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chore: Update JavaScript plugins (#47)
chore: update JavaScript plugins Co-authored-by: EvolutionX-10 <EvolutionX-10@users.noreply.github.com>
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@@ -1,10 +1,10 @@
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// @ts-nocheck
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/**
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* This is publish plugin, it allows you to publish your slash commands with ease.
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* This is publish plugin, it allows you to publish your application commands with ease.
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*
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* @author @EvolutionX-10 [<@697795666373640213>]
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* @version 1.2.3
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* @version 1.3.0
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* @example
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* ```ts
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* import { publish } from "../plugins/publish";
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@@ -44,8 +44,16 @@ export function publish(options) {
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const commandData = {
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type: CommandTypeRaw[module.type],
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name: module.name,
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description: module.description,
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options: optionsTransformer(module.options ?? []),
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description: [CommandType.Slash, CommandType.Both].includes(
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module.type
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)
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? module.description
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: undefined,
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options: [CommandType.Slash, CommandType.Both].includes(
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module.type
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)
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? optionsTransformer(module.options ?? [])
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: [],
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defaultMemberPermissions,
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dmPermission,
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};
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@@ -53,7 +61,11 @@ export function publish(options) {
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if (!guildIds.length) {
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const cmd = (
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await client.application.commands.fetch()
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).find((c) => c.name === module.name);
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).find(
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(c) =>
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c.name === module.name &&
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c.type === CommandTypeRaw[module.type]
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);
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if (cmd) {
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if (!cmd.equals(commandData, true)) {
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@@ -83,7 +95,9 @@ export function publish(options) {
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const guild = await client.guilds.fetch(id).catch(c);
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if (!guild) continue;
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const guildcmd = (await guild.commands.fetch()).find(
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(c) => c.name === module.name
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(c) =>
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c.name === module.name &&
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c.type === CommandTypeRaw[module.type]
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);
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if (guildcmd) {
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44
JavaScript/serverOnly.js
Normal file
44
JavaScript/serverOnly.js
Normal file
@@ -0,0 +1,44 @@
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// @ts-nocheck
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/**
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* Checks if a command is available in a specific server.
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*
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* @author @D3ord3NidAm [<@1017182455926624316>]
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* @version 1.0.0
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* @example
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* ```ts
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* import { commandModule, CommandType } from "@sern/handler";
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* import { serverOnly } from "../plugins/serverOnly";
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* export default commandModule({
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* type: CommandType.Both,
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* plugins: [serverOnly(["guildId"], failMessage)], // fail message is the message you will see when the command is ran in the wrong server.
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* description: "command description",
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* execute: async (ctx, args) => {
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* // your code here
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* },
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* });
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* ```
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*/
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import { PluginType } from "@sern/handler";
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export function serverOnly(
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guildId,
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failMessage = "I am unable to comply with your command."
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) {
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return {
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type: PluginType.Event,
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description: "Checks if a command is available in a specific server.",
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async execute([ctx, args], controller) {
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if (!guildId.includes(ctx.guildId)) {
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await ctx.reply(failMessage).then(async (m) => {
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setTimeout(async () => {
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await m.delete();
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}, 3000);
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});
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return controller.stop();
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}
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return controller.next();
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},
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};
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}
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@@ -22,22 +22,22 @@
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import { CommandType, EventPlugin, PluginType } from "@sern/handler";
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export function serverOnly(
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guildId: string[],
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failMessage = "I am unable to comply with your command."
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guildId: string[],
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failMessage = "I am unable to comply with your command."
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): EventPlugin<CommandType.Both> {
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return {
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type: PluginType.Event,
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description: "Checks if a command is available in a specific server.",
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async execute([ctx, args], controller) {
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if (!guildId.includes(ctx.guildId)) {
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await ctx.reply(failMessage).then(async (m) => {
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setTimeout(async () => {
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await m.delete();
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}, 3000);
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});
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return controller.stop();
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}
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return controller.next();
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},
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};
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return {
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type: PluginType.Event,
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description: "Checks if a command is available in a specific server.",
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async execute([ctx, args], controller) {
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if (!guildId.includes(ctx.guildId)) {
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await ctx.reply(failMessage).then(async (m) => {
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setTimeout(async () => {
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await m.delete();
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}, 3000);
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});
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return controller.stop();
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}
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return controller.next();
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},
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};
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}
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