownMap, items, message),
locations: locationsFn(cooldownMap),
map: cooldownMap
}
};
const map = new ExpiryMap<string, number>();
export const cooldown = {
map,
locations: locationsFn(map),
add: (items: Array<| [CooldownLocation
| keyof typeof CooldownLocation, CooldownString]
| Cooldown>,
message?: CooldownResponse) => __add(map, items, message)
}