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126 lines
3.4 KiB
TypeScript
126 lines
3.4 KiB
TypeScript
// @ts-nocheck
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/**
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* @author: EvolutionX-10
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* @version: 1.0.0
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* @description: This is publish plugin, it allows you to publish and update your slash commands with ease.
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* @license: MIT
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* @example:
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* ```ts
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* import { publish } from "../path/to/your/plugin/folder";
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* import { sernModule, CommandType } from "@sern/handler";
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* export default sernModule<CommandType.Slash>([publish()], { // put guild id in array for guild commands
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* // your code
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* })
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* ```
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*/
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import {
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CommandPlugin,
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CommandType,
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PluginType,
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SernOptionsData,
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} from "@sern/handler";
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import { ApplicationCommandType } from "discord.js";
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export function publish(
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guildIds: string | Array<string> = []
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): CommandPlugin<CommandType.Slash | CommandType.Both> {
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return {
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type: PluginType.Command,
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description: "Manage Slash Commands",
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name: "slash-auto-publish",
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async execute(client, module, controller) {
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function c(e: unknown) {
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console.error("publish command didnt work for", module.name!);
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console.error(e);
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}
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try {
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const commandData = {
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name: module.name!,
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type: CommandTypeRaw[module.type],
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description: module.description,
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options: optionsTransformer(module.options ?? []),
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};
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if (!Array.isArray(guildIds)) guildIds = [guildIds];
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if (!guildIds.length) {
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await client.application?.commands.fetch();
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if (
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client.application?.commands.cache.find(
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(c) => c.name === module.name
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)
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)
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return controller.next();
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await client
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.application!.commands.create(commandData)
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.catch(c);
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console.log("Command created", module.name!);
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return controller.next();
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}
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for (const id of guildIds) {
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const guild = await client.guilds.fetch(id).catch(c);
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if (!guild) continue;
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const cmd = (await guild.commands.fetch()).find(
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(c) => c.name === module.name
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);
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if (cmd) {
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if (!matchData(commandData, cmd)) {
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console.log(
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`Found differences in command ${module.name}\nUpdating...`
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);
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await cmd.edit(commandData).catch(c);
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console.log(
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`${module.name} updated with new data successfully`
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);
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continue;
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}
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continue;
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}
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await guild.commands.create(commandData).catch(c);
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console.log(
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"Guild Command created",
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module.name!,
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guild.name
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);
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}
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return controller.next();
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} catch (e) {
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console.log("Command did not register" + module.name!);
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console.log(e);
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return controller.stop();
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}
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},
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};
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}
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/**
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* It compares two objects and returns true if they have the same keys and values
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* @param {object} obj1 - The first object to compare. Should ALWAYS be built data from module
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* @param {object} obj2 - The object to compare against.
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* @returns true
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*/
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export function matchData(obj1: object, obj2: object) {
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const keys = Object.keys(obj1);
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for (const key of keys) {
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// @ts-ignore
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if (JSON.stringify(obj1[key]) !== JSON.stringify(obj2[key]))
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return false;
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}
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return true;
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}
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export function optionsTransformer(ops: Array<SernOptionsData>) {
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return ops.map((el) =>
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el.autocomplete ? (({ command, ...el }) => el)(el) : el
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);
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}
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export const CommandTypeRaw = {
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[CommandType.Both]: ApplicationCommandType.ChatInput,
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[CommandType.MenuMsg]: ApplicationCommandType.Message,
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[CommandType.MenuUser]: ApplicationCommandType.User,
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[CommandType.Slash]: ApplicationCommandType.ChatInput,
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} as const;
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