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Also config static module is used by the parts of nodemon to run the thing. Ignore rules, on the command line also work - a nice new feature.
72 lines
1.5 KiB
JavaScript
72 lines
1.5 KiB
JavaScript
var util = require('util'),
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colors = require('colors');
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var log = function (msg) {
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util.log(('[nodemon] ' + msg));
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};
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log.log = function (msg) {
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util.log(('[nodemon] ' + msg));
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};
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// info is for messages about how to use nodemon, like `rs` restart
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log.info = function (msg) {
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console.log('msg', msg);
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util.log(('[nodemon] ' + msg).magenta);
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};
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// status is messages about nodemon state, like restarting
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log.status = function (msg) {
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util.log(('[nodemon] ' + msg).green);
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};
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// non fatal warnings
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log.fail = function (msg) {
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util.log(('[nodemon] ' + msg).red);
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};
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// big bad errors
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log.error = function (msg) {
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util.error(('[nodemon] ' + msg).red);
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};
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// via http://stackoverflow.com/a/728694/22617
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function clone(obj) {
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// Handle the 3 simple types, and null or undefined
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if (null === obj || "object" !== typeof obj) {
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return obj;
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}
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var copy;
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// Handle Date
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if (obj instanceof Date) {
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copy = new Date();
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copy.setTime(obj.getTime());
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return copy;
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}
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// Handle Array
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if (obj instanceof Array) {
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copy = [];
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for (var i = 0, len = obj.length; i < len; i++) {
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copy[i] = clone(obj[i]);
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}
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return copy;
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}
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// Handle Object
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if (obj instanceof Object) {
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copy = {};
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for (var attr in obj) {
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if (obj.hasOwnProperty(attr)) {
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copy[attr] = clone(obj[attr]);
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}
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}
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return copy;
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}
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throw new Error('Unable to copy obj! Its type isn\'t supported.');
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}
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module.exports = {
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isWindows: process.platform === 'win32',
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clone: clone,
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log: log
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}; |