refactor(permCheck): cleaned up code (#14)

Co-authored-by: EvolutionX <evolutionx9777@gmail.com>
This commit is contained in:
Neo
2022-07-29 18:32:34 +10:00
committed by GitHub
parent 9284587487
commit 246a6b2c62

View File

@@ -1,7 +1,7 @@
// @ts-nocheck
/**
* @author: @NeoYaBoi
* @version: 1.0.0
* @version: 1.0.1
* @description: This is perm check, it allows users to parse the permission you want and let the plugin do the rest. (check user for that perm).
* @license: Null
* @example:
@@ -9,7 +9,7 @@
* import { permCheck } from "../plugins/permCheck"; //(change if need be)
* import { sernModule, CommandType } from "@sern/handler";
* export default commandModule({
* plugins: [ permCheck('permission', 'Response Here') ],
* plugins: [ permCheck('permission', 'No permission response') ],
* execute: (ctx) => {
* //your code here
* }
@@ -17,7 +17,7 @@
* ```
*/
import { PermissionResolvable, type GuildMember } from "discord.js";
import { type GuildMember, PermissionResolvable } from "discord.js";
import { CommandType, EventPlugin, PluginType } from "@sern/handler";
export function permCheck(
perm: PermissionResolvable,
@@ -28,21 +28,16 @@ export function permCheck(
description: "Checks for specified perm",
async execute(event, controller) {
const [ctx] = event;
if (ctx.guild == null) {
if (ctx.guild === null) {
ctx.reply("This command cannot be used here");
console.warn(
"A command stopped because we couldn't check there permissions (was used in dms)"
); //delete this line if you dont was to be notified when a command is used outside of a guild/server
"PermCheck > A command stopped because we couldn't check a users permissions (was used in dms)"
); //delete this line if you dont want to be notified when a command is used outside of a guild/server
return controller.stop();
}
if (!(ctx.member! as GuildMember).permissions.has(perm)) {
try {
await ctx.reply(response);
return controller.stop();
} catch {
ctx.reply("You do not have the required permissions");
return controller.stop();
}
await ctx.reply(response);
return controller.stop();
}
return controller.next();
},