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https://github.com/sern-handler/awesome-plugins
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chore: Update JavaScript plugins (#22)
chore: update JavaScript plugins Co-authored-by: EvolutionX-10 <EvolutionX-10@users.noreply.github.com>
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137
JavaScript/cooldown.js
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137
JavaScript/cooldown.js
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// @ts-nocheck
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/**
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* Allows you to set cooldowns (or "ratelimits") for commands
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*
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* @author @HighArcs
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* @version 1.0.0
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* @example
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* ```ts
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* import { cooldown } from "../plugins/cooldown";
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* import { sernModule, CommandType } from "@sern/handler";
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* export default commandModule({
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* plugins: [cooldown.add( [ ['channel', '1/4'] ] )], // limit to 1 action every 4 seconds per channel
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* execute: (ctx) => {}
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* })
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* ```
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*/
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import { PluginType } from "@sern/handler";
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import { GuildMember } from "discord.js";
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/**
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* actions/seconds
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*/
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export let CooldownLocation;
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(function (CooldownLocation) {
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CooldownLocation["channel"] = "channel";
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CooldownLocation["user"] = "user";
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CooldownLocation["guild"] = "guild";
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})(CooldownLocation || (CooldownLocation = {}));
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export class ExpiryMap extends Map {
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constructor(expiry = Infinity, iterable = []) {
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super(iterable);
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this.expiry = expiry;
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}
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set(key, value, expiry = this.expiry) {
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super.set(key, value);
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if (expiry !== Infinity)
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setTimeout(() => {
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super.delete(key);
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}, expiry);
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return this;
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}
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}
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export const map = new ExpiryMap();
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function parseCooldown(location, cooldown) {
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const [actions, seconds] = cooldown.split("/").map((s) => Number(s));
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if (
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!Number.isSafeInteger(actions) ||
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!Number.isSafeInteger(seconds) ||
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actions === undefined ||
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seconds === undefined
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) {
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throw new Error(`Invalid cooldown string: ${cooldown}`);
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}
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return {
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actions,
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seconds,
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location,
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};
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}
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function getPropertyForLocation(context, location) {
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switch (location) {
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case CooldownLocation.channel:
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return context.channel.id;
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case CooldownLocation.user:
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if (!context.member || !(context.member instanceof GuildMember)) {
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throw new Error("context.member is not a GuildMember");
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}
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return context.member.id;
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case CooldownLocation.guild:
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return context.guildId;
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}
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}
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function add(items, message) {
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const raw = items.map((c) => {
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if (!Array.isArray(c)) return c;
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return parseCooldown(c[0], c[1]);
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});
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return {
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name: "cooldown",
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description: "limits user/channel/guild actions",
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type: PluginType.Event,
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async execute([context], controller) {
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for (const { location, actions, seconds } of raw) {
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const id = getPropertyForLocation(context, location);
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const cooldown = map.get(id);
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if (!cooldown) {
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map.set(id, 1, seconds * 1000);
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continue;
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}
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if (cooldown >= actions) {
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if (message) {
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await message({
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location,
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actions: cooldown,
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maxActions: actions,
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seconds,
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context,
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});
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}
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return controller.stop();
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}
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map.set(id, cooldown + 1, seconds * 1000);
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}
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return controller.next();
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},
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};
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}
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const locations = {
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[CooldownLocation.channel]: (value) =>
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add([[CooldownLocation.channel, value]]),
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[CooldownLocation.user]: (value) => add([[CooldownLocation.user, value]]),
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[CooldownLocation.guild]: (value) => add([[CooldownLocation.guild, value]]),
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};
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export const cooldown = {
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add,
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locations,
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map,
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};
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37
JavaScript/dmOnly.js
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37
JavaScript/dmOnly.js
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// @ts-nocheck
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/**
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* This is dmOnly plugin, it allows commands to be run only in DMs.
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*
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* @author @EvolutionX-10
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* @version 1.0.0
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* @requires `partials: [Partials.Channel], intents: [GatewayIntentBits.DirectMessages, GatewayIntentBits.MessageContent]
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* @example
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* ```ts
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* import { dmOnly } from "../path/to/your/plugin/folder";
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* import { commandModule } from "@sern/handler";
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* export default commandModule({
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* plugins: [dmOnly()],
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* execute: // your code
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* })
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* ```
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*/
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import { PluginType } from "@sern/handler";
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export function dmOnly(content, ephemeral) {
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return {
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type: PluginType.Event,
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description: "Allows commands to be run in DM only",
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async execute(event, controller) {
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const [ctx] = event;
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if (ctx.channel?.isDMBased()) return controller.next();
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if (content)
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await ctx.reply({
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content,
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ephemeral,
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}); // Change this if you want or remove it for silent deny
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return controller.stop();
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},
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};
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}
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66
JavaScript/nsfwOnly.js
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66
JavaScript/nsfwOnly.js
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@@ -0,0 +1,66 @@
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//@ts-nocheck
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/**
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* This plugin checks if the channel is nsfw and responds to user with a specified response if not nsfw
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*
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* @author @NeoYaBoi
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* @version 1.0.0
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* @example
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* ```ts
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* import { nsfwOnly } from "../plugins/nsfwOnly"; //(change if need be)
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* import { sernModule, CommandType } from "@sern/handler";
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* export default commandModule({
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* plugins: [ nsfwOnly('response', true/false) ],
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* execute: (ctx) => {
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* //your code here
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* }
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* })
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* ```
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*/
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import { ChannelType } from "discord.js";
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import { PluginType } from "@sern/handler";
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function isGuildText(channel) {
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return (
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channel?.type == ChannelType.GuildPublicThread ||
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channel?.type == ChannelType.GuildPrivateThread
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);
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}
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export function nsfwOnly(onFail, ephemeral) {
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return {
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type: PluginType.Event,
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description: "Checks if the channel is nsfw or not.",
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async execute(event, controller) {
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const [ctx] = event; //checking if command was executed in dms
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if (ctx.guild === null) {
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await ctx.reply({
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content: onFail,
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ephemeral,
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});
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return controller.stop();
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} //channel is thread (not supported by nsfw)
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if (isGuildText(ctx.channel) == true) {
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await ctx.reply({
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content: onFail,
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ephemeral,
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});
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return controller.stop();
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}
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if (!ctx.channel.nsfw) {
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//channel is not nsfw
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await ctx.reply({
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content: onFail,
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ephemeral,
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});
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return controller.stop();
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} //continues to command if nsfw
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return controller.next();
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},
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};
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}
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33
JavaScript/ownerOnly.js
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33
JavaScript/ownerOnly.js
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// @ts-nocheck
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/**
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* This is OwnerOnly plugin, it allows only bot owners to run the command, like eval.
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*
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* @author @EvolutionX-10
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* @version 1.0.0
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* @example
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* ```ts
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* import { ownerOnly } from "../path/to/your/plugin/folder";
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* import { sernModule, CommandType } from "@sern/handler";
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* export default sernModule<CommandType.Slash>([OwnerOnly()], {
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* // your code
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* })
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* ```
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*/
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import { PluginType } from "@sern/handler";
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const ownerIDs = ["697795666373640213"]; //! Fill your ID
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export function ownerOnly() {
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return {
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type: PluginType.Event,
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description: "Allows only bot owner to run command",
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async execute(event, controller) {
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const [ctx] = event;
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if (ownerIDs.includes(ctx.user.id)) return controller.next(); //* If you want to reply when the command fails due to user not being owner, you can use following
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// await ctx.reply("Only owner can run it!!!");
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return controller.stop(); //! Important: It stops the execution of command!
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},
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};
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}
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46
JavaScript/permCheck.js
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46
JavaScript/permCheck.js
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@@ -0,0 +1,46 @@
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// @ts-nocheck
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/**
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* This is perm check, it allows users to parse the permission you want and let the plugin do the rest. (check user for that perm).
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*
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* @author @NeoYaBoi
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* @version 1.0.1
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* @example
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* ```ts
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* import { permCheck } from "../plugins/permCheck"; //(change if need be)
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* import { sernModule, CommandType } from "@sern/handler";
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* export default commandModule({
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* plugins: [ permCheck('permission', 'No permission response') ],
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* execute: (ctx) => {
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* //your code here
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* }
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* })
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* ```
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*/
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import { PluginType } from "@sern/handler";
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export function permCheck(perm, response) {
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return {
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type: PluginType.Event,
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description: "Checks for specified perm",
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async execute(event, controller) {
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const [ctx] = event;
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if (ctx.guild === null) {
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ctx.reply("This command cannot be used here");
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console.warn(
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"PermCheck > A command stopped because we couldn't check a users permissions (was used in dms)"
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); //delete this line if you dont want to be notified when a command is used outside of a guild/server
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return controller.stop();
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}
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if (!ctx.member.permissions.has(perm)) {
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await ctx.reply(response);
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return controller.stop();
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}
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return controller.next();
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},
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};
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}
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116
JavaScript/publish.js
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116
JavaScript/publish.js
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@@ -0,0 +1,116 @@
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// @ts-nocheck
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/**
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* This is publish plugin, it allows you to publish your slash commands with ease.
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*
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* @author @EvolutionX-10
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* @version 1.1.0
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* @example
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* ```ts
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* import { publish } from "../path/to/your/plugin/folder";
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* import { sernModule, CommandType } from "@sern/handler";
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* export default sernModule<CommandType.Slash>([publish()], { // put guild id in array for guild commands
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* // your code
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* })
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* ```
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*/
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import { CommandType, PluginType } from "@sern/handler";
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import { ApplicationCommandType } from "discord.js";
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export function publish(guildIds = []) {
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return {
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type: PluginType.Command,
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description: "Manage Slash Commands",
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name: "slash-auto-publish",
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async execute({ client }, { absPath, mod: module }, controller) {
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function c(e) {
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console.error("publish command didnt work for", module.name);
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console.error(e);
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}
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try {
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const commandData = {
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type: CommandTypeRaw[module.type],
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name: module.name,
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description: module.description,
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options: optionsTransformer(module.options ?? []),
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};
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if (!Array.isArray(guildIds)) guildIds = [guildIds];
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if (!guildIds.length) {
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const cmd = (
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await client.application.commands.fetch()
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).find((c) => c.name === module.name);
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if (cmd) {
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if (!cmd.equals(commandData, true)) {
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console.log(
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`Found differences in global command ${module.name}`
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);
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await cmd.edit(commandData).then((c) => {
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console.log(
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`${module.name} updated with new data successfully!`
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);
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});
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}
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return controller.next();
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}
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await client.application.commands
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.create(commandData)
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.catch(c);
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console.log("Command created", module.name);
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return controller.next();
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}
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for (const id of guildIds) {
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const guild = await client.guilds.fetch(id).catch(c);
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if (!guild) continue;
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const guildcmd = (await guild.commands.fetch()).find(
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(c) => c.name === module.name
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);
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if (guildcmd) {
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if (!guildcmd.equals(commandData, true)) {
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console.log(
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`Found differences in command ${module.name}`
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);
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await guildcmd.edit(commandData).catch(c);
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console.log(
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`${module.name} updated with new data successfully!`
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);
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continue;
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}
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continue;
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}
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await guild.commands.create(commandData).catch(c);
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console.log(
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"Guild Command created",
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module.name,
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guild.name
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);
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}
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return controller.next();
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} catch (e) {
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console.log("Command did not register" + module.name);
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console.log(e);
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return controller.stop();
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}
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},
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};
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}
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export function optionsTransformer(ops) {
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return ops.map((el) =>
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el.autocomplete ? (({ command, ...el }) => el)(el) : el
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);
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}
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export const CommandTypeRaw = {
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[CommandType.Both]: ApplicationCommandType.ChatInput,
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[CommandType.MenuMsg]: ApplicationCommandType.Message,
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[CommandType.MenuUser]: ApplicationCommandType.User,
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[CommandType.Slash]: ApplicationCommandType.ChatInput,
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};
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