mirror of
https://github.com/sern-handler/awesome-plugins
synced 2026-06-06 01:16:51 +00:00
165 lines
3.7 KiB
TypeScript
165 lines
3.7 KiB
TypeScript
// @ts-nocheck
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/**
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* @plugin
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* Allows you to set cooldowns (or "ratelimits") for commands
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* limits user/channel/guild actions,
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* @author @trueharuu [<@504698587221852172>]
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* @version 1.0.0
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* @example
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* ```ts
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* import { cooldown } from "../plugins/cooldown";
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* import { commandModule } from "@sern/handler";
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* export default commandModule({
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* plugins: [cooldown.add( [ ['channel', '1/4'] ] )], // limit to 1 action every 4 seconds per channel
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* execute: (ctx) => {
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* //your code here
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* }
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* })
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* ```
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* @end
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*/
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import {
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CommandControlPlugin,
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CommandType,
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Context,
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controller,
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} from "@sern/handler";
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import { GuildMember } from "discord.js";
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/**
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* actions/seconds
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*/
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export type CooldownString = `${number}/${number}`;
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export interface Cooldown {
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location: CooldownLocation;
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seconds: number;
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actions: number;
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}
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export enum CooldownLocation {
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channel = "channel",
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user = "user",
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guild = "guild",
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}
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export class ExpiryMap<K, V> extends Map<K, V> {
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public readonly expiry: number;
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constructor(
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expiry: number = Infinity,
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iterable: [K, V][] | ReadonlyMap<K, V> = []
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) {
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super(iterable);
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this.expiry = expiry;
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}
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public set(key: K, value: V, expiry: number = this.expiry): this {
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super.set(key, value);
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if (expiry !== Infinity)
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setTimeout(() => {
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super.delete(key);
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}, expiry);
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return this;
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}
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}
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export const map = new ExpiryMap<string, number>();
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function parseCooldown(
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location: CooldownLocation,
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cooldown: CooldownString
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): Cooldown {
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const [actions, seconds] = cooldown.split("/").map((s) => Number(s));
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if (
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!Number.isSafeInteger(actions) ||
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!Number.isSafeInteger(seconds) ||
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actions === undefined ||
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seconds === undefined
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) {
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throw new Error(`Invalid cooldown string: ${cooldown}`);
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}
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return {
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actions,
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seconds,
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location,
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};
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}
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function getPropertyForLocation(context: Context, location: CooldownLocation) {
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switch (location) {
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case CooldownLocation.channel:
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return context.channel!.id;
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case CooldownLocation.user:
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if (!context.member || !(context.member instanceof GuildMember)) {
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throw new Error("context.member is not a GuildMember");
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}
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return context.member.id;
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case CooldownLocation.guild:
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return context.guildId;
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}
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}
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export interface RecievedCooldown {
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location: CooldownLocation;
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actions: number;
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maxActions: number;
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seconds: number;
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context: Context;
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}
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type CooldownResponse = (cooldown: RecievedCooldown) => any;
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function add(
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items: Array<
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| [CooldownLocation | keyof typeof CooldownLocation, CooldownString]
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| Cooldown
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>,
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message?: CooldownResponse
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) {
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const raw = items.map((c) => {
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if (!Array.isArray(c)) return c;
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return parseCooldown(c[0] as CooldownLocation, c[1]);
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}) as Array<Cooldown>;
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return CommandControlPlugin<CommandType.Both>(async (context, args) => {
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for (const { location, actions, seconds } of raw) {
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const id = getPropertyForLocation(context, location);
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const cooldown = map.get(id!);
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if (!cooldown) {
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map.set(id!, 1, seconds * 1000);
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continue;
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}
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if (cooldown >= actions) {
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if (message) {
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await message({
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location,
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actions: cooldown,
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maxActions: actions,
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seconds,
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context,
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});
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}
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return controller.stop();
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}
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map.set(id!, cooldown + 1, seconds * 1000);
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}
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return controller.next();
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});
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}
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type Location = (value: CooldownString) => ReturnType<typeof add>;
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const locations: Record<CooldownLocation, Location> = {
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[CooldownLocation.channel]: (value) =>
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add([[CooldownLocation.channel, value]]),
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[CooldownLocation.user]: (value) => add([[CooldownLocation.user, value]]),
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[CooldownLocation.guild]: (value) => add([[CooldownLocation.guild, value]]),
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};
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export const cooldown = {
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add,
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locations,
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map,
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};
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