chore: Update JavaScript plugins (#22)

chore: update JavaScript plugins

Co-authored-by: EvolutionX-10 <EvolutionX-10@users.noreply.github.com>
This commit is contained in:
github-actions[bot]
2022-08-05 13:33:09 +05:30
committed by GitHub
parent 1e27338d9c
commit d5eeb8bf55
6 changed files with 435 additions and 0 deletions

137
JavaScript/cooldown.js Normal file
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// @ts-nocheck
/**
* Allows you to set cooldowns (or "ratelimits") for commands
*
* @author @HighArcs
* @version 1.0.0
* @example
* ```ts
* import { cooldown } from "../plugins/cooldown";
* import { sernModule, CommandType } from "@sern/handler";
* export default commandModule({
* plugins: [cooldown.add( [ ['channel', '1/4'] ] )], // limit to 1 action every 4 seconds per channel
* execute: (ctx) => {}
* })
* ```
*/
import { PluginType } from "@sern/handler";
import { GuildMember } from "discord.js";
/**
* actions/seconds
*/
export let CooldownLocation;
(function (CooldownLocation) {
CooldownLocation["channel"] = "channel";
CooldownLocation["user"] = "user";
CooldownLocation["guild"] = "guild";
})(CooldownLocation || (CooldownLocation = {}));
export class ExpiryMap extends Map {
constructor(expiry = Infinity, iterable = []) {
super(iterable);
this.expiry = expiry;
}
set(key, value, expiry = this.expiry) {
super.set(key, value);
if (expiry !== Infinity)
setTimeout(() => {
super.delete(key);
}, expiry);
return this;
}
}
export const map = new ExpiryMap();
function parseCooldown(location, cooldown) {
const [actions, seconds] = cooldown.split("/").map((s) => Number(s));
if (
!Number.isSafeInteger(actions) ||
!Number.isSafeInteger(seconds) ||
actions === undefined ||
seconds === undefined
) {
throw new Error(`Invalid cooldown string: ${cooldown}`);
}
return {
actions,
seconds,
location,
};
}
function getPropertyForLocation(context, location) {
switch (location) {
case CooldownLocation.channel:
return context.channel.id;
case CooldownLocation.user:
if (!context.member || !(context.member instanceof GuildMember)) {
throw new Error("context.member is not a GuildMember");
}
return context.member.id;
case CooldownLocation.guild:
return context.guildId;
}
}
function add(items, message) {
const raw = items.map((c) => {
if (!Array.isArray(c)) return c;
return parseCooldown(c[0], c[1]);
});
return {
name: "cooldown",
description: "limits user/channel/guild actions",
type: PluginType.Event,
async execute([context], controller) {
for (const { location, actions, seconds } of raw) {
const id = getPropertyForLocation(context, location);
const cooldown = map.get(id);
if (!cooldown) {
map.set(id, 1, seconds * 1000);
continue;
}
if (cooldown >= actions) {
if (message) {
await message({
location,
actions: cooldown,
maxActions: actions,
seconds,
context,
});
}
return controller.stop();
}
map.set(id, cooldown + 1, seconds * 1000);
}
return controller.next();
},
};
}
const locations = {
[CooldownLocation.channel]: (value) =>
add([[CooldownLocation.channel, value]]),
[CooldownLocation.user]: (value) => add([[CooldownLocation.user, value]]),
[CooldownLocation.guild]: (value) => add([[CooldownLocation.guild, value]]),
};
export const cooldown = {
add,
locations,
map,
};

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JavaScript/dmOnly.js Normal file
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// @ts-nocheck
/**
* This is dmOnly plugin, it allows commands to be run only in DMs.
*
* @author @EvolutionX-10
* @version 1.0.0
* @requires `partials: [Partials.Channel], intents: [GatewayIntentBits.DirectMessages, GatewayIntentBits.MessageContent]
* @example
* ```ts
* import { dmOnly } from "../path/to/your/plugin/folder";
* import { commandModule } from "@sern/handler";
* export default commandModule({
* plugins: [dmOnly()],
* execute: // your code
* })
* ```
*/
import { PluginType } from "@sern/handler";
export function dmOnly(content, ephemeral) {
return {
type: PluginType.Event,
description: "Allows commands to be run in DM only",
async execute(event, controller) {
const [ctx] = event;
if (ctx.channel?.isDMBased()) return controller.next();
if (content)
await ctx.reply({
content,
ephemeral,
}); // Change this if you want or remove it for silent deny
return controller.stop();
},
};
}

66
JavaScript/nsfwOnly.js Normal file
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//@ts-nocheck
/**
* This plugin checks if the channel is nsfw and responds to user with a specified response if not nsfw
*
* @author @NeoYaBoi
* @version 1.0.0
* @example
* ```ts
* import { nsfwOnly } from "../plugins/nsfwOnly"; //(change if need be)
* import { sernModule, CommandType } from "@sern/handler";
* export default commandModule({
* plugins: [ nsfwOnly('response', true/false) ],
* execute: (ctx) => {
* //your code here
* }
* })
* ```
*/
import { ChannelType } from "discord.js";
import { PluginType } from "@sern/handler";
function isGuildText(channel) {
return (
channel?.type == ChannelType.GuildPublicThread ||
channel?.type == ChannelType.GuildPrivateThread
);
}
export function nsfwOnly(onFail, ephemeral) {
return {
type: PluginType.Event,
description: "Checks if the channel is nsfw or not.",
async execute(event, controller) {
const [ctx] = event; //checking if command was executed in dms
if (ctx.guild === null) {
await ctx.reply({
content: onFail,
ephemeral,
});
return controller.stop();
} //channel is thread (not supported by nsfw)
if (isGuildText(ctx.channel) == true) {
await ctx.reply({
content: onFail,
ephemeral,
});
return controller.stop();
}
if (!ctx.channel.nsfw) {
//channel is not nsfw
await ctx.reply({
content: onFail,
ephemeral,
});
return controller.stop();
} //continues to command if nsfw
return controller.next();
},
};
}

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JavaScript/ownerOnly.js Normal file
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// @ts-nocheck
/**
* This is OwnerOnly plugin, it allows only bot owners to run the command, like eval.
*
* @author @EvolutionX-10
* @version 1.0.0
* @example
* ```ts
* import { ownerOnly } from "../path/to/your/plugin/folder";
* import { sernModule, CommandType } from "@sern/handler";
* export default sernModule<CommandType.Slash>([OwnerOnly()], {
* // your code
* })
* ```
*/
import { PluginType } from "@sern/handler";
const ownerIDs = ["697795666373640213"]; //! Fill your ID
export function ownerOnly() {
return {
type: PluginType.Event,
description: "Allows only bot owner to run command",
async execute(event, controller) {
const [ctx] = event;
if (ownerIDs.includes(ctx.user.id)) return controller.next(); //* If you want to reply when the command fails due to user not being owner, you can use following
// await ctx.reply("Only owner can run it!!!");
return controller.stop(); //! Important: It stops the execution of command!
},
};
}

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JavaScript/permCheck.js Normal file
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// @ts-nocheck
/**
* This is perm check, it allows users to parse the permission you want and let the plugin do the rest. (check user for that perm).
*
* @author @NeoYaBoi
* @version 1.0.1
* @example
* ```ts
* import { permCheck } from "../plugins/permCheck"; //(change if need be)
* import { sernModule, CommandType } from "@sern/handler";
* export default commandModule({
* plugins: [ permCheck('permission', 'No permission response') ],
* execute: (ctx) => {
* //your code here
* }
* })
* ```
*/
import { PluginType } from "@sern/handler";
export function permCheck(perm, response) {
return {
type: PluginType.Event,
description: "Checks for specified perm",
async execute(event, controller) {
const [ctx] = event;
if (ctx.guild === null) {
ctx.reply("This command cannot be used here");
console.warn(
"PermCheck > A command stopped because we couldn't check a users permissions (was used in dms)"
); //delete this line if you dont want to be notified when a command is used outside of a guild/server
return controller.stop();
}
if (!ctx.member.permissions.has(perm)) {
await ctx.reply(response);
return controller.stop();
}
return controller.next();
},
};
}

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JavaScript/publish.js Normal file
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// @ts-nocheck
/**
* This is publish plugin, it allows you to publish your slash commands with ease.
*
* @author @EvolutionX-10
* @version 1.1.0
* @example
* ```ts
* import { publish } from "../path/to/your/plugin/folder";
* import { sernModule, CommandType } from "@sern/handler";
* export default sernModule<CommandType.Slash>([publish()], { // put guild id in array for guild commands
* // your code
* })
* ```
*/
import { CommandType, PluginType } from "@sern/handler";
import { ApplicationCommandType } from "discord.js";
export function publish(guildIds = []) {
return {
type: PluginType.Command,
description: "Manage Slash Commands",
name: "slash-auto-publish",
async execute({ client }, { absPath, mod: module }, controller) {
function c(e) {
console.error("publish command didnt work for", module.name);
console.error(e);
}
try {
const commandData = {
type: CommandTypeRaw[module.type],
name: module.name,
description: module.description,
options: optionsTransformer(module.options ?? []),
};
if (!Array.isArray(guildIds)) guildIds = [guildIds];
if (!guildIds.length) {
const cmd = (
await client.application.commands.fetch()
).find((c) => c.name === module.name);
if (cmd) {
if (!cmd.equals(commandData, true)) {
console.log(
`Found differences in global command ${module.name}`
);
await cmd.edit(commandData).then((c) => {
console.log(
`${module.name} updated with new data successfully!`
);
});
}
return controller.next();
}
await client.application.commands
.create(commandData)
.catch(c);
console.log("Command created", module.name);
return controller.next();
}
for (const id of guildIds) {
const guild = await client.guilds.fetch(id).catch(c);
if (!guild) continue;
const guildcmd = (await guild.commands.fetch()).find(
(c) => c.name === module.name
);
if (guildcmd) {
if (!guildcmd.equals(commandData, true)) {
console.log(
`Found differences in command ${module.name}`
);
await guildcmd.edit(commandData).catch(c);
console.log(
`${module.name} updated with new data successfully!`
);
continue;
}
continue;
}
await guild.commands.create(commandData).catch(c);
console.log(
"Guild Command created",
module.name,
guild.name
);
}
return controller.next();
} catch (e) {
console.log("Command did not register" + module.name);
console.log(e);
return controller.stop();
}
},
};
}
export function optionsTransformer(ops) {
return ops.map((el) =>
el.autocomplete ? (({ command, ...el }) => el)(el) : el
);
}
export const CommandTypeRaw = {
[CommandType.Both]: ApplicationCommandType.ChatInput,
[CommandType.MenuMsg]: ApplicationCommandType.Message,
[CommandType.MenuUser]: ApplicationCommandType.User,
[CommandType.Slash]: ApplicationCommandType.ChatInput,
};