Merge branch 'master' into Game_modifier-stubs-FR

This commit is contained in:
Doryan
2021-04-23 09:13:00 +02:00
408 changed files with 5042 additions and 3426 deletions

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@@ -17,7 +17,7 @@ The definition of this property may be changed in the near future.
### Circle Size
*CircleSize* (CS) defines the size of the hit objects in the osu!standard mode.
*CircleSize* (CS) defines the size of the hit objects in the osu! mode.
The radius in osu!pixels is defined by the formula `32 * (1 - 0.7 * (CircleSize - 5) / 5)`, alternatively written `54.4 - 4.48 * CircleSize`.

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@@ -20,7 +20,7 @@ Unlike the last iteration, this year's contest is planned to host an accumulativ
Now, you may have questions regarding which criteria these judges will rate the submissions. Worry not! Here are the criteria:
- **Fundamentals**: This criterion will focus on the fundamental abilities of mapping. A map can show the fundamental skills of mappers in different aspects, including, but not limited to: respect to the ranking criteria, completeness of hitsounding, style and pattern consistencies throughout the difficulty, reasonable fluctuations of difficulty according to the music, and much more.
- **Cohesion**: This criterion will focus on how consistent the map is. All elements of the map has to remain coherent with the rhythm and the music. For instance, if the entry represents the music well and the sections from different members are integrated seamlessly without weird transitions and abrupt spikes, that entry deserves to be praised.
- **Expertise**: Our judges are also expected to focus on the advanced skills or expertise of mapping. A map with high expertise shows excellent management over note patterns, flows, movements, and even hitsounds. Those maps are outstanding compared with their peers in this contest and mark themselves as top-tier in the state-of-the-art mapping community.
- **Creativity**: As with everything, beatmaps and mapping techniques are subject to change over time. Moreover, the history of osu!mapping is always shaped by creative maps, showing an avant-garde or even ahead-of-time understanding of mapping. Creative yet solid maps are the art of osu! and thus definitely promoted in this contest.

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---
layout: post
title: "Project Loved: April 2021"
date: 2021-04-20 12:00:00 +0000
---
With a fresh batch of maps from the grave, [Project Loved](https://osu.ppy.sh/community/forums/120) returns with your monthly dose of maps to vote on!
![](/wiki/shared/news/banners/project-loved.jpg)
For those unfamiliar, Project Loved hosts monthly votes to decide which nominated maps get added to the [Loved category](https://osu.ppy.sh/beatmapsets?s=loved). You can click on each of the map's banners in this post to go to its poll on the forums. More info is on the [wiki page](/wiki/Project_Loved)!
This month we do not have any new announcements regarding any changes just yet but you never know! As always we're actively listening to community feedback in order to make the Loved section better, so if you ever have any suggestions, have a browse at the [wiki page](/wiki/Project_Loved) on ways to leave your feedback!
With that out of the way, let's move onto the maps!
### Navigation
- [osu!](#osu)
- [osu!taiko](#taiko)
- [osu!catch](#catch)
- [osu!mania](#mania)
## <a id="osu"></a>osu!
osu! Loved candidates were chosen by [Bubbleman](https://osu.ppy.sh/users/5182050), [DigitalHypno](https://osu.ppy.sh/users/4384207) and [waywern2012](https://osu.ppy.sh/users/5870453)! This round, all osu! beatmap descriptions were written by [Bubbleman](https://osu.ppy.sh/users/5182050).
---
[![](/wiki/shared/news/2021-04-20-project-loved-april-2021/1171250.jpg)](https://osu.ppy.sh/community/forums/topics/1302020)
[RoughSketch - 666](https://osu.ppy.sh/beatmapsets/1171250#osu) by [Lebros](https://osu.ppy.sh/users/12511947)\
333 BPM, 1:58 | 4.68★, 5.34★, 6.66★, 8.58★
This song is exactly what it says on the tin - 666 BPM Speedcore. The mapping? Well, that reflects that fact. High spacing on flow aim and jumps make this a challenge to even keep up with in terms of speed, and in line with the speedcore genre there are occasional buzz sliders here and there between the wiggles and rhythm changes to keep you on your toes.
If you're looking for fast-paced, adrenaline-fueled fun, then look no further.
[![](/wiki/shared/news/2021-04-20-project-loved-april-2021/895846.jpg)](https://osu.ppy.sh/community/forums/topics/1302019)
[xi - Freedom Dive (tpz Overcute Remix)](https://osu.ppy.sh/beatmapsets/895846#osu) by [Twiggykun](https://osu.ppy.sh/users/9126943)\
234.55 BPM, 3:01 | 8.03★
More Freedom Dive can never hurt, right? Especially not when it's been remixed by t+pazolite!
The song changes almost entirely but still features its recognisable melody to keep everything moving, meaning the map is going to seem a bit different also; Instead of all the winding deathstreams, in their place lie 8\* jumps that never slow down, and even then there's still a spaced stream or two at a slightly increased 234.55 BPM.
If you've never heard this remix before you owe it to yourself to give it at least one listen, and maybe while you're there you can give the map a try too - that is, if you think your aim hand is up to the task!
[![](/wiki/shared/news/2021-04-20-project-loved-april-2021/647615.jpg)](https://osu.ppy.sh/community/forums/topics/1302018)
[EBIMAYO - GOODBOUNCE](https://osu.ppy.sh/beatmapsets/647615#osu) by [NyarkoO](https://osu.ppy.sh/users/6622567) and [Nyantiaz](https://osu.ppy.sh/users/6223841)\
180 BPM, 2:09 | 2.13★, 5.82★, 6.47★
The star rating says 5.82\*, but don't let that one fool you - this one is a real challenge. Many different rhythmic ideas are featured in this song, and the map definitely captures all of them in good fashion, not letting any high spacing overwhelm the complexity of the song, and if you know EBIMAYO then you'll know this song is top notch.
Also, a modern remap has been added if you're looking for something a bit more liberal on difficulty but with the same tapping intensity. This one is a real joy to play, come and test yourself against the ever-changing rhythms and light technicality this map has to offer, you're not likely to regret it!
[![](/wiki/shared/news/2021-04-20-project-loved-april-2021/1026767.jpg)](https://osu.ppy.sh/community/forums/topics/1302017)
[ayaponzu\* - Justice Monster](https://osu.ppy.sh/beatmapsets/1026767#osu) by [Settia](https://osu.ppy.sh/users/2445897)\
160 BPM, 4:13 | 6.17★, 7.07★
If you've watched or played in any high end tournaments, you'll know this map well by now, but for those who haven't you're in for a trial.
160 BPM and yet still 7\* should already be a warning sign, but get into the map and you'll be faced with unrelenting spaced streams and even a few technical patterns scattered across the four-minute run time.
There's an Extra difficulty that changes the circle size from 4 to 2 if you want less of an aim challenge, but the circles still don't touch in most streams - all of this coupled with a eurobeat banger no less. The map is a treat to play, so come give it a go!
[![](/wiki/shared/news/2021-04-20-project-loved-april-2021/581468.jpg)](https://osu.ppy.sh/community/forums/topics/1302016)
[Unlucky Morpheus - Angreifer](https://osu.ppy.sh/beatmapsets/581468#osu) by [Scarsnic](https://osu.ppy.sh/users/2736673)\
220 BPM, 6:58 | 7.13★
Scarsnic has been one of the more well known "graveyard mappers" for years, throwing out many great high difficulty maps to challenge players and push boundaries, and this one is no exception.
Hailing from before the ranked set of this song, it features many of the same aspects such as challenging streams and high spacing jumps, all neatly arranged together into a 7 minute marathon that will test the high end consistency of any player. Do you have what it takes to face this map's challenge head-on?
[![](/wiki/shared/news/2021-04-20-project-loved-april-2021/116778.jpg)](https://osu.ppy.sh/community/forums/topics/1302015)
[virkato - Waltz in G Minor No.17 "Valse du grand chien"](https://osu.ppy.sh/beatmapsets/116778#osu) by [CuNha](https://osu.ppy.sh/users/521116)\
300 BPM, 2:10 | 6.25★
Released in 2013 and consisting of technical rhythm and aim at a scarily hard difficulty for the time, *Valse du grand chien* has always been one of *those* maps - the ones that only the true best of the best can play, so far off-the-beaten-path that it is barely ever touched on.
Now, in 2021, players have finally caught up to the skill this bit of ancient history requires - and since the mapping still holds up brilliantly, it is finally time for this lost gem to rise from the grave and see if it can still challenge the top players of today.
[![](/wiki/shared/news/2021-04-20-project-loved-april-2021/53813.jpg)](https://osu.ppy.sh/community/forums/topics/1302014)
[DJ Fresh - Gold Dust (Sonic Entropy Remix)](https://osu.ppy.sh/beatmapsets/53813#osu) by [galvenize](https://osu.ppy.sh/users/381444) and [kriers](https://osu.ppy.sh/users/333241)\
175 BPM, 4:25 | 3.94★, 5.76★
We have to ask ourselves this: is osu! ready for Gold Dust 2?
[The original](https://osu.ppy.sh/beatmapsets/28107#osu/93842) passed the 10 year anniversary of it's upload on the 28th March this year, and this one was uploaded almost a year and a half later - filled with galvenize's iconic symmetry and awkward aim patterns on a smooth remix of the original song.
This map is going to be a thorough challenge for even the best but fear not, as just like on the original set there is another \~4\* collab difficulty by galvenize and kriers to test the mettle of up-and-coming players if you're not up to the main difficulty just quite yet.
Personally? I think we are finally ready.
[![](/wiki/shared/news/2021-04-20-project-loved-april-2021/65476.jpg)](https://osu.ppy.sh/community/forums/topics/1302013)
[Kairiki bear feat. GUMI - Kanzen Chouaku Lolita Complex](https://osu.ppy.sh/beatmapsets/65476#osu) by [Star Stream](https://osu.ppy.sh/users/389236), [HelloSCV](https://osu.ppy.sh/users/798743), [Kaburagi Kotetsu](https://osu.ppy.sh/users/1893883), [Mixagji](https://osu.ppy.sh/users/767003) and [winber1](https://osu.ppy.sh/users/270328)\
275 BPM, 4:00 | 1.91★, 2.26★, 3.75★, 5.47★, 6.81★
After a short push for ranked in early 2013, this set sadly fell by the wayside, which is a shame since if it was ranked I believe it would have been one of the "boss maps" of its time.
Featuring 275 BPM streams and fast aim patterns, it's a real step above the general difficulty of the era's usual mapping, and still holds up really well today, so go give it a try and see what one of the forgotten challenges of the era looks like. There's a full spread of difficulties too, so there's really something for every player in this mapset.
[![](/wiki/shared/news/2021-04-20-project-loved-april-2021/519505.jpg)](https://osu.ppy.sh/community/forums/topics/1302012)
[xi - over the top](https://osu.ppy.sh/beatmapsets/519505#osu) by [Weriko](https://osu.ppy.sh/users/7601870), [\[ Zzz \]](https://osu.ppy.sh/users/937761), [Atsuro](https://osu.ppy.sh/users/2279351), [Chaos](https://osu.ppy.sh/users/2628870), [HappyRocket88](https://osu.ppy.sh/users/4442006), [Kalindraz](https://osu.ppy.sh/users/2313166) and [sdafsf](https://osu.ppy.sh/users/3523418)\
202 BPM, 4:17 | 2.00★ 8.81★
You've seen high star rating jump maps, yes. You may also have seen high star rating maps with a mix of both jumps and streams, but have you ever seen a map this hard full of purely stream aim?
*over the top* wastes no time in trying to make you fail, and ramps up to a mighty 8.8\* at the end, really taking the song's name literally. It has little in the way of jump aim to contend with too - this one is a pure push on your flow aim. The set has a full array of difficulties, so if you're not ready to tackle the final boss you can always step down and contend with one of the mid-bosses along the way.
All-in-all, it is a real fun time, so go give it a go and see if you can work your way up to the top!
## <a id="taiko"></a>osu!taiko
osu!taiko Loved candidates were chosen by [-Kazu-](https://osu.ppy.sh/users/920861), [KuroKuroKuro](https://osu.ppy.sh/users/11931563) and [POCARI SWEAT](https://osu.ppy.sh/users/5082685)!
---
[![](/wiki/shared/news/2021-04-20-project-loved-april-2021/1082737.jpg)](https://osu.ppy.sh/community/forums/topics/1302010)
[ragey - Shoujo Rei](https://osu.ppy.sh/beatmapsets/1082737#taiko) by [kitafuma](https://osu.ppy.sh/users/8987606)\
150 BPM, 4:34 | 4.61★, 7.15★, 7.31★, 7.74★\
*description written by [POCARI SWEAT](https://osu.ppy.sh/users/5082685)*
Chill J-Pop music is beloved by many, and several taiko players like speedy patterns. So how about combining those two? *Shoujo Rei* mapped by kitafuma is a beatmap which is an outstanding result of this exotic attempt.
A departure from harsh breakcore assailing your ears, this song's relaxing vibes strike a curious contrast with its double BPM patterns, creating an exciting challenge. The use of various snap divisors will give you an immersive experience you might expect in more traditional breakcore maps, but neatly wrapped up in a J-Pop package.
If you're not quite ready for the challenge, there's also an easier Oni diff containing the full song with much more forgiving patterns that we strongly recommend you check out.
[![](/wiki/shared/news/2021-04-20-project-loved-april-2021/1414510.jpg)](https://osu.ppy.sh/community/forums/topics/1302009)
[HoneyComeBear - Natsuzora (Synthion & YUKIYANAGI Remix) (Cut Ver.)](https://osu.ppy.sh/beatmapsets/1414510#taiko) by [HEKUSODASU](https://osu.ppy.sh/users/9044692)\
170 BPM, 3:04 | 5.23★\
*description written by [KuroKuroKuro](https://osu.ppy.sh/users/11931563)*
Congratulations to HEKUSODASU on winning the osu!taiko Japanese Beatmap Contest with their set for *Natsuzora (Synthion & YUKIYANAGI Remix)*! Their maps are great, but this one is an exceptional example.
Showcasing an amazing variety of SVs and patterns that match the mood of the song, we're sure you'll enjoy following the rhythm of this track all the way to the end in some of the most satisfying and challenging mapping we've seen to date. Please give it a try!
[![](/wiki/shared/news/2021-04-20-project-loved-april-2021/304074.jpg)](https://osu.ppy.sh/community/forums/topics/1302008)
[cosMo@BousouP - UltraHardAttacks of OddMusiK (cosmobsp-style) (Cut Ver.)](https://osu.ppy.sh/beatmapsets/304074#taiko) by [tasuke912](https://osu.ppy.sh/users/2774767)\
164 BPM, 3:00 | 7.32★\
*description written by [-Kazu-](https://osu.ppy.sh/users/920861)*
As one of the flagships of the Japanese Beatmapping Community, tasuke912 is very well known for his skills at improvising tech patterns that feel incredibly natural to the song and *UltraHardAttacks of OddMusiK* is no exception.
Keeping you on your toes with a constant deluge of tech patterns that fit flawlessly with the ecstatic mood of the song, you're sure to be swept away in the tune and hype, so give it a go!
[![](/wiki/shared/news/2021-04-20-project-loved-april-2021/454685.jpg)](https://osu.ppy.sh/community/forums/topics/1302007)
[Triple Feeling - Clover Kakume-tion](https://osu.ppy.sh/beatmapsets/454685#taiko) by [Osamix](https://osu.ppy.sh/users/2999359), [\_yu68](https://osu.ppy.sh/users/6170507), [Y O U T A](https://osu.ppy.sh/users/4909860) and [yassu-](https://osu.ppy.sh/users/7095592)\
290 BPM, 4:22 | 1.64★ 7.90★\
*description written by [-Kazu-](https://osu.ppy.sh/users/920861)*
It's not very often that we manage to bring full sets to the Loved Section, let alone one that is over 4 minutes long, but we think *Clover Kakume-tion* is well worth your consideration.
As a Japanese set consisting of 8 difficulties mapped at double BPM (290 BPM),
the lower end might strike a challenge that demands a skill set not often encountered by newer players, but something that we think is a very welcome addition to Loved.
On the other side of things, yassu-'s diff *DJ MOKOJI* works as a heavy stamina speed map that could easily be a difficult challenge to most of the aliens in the osu!taiko community!
## <a id="catch"></a>osu!catch
osu!catch Loved candidates were chosen by [Sartan](https://osu.ppy.sh/users/4100941), [Spectator](https://osu.ppy.sh/users/702598), [Tenshichan](https://osu.ppy.sh/users/1101600) and [Wesley](https://osu.ppy.sh/users/2407265)!
---
[![](/wiki/shared/news/2021-04-20-project-loved-april-2021/883114.jpg)](https://osu.ppy.sh/community/forums/topics/1302005)
[Nekomata Gekidan - envidia](https://osu.ppy.sh/beatmapsets/883114#fruits) by [-Ken](https://osu.ppy.sh/users/4430811)\
80.5 BPM, 5:11 | 6.08★\
*description written by [Wesley](https://osu.ppy.sh/users/2407265)*
I don't think -Ken needs an introduction in the osu!catch scene as a mapper, providing many maps for you to enjoy whether you're new or not.
Just listening to the song should give you a rough idea of what the map has to offer. Both the song and map start off quite calm and as the song builds up, it starts to introduce new elements to the table. Zigzags, streams, some sliders here and there that are hard to get accuracy on, the map has it all!
Between the slower parts in the kiai and the faster paced moments, the map is very well balanced with no spikes in difficulty at all, and paced to be just long enough to be a serious test of your skill.
[![](/wiki/shared/news/2021-04-20-project-loved-april-2021/486424.jpg)](https://osu.ppy.sh/community/forums/topics/1302004)
[Memme - Cherry Blossom](https://osu.ppy.sh/beatmapsets/486424#fruits) by [Spectator](https://osu.ppy.sh/users/702598), [P i k u](https://osu.ppy.sh/users/2761685) and [Tenshichan](https://osu.ppy.sh/users/1101600)\
170 BPM, 2:14 | 2.46★, 3.40★, 4.43★, 5.40★\
*description written by [Sartan](https://osu.ppy.sh/users/4100941)*
Don't you sometimes feel like you just want to become one with the cherry blossoms, its calmness and its beauty? Then sadly, I can't really help you, but I can provide you this awesome mapset that goes by the same name! Here we have Spectator returning to the Loved section with a nice lil' collaborated set of his!
There aren't any crazy gimmicks to be had here. I mean, this map was even used in CWC 2017. It is just a well-made set, being neither on the extreme end of jumpiness or streaminess and accessible by pretty much everybody on the skill spectrum while having a nice, upbeat song. Higher-end players will definitely enjoy themselves playing this with several variations of mods enabled, to crank up the difficulty to a notch more challenging for them.
So sit back and relax, maybe pretend that you did become one with the cherry blossoms after all, and check this out!
[![](/wiki/shared/news/2021-04-20-project-loved-april-2021/204468.jpg)](https://osu.ppy.sh/community/forums/topics/1302003)
[M2U - The Prince of Darkness](https://osu.ppy.sh/beatmapsets/204468#fruits) by [ExGon](https://osu.ppy.sh/users/214187)\
160 BPM, 1:49 | 5.79★, 7.79★\
*description written by [Tenshichan](https://osu.ppy.sh/users/1101600)*
Finally a new name that enters the Loved section! Just kidding, it's ExGon, and yet another old gem of his, this time with *The Prince of Darkness*.
The MixGon diff was created as early as 2012, whereas the other diff was created in 2015. The difficulties themselves are, as expected of older mapping, quite gimmicky and you would rarely see similar stuff being done in this day and age. The use of CS5 on both the diffs further intensifies this 'old map feeling'.
If you are not consistent enough at older mapping styles you will likely have trouble to do well on the map, especially because the difficulty is quite high. But the map itself is really fun and challenging to play, so I would definitely recommend to give it a try!
[![](/wiki/shared/news/2021-04-20-project-loved-april-2021/1126647.jpg)](https://osu.ppy.sh/community/forums/topics/1302002)
[Streetlight Manifesto - Somewhere In The Between (Cut Ver.)](https://osu.ppy.sh/beatmapsets/1126647#fruits) by [Jemzuu](https://osu.ppy.sh/users/7890134)\
146 BPM, 2:09 | 5.19★\
*description written by [Spectator](https://osu.ppy.sh/users/702598)*
Being nominated as a No Mod pick in osu!catch World Cup 2020 Round of 16, this map was a popular pick during the tournament. The higher BPM has allowed many players to enjoy the map, especially the BPM shift in the middle of the song is one of the map's most prominent things to enjoy.
Jemzuu is well-known for his technical yet clean mapping style, and I'd say this one is more close to his 'classical' style, focusing more on good flow and playability. If you like his maps you shouldn't miss this one out!
## <a id="mania"></a>osu!mania
osu!mania Loved candidates were chosen by [-mint-](https://osu.ppy.sh/users/8976576), [Kawawa](https://osu.ppy.sh/users/4647754), [lenpai](https://osu.ppy.sh/users/5314573), [Penguinosity](https://osu.ppy.sh/users/10235296) and [Pope Gadget](https://osu.ppy.sh/users/2288341)!
---
[![](/wiki/shared/news/2021-04-20-project-loved-april-2021/898099.jpg)](https://osu.ppy.sh/community/forums/topics/1302000)
[Venetian Snares - Epidermis](https://osu.ppy.sh/beatmapsets/898099#mania) by [Shoegazer](https://osu.ppy.sh/users/2520707)\
220 BPM, 3:56 | 4.05★, 4.40★, 4.71★, 5.03★, 5.35★\
*description written by [-mint-](https://osu.ppy.sh/users/8976576)*
We're starting off this Loved wave in April with a classic Shoegazer chart, *Epidermis*!
Overall, this chart is incredibly technical, emulating the excitement and intensity of the percussive break samples. The map is enjoyable the whole way through, even in the somewhat calmer sections, and players are constantly kept on their toes up until the ending, where the most brutal patterns in the drum solo come into play.
The chart has been featured in many tournaments including the osu!mania World Cup 2019, and it's no surprise that it's become so popular given how erratic and thrilling it is. We hope you enjoy seeing this map in the Loved section!
[![](/wiki/shared/news/2021-04-20-project-loved-april-2021/800341.jpg)](https://osu.ppy.sh/community/forums/topics/1301999)
[lapix - Nexta](https://osu.ppy.sh/beatmapsets/800341#mania) by [-MysticEyes](https://osu.ppy.sh/users/6253266)\
160 BPM, 2:07 | 4.35★\
*description written by [Penguinosity](https://osu.ppy.sh/users/10235296)*
MysticEyes's *Nexta* is here to give LN players something to test their release accuracy on. At OD 7.5, you'll be finding yourself needing to pay close attention to the timing of this charts almost deceptively straightforward long note walls.
The overall density here is consistent, but the map isn't afraid to raise the difficulty during the buildups with more intricate release patterns, and even some minijacks. LN players, show this map some attention by casting your vote!
[![](/wiki/shared/news/2021-04-20-project-loved-april-2021/154137.jpg)](https://osu.ppy.sh/community/forums/topics/1301998)
[S3RL - MTC (Nightcore Mix)](https://osu.ppy.sh/beatmapsets/154137#mania) by [Quick Draw](https://osu.ppy.sh/users/3174286)\
191.85 BPM, 3:55 | 1.05★, 1.79★, 2.52★, 3.53★\
*description written by [Penguinosity](https://osu.ppy.sh/users/10235296)*
*MTC* is here! This long-standing set has been actively played by the osu!mania community for 7 years now, and is finally making its way into the Loved section.
Back in 2014 when this was uploaded the mania community was still fresh and new, and it's sets like these that players from that era can look on and remember fondly. Combinatorix, aka "Quick Draw", provided numerous maps during this time that gave players of all kinds things that they could practice. For *MTC's* case, all 4 of the 4K difficulties here provide some very friendly patterns to anybody who is just getting into mania or VSRG in general.
It's because of this sets history, and the significance of things like it that the Loved team is always happy to bring them here for everybody to enjoy again. Cast your vote to show the love!
[![](/wiki/shared/news/2021-04-20-project-loved-april-2021/967318.jpg)](https://osu.ppy.sh/community/forums/topics/1301997)
[Morimori Atsushi - MilK](https://osu.ppy.sh/beatmapsets/967318#mania) by [Guilhermeziat](https://osu.ppy.sh/users/3661387)\
150 BPM, 1:57 | 2.56★\
*description written by [-mint-](https://osu.ppy.sh/users/8976576)*
Featured in the group stage mappool of osu!mania World Cup 2020 this simple yet exciting SV map serves as a friendly reminder not to slack on your intake of dairy products, an important part of the typical diet.
The superior beverage over water, *MilK* is an approachable chart to learn, especially since many players are already familiar enough with this song which is popular in the rhythm game community. We hope you are not lactose intolerant when you play this map, and vote so that it may gain its deserved spot in the Loved section!
[![](/wiki/shared/news/2021-04-20-project-loved-april-2021/1055371.jpg)](https://osu.ppy.sh/community/forums/topics/1301996)
[mafumafu - I wanna be a girl](https://osu.ppy.sh/beatmapsets/1055371#mania) by [LostCool](https://osu.ppy.sh/users/766374) and [HowToPlayLN](https://osu.ppy.sh/users/10879600)\
140 BPM, 3:55 | 4.08★, 4.64★, 5.77★, 7.41★\
The \[Nyaa\] difficulty is *not* being nominated for Loved.\
*description written by [Kawawa](https://osu.ppy.sh/users/4647754)*
LostCool returns to the Loved scene with their incredibly popular set, *I wanna be a girl*! This set appeals to both of the biggest camps of osu!mania by having both 4K and 7K charts. The higher difficulty 4K here is more stream-oriented, while the 7K takes on some O2Jam-style patterning, but both sides present good challenges to players looking to test their LN accuracies.
Everything here is tied together by the song's comfortable 140 BPM, which lends itself to the creative and fun patterning that LostCool has to offer. This set truly is a crowd favourite, and definitely deserves to be nominated for Loved.
[![](/wiki/shared/news/2021-04-20-project-loved-april-2021/1222320.jpg)](https://osu.ppy.sh/community/forums/topics/1301995)
[Dareharu - Karma](https://osu.ppy.sh/beatmapsets/1222320#mania) by [Remuring](https://osu.ppy.sh/users/6522146) and [ruka](https://osu.ppy.sh/users/6117525)\
132 BPM, 4:27 | 6.56★\
*description written by [Kawawa](https://osu.ppy.sh/users/4647754)*
We finally have a chart from Remuring for the loved section! *Karma* is designed for 7K players who both love their long notes, along with maps that are layered comfortably and tastefully.
Both the map and song here are relatively new, but that didn't stop this map from skyrocketing in popularity due to its quality. As for Remuring, they have been actively mapping for several years at this point, going through a number of style changes during that time, which helped define their now distinctive style of mapping. This map is also a collaborative effort between Remuring, and another prolific mapper from the mania scene, ruka.
Together, they present a long note map that is equal parts challenging and fun, and we hope you all agree!
[![](/wiki/shared/news/2021-04-20-project-loved-april-2021/1135854.jpg)](https://osu.ppy.sh/community/forums/topics/1301994)
[lapix - Carry Me Away (Extended Mix)](https://osu.ppy.sh/beatmapsets/1135854#mania) by [Evening](https://osu.ppy.sh/users/2193881)\
175 BPM, 3:57 | 7.11★, 7.11★\
*description written by [lenpai](https://osu.ppy.sh/users/5314573)*
A crowd favorite, Evening finally makes a comeback for this round with a major bop of a track and a hard banger of a chart.
At 175 BPM, the map makes good use of dense chord-streaming paired with occasional heavy LN usages of varying lengths and intensities; expect some bursts as well! The map overall has a very flashy visual flair serving as an amalgamation of many note-charting styles with it's usage of symmetry, laning, and repetition which is contrasted by the heavy variations in LN usage and chord-streaming.
If you're into something a little extra, the Airbound (Evening's Flip) difficulty has an abundance of SVs thrown into the mix heavily characterized by very strong bumps with a fair mix of teleports, slowjams, and granular speed changes, and even some fastjams.
Don't let those scare you though as these add up to the experience and a generally sight-readable one too. So what are you waiting for? Give this a shot and be prepared to get carried away!
---
From everyone on the [Project Loved Team](/wiki/People/The_Team/Project_Loved_Team), we hope you enjoyed this month's selection, and are looking forward to the next! The favoured beatmaps will hit the [Loved beatmap listing](https://osu.ppy.sh/beatmapsets?s=loved) shortly after the polls end. More info about Project Loved can be found on its [wiki page](/wiki/Project_Loved). See you next month!
—huu

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@@ -0,0 +1,69 @@
---
layout: post
title: "New Featured Artist: Vektor"
date: 2021-04-21 09:00:00 +0000
---
Thrash legend **Vektor** joins the Featured Artist lineup!
![](https://assets.ppy.sh/artists/158/header.jpg)
Continuing the trend of pulling the best of the best metal bands into osu!, we're proud to introduce **Vektor** — an America-based thrash/progressive metal band with an unmistakablely impressive sound. Their metal masterpieces are a clear cut above the rest, iconized by endless high-BPM fills and vocal screeches that might make you think your neighbour is having a heart attack (in the most endearing way possible).
**22** epic tracks have been scoured from across **Vektor**'s 3 studio albums, all available for mapping now from their [Featured Artist listing](https://osu.ppy.sh/beatmaps/artists/158).
Distinguished metal mapper [Mazzerin](https://osu.ppy.sh/users/2942381) started the **Vektor** trend with his map of [*Fast Paced Society*](https://osu.ppy.sh/beatmapsets/298996), so it's only fitting to introduce them to osu! officially with the same map. Check out the 5-way combo-holding competition in the video below, or preview these other songs:
<div align="center">
<video width="95%" controls>
<source src="https://assets.ppy.sh/artists/158/release_showcase.mp4" type="video/mp4" preload="none">
</video>
</div>
### Tetrastructural Minds
Check out [this osu! map](https://osu.ppy.sh/beatmapsets/361035) hosted by [Makeli](https://osu.ppy.sh/users/3411824) or [this osu!taiko map](https://osu.ppy.sh/beatmapsets/1047259) hosted by [radar](https://osu.ppy.sh/users/7131099)!
<audio controls>
<source src="https://assets.ppy.sh/artists/158/Outer%20Isolation/Vektor%20-%20Tetrastructural%20Minds.mp3" type="audio/mpeg">
</audio>
### Cosmic Cortex
Give [this osu! map](https://osu.ppy.sh/beatmapsets/357996#osu/787307) by [Mazzerin](https://osu.ppy.sh/users/2942381) an attempt or two. Or twenty. You'll need all of them.
<audio controls>
<source src="https://assets.ppy.sh/artists/158/Outer%20Isolation/Vektor%20-%20Cosmic%20Cortex.mp3" type="audio/mpeg">
</audio>
### Outer Isolation
Try playing [this osu! map](https://osu.ppy.sh/beatmapsets/469408) hosted by [FCL](https://osu.ppy.sh/users/4715762)!
<audio controls>
<source src="https://assets.ppy.sh/artists/158/Outer%20Isolation/Vektor%20-%20Outer%20Isolation.mp3" type="audio/mpeg">
</audio>
### Fast Paced Society
Play [the osu! map](https://osu.ppy.sh/beatmapsets/298996) from the video above hosted by [Mazzerin](https://osu.ppy.sh/users/2942381). If you're a drum basher, [this osu!taiko map](https://osu.ppy.sh/beatmapsets/1118123) by [3san](https://osu.ppy.sh/users/8050850) and [this osu!taiko map](https://osu.ppy.sh/beatmapsets/518689) by [Skull Kid](https://osu.ppy.sh/users/3044264) are options too.
<audio controls>
<source src="https://assets.ppy.sh/artists/158/Outer%20Isolation/Vektor%20-%20Fast%20Paced%20Society.mp3" type="audio/mpeg">
</audio>
### Recharging the Void
And lastly, check out [this loved osu! map](https://osu.ppy.sh/beatmapsets/489236) as the perfect finale to **Vektor**'s music.
<audio controls>
<source src="https://assets.ppy.sh/artists/158/Terminal%20Redux/Vektor%20-%20Recharging%20The%20Void.mp3" type="audio/mpeg">
</audio>
---
As per usual, many more songs behind this monumentous release can be found over at [**Vektor**'s Featured Artist listing](https://osu.ppy.sh/beatmaps/artists/158). Pick up any track and you'll become the next Mazzerin in no time (results may vary).
One more artist is slated for this weekend. Keep tabs on the [@osugame Twitter](https://twitter.com/osugame) for news on that and some other special stuff coming near the end of the week. Until then!
—pishifat

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@@ -8,11 +8,11 @@ Accuracy is a percentile measurement of a player's ability to hit [hit objects](
## Game modes
### ![](/wiki/shared/mode/osu.png) osu!standard
### ![](/wiki/shared/mode/osu.png) osu!
![Accuracy = (50 \* number of 50s + 100 \* number of 100s + 300 \* number of 300s) / 300(number of 0s + number of 50s + number of 100s + number of 300s)](img/accuracy_standard.png "Accuracy formula for osu!standard")
![Accuracy = (50 \* number of 50s + 100 \* number of 100s + 300 \* number of 300s) / 300(number of 0s + number of 50s + number of 100s + number of 300s)](img/accuracy_osu.png "Accuracy formula for osu!")
In osu!standard, accuracy is calculated by weighting the judgement gained from each hit object by its value and divided by the maximum possible amount.
In osu!, accuracy is calculated by weighting the judgement gained from each hit object by its value and divided by the maximum possible amount.
Reference for one hit circle:
@@ -41,7 +41,7 @@ In osu!catch, accuracy is calculated by taking the total number of non-spinner h
![Accuracy = (50 \* number of 50s + 100 \* number of 100s + 200 \* number of 200s + 300 \* number of 300s + 300 \* number of MAXs) / 300(number of 0s + number of 50s + number of 100s + number of 200s + number of 300s + number of MAXs)](img/accuracy_mania.png "Accuracy formula for osu!mania")
In osu!mania, accuracy is calculated similarly to [osu!standard](#-osu!standard).
In osu!mania, accuracy is calculated similarly to [osu!](#-osu!).
## Performance graph
@@ -67,7 +67,7 @@ Due to the way the [DT](/wiki/DT) (Double Time) and [HT](/wiki/HT) (Half Time) m
### Spin
*Note: Spin is only used for [osu!standard](/wiki/Game_mode/osu!).*
*Note: Spin is only used for the [osu! game mode](/wiki/Game_mode/osu!).*
In addition to the accuracy, some information regarding spinners is also seen in the same tooltip. <!-- This line could use some more information on what that information is, how it's calculated, what it means, etc. etc. -->

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@@ -4,11 +4,11 @@ La precisión es una forma de medir la consistencia de un jugador. Hay tres tipo
## Modos de juego
### ![](/wiki/shared/mode/osu.png) osu!standard
### ![](/wiki/shared/mode/osu.png) osu!
![Precisión = (50 * número de 50s + 100 * número de 100s + 300 * número de 300s) / 300(número de 0s + número de 50s + número de 100s + número de 300s)](img/accuracy_standard.png "Formula de precisión para osu!standard")
![Precisión = (50 * número de 50s + 100 * número de 100s + 300 * número de 300s) / 300(número de 0s + número de 50s + número de 100s + número de 300s)](img/accuracy_osu.png "Formula de precisión para osu!")
En osu!standard, la precisión se calcula ponderando el criterio con el que se le da a cada nota, multiplicado por su valor y dividido por la cantidad maxima posible.
En osu!, la precisión se calcula ponderando el criterio con el que se le da a cada nota, multiplicado por su valor y dividido por la cantidad maxima posible.
Referencias para un círculo de golpe
@@ -37,7 +37,7 @@ En osu!catch, la precisión se calcula tomando el total de objetos de golpe reco
![Precisión = (50 \* número de 50s + 100 \* número de 100s + 200 \* número de 200s + 300 \* número de 300s + 300 \* número de MAXs) / 300(número de 0s + número de 50s + número de 100s + número de 200s + número de 300s + número de MAXs)](img/accuracy_mania.png "Formula de precisión para osu!mania")
En osu!mania, la precisión es calculada de forma similar a [osu!standard](#osu!standard).
En osu!mania, la precisión es calculada de forma similar a [osu!](#-osu!).
## Gráfico de rendimiento
@@ -63,7 +63,7 @@ Unstable rate, o Tasa de inestabilidad, representa la consistencia de tiempo de
### Spin
*Nota: Spin solo se usa para [osu!standard](/wiki/Game_mode/osu!).*
*Nota: Spin solo se usa para [osu!](/wiki/Game_mode/osu!).*
Además de la precisión, también se ve algo de información sobre las ruletas en el mismo mensaje de información.

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@@ -10,11 +10,11 @@ La précision est une mesure de la cohérence d'un joueur. Il existe trois types
## Modes de jeu
### ![](/wiki/shared/mode/osu.png) osu!standard
### ![](/wiki/shared/mode/osu.png) osu!
![Précision = (50 \* nombre de 50s + 100 \* nombre de 100s + 300 \* nombre de 300s) / 300(nombre de 0s + nombre 50s + nombre de 100s + nombre de 300s)](img/accuracy_standard.png "Formule de précision pour osu!standard")
![Précision = (50 \* nombre de 50s + 100 \* nombre de 100s + 300 \* nombre de 300s) / 300(nombre de 0s + nombre 50s + nombre de 100s + nombre de 300s)](img/accuracy_osu.png "Formule de précision pour osu!")
Dans osu!standard, la précision est calculée en pondérant le jugement obtenu pour chaque objet touché par sa valeur et divisé par le montant maximum possible.
Dans osu!, la précision est calculée en pondérant le jugement obtenu pour chaque objet touché par sa valeur et divisé par le montant maximum possible.
Référence pour un hit circle :
@@ -43,7 +43,7 @@ Dans osu!catch, la précision est calculée en prenant le total des objets touch
![Accuracy = (50 \* nombre de 50s + 100 \* nombre de 100s + 200 \* nombre de 200s + 300 \* nombre de 300s + 300 \* nombre de MAXs) / 300(nombre de 0s + nombre de 50s + nombre de 100s + nombre de 200s + nombre de 300s + nombre de MAXs)](img/accuracy_mania.png "Formule de précision pour osu!mania")
Dans osu!mania, la précision est calculée de la même manière que [osu!standard](#-osu!standard).
Dans osu!mania, la précision est calculée de la même manière que [osu!](#-osu!).
Graphique de performance
@@ -69,7 +69,7 @@ Le taux instable représente la cohérence du timing des hits, où les nombres i
### Spin
*Note: Spin est seulement utiliser pour [osu!standard](/wiki/Game_mode/osu!).*
*Note: Spin est seulement utiliser pour [osu!](/wiki/Game_mode/osu!).*
En plus de la précision, certaines informations concernant les spinners sont également visibles dans la même info-bulle.

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@@ -4,11 +4,11 @@ Akurasi adalah suatu pengukur konsistensi pemain. Terdapat tiga jenis akurasi ya
## Mode permainan
### ![](/wiki/shared/mode/osu.png) osu!standard
### ![](/wiki/shared/mode/osu.png) osu!
![Akurasi = (50 \* jumlah 50 + 100 \* jumlah 100 + 300 \* jumlah 300) / 300(jumlah 0 + jumlah 50 + jumlah 100 + jumlah 300)](img/accuracy_standard.png "Formula akurasi untuk osu!standard")
![Akurasi = (50 \* jumlah 50 + 100 \* jumlah 100 + 300 \* jumlah 300) / 300(jumlah 0 + jumlah 50 + jumlah 100 + jumlah 300)](img/accuracy_osu.png "Formula akurasi untuk osu!")
Di osu!standard, akurasi dikalkulasi dengan menimbang penilaian yang diperoleh dari setiap hit objek berdasarkan nilainya dan dibagi dengan jumlah maksimum yang mungkin.
Di osu!, akurasi dikalkulasi dengan menimbang penilaian yang diperoleh dari setiap hit objek berdasarkan nilainya dan dibagi dengan jumlah maksimum yang mungkin.
Referensi untuk satu hit lingkaran:
@@ -37,7 +37,7 @@ Di osu!catch, akurasi dikalkulasi dengan mengambil jumlah hit objek tanpa spinne
![Akurasi = (50 \* jumlah 50 + 100 \* jumlah 100 + 200 \* jumlah 200 + 300 \* jumlah 300 + 300 \* jumlah MAX) / 300(jumlah 0 + jumlah 50 + jumlah 100 + jumlah 200 + jumlah 300 + jumlah MAX)](img/accuracy_mania.png "Formula akurasi untuk osu!mania")
Di osu!mania, akurasi dikalkulasi mirip dengan [osu!standard](#osu!standard).
Di osu!mania, akurasi dikalkulasi mirip dengan [osu!](#-osu!).
## Grafik performa
@@ -63,7 +63,7 @@ Laju tidak stabil mewakili konsistensi penepatan dalam hit, dimana semakin kecil
### Spinner
*Catatan: Sutaran hanya digunakan dalam [osu!standard](/wiki/Game_mode/osu!).*
*Catatan: Sutaran hanya digunakan dalam [osu!](/wiki/Game_mode/osu!).*
Sebagai tambahan akurasi, beberapa informasi mengenai spinner juga terdapat di tooltip yang sama.

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@@ -4,11 +4,11 @@
## 게임에서 사용되는 모드
### ![](/wiki/shared/mode/osu.png) osu!standard
### ![](/wiki/shared/mode/osu.png) osu!
![Accuracy = (50 \* number of 50s + 100 \* number of 100s + 300 \* number of 300s) / 300(number of 0s + number of 50s + number of 100s + number of 300s)](img/accuracy_standard.png "Accuracy formula for osu!standard")
![Accuracy = (50 \* number of 50s + 100 \* number of 100s + 300 \* number of 300s) / 300(number of 0s + number of 50s + number of 100s + number of 300s)](img/accuracy_osu.png "Accuracy formula for osu!")
osu!standard에서 정확도는 각 서클의 점수에 따라 가중치를 부여해 더한 뒤, 가능한 최대 서클 개수로 나누어서 계산합니다.
osu!에서 정확도는 각 서클의 점수에 따라 가중치를 부여해 더한 뒤, 가능한 최대 서클 개수로 나누어서 계산합니다.
서클 1개 당 정확도 판정:
@@ -37,7 +37,7 @@ osu!catch에서는 스피너가 아닌 히트 오브젝트를 얻은 갯수를
![Accuracy = (50 \* number of 50s + 100 \* number of 100s + 200 \* number of 200s + 300 \* number of 300s + 300 \* number of MAXs) / 300(number of 0s + number of 50s + number of 100s + number of 200s + number of 300s + number of MAXs)](img/accuracy_mania.png "Accuracy formula for osu!mania")
osu!mania의 정확도는 [osu!standard](#-osu!standard)와 유사하게 계산됩니다.
osu!mania의 정확도는 [osu!](#-osu!)와 유사하게 계산됩니다.
## 퍼포먼스 그래프
@@ -63,7 +63,7 @@ osu!mania의 정확도는 [osu!standard](#-osu!standard)와 유사하게 계산
### 스핀 (Spin)
*참고: 스핀은 [osu!standard](/wiki/Game_mode/osu!)에서만 표시됩니다.*
*참고: 스핀은 [osu!](/wiki/Game_mode/osu!)에서만 표시됩니다.*
정확성 외에 스핀에 관한 일부 정보도 퍼포먼스 그래프 툴팁에 표시됩니다.

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@@ -8,11 +8,11 @@ De nauwkeurigheid is een meting van de consistentie van een speler. Er zijn drie
## Spelmodi
### ![](/wiki/shared/mode/osu.png) osu!standard
### ![](/wiki/shared/mode/osu.png) osu!
![Nauwkeurigheid = (50 \* aantal 50s + 100 \* aantal 100s + 300 \* aantal 300s) / 300(aantal 0s + aantal 50s + aantal 100s + aantal 300s)](img/accuracy_standard.png "Nauwkeurigheidsformule voor osu!standard")
![Nauwkeurigheid = (50 \* aantal 50s + 100 \* aantal 100s + 300 \* aantal 300s) / 300(aantal 0s + aantal 50s + aantal 100s + aantal 300s)](img/accuracy_osu.png "Nauwkeurigheidsformule voor osu!")
In osu!standard wordt nauwkeurigheid berekend door de beoordeling van elk hitobject te wegen en dan te delen door de hoogst mogelijke waarde die behaald kan worden voor dat object.
In osu! wordt nauwkeurigheid berekend door de beoordeling van elk hitobject te wegen en dan te delen door de hoogst mogelijke waarde die behaald kan worden voor dat object.
Referentie voor één hitcirkel:
@@ -41,7 +41,7 @@ In osu!catch wordt nauwkeurigheid berekend door de totale score van de niet-spin
![Nauwkeurigheid = (50 \* aantal 50s + 100 \* aantal 100s + 200 \* aantal 200s + 300 \* aantal 300s + 300 \* aantal MAXs) / 300(aantal 0s + aantal 50s + aantal 100s + aantal 200s + aantal 300s + aantal MAXs)](img/accuracy_mania.png "Nauwkeurigheidsformule voor osu!mania")
Nauwkeurigheid in osu!mania wordt op dezelfde manier berekend als in [osu!standard](#-osu!standard).
Nauwkeurigheid in osu!mania wordt op dezelfde manier berekend als in [osu!](#-osu!).
## Prestatiegrafiek
@@ -67,7 +67,7 @@ Unstable rate staat voor de consistentie van de timing van de hits, waar lagere
### Spin
*Opmerking: spin wordt enkel in [osu!standard](/wiki/Game_mode/osu!) gebruikt.*
*Opmerking: spin wordt enkel in [osu!](/wiki/Game_mode/osu!) gebruikt.*
Naast nauwkeurigheid is er ook informatie over spinners te vinden in dezelfde tooltip.

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@@ -8,11 +8,11 @@ Precyzja to wartość określająca umiejętności gracza w śledzeniu rytmu. Te
## Tryby gry
### ![](/wiki/shared/mode/osu.png) osu!standard
### ![](/wiki/shared/mode/osu.png) osu!
![Precyzja = (50 \* liczba 50 + 100 \* liczba 100 + 300 \* liczba 300) / 300(liczba 0 + liczba 50 + liczba 100 + liczba 300)](img/accuracy_standard.png "Wzór na precyzję dla osu!standard")
![Precyzja = (50 \* liczba 50 + 100 \* liczba 100 + 300 \* liczba 300) / 300(liczba 0 + liczba 50 + liczba 100 + liczba 300)](img/accuracy_osu.png "Wzór na precyzję dla osu!")
W trybie osu!standard wartości dla jednego obiektu są następujące:
W trybie osu! wartości dla jednego obiektu są następujące:
```
300 -> 300 / 300 = 1 = 100.00%
@@ -47,7 +47,7 @@ W trybie osu!catch wszystkie obiekty mają taką samą wartość oprócz bananó
![Precyzja = (50 \* liczba 50 + 100 \* liczba 100 + 200 \* liczba 200 + 300 \* liczba 300 + 300 \* liczba MAX) / 300(liczba 0 + liczba 50 + liczba 100 + liczba 200 + liczba 300 + liczba MAX)](img/accuracy_mania.png "Wzór na precyzję dla osu!mania")
Wzór na precyzję w trybie osu!mania jest podobny do wzoru w trybie [osu!standard](#osu!standard).
Wzór na precyzję w trybie osu!mania jest podobny do wzoru w trybie [osu!](#-osu!).
## Wykres wyniku
@@ -73,7 +73,7 @@ Wskaźnik dokładności określa powtarzalność gracza dla każdego trafienia,
### Kręcenie spinnerami
*Ważne: te wartości są dostępne tylko dla trybu [osu!standard](/wiki/Game_mode/osu!) i nie są zachowywane po wyjściu z gry.*
*Ważne: te wartości są dostępne tylko dla trybu [osu!](/wiki/Game_mode/osu!) i nie są zachowywane po wyjściu z gry.*
W etykiecie wykresu wyniku znajduje się kilka informacji odnośnie kręcenia spinnerami na danej beatmapie.

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@@ -19,9 +19,9 @@ Em termos simples,
## Modos de Jogo
### ![](/wiki/shared/mode/osu.png) osu!standard
### ![](/wiki/shared/mode/osu.png) osu!
No [osu!standard](/wiki/Game_mode/osu!), a precisão é calculada ao pesar o julgamento recebido por cada nota (em função seu respectivo valor) e dividir pela pontuação máxima atribuível a ela.
No [osu!](/wiki/Game_mode/osu!), a precisão é calculada ao pesar o julgamento recebido por cada nota (em função seu respectivo valor) e dividir pela pontuação máxima atribuível a ela.
Em outras palavras: `Precisão = Pontuação total dos hits / (Quantidade total de hits * 300)`
@@ -67,7 +67,7 @@ Note que caso esteja usando a API para calcular a precisão, a quantidade de dro
### ![](/wiki/shared/mode/mania.png) osu!mania
No [osu!mania](/wiki/Game_mode/osu!mania), a precisão é calculada de modo similar ao [osu!standard](/wiki/Game_mode/osu!).
No [osu!mania](/wiki/Game_mode/osu!mania), a precisão é calculada de modo similar ao [osu!](#-osu!).
Em outras palavras: `Precisão = Pontuação total dos hits / (Quantidade total de hits * 300)`
@@ -103,7 +103,7 @@ Informações adicionais são mostradas quando o cursor do jogo é passado por c
#### Spin
*Spin é somente para o [osu!standard](/wiki/Game_mode/osu!)*
*Spin é somente para o [osu!](/wiki/Game_mode/osu!)*
| Termo | Significado |
| :-- | :-- |

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@@ -8,11 +8,11 @@
## Игровые режимы
### ![](/wiki/shared/mode/osu.png) osu!standard
### ![](/wiki/shared/mode/osu.png) osu!
![Accuracy = (50 \* number of 50s + 100 \* number of 100s + 300 \* number of 300s) / 300(number of 0s + number of 50s + number of 100s + number of 300s)](img/accuracy_standard.png "Формула расчёта точности для osu!standard")
![Accuracy = (50 \* number of 50s + 100 \* number of 100s + 300 \* number of 300s) / 300(number of 0s + number of 50s + number of 100s + number of 300s)](img/accuracy_osu.png "Формула расчёта точности для osu!")
В osu!standard точность рассчитывается как сумма всех очков, полученных игроком за каждую ноту, разделённая на максимально возможное количество очков на карте.
В osu! точность рассчитывается как сумма всех очков, полученных игроком за каждую ноту, разделённая на максимально возможное количество очков на карте.
Пример с одной нотой:
@@ -41,7 +41,7 @@
![Accuracy = (50 \* number of 50s + 100 \* number of 100s + 200 \* number of 200s + 300 \* number of 300s + 300 \* number of MAXs) / 300(number of 0s + number of 50s + number of 100s + number of 200s + number of 300s + number of MAXs)](img/accuracy_mania.png "Формула расчёта точности для osu!mania")
В osu!mania точность рассчитывается аналогично [osu!standard](#-osu!standard).
В osu!mania точность рассчитывается аналогично [osu!](#-osu!).
## График производительности
@@ -67,7 +67,7 @@
### Spin
*Примечание: Spin отображается только для [osu!standard](/wiki/Game_mode/osu!).*
*Примечание: Spin отображается только для [osu!](/wiki/Game_mode/osu!).*
Вместе с информацией о точности можно посмотреть статистику по спиннерам.

View File

@@ -4,11 +4,11 @@
## โหมดต่างๆ
### ![](/wiki/shared/mode/osu.png) osu!standard
### ![](/wiki/shared/mode/osu.png) osu!
![ความแม่นยำ = (50 \* จำนวนของ 50s + 100 \* จำนวนของ 100s + 300 \* จำนวนของ 300s) / 300(จำนวนของ 0s + จำนวนของ 50s + จำนวนของ 100s + จำนวนของ 300s)](img/accuracy_standard.png "สูตรการคำนวนความแม่นยำของ osu!standard")
![ความแม่นยำ = (50 \* จำนวนของ 50s + 100 \* จำนวนของ 100s + 300 \* จำนวนของ 300s) / 300(จำนวนของ 0s + จำนวนของ 50s + จำนวนของ 100s + จำนวนของ 300s)](img/accuracy_osu.png "สูตรการคำนวนความแม่นยำของ osu!")
ใน osu!standard ความแม่นยำถูกคำนวนโดยการชั่งน้ำหนัก คะแนน(300s,100s,50s,miss) ที่ได้มาจากโน้ตต่างๆ และนำทั้งหมด มาหารด้วยค่ามากที่สุดที่เป็นไปได้
ใน osu! ความแม่นยำถูกคำนวนโดยการชั่งน้ำหนัก คะแนน(300s,100s,50s,miss) ที่ได้มาจากโน้ตต่างๆ และนำทั้งหมด มาหารด้วยค่ามากที่สุดที่เป็นไปได้
การอ้างอิงสำหรับ hit circle 1 อัน:
@@ -37,7 +37,7 @@
![ความแม่นยำ = (50 \* จำนวนของ 50s + 100 \* จำนวนของ 100s + 200 \* จำนวนของ 200s + 300 \* จำนวนของ 300s + 300 \* จำนวนของ MAXs) / 300(จำนวนของ 0s + จำนวนของ 50s + จำนวนของ 100s + จำนวนของ 200s + จำนวนของ 300s + จำนวนของ MAXs)](img/accuracy_mania.png "สูตรการคำนวนความแม่นยำของ osu!mania")
ใน osu!mania ความแม่นยำถูกคำนวนคล้ายกับ [osu!standard](#-osu!standard)
ใน osu!mania ความแม่นยำถูกคำนวนคล้ายกับ [osu!](#-osu!)
## กราฟประสิทธิภาพ
@@ -63,7 +63,7 @@
### Spin
*Note: Spin ถูกใช้ใน [osu!standard](/wiki/Game_mode/osu!) เท่านั้น*
*Note: Spin ถูกใช้ใน [osu!](/wiki/Game_mode/osu!) เท่านั้น*
เพิ่มเติมจากความแม่นยำ ข้อมูลเกี่ยวกับ spinner จะดูได้โดยนำ cursor ไปชี้บนกราฟประสิทธิภาพ

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@@ -339,7 +339,7 @@ The following example was done correctly:
Bulleted lists must use a hyphen (`-`). These must then be followed by one space. (Example shown below.)
```markdown
- osu!standard
- osu!
- Hit circle
- Combo number
- Approach circle

View File

@@ -326,7 +326,7 @@ HTML-комментарии<!-- TODO: написать объяснение по
В качестве маркера в ненумерованных списках нужно использовать дефис (`-`), после которого идёт один пробел. Пример:
```markdown
- osu!standard:
- osu!:
- Нота:
- номер в комбо,
- сужающийся круг.

View File

@@ -88,7 +88,7 @@ Al escribir los modificadores de juego para los artículos de los torneos, deben
Los elementos de juego no deben ser puestos en minúsculas, a menos que actúen como un título para un enlace que apunte al artículo. El siguiente es un ejemplo:
```markdown
En el osu!standard, los beatmaps se componen de tres elementos de juego diferentes: hit circles, sliders y spinners.
En el osu!, los beatmaps se componen de tres elementos de juego diferentes: hit circles, sliders y spinners.
```
### Nombres de los idiomas
@@ -182,17 +182,13 @@ Un buen ejemplo:
Los modos de juego deben escribirse como sigue:
- `osu!standard` (no oficial, pero usado para prevenir la ambigüedad)
- `osu!`
- `osu!taiko`
- `osu!catch`
- `osu!mania`
*Aviso: `osu!standard` se utiliza para mantener la consistencia al referirse al modo de juego. Los nombres de las carpetas, sin embargo, deben usar `osu!` aunque se refieran al modo de juego.
Referirse a los nombres de la antigua modalidad de juego (es decir, `Catch the Beat`, `Taiko` y `Mania`) puede hacerse si se discute el nombre anterior de dicha modalidad de juego.
Artículos como el [Criterio de clasificación](/wiki/Ranking_Criteria) pueden usar `osu!` en lugar de`osu!standard`.
## osu!
El nombre del juego, osu!, no debe escribirse con mayúsculas ni con cursiva. La marca oficial de osu! no debe usar ningún espacio. Los ejemplos incluyen:

View File

@@ -156,7 +156,7 @@ outdated: true
Названия игровых режимов нужно писать следующим образом:
- `osu!standard` (неофициальное название для устранения неоднозначности);
- `osu!`;
- `osu!taiko`;
- `osu!catch`;
- `osu!mania`.
@@ -165,10 +165,6 @@ outdated: true
Прошлые названия режимов (`Catch the Beat`, `Taiko` или `Mania`) допускается использовать только при обсуждении их прошлых названий.
---
В статьях вроде [критериев ранкинга](/wiki/Ranking_Criteria) можно использовать написание `osu!` вместо `osu!standard`.
## osu!
Название игры, osu!, должно писаться в нижнем регистре, без использования курсива и вместе с восклицательным знаком.

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@@ -323,7 +323,7 @@ Markdown 中的转义字符是反斜杠(`\`)。若要使用反斜杠,应
```markdown
1. 游戏模式
- osu!standard
- osu!
- osu!taiko
- osu!catch
- osu!mania
@@ -333,7 +333,7 @@ Markdown 中的转义字符是反斜杠(`\`)。若要使用反斜杠,应
```markdown
1. 游戏模式
- osu!standard
- osu!
- osu!taiko
- osu!catch
- osu!mania
@@ -344,7 +344,7 @@ Markdown 中的转义字符是反斜杠(`\`)。若要使用反斜杠,应
项目列表必须使用连字符(`-`)或加号(`+`)。整篇文章中使用的符号必须一致。必须在这些符号后跟一个空格。例如:
```markdown
- osu!standard
- osu!
- Hit circle
- Combo number
- Approach circle
@@ -778,27 +778,19 @@ Dean Herbert也就是 peppy在 2007 年创造了 osu!。
### 游戏模式
<!-- ppy 规定 std 的名字继续使用 osu!standard直到创造了一个新名词。in:#osu-wiki from:ppy#0001 during:2017-07-12 osu!standard -->
游戏模式必须拼写如下:
- `osu!standard` (非官方,用于防止歧义)
- `osu!` (非官方,用于防止歧义)
- `osu!taiko`
- `osu!catch`
- `osu!mania`
*注意:`osu!standard` 用于保持游戏模式名字的一致性。但是如果文件夹名称指的是游戏模式,也必须使用 `osu!` 而不是 `osu!standard`。*
如果需要使用游戏的旧名称,则游戏模式必须拼写如下:
- `Catch the Beat`
- `Taiko`
- `Mania`
---
诸如 [Ranking Criteria](/wiki/Ranking_Criteria) 类似的文章使用 `osu!` 代替 `osu!standard`。
### 缩写
*关于撰写英文文章的缩写,请见:[文章风格规范(Englsih)/Abbreviations, acronyms, and initialisms](/wiki/Article_Styling_Criteria?locale=en#abbreviations,-acronyms,-and-initialisms)*
@@ -925,7 +917,7 @@ October 25, 2016 (11:45 UTC)
例如:
- osu! 的游戏模式有osu!standard 、 osu!taiko 、 osu!catch 和 osu!mania。
- osu! 的游戏模式有osu! 、 osu!taiko 、 osu!catch 和 osu!mania。
#### 英文标点

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@@ -1,6 +1,4 @@
---
outdated: true
outdated_since: 2a73fa15eba9ab6f0c0fbe547d71933628aedc64
tags:
- bancho
- server bot
@@ -10,7 +8,7 @@ tags:
# BanchoBot
*[Bancho (sunucu)](/wiki/Bancho_(server)) ile karıştırılmamalıdır.*
*Diğer kullanımlar için, bakınız: [Bancho (anlam ayrımı)](/wiki/Disambiguation/Bancho).*
![BanchoBot'un kullanıcı kartı](img/BanchoBot.jpg "BanchoBot'un kullanıcı kartı")
@@ -143,7 +141,7 @@ Tüm BanchoBot komutlarının bir listesi aşağıda mevcuttur:
!report <kullanıcı> <sebep>
```
`!report` bir kullanıcının uygunsuz davranışları hakkında [Küresel Moderasyon Takımını](/wiki/Global_Moderation_Team) bilgilendirir. Eğer bir kullanıcının kullanıcı isminde boşluklar varsa, onların yerine bir alt çizgi yerleştirin (örn. `really cool username` -> `really_cool_username`). Bir moderatörü bildirmek için, [support@ppy.sh](mailto:support@ppy.sh) adresine bir e-posta gönderin. Normal bir kullanıcıyı BanchoBot aracılığıyla bildirmenin bir örneği aşağıdadır:
`!report` bir kullanıcının uygunsuz davranışları hakkında [Küresel Moderasyon Takımını](/wiki/Global_Moderation_Team) bilgilendirir. Eğer bir kullanıcının kullanıcı isminde boşluklar varsa, onların yerine bir alt çizgi yerleştirin (örn. `really cool username` -> `really_cool_username`). Bir moderatörü bildirmek için, [hesap destek ekibiyle](/wiki/People/The_Team/Account_support_team#support@ppy.sh) iletişime geçin. Normal bir kullanıcıyı BanchoBot aracılığıyla bildirmenin bir örneği aşağıdadır:
```
13:10 pippi: !report flyte spamming in #japanese

16
wiki/Beat/id.md Normal file
View File

@@ -0,0 +1,16 @@
---
stub: true
tags:
- ketukan
- garis putih
- garis-garis putih
- ketukan putih
- ketukan-ketukan putih
- satu ketukan
- satu ketukan penuh
- tick putih
---
# Ketukan (Beat)
**Ketukan (beat)** adalah sebuah rentang waktu yang membagi lagu-lagu berdasarkan [BPM](/wiki/Beatmapping/Beats_per_minute)-nya masing-masing. Sebuah [beatmap](/wiki/Beatmap) dengan timing yang tepat akan memiliki setiap ketukan yang sesuai dengan ritme lagu, dan seluruh ketukan harus berada di antara dua garis putih di [timeline](/wiki/Beatmap_Editor/Timelines).

View File

@@ -32,12 +32,12 @@ These are the typical levels of difficulty that a beatmap can fall under. Specif
### ![](/wiki/shared/mode/osu.png) osu!
- ![](/wiki/shared/diff/easy-s.png) Easy
- ![](/wiki/shared/diff/normal-s.png) Normal
- ![](/wiki/shared/diff/hard-s.png) Hard
- ![](/wiki/shared/diff/insane-s.png) Insane
- ![](/wiki/shared/diff/expert-s.png) Expert
- ![](/wiki/shared/diff/expertplus-s.png) Expert+
- ![](/wiki/shared/diff/easy-o.png) Easy
- ![](/wiki/shared/diff/normal-o.png) Normal
- ![](/wiki/shared/diff/hard-o.png) Hard
- ![](/wiki/shared/diff/insane-o.png) Insane
- ![](/wiki/shared/diff/expert-o.png) Expert
- ![](/wiki/shared/diff/expertplus-o.png) Expert+
### ![](/wiki/shared/mode/taiko.png) osu!taiko
@@ -72,11 +72,11 @@ These are the typical levels of difficulty that a beatmap can fall under. Specif
On the website, beatmaps are automatically given a difficulty icon based on these star rating ranges:
- ![](/wiki/shared/diff/easy-s.png) Easy: 0.0★1.99★
- ![](/wiki/shared/diff/normal-s.png) Normal: 2.0★2.69★
- ![](/wiki/shared/diff/hard-s.png) Hard: 2.7★3.99★
- ![](/wiki/shared/diff/insane-s.png) Insane: 4.0★5.29★
- ![](/wiki/shared/diff/expert-s.png) Expert: 5.3★6.49★
- ![](/wiki/shared/diff/expertplus-s.png) Expert+: 6.5★ and above
- ![](/wiki/shared/diff/easy-o.png) Easy: 0.0★1.99★
- ![](/wiki/shared/diff/normal-o.png) Normal: 2.0★2.69★
- ![](/wiki/shared/diff/hard-o.png) Hard: 2.7★3.99★
- ![](/wiki/shared/diff/insane-o.png) Insane: 4.0★5.29★
- ![](/wiki/shared/diff/expert-o.png) Expert: 5.3★6.49★
- ![](/wiki/shared/diff/expertplus-o.png) Expert+: 6.5★ and above
The intended difficulty levels of most beatmaps match the icons they are given, but some deviate significantly. This is why the [ranking criteria](/wiki/Ranking_Criteria) define more precise rules for determining difficulty and evaluating beatmaps spreads.

View File

@@ -16,11 +16,11 @@ La dificultad de un beatmap *describe* el nivel de habilidad necesario para comp
Desde los [Criterios de clasificación](/wiki/Ranking_Criteria), una calificación por estrellas de:
- 1.50 estrellas y menos es Easy ![Icono Easy](/wiki/shared/diff/easy-s.png "cono Easy")
- 2.25 estrellas y menos es Normal ![Icono Normal](/wiki/shared/diff/normal-s.png "Icono Normal")
- 3.75 estrellas y menos es Hard ![Ícono Hard](/wiki/shared/diff/hard-s.png "Ícono Hard")
- 5.25 estrellas y menos Insane ![Ícono Insane](/wiki/shared/diff/insane-s.png "Ícono Insane")
- 5.25 estrellas y más es Expert ![Icono de Expert](/wiki/shared/diff/expert-s.png "icono Expert")
- 1.50 estrellas y menos es Easy ![Icono Easy](/wiki/shared/diff/easy-o.png "cono Easy")
- 2.25 estrellas y menos es Normal ![Icono Normal](/wiki/shared/diff/normal-o.png "Icono Normal")
- 3.75 estrellas y menos es Hard ![Ícono Hard](/wiki/shared/diff/hard-o.png "Ícono Hard")
- 5.25 estrellas y menos Insane ![Ícono Insane](/wiki/shared/diff/insane-o.png "Ícono Insane")
- 5.25 estrellas y más es Expert ![Icono de Expert](/wiki/shared/diff/expert-o.png "icono Expert")
### Iconos web
@@ -32,11 +32,11 @@ Los rangos de clasificación de estrellas determinan qué icono web se va a util
### osu!
- ![Icono Easy](/wiki/shared/diff/easy-s.png "cono Easy") Easy
- ![Icono normal](/wiki/shared/diff/normal-s.png "Icono Normal") Normal
- ![Icono Hard](/wiki/shared/diff/hard-s.png "Ícono Hard") Hard
- ![Icono Insane](/wiki/shared/diff/insane-s.png "Ícono Insane") Insane
- ![Icono de Expert](/wiki/shared/diff/expert-s.png "icono Expert") Expert
- ![Icono Easy](/wiki/shared/diff/easy-o.png "cono Easy") Easy
- ![Icono normal](/wiki/shared/diff/normal-o.png "Icono Normal") Normal
- ![Icono Hard](/wiki/shared/diff/hard-o.png "Ícono Hard") Hard
- ![Icono Insane](/wiki/shared/diff/insane-o.png "Ícono Insane") Insane
- ![Icono de Expert](/wiki/shared/diff/expert-o.png "icono Expert") Expert
### osu!taiko

View File

@@ -23,12 +23,12 @@ Ce sont les niveaux de difficulté typiques auxquels une beatmap peut être soum
### ![](/wiki/shared/mode/osu.png) osu!
- ![](/wiki/shared/diff/easy-s.png) Easy
- ![](/wiki/shared/diff/normal-s.png) Normal
- ![](/wiki/shared/diff/hard-s.png) Hard
- ![](/wiki/shared/diff/insane-s.png) Insane
- ![](/wiki/shared/diff/expert-s.png) Expert
- ![](/wiki/shared/diff/expertplus-s.png) Expert+
- ![](/wiki/shared/diff/easy-o.png) Easy
- ![](/wiki/shared/diff/normal-o.png) Normal
- ![](/wiki/shared/diff/hard-o.png) Hard
- ![](/wiki/shared/diff/insane-o.png) Insane
- ![](/wiki/shared/diff/expert-o.png) Expert
- ![](/wiki/shared/diff/expertplus-o.png) Expert+
### ![](/wiki/shared/mode/taiko.png) osu!taiko
@@ -63,11 +63,11 @@ Ce sont les niveaux de difficulté typiques auxquels une beatmap peut être soum
Sur le site web, les beatmaps ont automatiquement une icône de difficulté basé sur leur rang de star rating :
- ![](/wiki/shared/diff/easy-s.png) Easy: 0.0★1.99★
- ![](/wiki/shared/diff/normal-s.png) Normal: 2.0★2.69★
- ![](/wiki/shared/diff/hard-s.png) Hard: 2.7★3.99★
- ![](/wiki/shared/diff/insane-s.png) Insane: 4.0★5.29★
- ![](/wiki/shared/diff/expert-s.png) Expert: 5.3★6.49★
- ![](/wiki/shared/diff/expertplus-s.png) Expert+: 6.5★ and above
- ![](/wiki/shared/diff/easy-o.png) Easy: 0.0★1.99★
- ![](/wiki/shared/diff/normal-o.png) Normal: 2.0★2.69★
- ![](/wiki/shared/diff/hard-o.png) Hard: 2.7★3.99★
- ![](/wiki/shared/diff/insane-o.png) Insane: 4.0★5.29★
- ![](/wiki/shared/diff/expert-o.png) Expert: 5.3★6.49★
- ![](/wiki/shared/diff/expertplus-o.png) Expert+: 6.5★ and above
La plupart des difficultées de maps rentre dans les icônes donnés, mais certaines non. C'est pourquoi le [ranking criteria](/wiki/Ranking_Criteria) définie plus précisément les règles pour déterminer la difficulté et évaluer le beatmapset.

View File

@@ -32,12 +32,12 @@ Berikut adalah nama-nama tingkat kesulitan yang umum dipergunakan dalam suatu be
### ![](/wiki/shared/mode/osu.png) osu!
- ![](/wiki/shared/diff/easy-s.png) Easy
- ![](/wiki/shared/diff/normal-s.png) Normal
- ![](/wiki/shared/diff/hard-s.png) Hard
- ![](/wiki/shared/diff/insane-s.png) Insane
- ![](/wiki/shared/diff/expert-s.png) Expert
- ![](/wiki/shared/diff/expertplus-s.png) Expert+
- ![](/wiki/shared/diff/easy-o.png) Easy
- ![](/wiki/shared/diff/normal-o.png) Normal
- ![](/wiki/shared/diff/hard-o.png) Hard
- ![](/wiki/shared/diff/insane-o.png) Insane
- ![](/wiki/shared/diff/expert-o.png) Expert
- ![](/wiki/shared/diff/expertplus-o.png) Expert+
### ![](/wiki/shared/mode/taiko.png) osu!taiko
@@ -72,11 +72,11 @@ Berikut adalah nama-nama tingkat kesulitan yang umum dipergunakan dalam suatu be
Situs web osu! secara otomatis mengelompokkan beatmap-beatmap yang diunggah ke dalam enam rentang tingkat kesulitan berdasarkan star rating dari beatmap yang bersangkutan sebagai berikut:
- ![](/wiki/shared/diff/easy-s.png) Easy: 0.0★1.99★
- ![](/wiki/shared/diff/normal-s.png) Normal: 2.0★2.69★
- ![](/wiki/shared/diff/hard-s.png) Hard: 2.7★3.99★
- ![](/wiki/shared/diff/insane-s.png) Insane: 4.0★5.29★
- ![](/wiki/shared/diff/expert-s.png) Expert: 5.3★6.49★
- ![](/wiki/shared/diff/expertplus-s.png) Expert+: 6.5★ atau lebih
- ![](/wiki/shared/diff/easy-o.png) Easy: 0.0★1.99★
- ![](/wiki/shared/diff/normal-o.png) Normal: 2.0★2.69★
- ![](/wiki/shared/diff/hard-o.png) Hard: 2.7★3.99★
- ![](/wiki/shared/diff/insane-o.png) Insane: 4.0★5.29★
- ![](/wiki/shared/diff/expert-o.png) Expert: 5.3★6.49★
- ![](/wiki/shared/diff/expertplus-o.png) Expert+: 6.5★ atau lebih
Star rating suatu beatmap pada umumnya cukup menggambarkan seberapa sukar beatmap yang bersangkutan. Namun, dalam berbagai kasus, terdapat beatmap-beatmap yang pada kenyataannya jauh lebih mudah ataupun lebih sukar dibanding star rating yang tertera. Inilah mengapa [Ranking Criteria](/wiki/Ranking_Criteria) mendefinisikan aturan yang lebih spesifik untuk menentukan tingkat kesulitan yang sesuai untuk suatu beatmap.

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@@ -24,12 +24,12 @@ outdated_since: a1c56faa4ae6d2ba10579e0e2c9971b41fe4fa33
### ![](/wiki/shared/mode/osu.png) osu!
- ![](/wiki/shared/diff/easy-s.png) Easy
- ![](/wiki/shared/diff/normal-s.png) Normal
- ![](/wiki/shared/diff/hard-s.png) Hard
- ![](/wiki/shared/diff/insane-s.png) Insane
- ![](/wiki/shared/diff/expert-s.png) Expert
- ![](/wiki/shared/diff/expertplus-s.png) Expert+
- ![](/wiki/shared/diff/easy-o.png) Easy
- ![](/wiki/shared/diff/normal-o.png) Normal
- ![](/wiki/shared/diff/hard-o.png) Hard
- ![](/wiki/shared/diff/insane-o.png) Insane
- ![](/wiki/shared/diff/expert-o.png) Expert
- ![](/wiki/shared/diff/expertplus-o.png) Expert+
### ![](/wiki/shared/mode/taiko.png) osu!taiko
@@ -64,11 +64,11 @@ outdated_since: a1c56faa4ae6d2ba10579e0e2c9971b41fe4fa33
ウェブサイトでは、ビートマップにはこれらの星評価範囲に基づいて難易度アイコンが自動的に付与されます。:
- ![](/wiki/shared/diff/easy-s.png) Easy: 0.0★1.99★
- ![](/wiki/shared/diff/normal-s.png) Normal: 2.0★2.69★
- ![](/wiki/shared/diff/hard-s.png) Hard: 2.7★3.99★
- ![](/wiki/shared/diff/insane-s.png) Insane: 4.0★5.29★
- ![](/wiki/shared/diff/expert-s.png) Expert: 5.3★6.49★
- ![](/wiki/shared/diff/expertplus-s.png) Expert+: 6.5★ 以上
- ![](/wiki/shared/diff/easy-o.png) Easy: 0.0★1.99★
- ![](/wiki/shared/diff/normal-o.png) Normal: 2.0★2.69★
- ![](/wiki/shared/diff/hard-o.png) Hard: 2.7★3.99★
- ![](/wiki/shared/diff/insane-o.png) Insane: 4.0★5.29★
- ![](/wiki/shared/diff/expert-o.png) Expert: 5.3★6.49★
- ![](/wiki/shared/diff/expertplus-o.png) Expert+: 6.5★ 以上
ほとんどのマップの意図された難易度は、与えられたアイコンと一致しますが、いくつかは著しく異なります。これが[ランキング基準](/wiki/Ranking_Criteria)が難易度を決定し、ビートマップセットを評価するためのより正確なルールを定義する理由です。

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@@ -24,12 +24,12 @@ Esses são os típicos níveis de dificuldade que um beatmap pode ser categoriza
### ![](/wiki/shared/mode/osu.png) osu!
- ![](/wiki/shared/diff/easy-s.png) Easy
- ![](/wiki/shared/diff/normal-s.png) Normal
- ![](/wiki/shared/diff/hard-s.png) Hard
- ![](/wiki/shared/diff/insane-s.png) Insane
- ![](/wiki/shared/diff/expert-s.png) Expert
- ![](/wiki/shared/diff/expertplus-s.png) Expert+
- ![](/wiki/shared/diff/easy-o.png) Easy
- ![](/wiki/shared/diff/normal-o.png) Normal
- ![](/wiki/shared/diff/hard-o.png) Hard
- ![](/wiki/shared/diff/insane-o.png) Insane
- ![](/wiki/shared/diff/expert-o.png) Expert
- ![](/wiki/shared/diff/expertplus-o.png) Expert+
### ![](/wiki/shared/mode/taiko.png) osu!taiko
@@ -64,11 +64,11 @@ Esses são os típicos níveis de dificuldade que um beatmap pode ser categoriza
No site, beatmaps são automaticamente dados um ícone de dificuldade baseado na variação de sua classificação de estrelas:
- ![](/wiki/shared/diff/easy-s.png) Easy: 0.0★1.99★
- ![](/wiki/shared/diff/normal-s.png) Normal: 2.0★2.69★
- ![](/wiki/shared/diff/hard-s.png) Hard: 2.7★3.99★
- ![](/wiki/shared/diff/insane-s.png) Insane: 4.0★5.29★
- ![](/wiki/shared/diff/expert-s.png) Expert: 5.3★6.49★
- ![](/wiki/shared/diff/expertplus-s.png) Expert+: 6.5★ e acima disso
- ![](/wiki/shared/diff/easy-o.png) Easy: 0.0★1.99★
- ![](/wiki/shared/diff/normal-o.png) Normal: 2.0★2.69★
- ![](/wiki/shared/diff/hard-o.png) Hard: 2.7★3.99★
- ![](/wiki/shared/diff/insane-o.png) Insane: 4.0★5.29★
- ![](/wiki/shared/diff/expert-o.png) Expert: 5.3★6.49★
- ![](/wiki/shared/diff/expertplus-o.png) Expert+: 6.5★ e acima disso
A maioria dos mapas tem seu respectivo nível de ícone categorizados de forma correta, mas alguns podem sair dessa curva e variar bastante. E é esse o motivo que a [ranking criteria](/wiki/Ranking_Criteria) define regras mais precisas para a determinação da dificuldade de um beatmap e a variação de dificuldade entre as dificuldades de um beatmapset.

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@@ -33,12 +33,12 @@ tags:
### ![](/wiki/shared/mode/osu.png) osu!
- ![](/wiki/shared/diff/easy-s.png) Easy
- ![](/wiki/shared/diff/normal-s.png) Normal
- ![](/wiki/shared/diff/hard-s.png) Hard
- ![](/wiki/shared/diff/insane-s.png) Insane
- ![](/wiki/shared/diff/expert-s.png) Expert
- ![](/wiki/shared/diff/expertplus-s.png) Expert+
- ![](/wiki/shared/diff/easy-o.png) Easy
- ![](/wiki/shared/diff/normal-o.png) Normal
- ![](/wiki/shared/diff/hard-o.png) Hard
- ![](/wiki/shared/diff/insane-o.png) Insane
- ![](/wiki/shared/diff/expert-o.png) Expert
- ![](/wiki/shared/diff/expertplus-o.png) Expert+
### ![](/wiki/shared/mode/taiko.png) osu!taiko
@@ -73,11 +73,11 @@ tags:
Картам, опубликованным на сайте, в зависимости от числа их звёзд присваиваются разные значки:
- ![](/wiki/shared/diff/easy-s.png) Easy: 0.0★1.99★
- ![](/wiki/shared/diff/normal-s.png) Normal: 2.0★2.69★
- ![](/wiki/shared/diff/hard-s.png) Hard: 2.7★3.99★
- ![](/wiki/shared/diff/insane-s.png) Insane: 4.0★5.29★
- ![](/wiki/shared/diff/expert-s.png) Expert: 5.3★6.49★
- ![](/wiki/shared/diff/expertplus-s.png) Expert+: >6.5★
- ![](/wiki/shared/diff/easy-o.png) Easy: 0.0★1.99★
- ![](/wiki/shared/diff/normal-o.png) Normal: 2.0★2.69★
- ![](/wiki/shared/diff/hard-o.png) Hard: 2.7★3.99★
- ![](/wiki/shared/diff/insane-o.png) Insane: 4.0★5.29★
- ![](/wiki/shared/diff/expert-o.png) Expert: 5.3★6.49★
- ![](/wiki/shared/diff/expertplus-o.png) Expert+: >6.5★
Сложность большинства карт соответствует их иконкам, но в некоторых случаях эта закономерность нарушается, поэтому [критерии ранкинга](/wiki/Ranking_Criteria) содержат более точные правила для определения сложности карт.

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@@ -23,12 +23,12 @@ Bunlar bir beatmapin alabileceği tipik zorluk seviyeleridir. Bunların mutlak t
### ![](/wiki/shared/mode/osu.png) osu!
- ![](/wiki/shared/diff/easy-s.png) Easy
- ![](/wiki/shared/diff/normal-s.png) Normal
- ![](/wiki/shared/diff/hard-s.png) Hard
- ![](/wiki/shared/diff/insane-s.png) Insane
- ![](/wiki/shared/diff/expert-s.png) Expert
- ![](/wiki/shared/diff/expertplus-s.png) Expert+
- ![](/wiki/shared/diff/easy-o.png) Easy
- ![](/wiki/shared/diff/normal-o.png) Normal
- ![](/wiki/shared/diff/hard-o.png) Hard
- ![](/wiki/shared/diff/insane-o.png) Insane
- ![](/wiki/shared/diff/expert-o.png) Expert
- ![](/wiki/shared/diff/expertplus-o.png) Expert+
### ![](/wiki/shared/mode/taiko.png) osu!taiko
@@ -63,11 +63,11 @@ Bunlar bir beatmapin alabileceği tipik zorluk seviyeleridir. Bunların mutlak t
Web sayfasında, beatmaplere aşağıdaki yıldız derecelerine göre bir zorluk simgesi otomatik olarak verilir:
- ![](/wiki/shared/diff/easy-s.png) Easy: 0.0★1.99★
- ![](/wiki/shared/diff/normal-s.png) Normal: 2.0★2.69★
- ![](/wiki/shared/diff/hard-s.png) Hard: 2.7★3.99★
- ![](/wiki/shared/diff/insane-s.png) Insane: 4.0★5.29★
- ![](/wiki/shared/diff/expert-s.png) Expert: 5.3★6.49★
- ![](/wiki/shared/diff/expertplus-s.png) Expert+: 6.5★ ve üzeri
- ![](/wiki/shared/diff/easy-o.png) Easy: 0.0★1.99★
- ![](/wiki/shared/diff/normal-o.png) Normal: 2.0★2.69★
- ![](/wiki/shared/diff/hard-o.png) Hard: 2.7★3.99★
- ![](/wiki/shared/diff/insane-o.png) Insane: 4.0★5.29★
- ![](/wiki/shared/diff/expert-o.png) Expert: 5.3★6.49★
- ![](/wiki/shared/diff/expertplus-o.png) Expert+: 6.5★ ve üzeri
Pek çok mapin istenilen zorluk seviyesi onlara verilen ikonlara uyar, ancak bazıları bundan bariz biçimde sapar. Bundan ötürü [derecelendirme kriterleri](/wiki/Ranking_Criteria) zorluk hesaplama ve beatmap seti dağılımını değerlendirmek için daha kesin kurallar tanımlamıştır.

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@@ -23,12 +23,12 @@ outdated_since: a1c56faa4ae6d2ba10579e0e2c9971b41fe4fa33
### ![](/wiki/shared/mode/osu.png) osu!
- ![](/wiki/shared/diff/easy-s.png) Easy
- ![](/wiki/shared/diff/normal-s.png) Normal
- ![](/wiki/shared/diff/hard-s.png) Hard
- ![](/wiki/shared/diff/insane-s.png) Insane
- ![](/wiki/shared/diff/expert-s.png) Expert
- ![](/wiki/shared/diff/expertplus-s.png) Expert+
- ![](/wiki/shared/diff/easy-o.png) Easy
- ![](/wiki/shared/diff/normal-o.png) Normal
- ![](/wiki/shared/diff/hard-o.png) Hard
- ![](/wiki/shared/diff/insane-o.png) Insane
- ![](/wiki/shared/diff/expert-o.png) Expert
- ![](/wiki/shared/diff/expertplus-o.png) Expert+
### ![](/wiki/shared/mode/taiko.png) osu!taiko
@@ -63,11 +63,11 @@ outdated_since: a1c56faa4ae6d2ba10579e0e2c9971b41fe4fa33
在官网上,基于星级评定的范围,谱面会被自动给予一个不同的难度图标:
- ![](/wiki/shared/diff/easy-s.png) Easy: 0.0★1.99★
- ![](/wiki/shared/diff/normal-s.png) Normal: 2.0★2.69★
- ![](/wiki/shared/diff/hard-s.png) Hard: 2.7★3.99★
- ![](/wiki/shared/diff/insane-s.png) Insane: 4.0★5.29★
- ![](/wiki/shared/diff/expert-s.png) Expert: 5.3★6.49★
- ![](/wiki/shared/diff/expertplus-s.png) Expert+: 6.5★ 及以上
- ![](/wiki/shared/diff/easy-o.png) Easy: 0.0★1.99★
- ![](/wiki/shared/diff/normal-o.png) Normal: 2.0★2.69★
- ![](/wiki/shared/diff/hard-o.png) Hard: 2.7★3.99★
- ![](/wiki/shared/diff/insane-o.png) Insane: 4.0★5.29★
- ![](/wiki/shared/diff/expert-o.png) Expert: 5.3★6.49★
- ![](/wiki/shared/diff/expertplus-o.png) Expert+: 6.5★ 及以上
大部分的谱面标注的难度级别都与它被给予的图标相匹配,但有些却相差甚远。这就是为什么 [Ranking 准则](/wiki/Ranking_Criteria) 定义了更多精确的规则以判定谱面的难度与差距。

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@@ -0,0 +1,68 @@
---
tags:
- genres
- languages
- metadata
- жанры
- языки
- метадата
- метаданные
---
# Жанр и язык
![Жанр, язык и теги на странице карты](img/beatmap-info.png "Жанр и язык песни указаны на странице с картой")
**Жанр** и **язык** песни — поля с метаданными<!-- TODO: link -->, которые можно заполнить после публикации [карты](/wiki/Beatmap). Искать по ним можно через веб-сайт и в osu!lazer<!-- TODO: link me --> (но не в стабильной версии osu!).
## Поиск карт
![Доступные фильтры для списка карт](img/beatmap-listing.png?1)
Фильтры по языку и жанру в [списке карт](https://osu.ppy.sh/beatmapsets) скрыты за надписью `More Search Options`.
## Выбор жанра и языка
Чтобы поменять у карты жанр или язык, откройте её страницу и наведите курсор на область со словами `Genre` и `Language`. При наличии прав доступа там появится иконка карандаша, на которую нужно нажать. Возможность редактирования зависит от [групп](/wiki/People/The_Team#группы-пользователей), в которых вы состоите, и от [категории](/wiki/Beatmap/Category#существующие-категории) карты:
- Владелец карты может редактировать её поля, если карта находится в категориях [WIP](/wiki/Beatmap/Category#work-in-progress-и-pending), [Pending](/wiki/Beatmap/Category#work-in-progress-и-pending), [Graveyard](/wiki/Beatmap/Category#graveyard), и не имеет номинаций<!-- TODO: link -->.
- [Номинаторы](/wiki/People/The_Team/Beatmap_Nominators) могут редактировать поля карт в категориях [Qualified](/wiki/Beatmap/Category#qualified), WIP и Pending.
- Члены [команды Project Loved](/wiki/People/The_Team/Project_Loved_Team) могут редактировать поля карт в категории [Loved](/wiki/Beatmap/Category#loved).
- Члены [команды оценки номинаций](/wiki/People/The_Team/Nomination_Assessment_Team) и [глобальные модераторы](/wiki/People/The_Team/Global_Moderation_Team) могут редактировать поля любых карт.
Если у карты не выбраны жанр или язык (вместо них стоит `Unspecified`), её нельзя номинировать<!-- TODO: link -->.
## Таблица жанров
| Название | Характеристика |
| :-- | :-- |
| Unspecified | Этот жанр ни к чему не относится и используется в качестве временной меры, пока не поставят другой. |
| Video Game | Музыка из игр (вне зависимости от того, самостоятельная это песня или нет), а также различные ремиксы и аранжировки подобных композиций. |
| Anime | Музыка из аниме (не обязательно для него написанная). |
| Rock | Песни, где главную роль играют [гитарные партии и ударные инструменты](https://ru.wikipedia.org/wiki/Рок-музыка "Wikipedia"). Они почти всегда имеют чётко различимый, но не обязательно постоянный ритм. |
| Pop | Музыка, [связанная с поп-культурой](https://ru.wikipedia.org/wiki/Поп-музыка "Wikipedia"). Признаки: относительно простая инструментальная часть, ритмичность, ориентировка на вокал, лёгкость восприятия. |
| Other | Всё, что не подходит под остальные жанры. |
| Novelty | Комичные или необычные песни. В osu! сюда попадают, к примеру, [YouTube-пупы](https://ru.wikipedia.org/wiki/YouTube_Poop "Wikipedia"), Niconico [MAD](https://ru.wikipedia.org/wiki/MAD_Movie "Wikipedia") или музыка, связанная с мемами. |
| Hip Hop | Песни с [ритмичной и рифмованной речью](https://ru.wikipedia.org/wiki/Хип-хоп_(музыкальный_жанр) "Wikipedia"), которая наложена на аудио с битами, бас-линией и — зачастую — сэмплами из других песен. |
| Electronic | Музыка, созданная с помощью [электромузыкальных инструментов](https://ru.wikipedia.org/wiki/Электронная_музыка "Wikipedia") или компьютерных или электронных технологий. |
| Metal | Музыка, основные черты которой — [использование электрогитар](https://ru.wikipedia.org/wiki/Метал "Wikipedia"), ударных установок, а также исполнение продолжительных гитарных соло. |
| Classical | Музыка, исполненная на классических или оркестровых инструментах (клавишные, струнные смычковые, деревянные и медные духовые инструменты). |
| Folk | [Традиционная или народная музыка](https://ru.wikipedia.org/wiki/Фолк-музыка "Wikipedia"), характеризующая группу людей или целую культуру. |
| Jazz | Музыка, объединяющая в себе [африканские и кубинские ритмы](https://ru.wikipedia.org/wiki/Джаз "Wikipedia") и полная импровизаций. Чаще всего исполняется на рояле и медных духовых инструментах и имеет постоянно меняющийся ритм. |
## Список языков
- English
- Chinese
- French
- German
- Italian
- Japanese
- Korean
- Spanish
- Swedish
- Russian
- Polish
- Instrumental
- Unspecified (используется в качестве временной меры, пока язык не выбран)
- Other (если языка нет в списке, либо если их несколько)

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@@ -6,6 +6,6 @@ tags:
# Jump
A **jump** is an [osu!standard](/wiki/Game_mode/osu!) [pattern](/wiki/Beatmap/Pattern) where two [hit objects](/wiki/Hit_Objects) are spaced far apart on the playfield compared to the spacing between other objects. Jumps usually signal high intensity in a song and they are most commonly snapped to 1/2 ticks on the [timeline](/wiki/Beatmap_Editor/Timelines#hit-objects).
A **jump** is an [osu!](/wiki/Game_mode/osu!) [pattern](/wiki/Beatmap/Pattern) where two [hit objects](/wiki/Hit_Objects) are spaced far apart on the playfield compared to the spacing between other objects. Jumps usually signal high intensity in a song and they are most commonly snapped to 1/2 ticks on the [timeline](/wiki/Beatmap_Editor/Timelines#hit-objects).
Jumps are usually played with snappy movement, as opposed to the smooth movement of [streams](/wiki/Beatmap/Pattern/Stream).

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@@ -7,6 +7,6 @@ no_native_review: true
# Jump
Un **jump** est un [motif](/wiki/Beatmap/Pattern) d'[osu!standard](/wiki/Game_mode/osu!) où deux [cercles](/wiki/Hit_Objects) sont fortement éloignés sur la zone de jeu par rapport à la distance séparant les autres objets de la beatmap . Les jumps représentent souvent un passage intense de la musique, et sont souvent placés à 1/2 tick d'écart sur la [ligne du temps](/wiki/Beatmap_Editor/Timeline#hit-objects).
Un **jump** est un [motif](/wiki/Beatmap/Pattern) d'[osu!](/wiki/Game_mode/osu!) où deux [cercles](/wiki/Hit_Objects) sont fortement éloignés sur la zone de jeu par rapport à la distance séparant les autres objets de la beatmap . Les jumps représentent souvent un passage intense de la musique, et sont souvent placés à 1/2 tick d'écart sur la [ligne du temps](/wiki/Beatmap_Editor/Timeline#hit-objects).
Les jumps sont souvent joués avec un déplacement de souris saccadé, contrairement au mouvement fluide des [streams](/wiki/Beatmap/Pattern/Stream).

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@@ -8,6 +8,6 @@ tags:
# Jump
**Jump** adalah sebuah [pattern](/wiki/Beatmap/Pattern) dari mode [osu!standard](/wiki/Game_mode/osu!) dimana kedua [hit objects](/wiki/Hit_Objects) dipisahkan terlalu jauh dalam area bermain dan juga beberapa object lainnya. Jump biasanya ditandai dengan intensitas tinggi di dalam musik dan juga biasanya menggunakan snap 1/2 tick pada [timeline](/wiki/Beatmap_Editor/Timelines#hit-objects).
**Jump** adalah sebuah [pattern](/wiki/Beatmap/Pattern) dari mode [osu!](/wiki/Game_mode/osu!) dimana kedua [hit objects](/wiki/Hit_Objects) dipisahkan terlalu jauh dalam area bermain dan juga beberapa object lainnya. Jump biasanya ditandai dengan intensitas tinggi di dalam musik dan juga biasanya menggunakan snap 1/2 tick pada [timeline](/wiki/Beatmap_Editor/Timelines#hit-objects).
Jump biasanya dimainkan dengan pergerakan yang tajam, sebagai lawan dari gerakan halus dari [streams](/wiki/Beatmap/Pattern/Stream).

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@@ -6,6 +6,6 @@ tags:
# Stream
A **stream** is an [osu!standard](/wiki/Game_mode/osu!) [pattern](/wiki/Beatmap/Pattern) where many [hit circles](/wiki/Hit_object/Hit_circle) are placed close together and in quick succession. Streams usually represent high note density in a song and they are most commonly snapped to 1/4 ticks on the [timeline](/wiki/Beatmap_Editor/Timelines#hit-objects).
A **stream** is an [osu!](/wiki/Game_mode/osu!) [pattern](/wiki/Beatmap/Pattern) where many [hit circles](/wiki/Hit_object/Hit_circle) are placed close together and in quick succession. Streams usually represent high note density in a song and they are most commonly snapped to 1/4 ticks on the [timeline](/wiki/Beatmap_Editor/Timelines#hit-objects).
Streams are usually played with smooth movement, as opposed to the snappy movement of [jumps](/wiki/Beatmap/Pattern/Jump). Most streams require the player to alternate clicking between both fingers due to their speed.

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# Stream
Un **stream** est un [motif](/wiki/Beatmap/Pattern) d'[osu!standard](/wiki/Game_mode/osu!) où beaucoup de [cercles](/wiki/Hit_object/Hit_circle) sont proches les uns des autres et joués successivement à vitesse plus ou moins rapide. Les streams représentent généralement une densité de notes importante dans une musique, et sont souvent placés à 1/4 de tick sur la [ligne du temps](/wiki/Beatmap_Editor/Timeline#hit-objects).
Un **stream** est un [motif](/wiki/Beatmap/Pattern) d'[osu!](/wiki/Game_mode/osu!) où beaucoup de [cercles](/wiki/Hit_object/Hit_circle) sont proches les uns des autres et joués successivement à vitesse plus ou moins rapide. Les streams représentent généralement une densité de notes importante dans une musique, et sont souvent placés à 1/4 de tick sur la [ligne du temps](/wiki/Beatmap_Editor/Timeline#hit-objects).
Les streams sont souvent joués avec un déplacement de souris fluide, contrairement aux [jumps](/wiki/Beatmap/Pattern/Jump). La plupart des streams nécéssitent de cliquer en alternant entre les deux doigts, à cause de leur vitesse élevée.

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# Stream
**Stream** adalah sebuah [pattern](/wiki/Beatmap/Pattern) dari mode [osu!standard](/wiki/Game_mode/osu!) dimana banyak [hit circles](/wiki/Hit_object/Hit_circle) yang diletakkan terlalu dekat secara bersamaan dan secara berurutan. Stream biasanya ditandai dengan kepadatan nada tinggi dalam musik dan juga menggunakan snap 1/4 tick dalam [timeline](/wiki/Beatmap_Editor/Timelines#hit-objects).
**Stream** adalah sebuah [pattern](/wiki/Beatmap/Pattern) dari mode [osu!](/wiki/Game_mode/osu!) dimana banyak [hit circles](/wiki/Hit_object/Hit_circle) yang diletakkan terlalu dekat secara bersamaan dan secara berurutan. Stream biasanya ditandai dengan kepadatan nada tinggi dalam musik dan juga menggunakan snap 1/4 tick dalam [timeline](/wiki/Beatmap_Editor/Timelines#hit-objects).
Stream biasanya dimainkan dengan pergerakan halus, sebagai lawan jenis dari pergerakan tajam dari [jump](/wiki/Beatmap/Pattern/Jump). Kebanyakan stream membutuhkan sebuah player untuk menggunakan metode alternate clicking antara kedua jari mereka dan menyesuaikannya dengan kecepatan stream tersebut.

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@@ -41,7 +41,7 @@ Presionando en `Modding/Discussion` en la pagina del beatmap te llevara a la pag
![](img/modes.jpg "Seleccion de modalidad")
Cambia el modo de juego entre osu!standard, osu!taiko, osu!catch y osu!mania. Solo puedes seleccionar cada modo de juego si el beatmapset tiene una dificultad con dicho modo de juego.
Cambia el modo de juego entre osu!, osu!taiko, osu!catch y osu!mania. Solo puedes seleccionar cada modo de juego si el beatmapset tiene una dificultad con dicho modo de juego.
## Pagina del beatmap / Selección de dificultad

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@@ -42,7 +42,7 @@ Cliquer sur `Modding/Discussion` sur la page de la beatmap vous amènera à la p
![](img/modes.jpg "Sélection du mode")
Change le mode de jeu entre osu!standard, osu!taiko, osu!catch et osu!mania. Vous ne pouvez sélectionner chaque mode de jeu que si le beatmapset a une difficulté avec ledit mode de jeu.
Change le mode de jeu entre osu!, osu!taiko, osu!catch et osu!mania. Vous ne pouvez sélectionner chaque mode de jeu que si le beatmapset a une difficulté avec ledit mode de jeu.
## Page Beatmap / Sélection de la difficulté
@@ -203,7 +203,7 @@ Les membres de BN, NAT et GMT peuvent refuser Kudosu ! en donnant un pouce en ba
## Guide étape par étape pour poster un mod
1. Sélectionnez le mode de jeu approprié en haut de la page de la carte des temps que vous souhaitez modifier (osu!standard, osu!taiko, osu!catch, osu!mania)
1. Sélectionnez le mode de jeu approprié en haut de la page de la carte des temps que vous souhaitez modifier (osu!, osu!taiko, osu!catch, osu!mania)
2. Sélectionnez la difficulté que vous souhaitez modifier dans le menu déroulant. (Facile, Normal, Difficile, Insane, etc.)
3. Sélectionnez la section dans laquelle vous souhaitez poster votre mod (`General (all difficulties)`, `General`, ou `Timeline`))
4. Tapez votre mod dans le champ de discussion. Utilisez un horodatage si vous utilisez la section Timeline. **Un problème par message !**

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@@ -157,6 +157,6 @@ AiMod hilft neuen Mappern ihre Beatmaps zu modden, indem es grundlegende Problem
| This mapset needs at least 2 Catch the Beat diffs. | Nur bei osu!catch Maps | |
| This mapset needs at least 1 Easy/Normal diff. | | |
| This mapset needs at least 2 osu!mania diffs. | Nur bei osu!mania Maps | |
| This mapset needs at least 2 standard diffs. | Nur bei osu!standard Maps | |
| This mapset needs at least 2 standard diffs. | Nur bei osu! Maps | |
| This mapset needs at least 2 Taiko diffs. | Nur bei osu!taiko Maps | |
| Uninherited timing points conflict with {0} diff. | | |

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@@ -17,6 +17,7 @@ For a newbie guide: [Beatmapping](/wiki/Beatmapping).
### Top-Left (Hit Objects Timeline)
<!-- TODO find the article that links to this and possibly redirect to here instead (why is this shared?) -->
![Hit Objects Timeline](/wiki/shared/BE_NTL.jpg "Hit Objects Timeline")
**Shows the timeline for hit objects with respect to Beat Snap Divisor and timestamp.**
@@ -91,7 +92,7 @@ Hold `Alt` to trigger Distance Snap. The value can range from x0.1 - x2.0.
**Your construction toolkit, made for DIY (do it yourself).**
**Please note that in osu!standard's default notes hitsounds works differently in osu!mania.**
**Please note that in osu!, default note hitsounds work differently than in osu!mania.**
- Adding clap on a notes will play `hitclap` + `hitnormal` sound on hit while in osu!mania: will only play `hitclap` sound on hit

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@@ -17,6 +17,7 @@ Comenzando desde izquierda a derecha y de arriba hacia abajo)
### Esquina superior izquierda (Linea de Tiempo de los Objetos golpeables)
<!-- TODO find the article that links to this and possibly redirect to here instead (why is this shared?) -->
![Linea de Tiempo de los Objetos golpeables](/wiki/shared/BE_NTL.jpg "Linea de Tiempo de los Objetos golpeables")
**Muestra la línea de tiempo para los objetos golpeables con respecto al Divisor de ritmo y la marca de tiempo.**
@@ -91,7 +92,7 @@ El botón de **Insertar descanso** iniciará / detendrá el "descanso" en la mar
**Su kit de herramientas de construcción, hecho para DIY ("Do it yourself": hágalo usted mismo).**
**Ten en cuenta que en las notas predeterminadas de osu!standard, los sonidos de golpe funcionan de manera diferente que en osu!mania.**
**Ten en cuenta que en las notas predeterminadas de osu!, los sonidos de golpe funcionan de manera diferente que en osu!mania.**
- Al poner aplausos en una nota, se reproducirá el sonido `hitclap` + `hitnormal` al golpear mientras está en osu!mania: solo se reproducirá el sonido de `hitclap` al golpear

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@@ -1,6 +1,7 @@
---
no_native_review: true
---
# Compose
![Éditeur de composition pour osu! en mode fenêtré](img/Compose.jpg "Éditeur de composition pour osu! en mode fenêtré")
@@ -20,6 +21,7 @@ Pour un guide débutant :[Beatmapping](/wiki/Beatmapping).
### Haut-Gauche (Ligne de temps des Hit Objects)
<!-- TODO trouver l'article qui fait un lien vers ceci et éventuellement rediriger vers ici à la place (pourquoi est-ce partagé ?) -->
![Hit Objects Timeline](/wiki/shared/BE_NTL.jpg "Ligne de temps des Hit Objects")
**Affiche la chronologie des objets touchés par rapport au Beat Snap Divisor et à l'horodatage.**
@@ -94,7 +96,7 @@ Le bouton **Insérer le temps de pause** démarrera/arrêtera le "temps de pause
**Votre boîte à outils de construction, faite pour le bricolage (faites-le vous-même).**
**Veuillez noter que dans les notes par défaut de osu!standard, les hitsounds fonctionnent différemment dans osu!mania.**
**Veuillez noter que dans les notes par défaut de osu!, les hitsounds fonctionnent différemment dans osu!mania.**
- l'ajout de clap sur une note jouera le son `hitclap` + `hitnormal` sur le hit alors que dans osu!mania : jouera seulement le son `hitclap` sur le hit

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@@ -17,7 +17,7 @@ Cuando se habilita la opción de Ajuste de Distancia, cada objeto solo se puede
## ¿Por qué tengo que arreglar la distancia?
La regla básica de una buena dificultad de beatmap es que el ritmo de la música debe correlacionarse con la posición del objeto de golpeo en el campo de juego. Por ejemplo, un ritmo intensivo significa: Lo objetos de golpeo deben ubicarse cerca el uno del otro para facilitar la transmisión caótica como lo hace la canción; Del mismo modo, un ritmo que fluye lentamente significa golpear los objetos lo suficiente como para sentir que la canción resuena con gracia y sincronización. Si la canción tiene una parte donde el ritmo suena consistente, los objetos de golpe deben estar espaciados y estimulados por igual. A diferencia de la mayoría de los juegos de ritmo que solo tienen interfaz fija y controles, osu!standard proporciona un gran lienzo de dibujo para mostrar tu creatividad a la música. Debido a que el asignador ha sin restricciones el uso del campo de juego, puede ser desalentador para los nuevos creadores de mapas para asignar una dificultad *sensata* sin que se vea torpe y poco natural (como saltos entre bordes de la pantalla o formas que no se adaptan al ritmo). Para ayudar a los nuevos mappers que no están familiarizados con el método poco ortodoxo de mapeo, **Ajuste de distancia** se inventa para facilitar una mejor legibilidad de mapeo y jugabilidad a la diferencia rítmica de la canción. Cuando se habilita la opción Ajuste de distancia, cada objeto solo se puede colocar en un círculo alrededor del objeto anterior. El radio del círculo se basa en la cantidad de tiempo transcurrido desde el último objeto. La variable de distancia/tiempo se puede cambiar en el editor para hacer que el círculo sea más pequeño/grande. Después de un cierto período de tiempo (tiempo necesario), el ajuste se desactiva automáticamente con una marca roja; un error ya que el círculo está fuera del campo de juego. Además, las separaciones entre las notas afectan el multiplicador de velocidad de los controles deslizantes y la sección de temporización de BPM actual. Hay **tres formas de habilitar/deshabilitar el Ajuste de distancia**:
La regla básica de una buena dificultad de beatmap es que el ritmo de la música debe correlacionarse con la posición del objeto de golpeo en el campo de juego. Por ejemplo, un ritmo intensivo significa: Lo objetos de golpeo deben ubicarse cerca el uno del otro para facilitar la transmisión caótica como lo hace la canción; Del mismo modo, un ritmo que fluye lentamente significa golpear los objetos lo suficiente como para sentir que la canción resuena con gracia y sincronización. Si la canción tiene una parte donde el ritmo suena consistente, los objetos de golpe deben estar espaciados y estimulados por igual. A diferencia de la mayoría de los juegos de ritmo que solo tienen interfaz fija y controles, osu! proporciona un gran lienzo de dibujo para mostrar tu creatividad a la música. Debido a que el asignador ha sin restricciones el uso del campo de juego, puede ser desalentador para los nuevos creadores de mapas para asignar una dificultad *sensata* sin que se vea torpe y poco natural (como saltos entre bordes de la pantalla o formas que no se adaptan al ritmo). Para ayudar a los nuevos mappers que no están familiarizados con el método poco ortodoxo de mapeo, **Ajuste de distancia** se inventa para facilitar una mejor legibilidad de mapeo y jugabilidad a la diferencia rítmica de la canción. Cuando se habilita la opción Ajuste de distancia, cada objeto solo se puede colocar en un círculo alrededor del objeto anterior. El radio del círculo se basa en la cantidad de tiempo transcurrido desde el último objeto. La variable de distancia/tiempo se puede cambiar en el editor para hacer que el círculo sea más pequeño/grande. Después de un cierto período de tiempo (tiempo necesario), el ajuste se desactiva automáticamente con una marca roja; un error ya que el círculo está fuera del campo de juego. Además, las separaciones entre las notas afectan el multiplicador de velocidad de los controles deslizantes y la sección de temporización de BPM actual. Hay **tres formas de habilitar/deshabilitar el Ajuste de distancia**:
- **Haz clic** en el icono **"Ajustar distancia" en la esquina inferior derecha de la pantalla** Cuando está encendido se ilumina; haz click de nuevo para desabilitarlo
- Usa la tecla de acceso directo del teclado, `Y`, para habilitarla/deshabilitarla.

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@@ -80,7 +80,7 @@ The common notation to represent a difficulty setting and its value is the setti
HP Drain Rate, commonly abbreviated as HP, determines the rate of health recovery from good hit scores and health punishment from bad hit scores. The value ranges from 0 to 10; higher HP values will give lower health recovery with higher health punishment.
In osu!standard and osu!catch, this also affects the [Passive HP](/wiki/Glossary#life-bar) (the constant rate at which HP decreases, except during the [Breaks](/wiki/Glossary#break).
In osu! and osu!catch, this also affects the [Passive HP](/wiki/Glossary#life-bar) (the constant rate at which HP decreases, except during the [Breaks](/wiki/Glossary#break).
*Note: More HP is recovered with [Geki and Katu](/wiki/Score#osu!) hit scores, which can be given from the last hit object in a combo.*
@@ -90,7 +90,7 @@ In osu!standard and osu!catch, this also affects the [Passive HP](/wiki/Glossary
*Note: This option is visible in osu!taiko, but it does not do anything that affects gameplay.*
Circle Size, commonly abbreviated as CS, exists only in osu!standard and osu!catch. CS determines the size of hit objects or, more specifically in osu!catch, determines the size of the catcher and fruit. The values range from 2 to 7; higher CS values will make hit objects smaller. Using the highest value will make the hit objects as big as the cursor.
Circle Size, commonly abbreviated as CS, exists only in osu! and osu!catch. CS determines the size of hit objects or, more specifically in osu!catch, determines the size of the catcher and fruit. The values range from 2 to 7; higher CS values will make hit objects smaller. Using the highest value will make the hit objects as big as the cursor.
Most beatmaps use a value of 3 or 4, while a value of 5 or 6 is sometimes used and a value of 7 is almost never used. A value of 7 onwards is likely to be seen when using the [Hard Rock](/wiki/Game_modifier/Hard_Rock) mod.
@@ -110,7 +110,7 @@ Checking the `Co-op mode` checkbox will double the currently selected amount (fr
*Note: This option is visible in osu!taiko and osu!mania, but it does not do anything that affects gameplay. This is mainly because both use a scroll speed, which is based on BPM (beats per minute).*
Approach Rate, commonly abbreviated as AR, exists only in the osu!standard and osu!catch. The values range from 0 to 10; higher AR values will make the hit windows of hit objects shorter. AR indicates how long hit objects will stay on the screen, from the moment they appear until the time to tap/collect.
Approach Rate, commonly abbreviated as AR, exists only in osu! and osu!catch. The values range from 0 to 10; higher AR values will make the hit windows of hit objects shorter. AR indicates how long hit objects will stay on the screen, from the moment they appear until the time to tap/collect.
Higher Approach Rates mean that hit objects will be shown for a shorter period of time, thus giving less reaction time to plan ahead. Inversely, lower Approach Rates mean that hit objects will be shown on the screen for a longer time, allowing more time to react, but can result in an excessive amount of hit objects appearing on the screen at once if the AR is too low.
@@ -135,11 +135,11 @@ While Half Time and Double Time does not change the actual given AR value, the s
Overall Difficulty, commonly abbreviated as OD, defines how difficult it is to achieve high accuracy. The values range from 0 to 10; higher OD values will require more accuracy and precision. Since accuracy is important for gaining HP, Overall Difficulty indirectly influences how hard it is to pass the beatmap. Higher OD values mean shorter time windows to clear the hit objects, both in general and terms of getting the highest score value from the hit object.
In osu!standard, this also affects spinners, in which they must be spun more to fill up the gauge in time. In osu!taiko, the denden (osu!taiko spinner) will also need more hits to clear it.
In osu!, this also affects spinners, in which they must be spun more to fill up the gauge in time. In osu!taiko, the denden (osu!taiko spinner) will also need more hits to clear it.
*Note: This does imply that raising the OD too high can make previously possible spinners near impossible to clear on time.*
In osu!standard, the timing system will not allow a hit object to be tapped until the previous object is tapped (or missed after the hit window passes); resulting in a miss. With a low OD value, the hit window of one hit object may overlap with the next. Thus, a player could hit the second hit object with perfect timing after failing to hit the first hit object but this would result in completely missing both hit objects due to the hit window of the first hit object being active.
In osu!, the timing system will not allow a hit object to be tapped until the previous object is tapped (or missed after the hit window passes); resulting in a miss. With a low OD value, the hit window of one hit object may overlap with the next. Thus, a player could hit the second hit object with perfect timing after failing to hit the first hit object but this would result in completely missing both hit objects due to the hit window of the first hit object being active.
---
@@ -237,17 +237,17 @@ You can, however, include the skin elements inside the beatmap folder. As most c
![However, while playing, the game will slope them for the player.](img/stacking-playtest.jpg "Stacked hit objects while playing")
In osu!standard, hit objects will automatically stack if they are both placed in the same spot while being close in-time. This is to help players see hit objects that overlap each other.
In osu!, hit objects will automatically stack if they are both placed in the same spot while being close in-time. This is to help players see hit objects that overlap each other.
Moving the slider towards the right will space out the "closeness" of hit objects in-time before stacking will occur. This option is best left as is to its default value of `7`.
*Notice: Stacked hit circles in osu!standard will move towards the point where the stacking occurs.*
*Notice: Stacked hit circles in osu! will move towards the point where the stacking occurs.*
Objects are considered to belong to same stack if they are at the same coordinate and no further in-time than `[(Approach Window) * (Stack Leniency) / 10]`, where `Approach Window` is the duration for which objects stay on screen (see [Approach Rate](#approach-rate) above).
### Mode Specific
`Allowed Modes` is a dropdown to confirm that the beatmap can only be played by the specified mode. Default setting is `All`, which means the creator will create an osu!standard beatmap that can be converted into the other game modes. This can be changed to be osu!taiko-specific, osu!catch-specific, or osu!mania-specific; but keep in mind that the change will remove every hit object in the beatmap.
`Allowed Modes` is a dropdown to confirm that the beatmap can only be played by the specified mode. Default setting is `All`, which means the creator will create an osu! beatmap that can be converted into the other game modes. This can be changed to be osu!taiko-specific, osu!catch-specific, or osu!mania-specific; but keep in mind that the change will remove every hit object in the beatmap.
*Note: Decide at the time of creation and confirm the beatmap's playable mode(s) first before adding in any hit objects to prevent wasted effort.*

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@@ -84,7 +84,7 @@ La notation courante pour représenter un réglage de difficulté et sa valeur e
Le taux de drainage HP, communément abrégé en HP, détermine le taux de récupération de la santé à partir de bons scores de coups et la punition de la santé à partir de mauvais scores de coups. La valeur varie de 0 à 10 ; des valeurs de HP plus élevées donneront une récupération de santé plus faible avec une punition de santé plus élevée.
Dans osu!standard et osu!catch, cela affecte également le [Passive HP](/wiki/Passive_HP) (la vitesse constante à laquelle HP diminue, sauf pendant les[Breaks](/wiki/Breaks).
Dans osu! et osu!catch, cela affecte également le [Passive HP](/wiki/Passive_HP) (la vitesse constante à laquelle HP diminue, sauf pendant les[Breaks](/wiki/Breaks).
*Remarque : Plus de HP est récupéré avec [Geki and Katu](/wiki/Score#osu) les scores de coups, qui peuvent être donnés à partir du dernier objet touché dans un combo.*
@@ -94,7 +94,7 @@ Dans osu!standard et osu!catch, cela affecte également le [Passive HP](/wiki/Pa
*Remarque : Cette option est visible dans osu!taiko, mais elle ne fait rien qui affecte le gameplay.*
La taille du cercle, communément abrégée en CS, n'existe que dans osu!standard et osu!catch. CS détermine la taille des objets touchés ou, plus précisément dans osu!catch, détermine la taille du receveur et du fruit. Les valeurs vont de 2 à 7 ; des valeurs CS plus élevées rendront les objets touchés plus petits. L'utilisation de la valeur la plus élevée rendra les objets touchés aussi gros que le curseur.
La taille du cercle, communément abrégée en CS, n'existe que dans osu! et osu!catch. CS détermine la taille des objets touchés ou, plus précisément dans osu!catch, détermine la taille du receveur et du fruit. Les valeurs vont de 2 à 7 ; des valeurs CS plus élevées rendront les objets touchés plus petits. L'utilisation de la valeur la plus élevée rendra les objets touchés aussi gros que le curseur.
La plupart des beatmaps utilisent une valeur de 3 ou 4, alors qu'une valeur de 5 ou 6 est parfois utilisée et qu'une valeur de 7 n'est presque jamais utilisée. Une valeur de 7 et plus est susceptible d'être vue lorsque l'on utilise le mod [Hard Rock](/wiki/HR).
@@ -112,7 +112,7 @@ Si vous cochez la case `Mode Co-op`, le montant actuellement sélectionné sera
*Remarque : Cette option est visible dans osu!taiko et osu!mania, mais elle ne fait rien qui affecte le gameplay. C'est principalement parce que les deux utilisent une vitesse de défilement, qui est basée sur le BPM (battements par minute).*
Le taux d'approche, communément abrégé en AR, n'existe que dans osu!standard et osu!catch. Les valeurs vont de 0 à 10 ; des valeurs AR plus élevées rendront les fenêtres de frappe des objets frappés plus courtes. AR indique combien de temps les objets frappés resteront à l'écran, à partir du moment où ils apparaissent jusqu'au moment de taper/recueillir.
Le taux d'approche, communément abrégé en AR, n'existe que dans osu! et osu!catch. Les valeurs vont de 0 à 10 ; des valeurs AR plus élevées rendront les fenêtres de frappe des objets frappés plus courtes. AR indique combien de temps les objets frappés resteront à l'écran, à partir du moment où ils apparaissent jusqu'au moment de taper/recueillir.
Des taux d'approche plus élevés signifient que les objets touchés seront montrés pendant une période plus courte, ce qui donne moins de temps de réaction pour planifier à l'avance. Inversement, des vitesses d'approche plus faibles signifient que les objets touchés seront affichés à l'écran plus longtemps, ce qui laisse plus de temps pour réagir, mais peuvent entraîner l'apparition d'une quantité excessive d'objets touchés à l'écran en même temps si AR est trop faible.
@@ -137,11 +137,11 @@ Bien que le Half Time et le Double Time ne changent pas la valeur AR réelle don
La difficulté globale, communément abrégée en OD, définit la difficulté à atteindre une haute précision. Les valeurs vont de 0 à 10 ; des valeurs de OD plus élevées nécessiteront plus de précision et d'exactitude. Comme la précision est importante pour obtenir des HP, la Difficulté Globale influence indirectement la difficulté à passer la carte de rythme. Des valeurs OD plus élevées signifient des fenêtres de temps plus courtes pour nettoyer les objets touchés, à la fois en général et en termes d'obtention de la valeur de score la plus élevée de l'objet touché.
En osu!standard, cela concerne également les pirouettes, dans lesquelles il faut les faire tourner davantage pour remplir la jauge à temps. Dans osu!taiko, le denden (spinner osu!taiko) aura aussi besoin de plus de coups pour le dégager.
En osu!, cela concerne également les pirouettes, dans lesquelles il faut les faire tourner davantage pour remplir la jauge à temps. Dans osu!taiko, le denden (spinner osu!taiko) aura aussi besoin de plus de coups pour le dégager.
*Remarque : Ceci implique que le fait de relever le OD trop haut peut rendre des spinners précédemment possibles presque impossibles à dégager à temps.*
Dans osu!standard, le système de chronométrage ne permet pas de frapper un objet jusqu'à ce que l'objet précédent soit frappé (ou manqué après le passage de la fenêtre de frappe), ce qui entraîne un échec. Avec une valeur OD basse, la fenêtre de frappe d'un objet peut se chevaucher avec la suivante. Ainsi, un joueur pourrait frapper le second objet avec un timing parfait après avoir échoué à frapper le premier objet, mais cela aurait pour résultat de manquer complètement les deux objets en raison de la fenêtre de frappe du premier objet actif.
Dans osu!, le système de chronométrage ne permet pas de frapper un objet jusqu'à ce que l'objet précédent soit frappé (ou manqué après le passage de la fenêtre de frappe), ce qui entraîne un échec. Avec une valeur OD basse, la fenêtre de frappe d'un objet peut se chevaucher avec la suivante. Ainsi, un joueur pourrait frapper le second objet avec un timing parfait après avoir échoué à frapper le premier objet, mais cela aurait pour résultat de manquer complètement les deux objets en raison de la fenêtre de frappe du premier objet actif.
---
@@ -239,17 +239,17 @@ Vous pouvez cependant inclure les éléments de skin à l'intérieur du dossier
![Cependant, en jouant, le jeu les inclinera pour le joueur.](img/stacking-playtest.jpg "Objets touchés empilés pendant le jeu")
Dans osu!standard, les objets frappés s'empilent automatiquement s'ils sont tous les deux placés au même endroit tout en étant proches dans le temps. Ceci pour aider les joueurs à voir les objets touchés qui se chevauchent.
Dans osu!, les objets frappés s'empilent automatiquement s'ils sont tous les deux placés au même endroit tout en étant proches dans le temps. Ceci pour aider les joueurs à voir les objets touchés qui se chevauchent.
En déplaçant le curseur vers la droite, la "proximité" des objets touchés sera espacée dans le temps avant que l'empilage n'ait lieu. [Rules](/wiki/rc_osu!#gameplay) dictent que si `Stack Leniency` est réglé pour que l'empilement ne se produise plus, le créateur doit manuellement décaler les objets touchés. Il est préférable de laisser cette option telle quelle, avec sa valeur par défaut `7`.
*Avis : Les cercles de frappe empilés dans osu!standard se déplaceront vers le point où l'empilement se produit.*
*Avis : Les cercles de frappe empilés dans osu! se déplaceront vers le point où l'empilement se produit.*
Les objets sont considérés comme appartenant à la même pile s'ils sont à la même coordonnée et pas plus loin dans le temps que `[(Approach Window) * (Stack Leniency) / 10]`, ou `Approach Window` est la durée pendant laquelle les objets restent à l'écran (voir [Approach Rate](#taux-d'approche) plus haut).
### Mode spécifique
`Allowed Modes` est un menu déroulant qui confirme que le beatmap ne peut être joué que par le mode spécifié. Le réglage par défaut est `All`, ce qui signifie que le créateur va créer un beatmap osu!standard qui peut être converti dans les autres modes de jeu. Il peut être modifié pour être spécifique à osu!taiko, osu!catch ou osu!mania ; mais gardez à l'esprit que le changement supprimera tous les objets touchés dans le beatmap.
`Allowed Modes` est un menu déroulant qui confirme que le beatmap ne peut être joué que par le mode spécifié. Le réglage par défaut est `All`, ce qui signifie que le créateur va créer un beatmap osu! qui peut être converti dans les autres modes de jeu. Il peut être modifié pour être spécifique à osu!taiko, osu!catch ou osu!mania ; mais gardez à l'esprit que le changement supprimera tous les objets touchés dans le beatmap.
*Remarque : Décidez au moment de la création et confirmez le(s) mode(s) jouable(s) du beatmap avant d'ajouter tout objet de frappe pour éviter de gaspiller l'effort.*

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@@ -169,7 +169,7 @@ Approach Rate 通常缩写为"**AR**"。
这个选项可以设定谱面的皮肤,如果谱面要求的皮肤存在,则在玩这个谱面的时候,将自动使用该皮肤,否则将会提示用户下载,并使用默认的皮肤(即玩家正在使用的皮肤)。现在你可以将你的皮肤打包进曲包(MapSet)中,而不必要要求玩家额外下载其他的皮肤。一些老图使用了这个设定。
这是一个使用例子 [Beautiful Day - Bang! Bang! Bang! (-SiN-)](https://osu.ppy.sh/beatmaps/41820).
这是一个使用例子 [Beautiful Day - Bang! Bang! Bang! (-SiN-)](https://osu.ppy.sh/beatmapsets/10842).
![点击打开图像](img/SS_Skin_eg.jpg)
@@ -191,4 +191,4 @@ Approach Rate 通常缩写为"**AR**"。
### 谱面适用模式指定(Mode Specific)
通常情况下,谱面对于四个模式(osu!standard, osu!taiko, osu!catch, osu!mania)来说都是通用的。如果你将此项设定设置为“osu!taiko太鼓专谱“CTB接水果专谱” 或 “osu!mania下落式专谱” 时谱面将只会对应设定的模式。
通常情况下,谱面对于四个模式(osu!, osu!taiko, osu!catch, osu!mania)来说都是通用的。如果你将此项设定设置为“osu!taiko太鼓专谱“CTB接水果专谱” 或 “osu!mania下落式专谱” 时谱面将只会对应设定的模式。

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@@ -9,7 +9,7 @@ tags:
*For suggested AR values, see: [Ranking criteria](/wiki/Ranking_Criteria)*
**Approach rate** (***AR***) is a [beatmap](/wiki/Beatmap) difficulty setting that defines when [hit objects](/wiki/Hit_Objects) start to fade in relative to when they should be hit or collected. It exists only in [osu!standard](/wiki/Game_mode/osu!) and [osu!catch](/wiki/Game_mode/osu!catch).
**Approach rate** (***AR***) is a [beatmap](/wiki/Beatmap) difficulty setting that defines when [hit objects](/wiki/Hit_Objects) start to fade in relative to when they should be hit or collected. It exists only in [osu!](/wiki/Game_mode/osu!) and [osu!catch](/wiki/Game_mode/osu!catch).
AR values range from 0 to 10. Higher approach rates mean that hit objects will be shown for a shorter period of time, giving less time for a player to react. On the other hand, lower approach rates allow more reaction time, but can result in an overwhelming amount of hit objects appearing on the screen at once.

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*Untuk nilai AR yang disarankan, silakan lihat: [Ranking criteria](/wiki/Ranking_Criteria)*
**Approach rate** (***AR***) pengaturan kesulitan [beatmap](/wiki/Beatmap) yang ditentukan ketika [hit objects](/wiki/Hit_Objects) mulai memudar sehubungan dengan kapan mereka harus ditekan atau diklik. Pengaturan ini hanya ada di jenis permainan [osu!standard](/wiki/Game_mode/osu!) dan [osu!catch](/wiki/Game_mode/osu!catch).
**Approach rate** (***AR***) pengaturan kesulitan [beatmap](/wiki/Beatmap) yang ditentukan ketika [hit objects](/wiki/Hit_Objects) mulai memudar sehubungan dengan kapan mereka harus ditekan atau diklik. Pengaturan ini hanya ada di jenis permainan [osu!](/wiki/Game_mode/osu!) dan [osu!catch](/wiki/Game_mode/osu!catch).
Nilai AR memiliki jarak antara 0 sampai 10. AR yang tinggi mempunyai arti bahwa hit object akan ditampilkan dalam waktu yang lebih singkat, sehingga pemain hanya mempunyai sedikit waktu untuk bereaksi. Di sisi lain, AR yang rendah memberikan banyak waktu bagi pemain untuk bereaksi. Tetapi, hasilnya akan memberikan sejumlah hit object yang besar ketika muncul dilayar dalam sekaligus. Akan tetapi, hal ini dapat menyebabkan munculnya jumlah hit object yang banyak di layar pemain dalam waktu sekaligus.

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@@ -19,6 +19,6 @@ Most modern songs use a single BPM which requires a single timing point. More co
## Gameplay
BPM also influences gameplay elements such as [slider velocity](/wiki/Hit_Objects#slider-speed) in [osu!standard](/wiki/Game_mode/osu!), and scroll speed in [osu!mania](/wiki/Game_mode/osu!mania).
BPM also influences gameplay elements such as [slider velocity](/wiki/Hit_Objects#slider-speed) in [osu!](/wiki/Game_mode/osu!), and scroll speed in [osu!mania](/wiki/Game_mode/osu!mania).
<!-- TODO: Insert links -->

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@@ -19,4 +19,4 @@ Kebanyakan musik modern, hanya menggunakan satu BPM sehingga hanya membutuhkan s
## Gameplay
BPM juga memengaruhi elemen gameplay seperti [slider velocity](/wiki/Hit_Objects#slider-speed) di [osu!standard](/wiki/Game_mode/osu!), dan scroll speed pada [osu!mania](/wiki/Game_mode/osu!mania).
BPM juga memengaruhi elemen gameplay seperti [slider velocity](/wiki/Hit_Objects#slider-speed) di [osu!](/wiki/Game_mode/osu!), dan scroll speed pada [osu!mania](/wiki/Game_mode/osu!mania).

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@@ -10,9 +10,9 @@ tags:
**Circle size** (***CS***) is a [beatmap](/wiki/Beatmap) difficulty setting that affects the size of [hit objects](/wiki/Hit_Objects). Circle size values range from 0 to 10, but only values from 2 to 7 can be chosen in the [beatmap editor](/wiki/Beatmap_Editor). Other values can be used by manually editing the [.osu file](/wiki/osu!_File_Formats/Osu_(file_format)) of a map.
## osu!standard
## osu!
In osu!standard, circle size changes the size of hit circles and sliders, with higher values creating smaller hit objects. Spinners are unaffected by circle size. Circle size is derived through the following formula:
In osu!, circle size changes the size of hit circles and sliders, with higher values creating smaller hit objects. Spinners are unaffected by circle size. Circle size is derived through the following formula:
`r = 54.4 - 4.48 * CS`<!-- multiplied by 1.00041 in the end to account for some bug in old replays -->

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@@ -11,9 +11,9 @@ tags:
La **Taille des Cercles** (**Circle Size** ou ***CS***) est un paramètre de difficulté des [beatmaps](/wiki/Beatmap) qui affecte la taille des [hit object](/wiki/Hit_Objects). La valeur du CS varie entre 0 et 10, mais seules les valeurs de 2 à 7 peuvent être choisies dans [l'éditeur de beatmaps](/wiki/Beatmap_Editor). Les autres valeurs peuvent être utilisées via modification directe du [fichier `.osu`](/wiki/osu!_File_Formats/Osu_(file_format)) de la map.
## osu!standard
## osu!
Dans osu!standard, le CS change la taille des cercles et sliders, les objets étant plus petits si la valeur augmente. Les spinners ne sont pas affectés par le CS. La taille des cercles est déterminée par la formule suivante :
Dans osu!, le CS change la taille des cercles et sliders, les objets étant plus petits si la valeur augmente. Les spinners ne sont pas affectés par le CS. La taille des cercles est déterminée par la formule suivante :
`r = 54.4 - 4.48 * CS`<!-- multiplied by 1.00041 in the end to account for some bug in old replays -->

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**Circle size** (***CS***) adalah pengaturan kesulitan pada [beatmap](/wiki/Beatmap) yang memengaruhi ukuran dari [hit objects](/wiki/Hit_Objects). Nilai Circle size rentangnya mulai dari 0 sampai 10, tapi hanya nilai 2 sampai 7 yang dapat digunakan di dalam [beatmap editor](/wiki/Beatmap_Editor). Nilai lain dapat digunakan apabila menggunakan cara manual editing [file .osu](/wiki/osu!_File_Formats/Osu_(file_format)) pada sebuah map.
## osu!standard
## osu!
Di osu!standard, circle size mengubah ukuran dari hit circle dan slider, dengan nilai yang tinggi akan membuat hit object yang kecil. Spinner tidak terpengaruh oleh circle size. Circle size dihasilkan melalui rumus dibawah ini:
Di osu!, circle size mengubah ukuran dari hit circle dan slider, dengan nilai yang tinggi akan membuat hit object yang kecil. Spinner tidak terpengaruh oleh circle size. Circle size dihasilkan melalui rumus dibawah ini:
`r = 54.4 - 4.48 * CS`<!-- multiplied by 1.00041 in the end to account for some bug in old replays -->

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@@ -11,9 +11,9 @@ tags:
**Circle size** (***CS***, рус. *размер нот*) — это одна из настроек сложности [карты](/wiki/Beatmap), которая влияет на размер [игровых объектов](/wiki/Hit_object). Этот параметр варьируется от 0 до 10, однако в [редакторе карт](/wiki/Beatmap_Editor) можно выбрать лишь значения от 2 до 7; остальные значения доступны через редактирование [файла `.osu`](/wiki/osu!_File_Formats/Osu_(file_format)) в блокноте.
## osu!standard
## osu!
В osu!standard данный параметр задаёт размер нот и слайдеров, причём чем больше само значение, тем меньше размер объектов (на спиннеры он не влияет). Вычислить радиус нот можно по следующей формуле:
В osu! данный параметр задаёт размер нот и слайдеров, причём чем больше само значение, тем меньше размер объектов (на спиннеры он не влияет). Вычислить радиус нот можно по следующей формуле:
`r = 54.4 - 4.48 * CS`<!-- multiplied by 1.00041 in the end to account for some bug in old replays -->,

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@@ -11,13 +11,13 @@ tags:
*For other uses, see [Combo (disambiguation)](/wiki/Disambiguation/Combo).*
**Combo** (or **comboset**) refers to a set of hit circles and sliders in [osu!standard](/wiki/Game_mode/osu!) and [osu!catch](/wiki/Game_mode/osu!catch) [beatmaps](/wiki/Beatmap). [Hit objects](/wiki/Hit_Objects) of the same combo share a [combo colour](/wiki/Glossary/Combo_Colour) and are connected by followpoints. The end of a combo will award bonus [health](/wiki/Beatmapping/Health) if completed successfully. Each combo starts with a hit object marked with a new combo.
**Combo** (or **comboset**) refers to a set of hit circles and sliders in [osu!](/wiki/Game_mode/osu!) and [osu!catch](/wiki/Game_mode/osu!catch) [beatmaps](/wiki/Beatmap). [Hit objects](/wiki/Hit_Objects) of the same combo share a [combo colour](/wiki/Glossary/Combo_Colour) and are connected by followpoints. The end of a combo will award bonus [health](/wiki/Beatmapping/Health) if completed successfully. Each combo starts with a hit object marked with a new combo.
[osu!taiko](/wiki/Game_mode/osu!taiko) and [osu!mania](/wiki/Game_mode/osu!mania) do not use combos.
## osu!standard
## osu!
In [osu!standard](/wiki/Game_mode/osu!), each hit object in a combo has its own combo number, in addition to a combo colour. New combos start at 1 and count up, and spinners also force the next object to start a new combo. More health is recovered with [Geki and Katu](/wiki/Score#osu!) hit scores, which can be given from the last hit object in a combo.
In [osu!](/wiki/Game_mode/osu!), each hit object in a combo has its own combo number, in addition to a combo colour. New combos start at 1 and count up, and spinners also force the next object to start a new combo. More health is recovered with [Geki and Katu](/wiki/Score#osu!) hit scores, which can be given from the last hit object in a combo.
## osu!catch

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*Para otro usos, vea [Combo (disambiguation)](/wiki/Disambiguation/Combo).*
**El Combo** (o **comboset**) se refiere a un conjunto de "Hit Circles" y "Sliders" en [osu!standard](/wiki/Game_mode/osu!) y [osu!catch](/wiki/Game_mode/osu!catch) [beatmaps](/wiki/Beatmap). [Hit objects](/wiki/Hit_Objects) del mismo combo, comparten un [combo colour](/wiki/Glossary/Combo_Colour) y están conectados por lineas de seguimiento. El final del combo, otorgará un bonus de [health](/wiki/Beatmapping/Health) si se completa correctamente. Cada combo comienza con un "Hit Object" marcado con un nuevo color.
**El Combo** (o **comboset**) se refiere a un conjunto de "Hit Circles" y "Sliders" en [osu!](/wiki/Game_mode/osu!) y [osu!catch](/wiki/Game_mode/osu!catch) [beatmaps](/wiki/Beatmap). [Hit objects](/wiki/Hit_Objects) del mismo combo, comparten un [combo colour](/wiki/Glossary/Combo_Colour) y están conectados por lineas de seguimiento. El final del combo, otorgará un bonus de [health](/wiki/Beatmapping/Health) si se completa correctamente. Cada combo comienza con un "Hit Object" marcado con un nuevo color.
[osu!taiko](/wiki/Game_mode/osu!taiko) y [osu!mania](/wiki/Game_mode/osu!mania) no usan el sistema de combos.
## osu!standard
## osu!
En [osu!standard](/wiki/Game_mode/osu!), cada objeto dentro de un combo tiene su propio numero de combo, ademas de compartir el mismo color. Los combos nuevos comienzan en 1 y cuentan hacia arriba, mientras que los "Spinners" fuerzan al siguiente objeto a iniciar un nuevo combo. Mas vida es recuperada con las puntuaciones [Geki and Katu](/wiki/Score#osu!), que se otorgan al impactar correctamente el ultimo objeto de un combo.
En [osu!](/wiki/Game_mode/osu!), cada objeto dentro de un combo tiene su propio numero de combo, ademas de compartir el mismo color. Los combos nuevos comienzan en 1 y cuentan hacia arriba, mientras que los "Spinners" fuerzan al siguiente objeto a iniciar un nuevo combo. Mas vida es recuperada con las puntuaciones [Geki and Katu](/wiki/Score#osu!), que se otorgan al impactar correctamente el ultimo objeto de un combo.
## osu!catch

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*Untuk penggunaan lainnya, lihat [Kombo (disambiguasi)](/wiki/Disambiguation/Combo).**
**Kombo** (atau **comboset**) mengacu pada satu set hit circle dan slider di [beatmap](/wiki/Beatmap) [osu!standard](/wiki/Game_mode/osu!) dan [osu!catch](/wiki/Game_mode/osu!catch). [Hit object](/wiki/Hit_Objects) dari kombo yang sama memiliki [warna kombo](/wiki/Glossary/Combo_Colour) yang sama dan terhubung oleh followpoints. Jika pemain berhasil menyelesaikan kombo paling terakhir dalam sebuah set, pemain akan mendapatkan hadiah bonus berupa [health](/wiki/Beatmapping/Health). Setiap kombo diawali dengan hit object yang ditandai kombo baru (*New Combo*).
**Kombo** (atau **comboset**) mengacu pada satu set hit circle dan slider di [beatmap](/wiki/Beatmap) [osu!](/wiki/Game_mode/osu!) dan [osu!catch](/wiki/Game_mode/osu!catch). [Hit object](/wiki/Hit_Objects) dari kombo yang sama memiliki [warna kombo](/wiki/Glossary/Combo_Colour) yang sama dan terhubung oleh followpoints. Jika pemain berhasil menyelesaikan kombo paling terakhir dalam sebuah set, pemain akan mendapatkan hadiah bonus berupa [health](/wiki/Beatmapping/Health). Setiap kombo diawali dengan hit object yang ditandai kombo baru (*New Combo*).
Perlu diketahui bahwa jenis permainan [osu!taiko](/wiki/Game_mode/osu!taiko) dan [osu!mania](/wiki/Game_mode/osu!mania) tidak menggunakan kombo.
## osu!standard
## osu!
Di [osu!standard](/wiki/Game_mode/osu!), selain warna kombo, setiap hit object di dalam kombo memiliki sebuah angka di dalamnya. Kombo baru diawali dengan angka 1 dan terus bertambah, dan spinner juga memaksa object berikutnya untuk memulai kombo baru. Health akan pulih lebih banyak dengan [Geki dan Katu](/wiki/Score#osu!) skor hit, yang bisa diberikan dari hit object terakhir dalam sebuah kombo.
Di [osu!](/wiki/Game_mode/osu!), selain warna kombo, setiap hit object di dalam kombo memiliki sebuah angka di dalamnya. Kombo baru diawali dengan angka 1 dan terus bertambah, dan spinner juga memaksa object berikutnya untuk memulai kombo baru. Health akan pulih lebih banyak dengan [Geki dan Katu](/wiki/Score#osu!) skor hit, yang bisa diberikan dari hit object terakhir dalam sebuah kombo.
## osu!catch

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**Health** or *HP*, is the value that determines if a player has passed or failed a [beatmap](/wiki/Beatmap). Health can be seen in the [health bar](/wiki/Glossary/Health_bar), which updates as gameplay progresses. The [HP drain rate](/wiki/Beatmapping/HP_drain_rate) difficulty setting determines how difficult it is to keep a high health value.
## osu!standard
## osu!
In [osu!standard](/wiki/Game_mode/osu!), health will decrease at a steady rate called [health drain](/wiki/Beatmapping/Health_drain), but can be replenished by hitting notes at the right time or spinning spinners.
In [osu!](/wiki/Game_mode/osu!), health will decrease at a steady rate called [health drain](/wiki/Beatmapping/Health_drain), but can be replenished by hitting notes at the right time or spinning spinners.
Score bursts will appear after tapping hit circles, changing score and health values depending on the accuracy of the hit. A perfectly timed hit (300) will recover more health than a badly timed hit (50). Players also receive larger boosts if they achieve a katu or a geki at the end of a combo. A miss will drain health instead. If spinners are cleared early, continuing to spin will gain additional health back. For an overview of health recovery and health loss see below:

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**Health** atau *HP*, adalah nilai yang ditentukan jika seorang pemain menyelesaikan atau gagal dalam sebuah [beatmap](/wiki/Beatmap). Health dapat dilihat di dalam [health bar](/wiki/Glossary/Health_bar), yang diperbarui selama gameplay. Pengaturan kesulitan [HP drain rate](/wiki/Beatmapping/HP_drain_rate) menentukan seberapa susah untuk menjaga nilai health agar tetap tinggi.
## osu!standard
## osu!
Di [osu!standard](/wiki/Game_mode/osu!), health akan menurun dan itu disebut sebagai [health drain](/wiki/Beatmapping/Health_drain), tapi dapat dinaikkan ketika menekan not dengan benar dan memiliki akurasi yang sangat bagus.
Di [osu!](/wiki/Game_mode/osu!), health akan menurun dan itu disebut sebagai [health drain](/wiki/Beatmapping/Health_drain), tapi dapat dinaikkan ketika menekan not dengan benar dan memiliki akurasi yang sangat bagus.
Score burst akan muncul setelah menekan hit circle, mengganti skor dan nilai health tergantung dari akurasi hit itu sendiri. Hit yang sempurna (300) akan memulihkan lebih banyak health daripada Hit yang jelek (50). Pemain juga menerima tambahan besar health ketika mendapatkan katu atau geki pada kombo terakhir. Sebuah miss akan menguras health. Jika spinner diselesaikan, bersamaan dengan spin akan mendapatkan tambahan health. Untuk melihat gambaran pemulihan health dan kehilangan health, silahkan lihat:

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@@ -9,6 +9,6 @@ tags:
**[Health](/wiki/Beatmapping/Health) drain** refers to the natural drain of the health bar<!-- TODO: link --> that occurs when playing a [beatmap](/wiki/Beatmap). Health drain is dependent on the [HP drain rate](/wiki/Beatmapping/HP_drain_rate) difficulty setting.
Health drain is only active in [osu!standard](/wiki/Game_mode/osu!) and [osu!catch](/wiki/Game_mode/osu!catch). It also does not take effect before the start of gameplay or during breaks.
Health drain is only active in [osu!](/wiki/Game_mode/osu!) and [osu!catch](/wiki/Game_mode/osu!catch). It also does not take effect before the start of gameplay or during breaks.
<!--TODO: Insert links-->

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**[Health](/wiki/Beatmapping/Health) drain** mengacu pada health bar yang berkurang saat bermain sebuah [beatmap](/wiki/Beatmap). Health drain tergantung dari tingkat pengaturan kesulitan pada [HP drain rate](/wiki/Beatmapping/HP_drain_rate).
Health drain hanya berlaku pada jenis permainan [osu!standard](/wiki/Game_mode/osu!) dan [osu!catch](/wiki/Game_mode/osu!catch). Mekanisme ini juga tidak akan aktif di awal memainkan sebuah beatmap atau saat waktu istirahat.
Health drain hanya berlaku pada jenis permainan [osu!](/wiki/Game_mode/osu!) dan [osu!catch](/wiki/Game_mode/osu!catch). Mekanisme ini juga tidak akan aktif di awal memainkan sebuah beatmap atau saat waktu istirahat.

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**New combos** (more commonly known as *NCs*) signal the start of a new [combo](/wiki/Beatmapping/Combo). How new combos behave during gameplay depends on the currently selected [game mode](/wiki/Game_mode). They can be selected while [beatmapping](/wiki/Beatmapping) in the [beatmap editor](/wiki/Beatmap_Editor) by clicking the `New Combo` button on the right side of the `Compose` tab, or by using the shortcut `Q`. New combos are an integral part to [colourhaxing](/wiki/Beatmapping/Colourhaxing).
## osu!standard
## osu!
In [osu!standard](/wiki/Game_mode/osu!), each [hit object](/wiki/Hit_object) has its own combo number and combo colour. When a new combo is started, the combo colour changes and the combo number resets to one. This counts up for each following object.
In [osu!](/wiki/Game_mode/osu!), each [hit object](/wiki/Hit_object) has its own combo number and combo colour. When a new combo is started, the combo colour changes and the combo number resets to one. This counts up for each following object.
*Note: Spinners force the next hit object to start a new combo.*
## osu!catch
In [osu!catch](/wiki/Game_mode/osu!catch), each type of fruit is coloured by the currently selected combo colour. When a new combo is started, the combo colour changes. Unlike osu!standard, fruits do not have a combo number.
In [osu!catch](/wiki/Game_mode/osu!catch), each type of fruit is coloured by the currently selected combo colour. When a new combo is started, the combo colour changes. Unlike in osu!, fruits do not have a combo number.
## Other game modes

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**Kombo baru** (*New Combo* atau biasa disebut dengan *NC*) adalah tanda untuk mengawali sebuah [kombo](/wiki/Beatmapping/Combo) baru. Kombo baru berjalan sesuai [mode permainan](/wiki/Game_mode) yang dipilih. Mereka dapat dipilih ketika sedang [membuat beatmap](/wiki/Beatmapping) di dalam [beatmap editor](/wiki/Beatmap_Editor) dengan mengklik `New Combo` pada sisi kanan tab `Compose`, atau menggunakan jalan pintas yaitu `Q`. Kombo baru meliputi seluruh bagian dari [colourhaxing](/wiki/Beatmapping/Colourhaxing).
## osu!standard
## osu!
Di [osu!standard](/wiki/Game_mode/osu!), setiap [hit object](/wiki/Hit_object) memiliki angka dan warna kombo. Ketika kombo baru dimulai, warna kombo dan angka kombo disetel ulang menjadi satu. Ini dihitung setiap objek.
Di [osu!](/wiki/Game_mode/osu!), setiap [hit object](/wiki/Hit_object) memiliki angka dan warna kombo. Ketika kombo baru dimulai, warna kombo dan angka kombo disetel ulang menjadi satu. Ini dihitung setiap objek.
*Catatan: Spinner memaksa hit object selanjutnya untuk memulai kombo baru.*
## osu!catch
Di [osu!catch](/wiki/Game_mode/osu!catch), setiap tipe dari buah diwarnai dengan warna kombo yang dipilih saat ini. Ketika kombo baru dimulai, warna kombo akan berubah. Berbeda dengan osu!standard, buah tidak memiliki angka kombo.
Di [osu!catch](/wiki/Game_mode/osu!catch), setiap tipe dari buah diwarnai dengan warna kombo yang dipilih saat ini. Ketika kombo baru dimulai, warna kombo akan berubah. Berbeda dengan osu!, buah tidak memiliki angka kombo.
## Mode permainan lain

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## Sliders and spinners
In [osu!standard](/wiki/Game_mode/osu!), sliders will reward a 300 as long as they are hit within the 50's hit window. This is sometimes referred to as *slideracc* and is removed in ScoreV2<!-- TODO: link -->.
In [osu!](/wiki/Game_mode/osu!), sliders will reward a 300 as long as they are hit within the 50's hit window. This is sometimes referred to as *slideracc* and is removed in ScoreV2<!-- TODO: link -->.
Overall difficulty also affects spinners, in that they must be spun more to fill up the gauge in time. In [osu!taiko](/wiki/Game_mode/osu!taiko), the denden will also need more hits to be cleared. The spins per second required to clear a spinner is defined by the following formula:<!-- TODO: this is probably totally wrong with recent spinner changes -->
@@ -37,7 +37,7 @@ Overall difficulty also affects spinners, in that they must be spun more to fill
## Notelock
In osu!standard, the timing system will not allow a hit object to be cleared until the previous object is cleared (or missed after the hit window passes). This can lead to instances of **notelock** where players will miss a note even though they hit it perfectly in sync with the beat. This occurs more often on beatmaps with low OD values, because the hit windows of hit objects overlap more frequently.
In osu!, the timing system will not allow a hit object to be cleared until the previous object is cleared (or missed after the hit window passes). This can lead to instances of **notelock** where players will miss a note even though they hit it perfectly in sync with the beat. This occurs more often on beatmaps with low OD values, because the hit windows of hit objects overlap more frequently.
## Mod effects

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@@ -27,7 +27,7 @@ Jika pemain menekan hit object diluar dari 50 hit window, itu akan dihitung seba
## Sliders dan spinners
Di [osu!standard](/wiki/Game_mode/osu!), sliders akan memberikan 300 selama mereka hit dalam 50 hit window. Ini terkadang disebut sebagai *slideracc* dan dihapus di dalam ScoreV2<!-- TODO: link -->.
Di [osu!](/wiki/Game_mode/osu!), sliders akan memberikan 300 selama mereka hit dalam 50 hit window. Ini terkadang disebut sebagai *slideracc* dan dihapus di dalam ScoreV2<!-- TODO: link -->.
Overall difficulty juga berefek pada spinner, dimana mereka harus memutar lebih untuk mengisi pengukur pada waktunya. Di [osu!taiko](/wiki/Game_mode/osu!taiko), denden juga membutuhkan hit yang lebih banyak untuk diselesaikan. Spin per detik sangat dibutuhkan untuk menyelesaikan spinner, yang dimana akan dijelaskan dengan rumus berikut:
@@ -37,7 +37,7 @@ Overall difficulty juga berefek pada spinner, dimana mereka harus memutar lebih
## Notelock
Di osu!standard, sistem timing tidak akan mengijinkan hit object untuk diselesaikan sampai objek sebelumnya sudah diselesaikan terlebih dahulu (atau terjadi miss setelah hit window diselesaikan). Ini bisa mengarah pada contoh dari **notelock** dimana pemain akan mendapatkan miss, meskipun mereka mengenainya dengan sempurna disaat beat tersinkronisasi. Ini lebih sering terjadi beaatmap yang memiliki nilai OD yang rendah, karena hit window dari hit object lebih sering saling melengkapi.
Di osu!, sistem timing tidak akan mengijinkan hit object untuk diselesaikan sampai objek sebelumnya sudah diselesaikan terlebih dahulu (atau terjadi miss setelah hit window diselesaikan). Ini bisa mengarah pada contoh dari **notelock** dimana pemain akan mendapatkan miss, meskipun mereka mengenainya dengan sempurna disaat beat tersinkronisasi. Ini lebih sering terjadi beaatmap yang memiliki nilai OD yang rendah, karena hit window dari hit object lebih sering saling melengkapi.
## Efek mod

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@@ -17,12 +17,12 @@ tags:
On the website, beatmaps are automatically given a difficulty icon based on these star rating ranges:
- ![](/wiki/shared/diff/easy-s.png) Easy: 0.0★1.99★
- ![](/wiki/shared/diff/normal-s.png) Normal: 2.0★2.69★
- ![](/wiki/shared/diff/hard-s.png) Hard: 2.7★3.99★
- ![](/wiki/shared/diff/insane-s.png) Insane: 4.0★5.29★
- ![](/wiki/shared/diff/expert-s.png) Expert: 5.3★6.49★
- ![](/wiki/shared/diff/expertplus-s.png) Expert+: 6.5★ and above
- ![](/wiki/shared/diff/easy-o.png) Easy: 0.0★1.99★
- ![](/wiki/shared/diff/normal-o.png) Normal: 2.0★2.69★
- ![](/wiki/shared/diff/hard-o.png) Hard: 2.7★3.99★
- ![](/wiki/shared/diff/insane-o.png) Insane: 4.0★5.29★
- ![](/wiki/shared/diff/expert-o.png) Expert: 5.3★6.49★
- ![](/wiki/shared/diff/expertplus-o.png) Expert+: 6.5★ and above
Most maps' intended difficulty levels match the icons they are given, but some deviate significantly. This is why the [ranking criteria](/wiki/Ranking_Criteria) defines more precise rules for determining difficulty and evaluating beatmapset spreads.

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@@ -17,11 +17,11 @@ tags:
Di dalam situs web, beatmap diberikan sebuah ikon untuk menggambarkan tingkat kesulitannya, rentangnya adalah sebagai berikut:
- ![](/wiki/shared/diff/easy-s.png) Easy: 0.0★1.99★
- ![](/wiki/shared/diff/normal-s.png) Normal: 2.0★2.69★
- ![](/wiki/shared/diff/hard-s.png) Hard: 2.7★3.99★
- ![](/wiki/shared/diff/insane-s.png) Insane: 4.0★5.29★
- ![](/wiki/shared/diff/expert-s.png) Expert: 5.3★6.49★
- ![](/wiki/shared/diff/expertplus-s.png) Expert+: 6.5★ dan diatasnya
- ![](/wiki/shared/diff/easy-o.png) Easy: 0.0★1.99★
- ![](/wiki/shared/diff/normal-o.png) Normal: 2.0★2.69★
- ![](/wiki/shared/diff/hard-o.png) Hard: 2.7★3.99★
- ![](/wiki/shared/diff/insane-o.png) Insane: 4.0★5.29★
- ![](/wiki/shared/diff/expert-o.png) Expert: 5.3★6.49★
- ![](/wiki/shared/diff/expertplus-o.png) Expert+: 6.5★ dan diatasnya
Sebagian besar ikon yang diberikan, sebanding dengan tingkat kesulitan map yang dimiliki, tetapi dalam beberapa kasus malah menyimpang cukup jauh. Inilah mengapa [kriteria ranking](/wiki/Ranking_Criteria) menjelaskan aturan yang lebih akurat untuk menentukan tingkat kesulitan sebuah beatmap beserta mengevaluasi semua tingkat kesulitan (*spread*) yang ada dalam beatmapset.

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@@ -15,13 +15,13 @@ Since the 2017 edition, the chosen songs have a length lower than 3 minutes and
## FBC 2015
This edition was the first one which reunited all game modes: osu!standard, osu!taiko, osu!catch, osu!mania. However, in osu!catch and osu!mania, there werent enough contestants to attribute a badge to the winners.
This edition was the first one which reunited all game modes: osu!, osu!taiko, osu!catch, osu!mania. However, in osu!catch and osu!mania, there werent enough contestants to attribute a badge to the winners.
The chosen song for this edition was [ANTI - Koi](https://www.youtube.com/watch?v=NuQfuYxf6lk).
![FBC 2015 Badge](img/fbc2015.png)
### osu!standard Winners
### osu! Winners
| Place | Mappers |
| :-: | :-- |
@@ -66,7 +66,7 @@ The chosen song for this edition was [ANTI - Koi](https://www.youtube.com/watch?
This contest edition was the last one to use a marathon-style music (longer than 5 minutes) and also was the last to allow other game modes to participate, due to the low amount of contestants in osu!taiko, osu!catch and osu!mania.
The song picked for osu!standard and osu!catch was [Phantom Sage - Holystone](https://www.youtube.com/watch?v=gnZXoRb--z4) while the song for osu!taiko and osu!mania was [Weyheyhey!! - Throw It Away](https://www.youtube.com/watch?v=qtQ8Xo4p9js).
The song picked for osu! and osu!catch was [Phantom Sage - Holystone](https://www.youtube.com/watch?v=gnZXoRb--z4) while the song for osu!taiko and osu!mania was [Weyheyhey!! - Throw It Away](https://www.youtube.com/watch?v=qtQ8Xo4p9js).
![FBC 2016 Badge](img/fbc2016.png)

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@@ -16,13 +16,13 @@ Depuis l'édition 2017, les musiques choisies ont une durée inférieure à 3 mi
## FBC 2015
L'édition 2015 était la première édition à avoir réuni les 4 modes de jeu: osu!standard, osu!taiko, osu!catch, osu!mania. Malheureusement, en mode osu!catch et osu!mania, il n'y avait pas assez de participants pour récompenser les vainqueurs d'un badge.
L'édition 2015 était la première édition à avoir réuni les 4 modes de jeu: osu!, osu!taiko, osu!catch, osu!mania. Malheureusement, en mode osu!catch et osu!mania, il n'y avait pas assez de participants pour récompenser les vainqueurs d'un badge.
La musique sélectionnée pour ce concours était [ANTI - Koi](https://www.youtube.com/watch?v=NuQfuYxf6lk) d'une durée de 5:06 minutes.
![FBC 2015 Badge](img/fbc2015.png)
### Vainqueurs du mode osu!standard
### Vainqueurs du mode osu!
| Place | Joueurs |
| :-: | :-- |
@@ -67,7 +67,7 @@ La musique sélectionnée pour ce concours était [ANTI - Koi](https://www.youtu
Cette édition du tournoi était la dernière édition à utiliser une musique au format marathon (plus de 5 minutes) et était également la dernière à proposer un tournoi multi-modes à cause du faible taux de participants dans les modes osu!taiko, osu!catch, osu!mania.
La musique sélectionnée pour le mode osu!standard et osu!catch était [Phantom Sage - Holystone](https://www.youtube.com/watch?v=gnZXoRb--z4) tandis que la musique pour les modes osu!taiko et osu!mania était [Weyheyhey!! - Throw It Away](https://www.youtube.com/watch?v=qtQ8Xo4p9js).
La musique sélectionnée pour le mode osu! et osu!catch était [Phantom Sage - Holystone](https://www.youtube.com/watch?v=gnZXoRb--z4) tandis que la musique pour les modes osu!taiko et osu!mania était [Weyheyhey!! - Throw It Away](https://www.youtube.com/watch?v=qtQ8Xo4p9js).
![FBC 2016 Badge](img/fbc2016.png)

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@@ -30,7 +30,7 @@ The leaderboards right below display the top 3 contestants from each iteration s
| Contest listing | ![Gold Crown](/wiki/shared/crown-gold.png "1st place") | ![Silver Crown](/wiki/shared/crown-silver.png "2nd place") | ![Bronze Crown](/wiki/shared/crown-bronze.png "3rd place") | Results |
| :-- | :-- | :-- | :-- | :-- |
| [\#1: osu!standard](https://osu.ppy.sh/community/contests/63) | ![][flag_US] [pishifat](https://osu.ppy.sh/users/3178418), ![][flag_IT] [Bonzi](https://osu.ppy.sh/users/1313969), ![][flag_CA] [Monstrata](https://osu.ppy.sh/users/2706438) | ![][flag_UA] [Fallmorph](https://osu.ppy.sh/users/5720389), ![][flag_SG] [Rokkea](https://osu.ppy.sh/users/2500099), ![][flag_CA] [Kibbleru](https://osu.ppy.sh/users/3193504) | ![][flag_CA] [Gaia](https://osu.ppy.sh/users/2683648), ![][flag_CN] [fanzhen0019](https://osu.ppy.sh/users/418699), ![][flag_FR] [Nozhomi](https://osu.ppy.sh/users/2716981) | [Results](https://osu.ppy.sh/home/news/2018-06-23-osu-mapping-olympiad-1-results) (2018-06-23) |
| [\#1: osu!](https://osu.ppy.sh/community/contests/63) | ![][flag_US] [pishifat](https://osu.ppy.sh/users/3178418), ![][flag_IT] [Bonzi](https://osu.ppy.sh/users/1313969), ![][flag_CA] [Monstrata](https://osu.ppy.sh/users/2706438) | ![][flag_UA] [Fallmorph](https://osu.ppy.sh/users/5720389), ![][flag_SG] [Rokkea](https://osu.ppy.sh/users/2500099), ![][flag_CA] [Kibbleru](https://osu.ppy.sh/users/3193504) | ![][flag_CA] [Gaia](https://osu.ppy.sh/users/2683648), ![][flag_CN] [fanzhen0019](https://osu.ppy.sh/users/418699), ![][flag_FR] [Nozhomi](https://osu.ppy.sh/users/2716981) | [Results](https://osu.ppy.sh/home/news/2018-06-23-osu-mapping-olympiad-1-results) (2018-06-23) |
| [\#2: osu!taiko](https://osu.ppy.sh/community/contests/65) | ![][flag_FR] [Nofool](https://osu.ppy.sh/users/672430) | ![][flag_US] [Nifty](https://osu.ppy.sh/users/4956097) | ![][flag_ID] [Volta](https://osu.ppy.sh/users/4154071) | [Results](https://osu.ppy.sh/home/news/2019-09-07-osu!taiko-mapping-olympiad-2-results) (2019-09-07) |
| [\#3: osu!mania](https://osu.ppy.sh/community/contests/67) | ![][flag_FI] [PianoLuigi](https://osu.ppy.sh/users/9665915) | ![][flag_KR] [Kawawa](https://osu.ppy.sh/users/4647754) | ![][flag_ID] [\_VianK\_](https://osu.ppy.sh/users/6889055) | [Results](https://osu.ppy.sh/home/news/2019-12-27-osu-mapping-olympiad-3-results) (2019-12-27) |
| [\#4: osu!catch](https://osu.ppy.sh/community/contests/69) | ![][flag_SG] [Sinnoh](https://osu.ppy.sh/users/4236057) | ![][flag_KR] [Minato Yukina](https://osu.ppy.sh/users/4647754) | ![][flag_US] [Ascendance](https://osu.ppy.sh/users/2931883) | [Results](https://osu.ppy.sh/home/news/2019-02-06-osu-mapping-olympiad-4-results) (2019-02-06) |

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@@ -34,7 +34,7 @@ You can download the .osz file for the provided songs at [here](https://drive.go
### Rules
- This contest is for the osu!standard mode only.
- This contest is for the osu! game mode only.
- Only Koreans are permitted to participate. If your profile flag is not showing that you're in Korea because of some reasons like foreign residence, you can still participate as long as you're able to verify that you are Korean.
- Contestants must only submit one difficulty. Additional difficulties won't be considered as your entry.
- The difficulty shouldn't be easier than Insane, otherwise the difficulty won't be considered as an entry.

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@@ -35,7 +35,7 @@ Vous pouvez télécharger le fichier .osz pour les chansons fournies [ici](https
### Règles
- Ce concours est pour le mode osu!standard seulement.
- Ce concours est pour le mode osu! seulement.
- Seuls les Coréens sont autorisés à participer. Si le drapeau de votre profil n'indique pas que vous êtes en Corée pour certaines raisons comme la résidence à l'étranger, vous pouvez quand même participer tant que vous êtes en mesure de vérifier que vous êtes coréen.
- Les participants ne doivent soumettre qu'une seule difficulté. Les difficultés supplémentaires ne seront pas considérées comme votre participation.
- La difficulté ne doit pas être plus facile que celle de la folie, sinon la difficulté ne sera pas considérée comme une participation.

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@@ -10,21 +10,21 @@ A list of contests that are not mentioned on the [Community Contests page](https
| Contest No. | Beatmap | Mode | Mapper | Results | Scores |
| :-: | :-- | :-: | :-- | :-- | :-- |
| 1 | [Rostik - Liquid (Paul Rosenthal Remix)](https://osu.ppy.sh/beatmapsets/123593) | ![osu!standard][o!s] | [Charles445](https://osu.ppy.sh/users/85000) | [Results](https://osu.ppy.sh/home/news/2013-10-20-monthly-beatmapping-contest-1-results) | [Score #1](https://osu.ppy.sh/p/contestresults?c=7) |
| 2 | [cYsmix feat. Emmy - Tear Rain](https://osu.ppy.sh/beatmapsets/140662) | ![osu!standard][o!s] | [jonathanlfj](https://osu.ppy.sh/users/270377) | [Results](https://osu.ppy.sh/home/news/2014-01-06-monthly-beatmapping-contest-2-results) | [Score #2](https://osu.ppy.sh/p/contestresults?c=8) |
| 3 | [Chasers - Lost](https://osu.ppy.sh/beatmapsets/151878) | ![osu!standard][o!s] | [ktgster](https://osu.ppy.sh/users/53378) | [Results](https://osu.ppy.sh/home/news/2014-02-19-monthly-beatmapping-contest-3-results) | [Score #3](https://osu.ppy.sh/p/contestresults?c=9) |
| 4 | [Kuba Oms - My Love](https://osu.ppy.sh/beatmapsets/163112) | ![osu!standard][o!s] | [W h i t e](https://osu.ppy.sh/users/685229) | [Results](https://osu.ppy.sh/home/news/2017-05-11-osuweekly-103) | [Score #4](https://osu.ppy.sh/p/contestresults?c=10) |
| 5 | [Rameses B - Flaklypa](https://osu.ppy.sh/beatmapsets/190390) | ![osu!standard][o!s] | [-kevincela-](https://osu.ppy.sh/users/266596) | [Results](https://osu.ppy.sh/home/news/2014-07-14-monthly-beatmapping-contest-5-results) | [Score #5](https://osu.ppy.sh/p/contestresults?c=11) |
| 6 (Aspire) | [LeaF - Evanescent](https://osu.ppy.sh/beatmapsets/227126) | ![osu!standard][o!s] | [Charles445](https://osu.ppy.sh/users/85000) | [Results](https://osu.ppy.sh/home/news/2014-11-13-monthly-beatmapping-contest-aspire-results) | [Score #6](https://osu.ppy.sh/p/contestresults?c=12) |
| 7.1 | [Soleily - Renatus](https://osu.ppy.sh/beatmapsets/241526) | ![osu!standard][o!s] | [Gamu](https://osu.ppy.sh/users/611174) | [Results](https://osu.ppy.sh/home/news/2015-03-04-monthly-beatmapping-contest-7-results) | [Score #7.1](https://osu.ppy.sh/p/contestresults?c=13) |
| 7.2 | [Soleily - Renatus](https://osu.ppy.sh/beatmapsets/241526) | ![osu!taiko][o!t] | [MMzz](https://osu.ppy.sh/users/128993) | [Results](https://osu.ppy.sh/home/news/2015-03-04-monthly-beatmapping-contest-7-results) | [Score #7.2](https://osu.ppy.sh/p/contestresults?c=14) |
| 7.3 | [Soleily - Renatus](https://osu.ppy.sh/beatmapsets/241526) | ![osu!catch][o!c] | [Deif](https://osu.ppy.sh/users/318565) | [Results](https://osu.ppy.sh/home/news/2015-03-04-monthly-beatmapping-contest-7-results) | [Score #7.3](https://osu.ppy.sh/p/contestresults?c=15) |
| 7.4 | [Soleily - Renatus](https://osu.ppy.sh/beatmapsets/241526) | ![osu!mania][o!m] | [ExPew](https://osu.ppy.sh/users/665612) | [Results](https://osu.ppy.sh/home/news/2015-03-04-monthly-beatmapping-contest-7-results) | [Score #7.4](https://osu.ppy.sh/p/contestresults?c=16) |
| 8 | [raja_ffm - the light](https://osu.ppy.sh/beatmapsets/299224) | ![osu!standard][o!s] | [Damnae](https://osu.ppy.sh/users/989377) | [Results](https://osu.ppy.sh/home/news/2015-04-08-monthly-beatmapping-contest-8-results) | [Score #8](https://osu.ppy.sh/p/contestresults?c=17) |
| 9 | [Furries in a Blender - Storm World](https://osu.ppy.sh/beatmapsets/319473) | ![osu!taiko][o!t] | [Firce777](https://osu.ppy.sh/users/274072) | [Results](https://osu.ppy.sh/home/news/2015-06-27-monthly-beatmapping-contest-9-results) | [Score #9](https://osu.ppy.sh/p/contestresults?c=18) |
| 10 | [Hylian Lemon - Foresight Is for Losers](https://osu.ppy.sh/beatmapsets/342751) | ![osu!catch][o!c] | [ZiRoX](https://osu.ppy.sh/users/200768) | [Results](https://osu.ppy.sh/home/news/2015-08-06-monthly-beatmap-contest-10-results-ctb) | [Score #10](https://osu.ppy.sh/p/contestresults?c=19) |
| 11 | [Freedom Planet - Dragon Valley (Toni Leys Remix feat. Esteban Bellucci)](https://osu.ppy.sh/beatmapsets/385056) | ![osu!mania][o!m] | [LordRaika](https://osu.ppy.sh/users/3265023) | [Results](https://osu.ppy.sh/home/news/2015-12-03-monthly-beatmapping-contest-11-results) | [Score #11](https://osu.ppy.sh/p/contestresults?c=20) |
| 12 | [IAHN - Candy Luv](https://osu.ppy.sh/beatmapsets/456054) | ![osu!standard][o!s] | [Taeyang](https://osu.ppy.sh/users/2732340) | [Results](https://osu.ppy.sh/home/news/2016-05-26-monthly-beatmapping-contest-12-results) | [Score #12](https://osu.ppy.sh/p/contestresults?c=21) |
| 1 | [Rostik - Liquid (Paul Rosenthal Remix)](https://osu.ppy.sh/beatmapsets/123593) | ![osu!][osu!] | [Charles445](https://osu.ppy.sh/users/85000) | [Results](https://osu.ppy.sh/home/news/2013-10-20-monthly-beatmapping-contest-1-results) | [Score #1](https://osu.ppy.sh/p/contestresults?c=7) |
| 2 | [cYsmix feat. Emmy - Tear Rain](https://osu.ppy.sh/beatmapsets/140662) | ![osu!][osu!] | [jonathanlfj](https://osu.ppy.sh/users/270377) | [Results](https://osu.ppy.sh/home/news/2014-01-06-monthly-beatmapping-contest-2-results) | [Score #2](https://osu.ppy.sh/p/contestresults?c=8) |
| 3 | [Chasers - Lost](https://osu.ppy.sh/beatmapsets/151878) | ![osu!][osu!] | [ktgster](https://osu.ppy.sh/users/53378) | [Results](https://osu.ppy.sh/home/news/2014-02-19-monthly-beatmapping-contest-3-results) | [Score #3](https://osu.ppy.sh/p/contestresults?c=9) |
| 4 | [Kuba Oms - My Love](https://osu.ppy.sh/beatmapsets/163112) | ![osu!][osu!] | [W h i t e](https://osu.ppy.sh/users/685229) | [Results](https://osu.ppy.sh/home/news/2017-05-11-osuweekly-103) | [Score #4](https://osu.ppy.sh/p/contestresults?c=10) |
| 5 | [Rameses B - Flaklypa](https://osu.ppy.sh/beatmapsets/190390) | ![osu!][osu!] | [-kevincela-](https://osu.ppy.sh/users/266596) | [Results](https://osu.ppy.sh/home/news/2014-07-14-monthly-beatmapping-contest-5-results) | [Score #5](https://osu.ppy.sh/p/contestresults?c=11) |
| 6 (Aspire) | [LeaF - Evanescent](https://osu.ppy.sh/beatmapsets/227126) | ![osu!][osu!] | [Charles445](https://osu.ppy.sh/users/85000) | [Results](https://osu.ppy.sh/home/news/2014-11-13-monthly-beatmapping-contest-aspire-results) | [Score #6](https://osu.ppy.sh/p/contestresults?c=12) |
| 7.1 | [Soleily - Renatus](https://osu.ppy.sh/beatmapsets/241526) | ![osu!][osu!] | [Gamu](https://osu.ppy.sh/users/611174) | [Results](https://osu.ppy.sh/home/news/2015-03-04-monthly-beatmapping-contest-7-results) | [Score #7.1](https://osu.ppy.sh/p/contestresults?c=13) |
| 7.2 | [Soleily - Renatus](https://osu.ppy.sh/beatmapsets/241526) | ![osu!taiko][osu!taiko] | [MMzz](https://osu.ppy.sh/users/128993) | [Results](https://osu.ppy.sh/home/news/2015-03-04-monthly-beatmapping-contest-7-results) | [Score #7.2](https://osu.ppy.sh/p/contestresults?c=14) |
| 7.3 | [Soleily - Renatus](https://osu.ppy.sh/beatmapsets/241526) | ![osu!catch][osu!catch] | [Deif](https://osu.ppy.sh/users/318565) | [Results](https://osu.ppy.sh/home/news/2015-03-04-monthly-beatmapping-contest-7-results) | [Score #7.3](https://osu.ppy.sh/p/contestresults?c=15) |
| 7.4 | [Soleily - Renatus](https://osu.ppy.sh/beatmapsets/241526) | ![osu!mania][osu!mania] | [ExPew](https://osu.ppy.sh/users/665612) | [Results](https://osu.ppy.sh/home/news/2015-03-04-monthly-beatmapping-contest-7-results) | [Score #7.4](https://osu.ppy.sh/p/contestresults?c=16) |
| 8 | [raja_ffm - the light](https://osu.ppy.sh/beatmapsets/299224) | ![osu!][osu!] | [Damnae](https://osu.ppy.sh/users/989377) | [Results](https://osu.ppy.sh/home/news/2015-04-08-monthly-beatmapping-contest-8-results) | [Score #8](https://osu.ppy.sh/p/contestresults?c=17) |
| 9 | [Furries in a Blender - Storm World](https://osu.ppy.sh/beatmapsets/319473) | ![osu!taiko][osu!taiko] | [Firce777](https://osu.ppy.sh/users/274072) | [Results](https://osu.ppy.sh/home/news/2015-06-27-monthly-beatmapping-contest-9-results) | [Score #9](https://osu.ppy.sh/p/contestresults?c=18) |
| 10 | [Hylian Lemon - Foresight Is for Losers](https://osu.ppy.sh/beatmapsets/342751) | ![osu!catch][osu!catch] | [ZiRoX](https://osu.ppy.sh/users/200768) | [Results](https://osu.ppy.sh/home/news/2015-08-06-monthly-beatmap-contest-10-results-ctb) | [Score #10](https://osu.ppy.sh/p/contestresults?c=19) |
| 11 | [Freedom Planet - Dragon Valley (Toni Leys Remix feat. Esteban Bellucci)](https://osu.ppy.sh/beatmapsets/385056) | ![osu!mania][osu!mania] | [LordRaika](https://osu.ppy.sh/users/3265023) | [Results](https://osu.ppy.sh/home/news/2015-12-03-monthly-beatmapping-contest-11-results) | [Score #11](https://osu.ppy.sh/p/contestresults?c=20) |
| 12 | [IAHN - Candy Luv](https://osu.ppy.sh/beatmapsets/456054) | ![osu!][osu!] | [Taeyang](https://osu.ppy.sh/users/2732340) | [Results](https://osu.ppy.sh/home/news/2016-05-26-monthly-beatmapping-contest-12-results) | [Score #12](https://osu.ppy.sh/p/contestresults?c=21) |
Notes:
@@ -38,7 +38,7 @@ Aspire is a beatmapping contest with one special exception, they are not bound t
| Contest No. | Beatmap | Mode | Mapper | Results | Scores |
| :-: | :-- | :-: | :-- | :-- | :-- |
| Aspire 2016 | [IAHN - Transform (Original Mix)](https://osu.ppy.sh/beatmapsets/484689) | ![osu!standard][o!s] | [Monstrata](https://osu.ppy.sh/users/2706438) | [Results](https://osu.ppy.sh/home/news/2016-07-23-aspire-2-concludes-winners-announced) | [Score #1](https://osu.ppy.sh/p/contestresults?c=22) |
| Aspire 2016 | [IAHN - Transform (Original Mix)](https://osu.ppy.sh/beatmapsets/484689) | ![osu!][osu!] | [Monstrata](https://osu.ppy.sh/users/2706438) | [Results](https://osu.ppy.sh/home/news/2016-07-23-aspire-2-concludes-winners-announced) | [Score #1](https://osu.ppy.sh/p/contestresults?c=22) |
Notes:
@@ -51,18 +51,18 @@ Mapping With Rewards is a contest without strict deadlines and features one winn
| Contest No. | Beatmap | Mode | Mapper | Results | Scores |
| :-: | :-- | :-: | :-- | :-- | :-- |
| 1.1 | [cYsmix - Manic](https://osu.ppy.sh/beatmapsets/361175) | ![osu!standard][o!s] | [Monstrata](https://osu.ppy.sh/users/2706438) | | |
| 1.2 | [cYsmix - Dovregubben's Hall](https://osu.ppy.sh/beatmapsets/360950) | ![osu!standard][o!s] | [Guy](https://osu.ppy.sh/users/91738) | | |
| 1.3 | [cYsmix - House With Legs](https://osu.ppy.sh/beatmapsets/360950) | ![osu!standard][o!s] | [alacat](https://osu.ppy.sh/users/869782) | | |
| 2.1 | [cYsmix - Fright March](https://osu.ppy.sh/beatmapsets/486142) | ![osu!standard][o!s] | [Gero](https://osu.ppy.sh/users/1467715) | [Results](https://osu.ppy.sh/home/news/2018-02-15-mapping-with-rewards-2-bounties-complete) | [Score #2.1](https://docs.google.com/spreadsheets/d/e/2PACX-1vS34U2QDZTuggEIqCS4USZ2Ppq8yQk2CU_SUnI_ahJ2Dndm4S-wTD2Bhft1Say9PoRGOXDY_yCypMmO/pubhtml) |
| 2.2 | [cYsmix - Moonlight Sonata](https://osu.ppy.sh/beatmapsets/486535) | ![osu!standard][o!s] | [Okoratu](https://osu.ppy.sh/users/1623405) | [Results](https://osu.ppy.sh/home/news/2018-02-15-mapping-with-rewards-2-bounties-complete) | [Score #2.2](https://docs.google.com/spreadsheets/d/e/2PACX-1vS34U2QDZTuggEIqCS4USZ2Ppq8yQk2CU_SUnI_ahJ2Dndm4S-wTD2Bhft1Say9PoRGOXDY_yCypMmO/pubhtml) |
| 2.3 | [cYsmix - Classic Pursuit](https://osu.ppy.sh/beatmapsets/488238) | ![osu!standard][o!s] | [-kevincela-](https://osu.ppy.sh/users/266596) | [Results](https://osu.ppy.sh/home/news/2018-02-15-mapping-with-rewards-2-bounties-complete) | [Score #2.3](https://docs.google.com/spreadsheets/d/e/2PACX-1vS34U2QDZTuggEIqCS4USZ2Ppq8yQk2CU_SUnI_ahJ2Dndm4S-wTD2Bhft1Say9PoRGOXDY_yCypMmO/pubhtml) |
| 3.1 | [Loki/Thaehan - A New King Is Born](https://osu.ppy.sh/beatmapsets/760694) | ![osu!standard][o!s] | [DTM9 Nowa](https://osu.ppy.sh/users/5428909) | [Results](https://osu.ppy.sh/home/news/2020-05-11-mappers-report-april) | |
| 3.2 | [Loki/Thaehan - A New King Is Born](https://osu.ppy.sh/beatmapsets/1158282) | ![osu!taiko][o!t] | [Raiden](https://osu.ppy.sh/users/2239480) | [Results](https://osu.ppy.sh/home/news/2020-05-11-mappers-report-april) | |
| 3.3 | [Loki/Thaehan - A New King Is Born](https://osu.ppy.sh/beatmapsets/772257) | ![osu!mania][o!m] | [chouyaa](https://osu.ppy.sh/users/8404646) | [Results](https://osu.ppy.sh/home/news/2020-05-11-mappers-report-april) | |
| 3.4 | [\*namirin - closing eyes](https://osu.ppy.sh/beatmapsets/669437) | ![osu!standard][o!s] | [pishifat](https://osu.ppy.sh/users/3178418) | [Results](https://osu.ppy.sh/home/news/2020-05-11-mappers-report-april) | |
| 3.5 | [\*namirin - closing eyes](https://osu.ppy.sh/beatmapsets/705499) | ![osu!taiko][o!t] | [Nardoxyribonucleic](https://osu.ppy.sh/users/876419) | [Results](https://osu.ppy.sh/home/news/2020-05-11-mappers-report-april) | |
| 3.6 | [Fractal Dreamers - Fortuna Redux](https://osu.ppy.sh/beatmapsets/1158282) | ![osu!standard][o!s] | [DTM9 Nowa](https://osu.ppy.sh/users/5428909) | [Results](https://osu.ppy.sh/home/news/2020-05-11-mappers-report-april) | |
| 1.1 | [cYsmix - Manic](https://osu.ppy.sh/beatmapsets/361175) | ![osu!][osu!] | [Monstrata](https://osu.ppy.sh/users/2706438) | | |
| 1.2 | [cYsmix - Dovregubben's Hall](https://osu.ppy.sh/beatmapsets/360950) | ![osu!][osu!] | [Guy](https://osu.ppy.sh/users/91738) | | |
| 1.3 | [cYsmix - House With Legs](https://osu.ppy.sh/beatmapsets/360950) | ![osu!][osu!] | [alacat](https://osu.ppy.sh/users/869782) | | |
| 2.1 | [cYsmix - Fright March](https://osu.ppy.sh/beatmapsets/486142) | ![osu!][osu!] | [Gero](https://osu.ppy.sh/users/1467715) | [Results](https://osu.ppy.sh/home/news/2018-02-15-mapping-with-rewards-2-bounties-complete) | [Score #2.1](https://docs.google.com/spreadsheets/d/e/2PACX-1vS34U2QDZTuggEIqCS4USZ2Ppq8yQk2CU_SUnI_ahJ2Dndm4S-wTD2Bhft1Say9PoRGOXDY_yCypMmO/pubhtml) |
| 2.2 | [cYsmix - Moonlight Sonata](https://osu.ppy.sh/beatmapsets/486535) | ![osu!][osu!] | [Okoratu](https://osu.ppy.sh/users/1623405) | [Results](https://osu.ppy.sh/home/news/2018-02-15-mapping-with-rewards-2-bounties-complete) | [Score #2.2](https://docs.google.com/spreadsheets/d/e/2PACX-1vS34U2QDZTuggEIqCS4USZ2Ppq8yQk2CU_SUnI_ahJ2Dndm4S-wTD2Bhft1Say9PoRGOXDY_yCypMmO/pubhtml) |
| 2.3 | [cYsmix - Classic Pursuit](https://osu.ppy.sh/beatmapsets/488238) | ![osu!][osu!] | [-kevincela-](https://osu.ppy.sh/users/266596) | [Results](https://osu.ppy.sh/home/news/2018-02-15-mapping-with-rewards-2-bounties-complete) | [Score #2.3](https://docs.google.com/spreadsheets/d/e/2PACX-1vS34U2QDZTuggEIqCS4USZ2Ppq8yQk2CU_SUnI_ahJ2Dndm4S-wTD2Bhft1Say9PoRGOXDY_yCypMmO/pubhtml) |
| 3.1 | [Loki/Thaehan - A New King Is Born](https://osu.ppy.sh/beatmapsets/760694) | ![osu!][osu!] | [DTM9 Nowa](https://osu.ppy.sh/users/5428909) | [Results](https://osu.ppy.sh/home/news/2020-05-11-mappers-report-april) | |
| 3.2 | [Loki/Thaehan - A New King Is Born](https://osu.ppy.sh/beatmapsets/1158282) | ![osu!taiko][osu!taiko] | [Raiden](https://osu.ppy.sh/users/2239480) | [Results](https://osu.ppy.sh/home/news/2020-05-11-mappers-report-april) | |
| 3.3 | [Loki/Thaehan - A New King Is Born](https://osu.ppy.sh/beatmapsets/772257) | ![osu!mania][osu!mania] | [chouyaa](https://osu.ppy.sh/users/8404646) | [Results](https://osu.ppy.sh/home/news/2020-05-11-mappers-report-april) | |
| 3.4 | [\*namirin - closing eyes](https://osu.ppy.sh/beatmapsets/669437) | ![osu!][osu!] | [pishifat](https://osu.ppy.sh/users/3178418) | [Results](https://osu.ppy.sh/home/news/2020-05-11-mappers-report-april) | |
| 3.5 | [\*namirin - closing eyes](https://osu.ppy.sh/beatmapsets/705499) | ![osu!taiko][osu!taiko] | [Nardoxyribonucleic](https://osu.ppy.sh/users/876419) | [Results](https://osu.ppy.sh/home/news/2020-05-11-mappers-report-april) | |
| 3.6 | [Fractal Dreamers - Fortuna Redux](https://osu.ppy.sh/beatmapsets/1158282) | ![osu!][osu!] | [DTM9 Nowa](https://osu.ppy.sh/users/5428909) | [Results](https://osu.ppy.sh/home/news/2020-05-11-mappers-report-april) | |
Notes:
@@ -288,10 +288,10 @@ Newspaper Cup is an annual mapping contest which aims at attracting normal playe
- [Contest thread](https://osu.ppy.sh/community/forums/topics/690824)
- [Results post](https://osu.ppy.sh/community/forums/topics/721264)
[o!s]: /wiki/shared/mode/osu.png
[o!t]: /wiki/shared/mode/taiko.png
[o!c]: /wiki/shared/mode/catch.png
[o!m]: /wiki/shared/mode/mania.png
[osu!]: /wiki/shared/mode/osu.png
[osu!taiko]: /wiki/shared/mode/taiko.png
[osu!catch]: /wiki/shared/mode/catch.png
[osu!mania]: /wiki/shared/mode/mania.png
[GCrown]: /wiki/shared/crown-gold.png "First Place"
[SCrown]: /wiki/shared/crown-silver.png "Second Place"
[BCrown]: /wiki/shared/crown-bronze.png "Third Place"

View File

@@ -20,24 +20,24 @@ Notas:
| Concurso No. | Beatmap | Modo | Mapper | Resultados | Puntuación |
| :-: | :-- | :-: | :-- | :-- | :-- |
| 1 | [Rostik - Liquid (Paul Rosenthal Remix)](https://osu.ppy.sh/beatmapsets/123593) | ![osu!standard][o!s] | [Charles445](https://osu.ppy.sh/users/85000) | [Resultados](https://osu.ppy.sh/home/news/2013-10-20-monthly-beatmapping-contest-1-results) | [Puntuación #1](https://osu.ppy.sh/p/contestresults?c=7) |
| 2 | [cYsmix feat. Emmy - Tear Rain](https://osu.ppy.sh/beatmapsets/140662) | ![osu!standard][o!s] | [jonathanlfj](https://osu.ppy.sh/users/270377) | [Resultados](https://osu.ppy.sh/home/news/2014-01-06-monthly-beatmapping-contest-2-results) | [Puntuación #2](https://osu.ppy.sh/p/contestresults?c=8) |
| 3 | [Chasers - Lost](https://osu.ppy.sh/beatmapsets/151878) | ![osu!standard][o!s] | [ktgster](https://osu.ppy.sh/users/53378) | [Resultados](https://osu.ppy.sh/home/news/2014-02-19-monthly-beatmapping-contest-3-results) | [Puntuación #3](https://osu.ppy.sh/p/contestresults?c=9) |
| 4 | [Kuba Oms - My Love](https://osu.ppy.sh/beatmapsets/163112) | ![osu!standard][o!s] | [W h i t e](https://osu.ppy.sh/users/685229) | [Resultados](https://osu.ppy.sh/home/news/2014-04-28-monthly-beatmapping-contest-4-results) | [Puntuación #4](https://osu.ppy.sh/p/contestresults?c=10) |
| 5 | [Rameses B - Flaklypa](https://osu.ppy.sh/beatmapsets/190390) | ![osu!standard][o!s] | [-kevincela-](https://osu.ppy.sh/users/266596) | [Resultados](https://osu.ppy.sh/home/news/2014-07-14-monthly-beatmapping-contest-5-results) | [Puntuación #5](https://osu.ppy.sh/p/contestresults?c=11) |
| 6 (Aspire) | [LeaF - Evanescent](https://osu.ppy.sh/beatmapsets/227126) | ![osu!standard][o!s] | [Charles445](https://osu.ppy.sh/users/85000) | [Resultados](https://osu.ppy.sh/home/news/2014-11-13-monthly-beatmapping-contest-aspire-results) | [Puntuación #6](https://osu.ppy.sh/p/contestresults?c=12) |
| 7.1 | [Soleily - Renatus](https://osu.ppy.sh/beatmapsets/241526) | ![osu!standard][o!s] | [Gamu](https://osu.ppy.sh/users/611174) | [Resultados](https://osu.ppy.sh/home/news/2015-03-04-monthly-beatmapping-contest-7-results) | [Puntuación #7.1](https://osu.ppy.sh/p/contestresults?c=13) |
| 7.2 | [Soleily - Renatus](https://osu.ppy.sh/beatmapsets/241526) | ![osu!taiko][o!t] | [MMzz](https://osu.ppy.sh/users/128993) | [Resultados](https://osu.ppy.sh/home/news/2015-03-04-monthly-beatmapping-contest-7-results) | [Puntuación #7.2](https://osu.ppy.sh/p/contestresults?c=14) |
| 7.3 | [Soleily - Renatus](https://osu.ppy.sh/beatmapsets/241526) | ![osu!catch][o!c] | [Deif](https://osu.ppy.sh/users/318565) | [Resultados](https://osu.ppy.sh/home/news/2015-03-04-monthly-beatmapping-contest-7-results) | [Puntuación #7.3](https://osu.ppy.sh/p/contestresults?c=15) |
| 7.4 | [Soleily - Renatus](https://osu.ppy.sh/beatmapsets/241526) | ![osu!mania][o!m] | [ExPew](https://osu.ppy.sh/users/665612) | [Resultados](https://osu.ppy.sh/home/news/2015-03-04-monthly-beatmapping-contest-7-results) | [Puntuación #7.4](https://osu.ppy.sh/p/contestresults?c=16) |
| 8 | [raja_ffm - the light](https://osu.ppy.sh/beatmapsets/299224) | ![osu!standard][o!s] | [Damnae](https://osu.ppy.sh/users/989377) | [Resultados](https://osu.ppy.sh/home/news/2015-04-08-monthly-beatmapping-contest-8-results) | [Puntuación #8](https://osu.ppy.sh/p/contestresults?c=17) |
| 9 | [Furries in a Blender - Storm World](https://osu.ppy.sh/beatmapsets/319473) | ![osu!taiko][o!t] | [Firce777](https://osu.ppy.sh/users/274072) | [Resultados](https://osu.ppy.sh/home/news/2015-06-27-monthly-beatmapping-contest-9-results) | [Puntuación #9](https://osu.ppy.sh/p/contestresults?c=18) |
| 10 | [Hylian Lemon - Foresight Is for Losers](https://osu.ppy.sh/beatmapsets/342751) | ![osu!catch][o!c] | [ZiRoX](https://osu.ppy.sh/users/200768) | [Resultados](https://osu.ppy.sh/home/news/2015-08-06-monthly-beatmap-contest-10-results-ctb) | [Puntuación #10](https://osu.ppy.sh/p/contestresults?c=19) |
| 11 | [Freedom Planet - Dragon Valley (Toni Leys Remix feat. Esteban Bellucci)](https://osu.ppy.sh/beatmapsets/385056) | ![osu!mania][o!m] | [LordRaika](https://osu.ppy.sh/users/3265023) | [Resultados](https://osu.ppy.sh/home/news/2015-12-03-monthly-beatmapping-contest-11-results) | [Puntuación #11](https://osu.ppy.sh/p/contestresults?c=20) |
| 12 | [IAHN - Candy Luv](https://osu.ppy.sh/beatmapsets/456054) | ![osu!standard][o!s] | [Taeyang](https://osu.ppy.sh/users/2732340) | [Resultados](https://osu.ppy.sh/home/news/2016-05-26-monthly-beatmapping-contest-12-results) | [Puntuación #12](https://osu.ppy.sh/p/contestresults?c=21) |
| 13 | [BilliumMoto - HDHR](https://osu.ppy.sh/beatmapsets/569888) | ![osu!standard][o!s] | [RyoKazuka](https://osu.ppy.sh/users/6258586) | [Resultados](https://osu.ppy.sh/home/news/2017-04-02-monthly-beatmapping-contest-13-results) | N/A |
| Marzo 2017 | [nanobii - HYPER★DRIVE](https://osu.ppy.sh/beatmapsets/639991) | ![osu!catch][o!c] | [Ascendance](https://osu.ppy.sh/users/2931883) | TBA | [Puntuación #14](https://osu.ppy.sh/community/contests/44) |
| Abril 2017 | [cYsmix - Breeze](https://osu.ppy.sh/beatmapsets/629575) | ![osu!mania][o!m] | [Soul Evans](https://osu.ppy.sh/users/4490770) | TBA | [Puntuación #15](https://osu.ppy.sh/community/contests/46) |
| 1 | [Rostik - Liquid (Paul Rosenthal Remix)](https://osu.ppy.sh/beatmapsets/123593) | ![osu!][osu!] | [Charles445](https://osu.ppy.sh/users/85000) | [Resultados](https://osu.ppy.sh/home/news/2013-10-20-monthly-beatmapping-contest-1-results) | [Puntuación #1](https://osu.ppy.sh/p/contestresults?c=7) |
| 2 | [cYsmix feat. Emmy - Tear Rain](https://osu.ppy.sh/beatmapsets/140662) | ![osu!][osu!] | [jonathanlfj](https://osu.ppy.sh/users/270377) | [Resultados](https://osu.ppy.sh/home/news/2014-01-06-monthly-beatmapping-contest-2-results) | [Puntuación #2](https://osu.ppy.sh/p/contestresults?c=8) |
| 3 | [Chasers - Lost](https://osu.ppy.sh/beatmapsets/151878) | ![osu!][osu!] | [ktgster](https://osu.ppy.sh/users/53378) | [Resultados](https://osu.ppy.sh/home/news/2014-02-19-monthly-beatmapping-contest-3-results) | [Puntuación #3](https://osu.ppy.sh/p/contestresults?c=9) |
| 4 | [Kuba Oms - My Love](https://osu.ppy.sh/beatmapsets/163112) | ![osu!][osu!] | [W h i t e](https://osu.ppy.sh/users/685229) | [Resultados](https://osu.ppy.sh/home/news/2014-04-28-monthly-beatmapping-contest-4-results) | [Puntuación #4](https://osu.ppy.sh/p/contestresults?c=10) |
| 5 | [Rameses B - Flaklypa](https://osu.ppy.sh/beatmapsets/190390) | ![osu!][osu!] | [-kevincela-](https://osu.ppy.sh/users/266596) | [Resultados](https://osu.ppy.sh/home/news/2014-07-14-monthly-beatmapping-contest-5-results) | [Puntuación #5](https://osu.ppy.sh/p/contestresults?c=11) |
| 6 (Aspire) | [LeaF - Evanescent](https://osu.ppy.sh/beatmapsets/227126) | ![osu!][osu!] | [Charles445](https://osu.ppy.sh/users/85000) | [Resultados](https://osu.ppy.sh/home/news/2014-11-13-monthly-beatmapping-contest-aspire-results) | [Puntuación #6](https://osu.ppy.sh/p/contestresults?c=12) |
| 7.1 | [Soleily - Renatus](https://osu.ppy.sh/beatmapsets/241526) | ![osu!][osu!] | [Gamu](https://osu.ppy.sh/users/611174) | [Resultados](https://osu.ppy.sh/home/news/2015-03-04-monthly-beatmapping-contest-7-results) | [Puntuación #7.1](https://osu.ppy.sh/p/contestresults?c=13) |
| 7.2 | [Soleily - Renatus](https://osu.ppy.sh/beatmapsets/241526) | ![osu!taiko][osu!taiko] | [MMzz](https://osu.ppy.sh/users/128993) | [Resultados](https://osu.ppy.sh/home/news/2015-03-04-monthly-beatmapping-contest-7-results) | [Puntuación #7.2](https://osu.ppy.sh/p/contestresults?c=14) |
| 7.3 | [Soleily - Renatus](https://osu.ppy.sh/beatmapsets/241526) | ![osu!catch][osu!catch] | [Deif](https://osu.ppy.sh/users/318565) | [Resultados](https://osu.ppy.sh/home/news/2015-03-04-monthly-beatmapping-contest-7-results) | [Puntuación #7.3](https://osu.ppy.sh/p/contestresults?c=15) |
| 7.4 | [Soleily - Renatus](https://osu.ppy.sh/beatmapsets/241526) | ![osu!mania][osu!mania] | [ExPew](https://osu.ppy.sh/users/665612) | [Resultados](https://osu.ppy.sh/home/news/2015-03-04-monthly-beatmapping-contest-7-results) | [Puntuación #7.4](https://osu.ppy.sh/p/contestresults?c=16) |
| 8 | [raja_ffm - the light](https://osu.ppy.sh/beatmapsets/299224) | ![osu!][osu!] | [Damnae](https://osu.ppy.sh/users/989377) | [Resultados](https://osu.ppy.sh/home/news/2015-04-08-monthly-beatmapping-contest-8-results) | [Puntuación #8](https://osu.ppy.sh/p/contestresults?c=17) |
| 9 | [Furries in a Blender - Storm World](https://osu.ppy.sh/beatmapsets/319473) | ![osu!taiko][osu!taiko] | [Firce777](https://osu.ppy.sh/users/274072) | [Resultados](https://osu.ppy.sh/home/news/2015-06-27-monthly-beatmapping-contest-9-results) | [Puntuación #9](https://osu.ppy.sh/p/contestresults?c=18) |
| 10 | [Hylian Lemon - Foresight Is for Losers](https://osu.ppy.sh/beatmapsets/342751) | ![osu!catch][osu!catch] | [ZiRoX](https://osu.ppy.sh/users/200768) | [Resultados](https://osu.ppy.sh/home/news/2015-08-06-monthly-beatmap-contest-10-results-ctb) | [Puntuación #10](https://osu.ppy.sh/p/contestresults?c=19) |
| 11 | [Freedom Planet - Dragon Valley (Toni Leys Remix feat. Esteban Bellucci)](https://osu.ppy.sh/beatmapsets/385056) | ![osu!mania][osu!mania] | [LordRaika](https://osu.ppy.sh/users/3265023) | [Resultados](https://osu.ppy.sh/home/news/2015-12-03-monthly-beatmapping-contest-11-results) | [Puntuación #11](https://osu.ppy.sh/p/contestresults?c=20) |
| 12 | [IAHN - Candy Luv](https://osu.ppy.sh/beatmapsets/456054) | ![osu!][osu!] | [Taeyang](https://osu.ppy.sh/users/2732340) | [Resultados](https://osu.ppy.sh/home/news/2016-05-26-monthly-beatmapping-contest-12-results) | [Puntuación #12](https://osu.ppy.sh/p/contestresults?c=21) |
| 13 | [BilliumMoto - HDHR](https://osu.ppy.sh/beatmapsets/569888) | ![osu!][osu!] | [RyoKazuka](https://osu.ppy.sh/users/6258586) | [Resultados](https://osu.ppy.sh/home/news/2017-04-02-monthly-beatmapping-contest-13-results) | N/A |
| Marzo 2017 | [nanobii - HYPER★DRIVE](https://osu.ppy.sh/beatmapsets/639991) | ![osu!catch][osu!catch] | [Ascendance](https://osu.ppy.sh/users/2931883) | TBA | [Puntuación #14](https://osu.ppy.sh/community/contests/44) |
| Abril 2017 | [cYsmix - Breeze](https://osu.ppy.sh/beatmapsets/629575) | ![osu!mania][osu!mania] | [Soul Evans](https://osu.ppy.sh/users/4490770) | TBA | [Puntuación #15](https://osu.ppy.sh/community/contests/46) |
### Concursos Aspire
@@ -50,10 +50,10 @@ Notas:
| Concurso No. | Beatmap | Modo | Mapper | Resultados | Puntuación |
| :-: | :-- | :-: | :-- | :-- | :-- |
| Aspire 2016 | [IAHN - Transform (Original Mix)](https://osu.ppy.sh/beatmapsets/484689) | ![osu!standard][o!s] | [Monstrata](https://osu.ppy.sh/users/2706438) | [Resultados](https://osu.ppy.sh/home/news/2016-07-23-aspire-2-concludes-winners-announced) | [Puntuación #1](https://osu.ppy.sh/p/contestresults?c=22) |
| Aspire 2017 Stage One | [Helblinde - The Solace of Oblivion](https://osu.ppy.sh/beatmapsets/594751) | ![osu!standard][o!s] | [ProfessionalBox](https://osu.ppy.sh/users/3250792) | [Resultados](https://osu.ppy.sh/home/news/2017-04-03-aspire-2017-stage-one-concludes) | [Puntuación #2](https://osu.ppy.sh/community/contests/43) |
| Aspire 2017 Stage Two | [Function Phantom - Algebra](https://osu.ppy.sh/beatmapsets/654033) | ![osu!taiko][o!t] | [Supairo](https://osu.ppy.sh/users/2837231) | [Resultados](https://osu.ppy.sh/home/news/2017-08-24-aspire-2017-stage-two-osutaiko-results) | [Puntuación #3](https://osu.ppy.sh/community/contests/47) |
| Aspire 2017 Stage Three | OISHII - ONIGIRI FREEWAY | ![osu!catch][o!c] | TBA | TBA | TBA |
| Aspire 2016 | [IAHN - Transform (Original Mix)](https://osu.ppy.sh/beatmapsets/484689) | ![osu!][osu!] | [Monstrata](https://osu.ppy.sh/users/2706438) | [Resultados](https://osu.ppy.sh/home/news/2016-07-23-aspire-2-concludes-winners-announced) | [Puntuación #1](https://osu.ppy.sh/p/contestresults?c=22) |
| Aspire 2017 Stage One | [Helblinde - The Solace of Oblivion](https://osu.ppy.sh/beatmapsets/594751) | ![osu!][osu!] | [ProfessionalBox](https://osu.ppy.sh/users/3250792) | [Resultados](https://osu.ppy.sh/home/news/2017-04-03-aspire-2017-stage-one-concludes) | [Puntuación #2](https://osu.ppy.sh/community/contests/43) |
| Aspire 2017 Stage Two | [Function Phantom - Algebra](https://osu.ppy.sh/beatmapsets/654033) | ![osu!taiko][osu!taiko] | [Supairo](https://osu.ppy.sh/users/2837231) | [Resultados](https://osu.ppy.sh/home/news/2017-08-24-aspire-2017-stage-two-osutaiko-results) | [Puntuación #3](https://osu.ppy.sh/community/contests/47) |
| Aspire 2017 Stage Three | OISHII - ONIGIRI FREEWAY | ![osu!catch][osu!catch] | TBA | TBA | TBA |
## Concurso mensual de Fanart
@@ -237,7 +237,7 @@ Newspaper Cup es un concurso anual de mapeo que tiene como objetivo atraer a jug
- [Hilo del concurso](https://osu.ppy.sh/community/forums/topics/690824)
- Post de Resultados - TBA
[o!s]: /wiki/shared/mode/osu.png
[o!t]: /wiki/shared/mode/taiko.png
[o!c]: /wiki/shared/mode/catch.png
[o!m]: /wiki/shared/mode/mania.png
[osu!]: /wiki/shared/mode/osu.png
[osu!taiko]: /wiki/shared/mode/taiko.png
[osu!catch]: /wiki/shared/mode/catch.png
[osu!mania]: /wiki/shared/mode/mania.png

View File

@@ -13,21 +13,21 @@ Une liste des concours qui ne figurent pas sur la [Community Contests page](http
| No du concours | Beatmap | Mode | Mapper | Résultats | Scores |
| :-: | :-- | :-: | :-- | :-- | :-- |
| 1 | [Rostik - Liquid (Paul Rosenthal Remix)](https://osu.ppy.sh/beatmapsets/123593) | ![osu!standard][o!s] | [Charles445](https://osu.ppy.sh/users/85000) | [Résultats](https://osu.ppy.sh/home/news/2013-10-20-monthly-beatmapping-contest-1-results) | [Score #1](https://osu.ppy.sh/p/contestresults?c=7) |
| 2 | [cYsmix feat. Emmy - Tear Rain](https://osu.ppy.sh/beatmapsets/140662) | ![osu!standard][o!s] | [jonathanlfj](https://osu.ppy.sh/users/270377) | [Résultats](https://osu.ppy.sh/home/news/2014-01-06-monthly-beatmapping-contest-2-results) | [Score #2](https://osu.ppy.sh/p/contestresults?c=8) |
| 3 | [Chasers - Lost](https://osu.ppy.sh/beatmapsets/151878) | ![osu!standard][o!s] | [ktgster](https://osu.ppy.sh/users/53378) | [Résultats](https://osu.ppy.sh/home/news/2014-02-19-monthly-beatmapping-contest-3-results) | [Score #3](https://osu.ppy.sh/p/contestresults?c=9) |
| 4 | [Kuba Oms - My Love](https://osu.ppy.sh/beatmapsets/163112) | ![osu!standard][o!s] | [W h i t e](https://osu.ppy.sh/users/685229) | [Résultats](https://osu.ppy.sh/home/news/2017-05-11-osuweekly-103) | [Score #4](https://osu.ppy.sh/p/contestresults?c=10) |
| 5 | [Rameses B - Flaklypa](https://osu.ppy.sh/beatmapsets/190390) | ![osu!standard][o!s] | [-kevincela-](https://osu.ppy.sh/users/266596) | [Résultats](https://osu.ppy.sh/home/news/2014-07-14-monthly-beatmapping-contest-5-results) | [Score #5](https://osu.ppy.sh/p/contestresults?c=11) |
| 6 (Aspire) | [LeaF - Evanescent](https://osu.ppy.sh/beatmapsets/227126) | ![osu!standard][o!s] | [Charles445](https://osu.ppy.sh/users/85000) | [Résultats](https://osu.ppy.sh/home/news/2014-11-13-monthly-beatmapping-contest-aspire-results) | [Score #6](https://osu.ppy.sh/p/contestresults?c=12) |
| 7.1 | [Soleily - Renatus](https://osu.ppy.sh/beatmapsets/241526) | ![osu!standard][o!s] | [Gamu](https://osu.ppy.sh/users/611174) | [Résultats](https://osu.ppy.sh/home/news/2015-03-04-monthly-beatmapping-contest-7-results) | [Score #7.1](https://osu.ppy.sh/p/contestresults?c=13) |
| 7.2 | [Soleily - Renatus](https://osu.ppy.sh/beatmapsets/241526) | ![osu!taiko][o!t] | [MMzz](https://osu.ppy.sh/users/128993) | [Résultats](https://osu.ppy.sh/home/news/2015-03-04-monthly-beatmapping-contest-7-results) | [Score #7.2](https://osu.ppy.sh/p/contestresults?c=14) |
| 7.3 | [Soleily - Renatus](https://osu.ppy.sh/beatmapsets/241526) | ![osu!catch][o!c] | [Deif](https://osu.ppy.sh/users/318565) | [Résultats](https://osu.ppy.sh/home/news/2015-03-04-monthly-beatmapping-contest-7-results) | [Score #7.3](https://osu.ppy.sh/p/contestresults?c=15) |
| 7.4 | [Soleily - Renatus](https://osu.ppy.sh/beatmapsets/241526) | ![osu!mania][o!m] | [ExPew](https://osu.ppy.sh/users/665612) | [Résultats](https://osu.ppy.sh/home/news/2015-03-04-monthly-beatmapping-contest-7-results) | [Score #7.4](https://osu.ppy.sh/p/contestresults?c=16) |
| 8 | [raja_ffm - the light](https://osu.ppy.sh/beatmapsets/299224) | ![osu!standard][o!s] | [Damnae](https://osu.ppy.sh/users/989377) | [Résultats](https://osu.ppy.sh/home/news/2015-04-08-monthly-beatmapping-contest-8-results) | [Score #8](https://osu.ppy.sh/p/contestresults?c=17) |
| 9 | [Furries in a Blender - Storm World](https://osu.ppy.sh/beatmapsets/319473) | ![osu!taiko][o!t] | [Firce777](https://osu.ppy.sh/users/274072) | [Résultats](https://osu.ppy.sh/home/news/2015-06-27-monthly-beatmapping-contest-9-results) | [Score #9](https://osu.ppy.sh/p/contestresults?c=18) |
| 10 | [Hylian Lemon - Foresight Is for Losers](https://osu.ppy.sh/beatmapsets/342751) | ![osu!catch][o!c] | [ZiRoX](https://osu.ppy.sh/users/200768) | [Résultats](https://osu.ppy.sh/home/news/2015-08-06-monthly-beatmap-contest-10-results-ctb) | [Score #10](https://osu.ppy.sh/p/contestresults?c=19) |
| 11 | [Freedom Planet - Dragon Valley (Toni Leys Remix feat. Esteban Bellucci)](https://osu.ppy.sh/beatmapsets/385056) | ![osu!mania][o!m] | [LordRaika](https://osu.ppy.sh/users/3265023) | [Résultats](https://osu.ppy.sh/home/news/2015-12-03-monthly-beatmapping-contest-11-results) | [Score #11](https://osu.ppy.sh/p/contestresults?c=20) |
| 12 | [IAHN - Candy Luv](https://osu.ppy.sh/beatmapsets/456054) | ![osu!standard][o!s] | [Taeyang](https://osu.ppy.sh/users/2732340) | [Résultats](https://osu.ppy.sh/home/news/2016-05-26-monthly-beatmapping-contest-12-results) | [Score #12](https://osu.ppy.sh/p/contestresults?c=21) |
| 1 | [Rostik - Liquid (Paul Rosenthal Remix)](https://osu.ppy.sh/beatmapsets/123593) | ![osu!][osu!] | [Charles445](https://osu.ppy.sh/users/85000) | [Résultats](https://osu.ppy.sh/home/news/2013-10-20-monthly-beatmapping-contest-1-results) | [Score #1](https://osu.ppy.sh/p/contestresults?c=7) |
| 2 | [cYsmix feat. Emmy - Tear Rain](https://osu.ppy.sh/beatmapsets/140662) | ![osu!][osu!] | [jonathanlfj](https://osu.ppy.sh/users/270377) | [Résultats](https://osu.ppy.sh/home/news/2014-01-06-monthly-beatmapping-contest-2-results) | [Score #2](https://osu.ppy.sh/p/contestresults?c=8) |
| 3 | [Chasers - Lost](https://osu.ppy.sh/beatmapsets/151878) | ![osu!][osu!] | [ktgster](https://osu.ppy.sh/users/53378) | [Résultats](https://osu.ppy.sh/home/news/2014-02-19-monthly-beatmapping-contest-3-results) | [Score #3](https://osu.ppy.sh/p/contestresults?c=9) |
| 4 | [Kuba Oms - My Love](https://osu.ppy.sh/beatmapsets/163112) | ![osu!][osu!] | [W h i t e](https://osu.ppy.sh/users/685229) | [Résultats](https://osu.ppy.sh/home/news/2017-05-11-osuweekly-103) | [Score #4](https://osu.ppy.sh/p/contestresults?c=10) |
| 5 | [Rameses B - Flaklypa](https://osu.ppy.sh/beatmapsets/190390) | ![osu!][osu!] | [-kevincela-](https://osu.ppy.sh/users/266596) | [Résultats](https://osu.ppy.sh/home/news/2014-07-14-monthly-beatmapping-contest-5-results) | [Score #5](https://osu.ppy.sh/p/contestresults?c=11) |
| 6 (Aspire) | [LeaF - Evanescent](https://osu.ppy.sh/beatmapsets/227126) | ![osu!][osu!] | [Charles445](https://osu.ppy.sh/users/85000) | [Résultats](https://osu.ppy.sh/home/news/2014-11-13-monthly-beatmapping-contest-aspire-results) | [Score #6](https://osu.ppy.sh/p/contestresults?c=12) |
| 7.1 | [Soleily - Renatus](https://osu.ppy.sh/beatmapsets/241526) | ![osu!][osu!] | [Gamu](https://osu.ppy.sh/users/611174) | [Résultats](https://osu.ppy.sh/home/news/2015-03-04-monthly-beatmapping-contest-7-results) | [Score #7.1](https://osu.ppy.sh/p/contestresults?c=13) |
| 7.2 | [Soleily - Renatus](https://osu.ppy.sh/beatmapsets/241526) | ![osu!taiko][osu!taiko] | [MMzz](https://osu.ppy.sh/users/128993) | [Résultats](https://osu.ppy.sh/home/news/2015-03-04-monthly-beatmapping-contest-7-results) | [Score #7.2](https://osu.ppy.sh/p/contestresults?c=14) |
| 7.3 | [Soleily - Renatus](https://osu.ppy.sh/beatmapsets/241526) | ![osu!catch][osu!catch] | [Deif](https://osu.ppy.sh/users/318565) | [Résultats](https://osu.ppy.sh/home/news/2015-03-04-monthly-beatmapping-contest-7-results) | [Score #7.3](https://osu.ppy.sh/p/contestresults?c=15) |
| 7.4 | [Soleily - Renatus](https://osu.ppy.sh/beatmapsets/241526) | ![osu!mania][osu!mania] | [ExPew](https://osu.ppy.sh/users/665612) | [Résultats](https://osu.ppy.sh/home/news/2015-03-04-monthly-beatmapping-contest-7-results) | [Score #7.4](https://osu.ppy.sh/p/contestresults?c=16) |
| 8 | [raja_ffm - the light](https://osu.ppy.sh/beatmapsets/299224) | ![osu!][osu!] | [Damnae](https://osu.ppy.sh/users/989377) | [Résultats](https://osu.ppy.sh/home/news/2015-04-08-monthly-beatmapping-contest-8-results) | [Score #8](https://osu.ppy.sh/p/contestresults?c=17) |
| 9 | [Furries in a Blender - Storm World](https://osu.ppy.sh/beatmapsets/319473) | ![osu!taiko][osu!taiko] | [Firce777](https://osu.ppy.sh/users/274072) | [Résultats](https://osu.ppy.sh/home/news/2015-06-27-monthly-beatmapping-contest-9-results) | [Score #9](https://osu.ppy.sh/p/contestresults?c=18) |
| 10 | [Hylian Lemon - Foresight Is for Losers](https://osu.ppy.sh/beatmapsets/342751) | ![osu!catch][osu!catch] | [ZiRoX](https://osu.ppy.sh/users/200768) | [Résultats](https://osu.ppy.sh/home/news/2015-08-06-monthly-beatmap-contest-10-results-ctb) | [Score #10](https://osu.ppy.sh/p/contestresults?c=19) |
| 11 | [Freedom Planet - Dragon Valley (Toni Leys Remix feat. Esteban Bellucci)](https://osu.ppy.sh/beatmapsets/385056) | ![osu!mania][osu!mania] | [LordRaika](https://osu.ppy.sh/users/3265023) | [Résultats](https://osu.ppy.sh/home/news/2015-12-03-monthly-beatmapping-contest-11-results) | [Score #11](https://osu.ppy.sh/p/contestresults?c=20) |
| 12 | [IAHN - Candy Luv](https://osu.ppy.sh/beatmapsets/456054) | ![osu!][osu!] | [Taeyang](https://osu.ppy.sh/users/2732340) | [Résultats](https://osu.ppy.sh/home/news/2016-05-26-monthly-beatmapping-contest-12-results) | [Score #12](https://osu.ppy.sh/p/contestresults?c=21) |
Notes :
@@ -41,7 +41,7 @@ Aspire est un concours de beatmapping avec une exception spéciale, ils ne sont
| N° du concours | Beatmap | Mode | Mapper | Résultats | Scores |
| :-: | :-- | :-: | :-- | :-- | :-- |
| Aspire 2016 | [IAHN - Transform (Original Mix)](https://osu.ppy.sh/beatmapsets/484689) | ![osu!standard][o!s] | [Monstrata](https://osu.ppy.sh/users/2706438) | [Résultats](https://osu.ppy.sh/home/news/2016-07-23-aspire-2-concludes-winners-announced) | [Score #1](https://osu.ppy.sh/p/contestresults?c=22) |
| Aspire 2016 | [IAHN - Transform (Original Mix)](https://osu.ppy.sh/beatmapsets/484689) | ![osu!][osu!] | [Monstrata](https://osu.ppy.sh/users/2706438) | [Résultats](https://osu.ppy.sh/home/news/2016-07-23-aspire-2-concludes-winners-announced) | [Score #1](https://osu.ppy.sh/p/contestresults?c=22) |
Notes :
@@ -254,10 +254,10 @@ La Newspaper Cup est un concours annuel de cartographie qui vise à attirer des
- [Sujet de concours](https://osu.ppy.sh/community/forums/topics/690824)
- [Résultats post](https://osu.ppy.sh/community/forums/topics/721264)
[o!s]: /wiki/shared/mode/osu.png
[o!t]: /wiki/shared/mode/taiko.png
[o!c]: /wiki/shared/mode/catch.png
[o!m]: /wiki/shared/mode/mania.png
[osu!]: /wiki/shared/mode/osu.png
[osu!taiko]: /wiki/shared/mode/taiko.png
[osu!catch]: /wiki/shared/mode/catch.png
[osu!mania]: /wiki/shared/mode/mania.png
[GCrown]: /wiki/shared/crown-gold.png "Première place"
[SCrown]: /wiki/shared/crown-silver.png "Deuxième place"
[BCrown]: /wiki/shared/crown-bronze.png "Troisième place"

View File

@@ -278,7 +278,7 @@ Song: **[MDK](https://osu.ppy.sh/beatmaps/artists/61) - Press Start**
11. **I want to vote, but I don't have any mapping experience, am I allowed to do so?**
Sadly, no you can't. You must have at least one ranked guest difficulty in osu!standard. If you meet these criteria, you'll be able to vote for the potential Team Captains based on your country flag, which means you can't vote for the Russian Team Captain if you're from the United Kingdom.
Sadly, no you can't. You must have at least one ranked guest difficulty in the osu! mode. If you meet these criteria, you'll be able to vote for the potential Team Captains based on your country flag, which means you can't vote for the Russian Team Captain if you're from the United Kingdom.
12. **Are we allowed to change our votes?**
@@ -290,7 +290,7 @@ Song: **[MDK](https://osu.ppy.sh/beatmaps/artists/61) - Press Start**
14. **Can I make an osu!mania, osu!taiko or osu!catch beatmap?**
No. This instance of the contest is only for the osu!standard mode.
No. This instance of the contest is only for osu! game mode.
15. **Will this event be broadcasted on Twitch?**

View File

@@ -112,7 +112,7 @@ Yes! We set this rule to make sure the main spirit of the contest about collabor
9. **Can I make an osu!mania, osu!taiko or osu!catch beatmap?**
Unfortunately, this edition of the contest is osu!standard game mode only. However, we are planning to organize multi-mode editions in 2 months upon the start of this edition!
Unfortunately, this edition of the contest is for the osu! game mode only. However, we are planning to organize multi-mode editions in 2 months upon the start of this edition!
10. **Will this event be broadcasted on Twitch?**

View File

@@ -20,24 +20,24 @@ Ważne:
| Edycja | Beatmapa | Tryb | Twórca | Wyniki | Ranking |
| :-: | :-- | :-: | :-- | :-- | :-- |
| 1 | [Rostik - Liquid (Paul Rosenthal Remix)](https://osu.ppy.sh/beatmapsets/123593) | ![osu!standard][o!s] | [Charles445](https://osu.ppy.sh/users/85000) | [Wyniki](https://osu.ppy.sh/home/news/2013-10-20-monthly-beatmapping-contest-1-results) | [Ranking #1](https://osu.ppy.sh/p/contestresults?c=7) |
| 2 | [cYsmix feat. Emmy - Tear Rain](https://osu.ppy.sh/beatmapsets/140662) | ![osu!standard][o!s] | [jonathanlfj](https://osu.ppy.sh/users/270377) | [Wyniki](https://osu.ppy.sh/home/news/2014-01-06-monthly-beatmapping-contest-2-results) | [Ranking #2](https://osu.ppy.sh/p/contestresults?c=8) |
| 3 | [Chasers - Lost](https://osu.ppy.sh/beatmapsets/151878) | ![osu!standard][o!s] | [ktgster](https://osu.ppy.sh/users/53378) | [Wyniki](https://osu.ppy.sh/home/news/2014-02-19-monthly-beatmapping-contest-3-results) | [Ranking #3](https://osu.ppy.sh/p/contestresults?c=9) |
| 4 | [Kuba Oms - My Love](https://osu.ppy.sh/beatmapsets/163112) | ![osu!standard][o!s] | [W h i t e](https://osu.ppy.sh/users/685229) | [Wyniki](https://osu.ppy.sh/home/news/2014-04-28-monthly-beatmapping-contest-4-results) | [Ranking #4](https://osu.ppy.sh/p/contestresults?c=10) |
| 5 | [Rameses B - Flaklypa](https://osu.ppy.sh/beatmapsets/190390) | ![osu!standard][o!s] | [-kevincela-](https://osu.ppy.sh/users/266596) | [Wyniki](https://osu.ppy.sh/home/news/2014-07-14-monthly-beatmapping-contest-5-results) | [Ranking #5](https://osu.ppy.sh/p/contestresults?c=11) |
| 6 (Aspire) | [LeaF - Evanescent](https://osu.ppy.sh/beatmapsets/227126) | ![osu!standard][o!s] | [Charles445](https://osu.ppy.sh/users/85000) | [Wyniki](https://osu.ppy.sh/home/news/2014-11-13-monthly-beatmapping-contest-aspire-results) | [Ranking #6](https://osu.ppy.sh/p/contestresults?c=12) |
| 7.1 | [Soleily - Renatus](https://osu.ppy.sh/beatmapsets/241526) | ![osu!standard][o!s] | [Gamu](https://osu.ppy.sh/users/611174) | [Wyniki](https://osu.ppy.sh/home/news/2015-03-04-monthly-beatmapping-contest-7-results) | [Ranking #7.1](https://osu.ppy.sh/p/contestresults?c=13) |
| 7.2 | [Soleily - Renatus](https://osu.ppy.sh/beatmapsets/241526) | ![osu!taiko][o!t] | [MMzz](https://osu.ppy.sh/users/128993) | [Wyniki](https://osu.ppy.sh/home/news/2015-03-04-monthly-beatmapping-contest-7-results) | [Ranking #7.2](https://osu.ppy.sh/p/contestresults?c=14) |
| 7.3 | [Soleily - Renatus](https://osu.ppy.sh/beatmapsets/241526) | ![osu!catch][o!c] | [Deif](https://osu.ppy.sh/users/318565) | [Wyniki](https://osu.ppy.sh/home/news/2015-03-04-monthly-beatmapping-contest-7-results) | [Ranking #7.3](https://osu.ppy.sh/p/contestresults?c=15) |
| 7.4 | [Soleily - Renatus](https://osu.ppy.sh/beatmapsets/241526) | ![osu!mania][o!m] | [ExPew](https://osu.ppy.sh/users/665612) | [Wyniki](https://osu.ppy.sh/home/news/2015-03-04-monthly-beatmapping-contest-7-results) | [Ranking #7.4](https://osu.ppy.sh/p/contestresults?c=16) |
| 8 | [raja_ffm - the light](https://osu.ppy.sh/beatmapsets/299224) | ![osu!standard][o!s] | [Damnae](https://osu.ppy.sh/users/989377) | [Wyniki](https://osu.ppy.sh/home/news/2015-04-08-monthly-beatmapping-contest-8-results) | [Ranking #8](https://osu.ppy.sh/p/contestresults?c=17) |
| 9 | [Furries in a Blender - Storm World](https://osu.ppy.sh/beatmapsets/319473) | ![osu!taiko][o!t] | [Firce777](https://osu.ppy.sh/users/274072) | [Wyniki](https://osu.ppy.sh/home/news/2015-06-27-monthly-beatmapping-contest-9-results) | [Ranking #9](https://osu.ppy.sh/p/contestresults?c=18) |
| 10 | [Hylian Lemon - Foresight Is for Losers](https://osu.ppy.sh/beatmapsets/342751) | ![osu!catch][o!c] | [ZiRoX](https://osu.ppy.sh/users/200768) | [Wyniki](https://osu.ppy.sh/home/news/2015-08-06-monthly-beatmap-contest-10-results-ctb) | [Ranking #10](https://osu.ppy.sh/p/contestresults?c=19) |
| 11 | [Freedom Planet - Dragon Valley (Toni Leys Remix feat. Esteban Bellucci)](https://osu.ppy.sh/beatmapsets/385056) | ![osu!mania][o!m] | [LordRaika](https://osu.ppy.sh/users/3265023) | [Wyniki](https://osu.ppy.sh/home/news/2015-12-03-monthly-beatmapping-contest-11-results) | [Ranking #11](https://osu.ppy.sh/p/contestresults?c=20) |
| 12 | [IAHN - Candy Luv](https://osu.ppy.sh/beatmapsets/456054) | ![osu!standard][o!s] | [Taeyang](https://osu.ppy.sh/users/2732340) | [Wyniki](https://osu.ppy.sh/home/news/2016-05-26-monthly-beatmapping-contest-12-results) | [Ranking #12](https://osu.ppy.sh/p/contestresults?c=21) |
| 13 | [BilliumMoto - HDHR](https://osu.ppy.sh/beatmapsets/569888) | ![osu!standard][o!s] | [RyoKazuka](https://osu.ppy.sh/users/6258586) | [Wyniki](https://osu.ppy.sh/home/news/2017-04-02-monthly-beatmapping-contest-13-results) | [Ranking #13](https://docs.google.com/spreadsheets/d/1CysSPvMCrkace40s4aGnpIdmc-TNEJZ72QGKz0MPBqc) |
| Marzec 2017 | [nanobii - HYPER★DRIVE](https://osu.ppy.sh/beatmapsets/639991) | ![osu!catch][o!c] | [Ascendance](https://osu.ppy.sh/users/2931883) | Brak | [Ranking #14](https://osu.ppy.sh/community/contests/44) |
| Kwiecień 2017 | [cYsmix - Breeze](https://osu.ppy.sh/beatmapsets/629575) | ![osu!mania][o!m] | [Soul Evans](https://osu.ppy.sh/users/4490770) | Brak | [Ranking #15](https://osu.ppy.sh/community/contests/46) |
| 1 | [Rostik - Liquid (Paul Rosenthal Remix)](https://osu.ppy.sh/beatmapsets/123593) | ![osu!][osu!] | [Charles445](https://osu.ppy.sh/users/85000) | [Wyniki](https://osu.ppy.sh/home/news/2013-10-20-monthly-beatmapping-contest-1-results) | [Ranking #1](https://osu.ppy.sh/p/contestresults?c=7) |
| 2 | [cYsmix feat. Emmy - Tear Rain](https://osu.ppy.sh/beatmapsets/140662) | ![osu!][osu!] | [jonathanlfj](https://osu.ppy.sh/users/270377) | [Wyniki](https://osu.ppy.sh/home/news/2014-01-06-monthly-beatmapping-contest-2-results) | [Ranking #2](https://osu.ppy.sh/p/contestresults?c=8) |
| 3 | [Chasers - Lost](https://osu.ppy.sh/beatmapsets/151878) | ![osu!][osu!] | [ktgster](https://osu.ppy.sh/users/53378) | [Wyniki](https://osu.ppy.sh/home/news/2014-02-19-monthly-beatmapping-contest-3-results) | [Ranking #3](https://osu.ppy.sh/p/contestresults?c=9) |
| 4 | [Kuba Oms - My Love](https://osu.ppy.sh/beatmapsets/163112) | ![osu!][osu!] | [W h i t e](https://osu.ppy.sh/users/685229) | [Wyniki](https://osu.ppy.sh/home/news/2014-04-28-monthly-beatmapping-contest-4-results) | [Ranking #4](https://osu.ppy.sh/p/contestresults?c=10) |
| 5 | [Rameses B - Flaklypa](https://osu.ppy.sh/beatmapsets/190390) | ![osu!][osu!] | [-kevincela-](https://osu.ppy.sh/users/266596) | [Wyniki](https://osu.ppy.sh/home/news/2014-07-14-monthly-beatmapping-contest-5-results) | [Ranking #5](https://osu.ppy.sh/p/contestresults?c=11) |
| 6 (Aspire) | [LeaF - Evanescent](https://osu.ppy.sh/beatmapsets/227126) | ![osu!][osu!] | [Charles445](https://osu.ppy.sh/users/85000) | [Wyniki](https://osu.ppy.sh/home/news/2014-11-13-monthly-beatmapping-contest-aspire-results) | [Ranking #6](https://osu.ppy.sh/p/contestresults?c=12) |
| 7.1 | [Soleily - Renatus](https://osu.ppy.sh/beatmapsets/241526) | ![osu!][osu!] | [Gamu](https://osu.ppy.sh/users/611174) | [Wyniki](https://osu.ppy.sh/home/news/2015-03-04-monthly-beatmapping-contest-7-results) | [Ranking #7.1](https://osu.ppy.sh/p/contestresults?c=13) |
| 7.2 | [Soleily - Renatus](https://osu.ppy.sh/beatmapsets/241526) | ![osu!taiko][osu!taiko] | [MMzz](https://osu.ppy.sh/users/128993) | [Wyniki](https://osu.ppy.sh/home/news/2015-03-04-monthly-beatmapping-contest-7-results) | [Ranking #7.2](https://osu.ppy.sh/p/contestresults?c=14) |
| 7.3 | [Soleily - Renatus](https://osu.ppy.sh/beatmapsets/241526) | ![osu!catch][osu!catch] | [Deif](https://osu.ppy.sh/users/318565) | [Wyniki](https://osu.ppy.sh/home/news/2015-03-04-monthly-beatmapping-contest-7-results) | [Ranking #7.3](https://osu.ppy.sh/p/contestresults?c=15) |
| 7.4 | [Soleily - Renatus](https://osu.ppy.sh/beatmapsets/241526) | ![osu!mania][osu!mania] | [ExPew](https://osu.ppy.sh/users/665612) | [Wyniki](https://osu.ppy.sh/home/news/2015-03-04-monthly-beatmapping-contest-7-results) | [Ranking #7.4](https://osu.ppy.sh/p/contestresults?c=16) |
| 8 | [raja_ffm - the light](https://osu.ppy.sh/beatmapsets/299224) | ![osu!][osu!] | [Damnae](https://osu.ppy.sh/users/989377) | [Wyniki](https://osu.ppy.sh/home/news/2015-04-08-monthly-beatmapping-contest-8-results) | [Ranking #8](https://osu.ppy.sh/p/contestresults?c=17) |
| 9 | [Furries in a Blender - Storm World](https://osu.ppy.sh/beatmapsets/319473) | ![osu!taiko][osu!taiko] | [Firce777](https://osu.ppy.sh/users/274072) | [Wyniki](https://osu.ppy.sh/home/news/2015-06-27-monthly-beatmapping-contest-9-results) | [Ranking #9](https://osu.ppy.sh/p/contestresults?c=18) |
| 10 | [Hylian Lemon - Foresight Is for Losers](https://osu.ppy.sh/beatmapsets/342751) | ![osu!catch][osu!catch] | [ZiRoX](https://osu.ppy.sh/users/200768) | [Wyniki](https://osu.ppy.sh/home/news/2015-08-06-monthly-beatmap-contest-10-results-ctb) | [Ranking #10](https://osu.ppy.sh/p/contestresults?c=19) |
| 11 | [Freedom Planet - Dragon Valley (Toni Leys Remix feat. Esteban Bellucci)](https://osu.ppy.sh/beatmapsets/385056) | ![osu!mania][osu!mania] | [LordRaika](https://osu.ppy.sh/users/3265023) | [Wyniki](https://osu.ppy.sh/home/news/2015-12-03-monthly-beatmapping-contest-11-results) | [Ranking #11](https://osu.ppy.sh/p/contestresults?c=20) |
| 12 | [IAHN - Candy Luv](https://osu.ppy.sh/beatmapsets/456054) | ![osu!][osu!] | [Taeyang](https://osu.ppy.sh/users/2732340) | [Wyniki](https://osu.ppy.sh/home/news/2016-05-26-monthly-beatmapping-contest-12-results) | [Ranking #12](https://osu.ppy.sh/p/contestresults?c=21) |
| 13 | [BilliumMoto - HDHR](https://osu.ppy.sh/beatmapsets/569888) | ![osu!][osu!] | [RyoKazuka](https://osu.ppy.sh/users/6258586) | [Wyniki](https://osu.ppy.sh/home/news/2017-04-02-monthly-beatmapping-contest-13-results) | [Ranking #13](https://docs.google.com/spreadsheets/d/1CysSPvMCrkace40s4aGnpIdmc-TNEJZ72QGKz0MPBqc) |
| Marzec 2017 | [nanobii - HYPER★DRIVE](https://osu.ppy.sh/beatmapsets/639991) | ![osu!catch][osu!catch] | [Ascendance](https://osu.ppy.sh/users/2931883) | Brak | [Ranking #14](https://osu.ppy.sh/community/contests/44) |
| Kwiecień 2017 | [cYsmix - Breeze](https://osu.ppy.sh/beatmapsets/629575) | ![osu!mania][osu!mania] | [Soul Evans](https://osu.ppy.sh/users/4490770) | Brak | [Ranking #15](https://osu.ppy.sh/community/contests/46) |
### Konkurs Aspire
@@ -50,11 +50,11 @@ Ważne:
| Edycja | Beatmapa | Tryb | Twórca | Wyniki | Ranking |
| :-: | :-- | :-: | :-- | :-- | :-- |
| Aspire 2016 | [IAHN - Transform (Original Mix)](https://osu.ppy.sh/beatmapsets/484689) | ![osu!standard][o!s] | [Monstrata](https://osu.ppy.sh/users/2706438) | [Wyniki](https://osu.ppy.sh/home/news/2016-07-23-aspire-2-concludes-winners-announced) | [Punktacja #1](https://osu.ppy.sh/p/contestresults?c=22) |
| Aspire 2017 Stage One | [Helblinde - The Solace of Oblivion](https://osu.ppy.sh/beatmapsets/594751) | ![osu!standard][o!s] | [ProfessionalBox](https://osu.ppy.sh/users/3250792) | [Wyniki](https://osu.ppy.sh/home/news/2017-04-03-aspire-2017-stage-one-concludes) | [Punktacja #2](https://osu.ppy.sh/community/contests/43) |
| Aspire 2017 Stage Two | [Function Phantom - Algebra](https://osu.ppy.sh/beatmapsets/654033) | ![osu!taiko][o!t] | [Supairo](https://osu.ppy.sh/users/2837231) | [Wyniki](https://osu.ppy.sh/home/news/2017-08-24-aspire-2017-stage-two-osutaiko-results) | [Punktacja #3](https://osu.ppy.sh/community/contests/47) |
| Aspire 2017 Stage Three | [OISHII - ONIGIRI FREEWAY](https://osu.ppy.sh/beatmapsets/740242) | ![osu!catch][o!c] | [Spectator](https://osu.ppy.sh/users/702598) | [Wyniki](https://osu.ppy.sh/home/news/2018-03-08-aspire-2017-stage-three-osucatch-results) | [Punktacja #4](https://osu.ppy.sh/community/contests/51) |
| Aspire 2018 | Culprate - Acid Rain | ![osu!standard][o!s] | Brak | Brak | Brak |
| Aspire 2016 | [IAHN - Transform (Original Mix)](https://osu.ppy.sh/beatmapsets/484689) | ![osu!][osu!] | [Monstrata](https://osu.ppy.sh/users/2706438) | [Wyniki](https://osu.ppy.sh/home/news/2016-07-23-aspire-2-concludes-winners-announced) | [Punktacja #1](https://osu.ppy.sh/p/contestresults?c=22) |
| Aspire 2017 Stage One | [Helblinde - The Solace of Oblivion](https://osu.ppy.sh/beatmapsets/594751) | ![osu!][osu!] | [ProfessionalBox](https://osu.ppy.sh/users/3250792) | [Wyniki](https://osu.ppy.sh/home/news/2017-04-03-aspire-2017-stage-one-concludes) | [Punktacja #2](https://osu.ppy.sh/community/contests/43) |
| Aspire 2017 Stage Two | [Function Phantom - Algebra](https://osu.ppy.sh/beatmapsets/654033) | ![osu!taiko][osu!taiko] | [Supairo](https://osu.ppy.sh/users/2837231) | [Wyniki](https://osu.ppy.sh/home/news/2017-08-24-aspire-2017-stage-two-osutaiko-results) | [Punktacja #3](https://osu.ppy.sh/community/contests/47) |
| Aspire 2017 Stage Three | [OISHII - ONIGIRI FREEWAY](https://osu.ppy.sh/beatmapsets/740242) | ![osu!catch][osu!catch] | [Spectator](https://osu.ppy.sh/users/702598) | [Wyniki](https://osu.ppy.sh/home/news/2018-03-08-aspire-2017-stage-three-osucatch-results) | [Punktacja #4](https://osu.ppy.sh/community/contests/51) |
| Aspire 2018 | Culprate - Acid Rain | ![osu!][osu!] | Brak | Brak | Brak |
## Comiesięczny konkurs fanartów
@@ -251,7 +251,7 @@ Newspaper Cup to coroczny konkurs dot. tworzenia beatmap, którego głównymi ce
- [Wątek dot. konkursu](https://osu.ppy.sh/community/forums/topics/690824)
- [Wątek z wynikami](https://osu.ppy.sh/community/forums/topics/721264)
[o!s]: /wiki/shared/mode/osu.png
[o!t]: /wiki/shared/mode/taiko.png
[o!c]: /wiki/shared/mode/catch.png
[o!m]: /wiki/shared/mode/mania.png
[osu!]: /wiki/shared/mode/osu.png
[osu!taiko]: /wiki/shared/mode/taiko.png
[osu!catch]: /wiki/shared/mode/catch.png
[osu!mania]: /wiki/shared/mode/mania.png

View File

@@ -20,24 +20,24 @@ outdated: true
| 编号 | 谱面 | 模式 | 获胜者 | 结果界面 | 成绩 |
| :-: | :-- | :-: | :-- | :-- | :-- |
| 1 | [Rostik - Liquid (Paul Rosenthal Remix)](https://osu.ppy.sh/beatmapsets/123593) | ![osu!standard][o!s] | [Charles445](https://osu.ppy.sh/users/85000) | [Results](https://osu.ppy.sh/home/news/2013-10-20-monthly-beatmapping-contest-1-results) | [Score #1](https://osu.ppy.sh/p/contestresults?c=7) |
| 2 | [cYsmix feat. Emmy - Tear Rain](https://osu.ppy.sh/beatmapsets/140662) | ![osu!standard][o!s] | [jonathanlfj](https://osu.ppy.sh/users/270377) | [Results](https://osu.ppy.sh/home/news/2014-01-06-monthly-beatmapping-contest-2-results) | [Score #2](https://osu.ppy.sh/p/contestresults?c=8) |
| 3 | [Chasers - Lost](https://osu.ppy.sh/beatmapsets/151878) | ![osu!standard][o!s] | [ktgster](https://osu.ppy.sh/users/53378) | [Results](https://osu.ppy.sh/home/news/2014-02-19-monthly-beatmapping-contest-3-results) | [Score #3](https://osu.ppy.sh/p/contestresults?c=9) |
| 4 | [Kuba Oms - My Love](https://osu.ppy.sh/beatmapsets/163112) | ![osu!standard][o!s] | [W h i t e](https://osu.ppy.sh/users/685229) | [Results](https://osu.ppy.sh/home/news/2014-04-28-monthly-beatmapping-contest-4-results) | [Score #4](https://osu.ppy.sh/p/contestresults?c=10) |
| 5 | [Rameses B - Flaklypa](https://osu.ppy.sh/beatmapsets/190390) | ![osu!standard][o!s] | [-kevincela-](https://osu.ppy.sh/users/266596) | [Results](https://osu.ppy.sh/home/news/2014-07-14-monthly-beatmapping-contest-5-results) | [Score #5](https://osu.ppy.sh/p/contestresults?c=11) |
| 6创意作图 | [LeaF - Evanescent](https://osu.ppy.sh/beatmapsets/227126) | ![osu!standard][o!s] | [Charles445](https://osu.ppy.sh/users/85000) | [Results](https://osu.ppy.sh/home/news/2014-11-13-monthly-beatmapping-contest-aspire-results) | [Score #6](https://osu.ppy.sh/p/contestresults?c=12) |
| 7.1 | [Soleily - Renatus](https://osu.ppy.sh/beatmapsets/241526) | ![osu!standard][o!s] | [Gamu](https://osu.ppy.sh/users/611174) | [Results](https://osu.ppy.sh/home/news/2015-03-04-monthly-beatmapping-contest-7-results) | [Score #7.1](https://osu.ppy.sh/p/contestresults?c=13) |
| 7.2 | [Soleily - Renatus](https://osu.ppy.sh/beatmapsets/241526) | ![osu!taiko][o!t] | [MMzz](https://osu.ppy.sh/users/128993) | [Results](https://osu.ppy.sh/home/news/2015-03-04-monthly-beatmapping-contest-7-results) | [Score #7.2](https://osu.ppy.sh/p/contestresults?c=14) |
| 7.3 | [Soleily - Renatus](https://osu.ppy.sh/beatmapsets/241526) | ![osu!catch][o!c] | [Deif](https://osu.ppy.sh/users/318565) | [Results](https://osu.ppy.sh/home/news/2015-03-04-monthly-beatmapping-contest-7-results) | [Score #7.3](https://osu.ppy.sh/p/contestresults?c=15) |
| 7.4 | [Soleily - Renatus](https://osu.ppy.sh/beatmapsets/241526) | ![osu!mania][o!m] | [ExPew](https://osu.ppy.sh/users/665612) | [Results](https://osu.ppy.sh/home/news/2015-03-04-monthly-beatmapping-contest-7-results) | [Score #7.4](https://osu.ppy.sh/p/contestresults?c=16) |
| 8 | [raja_ffm - the light](https://osu.ppy.sh/beatmaps/671412) | ![osu!standard][o!s] | [Damnae](https://osu.ppy.sh/users/989377) | [Results](https://osu.ppy.sh/home/news/2015-04-08-monthly-beatmapping-contest-8-results) | [Score #8](https://osu.ppy.sh/p/contestresults?c=17) |
| 9 | [Furries in a Blender - Storm World](https://osu.ppy.sh/beatmapsets/319473) | ![osu!taiko][o!t] | [Firce777](https://osu.ppy.sh/users/274072) | [Results](https://osu.ppy.sh/home/news/2015-06-27-monthly-beatmapping-contest-9-results) | [Score #9](https://osu.ppy.sh/p/contestresults?c=18) |
| 10 | [Hylian Lemon - Foresight Is for Losers](https://osu.ppy.sh/beatmapsets/342751) | ![osu!catch][o!c] | [ZiRoX](https://osu.ppy.sh/users/200768) | [Results](https://osu.ppy.sh/home/news/2015-08-06-monthly-beatmap-contest-10-results-ctb) | [Score #10](https://osu.ppy.sh/p/contestresults?c=19) |
| 11 | [Freedom Planet - Dragon Valley (Toni Leys Remix feat. Esteban Bellucci)](https://osu.ppy.sh/beatmapsets/385056) | ![osu!mania][o!m] | [LordRaika](https://osu.ppy.sh/users/3265023) | [Results](https://osu.ppy.sh/home/news/2015-12-03-monthly-beatmapping-contest-11-results) | [Score #11](https://osu.ppy.sh/p/contestresults?c=20) |
| 12 | [IAHN - Candy Luv](https://osu.ppy.sh/beatmapsets/456054) | ![osu!standard][o!s] | [Taeyang](https://osu.ppy.sh/users/2732340) | [Results](https://osu.ppy.sh/home/news/2016-05-26-monthly-beatmapping-contest-12-results) | [Score #12](https://osu.ppy.sh/p/contestresults?c=21) |
| 13 | BilliumMoto - HDHR | ![osu!standard][o!s] | 待发布 | 待发布 | 待发布 |
| 2017年3月 | nanobii - HYPER★DRIVE | ![osu!catch][o!c] | 待发布 | 待发布 | 待发布 |
| 2017年4月 | cYsmix - Breeze | ![osu!mania][o!m] | 待发布 | 待发布 | 待发布 |
| 1 | [Rostik - Liquid (Paul Rosenthal Remix)](https://osu.ppy.sh/beatmapsets/123593) | ![osu!][osu!] | [Charles445](https://osu.ppy.sh/users/85000) | [Results](https://osu.ppy.sh/home/news/2013-10-20-monthly-beatmapping-contest-1-results) | [Score #1](https://osu.ppy.sh/p/contestresults?c=7) |
| 2 | [cYsmix feat. Emmy - Tear Rain](https://osu.ppy.sh/beatmapsets/140662) | ![osu!][osu!] | [jonathanlfj](https://osu.ppy.sh/users/270377) | [Results](https://osu.ppy.sh/home/news/2014-01-06-monthly-beatmapping-contest-2-results) | [Score #2](https://osu.ppy.sh/p/contestresults?c=8) |
| 3 | [Chasers - Lost](https://osu.ppy.sh/beatmapsets/151878) | ![osu!][osu!] | [ktgster](https://osu.ppy.sh/users/53378) | [Results](https://osu.ppy.sh/home/news/2014-02-19-monthly-beatmapping-contest-3-results) | [Score #3](https://osu.ppy.sh/p/contestresults?c=9) |
| 4 | [Kuba Oms - My Love](https://osu.ppy.sh/beatmapsets/163112) | ![osu!][osu!] | [W h i t e](https://osu.ppy.sh/users/685229) | [Results](https://osu.ppy.sh/home/news/2014-04-28-monthly-beatmapping-contest-4-results) | [Score #4](https://osu.ppy.sh/p/contestresults?c=10) |
| 5 | [Rameses B - Flaklypa](https://osu.ppy.sh/beatmapsets/190390) | ![osu!][osu!] | [-kevincela-](https://osu.ppy.sh/users/266596) | [Results](https://osu.ppy.sh/home/news/2014-07-14-monthly-beatmapping-contest-5-results) | [Score #5](https://osu.ppy.sh/p/contestresults?c=11) |
| 6创意作图 | [LeaF - Evanescent](https://osu.ppy.sh/beatmapsets/227126) | ![osu!][osu!] | [Charles445](https://osu.ppy.sh/users/85000) | [Results](https://osu.ppy.sh/home/news/2014-11-13-monthly-beatmapping-contest-aspire-results) | [Score #6](https://osu.ppy.sh/p/contestresults?c=12) |
| 7.1 | [Soleily - Renatus](https://osu.ppy.sh/beatmapsets/241526) | ![osu!][osu!] | [Gamu](https://osu.ppy.sh/users/611174) | [Results](https://osu.ppy.sh/home/news/2015-03-04-monthly-beatmapping-contest-7-results) | [Score #7.1](https://osu.ppy.sh/p/contestresults?c=13) |
| 7.2 | [Soleily - Renatus](https://osu.ppy.sh/beatmapsets/241526) | ![osu!taiko][osu!taiko] | [MMzz](https://osu.ppy.sh/users/128993) | [Results](https://osu.ppy.sh/home/news/2015-03-04-monthly-beatmapping-contest-7-results) | [Score #7.2](https://osu.ppy.sh/p/contestresults?c=14) |
| 7.3 | [Soleily - Renatus](https://osu.ppy.sh/beatmapsets/241526) | ![osu!catch][osu!catch] | [Deif](https://osu.ppy.sh/users/318565) | [Results](https://osu.ppy.sh/home/news/2015-03-04-monthly-beatmapping-contest-7-results) | [Score #7.3](https://osu.ppy.sh/p/contestresults?c=15) |
| 7.4 | [Soleily - Renatus](https://osu.ppy.sh/beatmapsets/241526) | ![osu!mania][osu!mania] | [ExPew](https://osu.ppy.sh/users/665612) | [Results](https://osu.ppy.sh/home/news/2015-03-04-monthly-beatmapping-contest-7-results) | [Score #7.4](https://osu.ppy.sh/p/contestresults?c=16) |
| 8 | [raja_ffm - the light](https://osu.ppy.sh/beatmapsets/29922) | ![osu!][osu!] | [Damnae](https://osu.ppy.sh/users/989377) | [Results](https://osu.ppy.sh/home/news/2015-04-08-monthly-beatmapping-contest-8-results) | [Score #8](https://osu.ppy.sh/p/contestresults?c=17) |
| 9 | [Furries in a Blender - Storm World](https://osu.ppy.sh/beatmapsets/319473) | ![osu!taiko][osu!taiko] | [Firce777](https://osu.ppy.sh/users/274072) | [Results](https://osu.ppy.sh/home/news/2015-06-27-monthly-beatmapping-contest-9-results) | [Score #9](https://osu.ppy.sh/p/contestresults?c=18) |
| 10 | [Hylian Lemon - Foresight Is for Losers](https://osu.ppy.sh/beatmapsets/342751) | ![osu!catch][osu!catch] | [ZiRoX](https://osu.ppy.sh/users/200768) | [Results](https://osu.ppy.sh/home/news/2015-08-06-monthly-beatmap-contest-10-results-ctb) | [Score #10](https://osu.ppy.sh/p/contestresults?c=19) |
| 11 | [Freedom Planet - Dragon Valley (Toni Leys Remix feat. Esteban Bellucci)](https://osu.ppy.sh/beatmapsets/385056) | ![osu!mania][osu!mania] | [LordRaika](https://osu.ppy.sh/users/3265023) | [Results](https://osu.ppy.sh/home/news/2015-12-03-monthly-beatmapping-contest-11-results) | [Score #11](https://osu.ppy.sh/p/contestresults?c=20) |
| 12 | [IAHN - Candy Luv](https://osu.ppy.sh/beatmapsets/456054) | ![osu!][osu!] | [Taeyang](https://osu.ppy.sh/users/2732340) | [Results](https://osu.ppy.sh/home/news/2016-05-26-monthly-beatmapping-contest-12-results) | [Score #12](https://osu.ppy.sh/p/contestresults?c=21) |
| 13 | BilliumMoto - HDHR | ![osu!][osu!] | 待发布 | 待发布 | 待发布 |
| 2017年3月 | nanobii - HYPER★DRIVE | ![osu!catch][osu!catch] | 待发布 | 待发布 | 待发布 |
| 2017年4月 | cYsmix - Breeze | ![osu!mania][osu!mania] | 待发布 | 待发布 | 待发布 |
### 创意作图竞赛
@@ -50,10 +50,10 @@ outdated: true
| 编号 | 谱面 | 模式 | 获胜者 | 结果界面 | 成绩 |
| :-: | :-- | :-: | :-- | :-- | :-- |
| Aspire 2016 | [IAHN - Transform (Original Mix)](https://osu.ppy.sh/beatmapsets/484689) | ![osu!standard][o!s] | [Monstrata](https://osu.ppy.sh/users/2706438) | [Results](https://osu.ppy.sh/home/news/2016-07-23-aspire-2-concludes-winners-announced) | [Score #1](https://osu.ppy.sh/p/contestresults?c=22) |
| Aspire 2017 Stage One | [Helblinde - The Solace of Oblivion](https://osu.ppy.sh/beatmapsets/594751) | ![osu!standard][o!s] | [ProfessionalBox](https://osu.ppy.sh/users/3250792) | [Results](https://osu.ppy.sh/home/news/2017-04-03-aspire-2017-stage-one-concludes) | [Score #2](https://osu.ppy.sh/community/contests/43) |
| Aspire 2017 Stage Two | Function Phantom - Algebra | ![osu!taiko][o!t] | 待发布 | 待发布 | 待发布 |
| Aspire 2017 Stage Three | OISHII - ONIGIRI FREEWAY | ![osu!catch][o!c] | 待发布 | 待发布 | 待发布 |
| Aspire 2016 | [IAHN - Transform (Original Mix)](https://osu.ppy.sh/beatmapsets/484689) | ![osu!][osu!] | [Monstrata](https://osu.ppy.sh/users/2706438) | [Results](https://osu.ppy.sh/home/news/2016-07-23-aspire-2-concludes-winners-announced) | [Score #1](https://osu.ppy.sh/p/contestresults?c=22) |
| Aspire 2017 Stage One | [Helblinde - The Solace of Oblivion](https://osu.ppy.sh/beatmapsets/594751) | ![osu!][osu!] | [ProfessionalBox](https://osu.ppy.sh/users/3250792) | [Results](https://osu.ppy.sh/home/news/2017-04-03-aspire-2017-stage-one-concludes) | [Score #2](https://osu.ppy.sh/community/contests/43) |
| Aspire 2017 Stage Two | Function Phantom - Algebra | ![osu!taiko][osu!taiko] | 待发布 | 待发布 | 待发布 |
| Aspire 2017 Stage Three | OISHII - ONIGIRI FREEWAY | ![osu!catch][osu!catch] | 待发布 | 待发布 | 待发布 |
## 月度同人竞赛
@@ -237,7 +237,7 @@ Newspaper杯 是由 osu!新人mapper群 主办,旨在吸引更多玩家加入
- [论坛页面](https://osu.ppy.sh/community/forums/topics/690824)
- 结果页面 - 待发布
[o!s]: /wiki/shared/mode/osu.png
[o!t]: /wiki/shared/mode/taiko.png
[o!c]: /wiki/shared/mode/catch.png
[o!m]: /wiki/shared/mode/mania.png
[osu!]: /wiki/shared/mode/osu.png
[osu!taiko]: /wiki/shared/mode/taiko.png
[osu!catch]: /wiki/shared/mode/catch.png
[osu!mania]: /wiki/shared/mode/mania.png

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@@ -10,6 +10,6 @@ outdated_since: 8043b3a603ef5a8bb7ab9f982fceed3825cb249f
- Der [Spielmodifikator](/wiki/Game_modifier/Easy).
- Die Schwierigkeit einer Beatmap:
- ![](/wiki/shared/diff/easy-m.png) EZ in osu!mania.
- ![](/wiki/shared/diff/easy-s.png) Easy in osu!standard.
- ![](/wiki/shared/diff/easy-o.png) Easy in osu!.
- ![](/wiki/shared/diff/easy-t.png) Kantan in osu!taiko.
- ![](/wiki/shared/diff/easy-c.png) Cup in osu!catch.

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@@ -5,6 +5,6 @@
- The [Easy game modifier](/wiki/Game_modifier/Easy)
- The [difficulty](/wiki/Beatmap/Difficulty) of a beatmap:
- ![](/wiki/shared/diff/easy-m.png) EZ, for osu!mania.
- ![](/wiki/shared/diff/easy-s.png) Easy, for osu!standard.
- ![](/wiki/shared/diff/easy-o.png) Easy, for osu!.
- ![](/wiki/shared/diff/easy-t.png) Kantan, for osu!taiko.
- ![](/wiki/shared/diff/easy-c.png) Cup, for osu!catch.

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@@ -10,6 +10,6 @@ outdated_since: 8043b3a603ef5a8bb7ab9f982fceed3825cb249f
- Le [Modificateur de jeu Easy](/wiki/Game_modifier/Easy).
- La difficulté d'une beatmap :
- ![](/wiki/shared/diff/easy-m.png) EZ, pour osu!mania.
- ![](/wiki/shared/diff/easy-s.png) Easy, pour osu!standard.
- ![](/wiki/shared/diff/easy-o.png) Easy, pour osu!.
- ![](/wiki/shared/diff/easy-t.png) Kantan, pour osu!taiko.
- ![](/wiki/shared/diff/easy-c.png) Cup, pour osu!catch.

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@@ -5,6 +5,6 @@
- [Game modifier Easy](/wiki/Game_modifier/Easy).
- [Tingkat kesulitan](/wiki/Beatmap/Difficulty) dari sebuah beatmap:
- ![](/wiki/shared/diff/easy-m.png) EZ, untuk osu!mania.
- ![](/wiki/shared/diff/easy-s.png) Easy, untuk osu!standard.
- ![](/wiki/shared/diff/easy-o.png) Easy, untuk osu!.
- ![](/wiki/shared/diff/easy-t.png) Kantan, untuk osu!taiko.
- ![](/wiki/shared/diff/easy-c.png) Cup, untuk osu!catch.

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@@ -11,6 +11,6 @@ outdated_since: 8043b3a603ef5a8bb7ab9f982fceed3825cb249f
- De [Easy spelmodifier](/wiki/Game_modifier/Easy).
- De moeilijkheidsgraad van een beatmap:
- ![](/wiki/shared/diff/easy-m.png) EZ, voor osu!mania.
- ![](/wiki/shared/diff/easy-s.png) Easy, voor osu!standard.
- ![](/wiki/shared/diff/easy-o.png) Easy, voor osu!.
- ![](/wiki/shared/diff/easy-t.png) Kantan, voor osu!taiko.
- ![](/wiki/shared/diff/easy-c.png) Cup, voor osu!catch.

View File

@@ -5,6 +5,6 @@
- O [modificador de jogo Easy](/wiki/Game_modifier/Easy).
- A dificuldade de um beatmap:
- ![](/wiki/shared/diff/easy-m.png) EZ, para osu!mania.
- ![](/wiki/shared/diff/easy-s.png) Easy, para osu!.
- ![](/wiki/shared/diff/easy-o.png) Easy, para osu!.
- ![](/wiki/shared/diff/easy-t.png) Kantan, para osu!taiko.
- ![](/wiki/shared/diff/easy-c.png) Cup, para osu!catch.

View File

@@ -5,6 +5,6 @@
- [Игровой мод Easy](/wiki/Game_modifier/Easy).
- [Сложность](/wiki/Beatmap/Difficulty) карты:
- ![](/wiki/shared/diff/easy-m.png) EZ, для osu!mania.
- ![](/wiki/shared/diff/easy-s.png) Easy, для osu!standard.
- ![](/wiki/shared/diff/easy-o.png) Easy, для osu!.
- ![](/wiki/shared/diff/easy-t.png) Kantan, для osu!taiko.
- ![](/wiki/shared/diff/easy-c.png) Cup, для osu!catch.

View File

@@ -9,7 +9,7 @@ outdated_since: 8043b3a603ef5a8bb7ab9f982fceed3825cb249f
- Der [Spielmodifikator](/wiki/Game_modifier/Easy).
- Die Schwierigkeit einer Beatmap:
- ![](/wiki/shared/diff/easy-s.png) Easy in osu!standard.
- ![](/wiki/shared/diff/easy-o.png) Easy in osu!.
- ![](/wiki/shared/diff/easy-t.png) Kantan in osu!taiko.
- ![](/wiki/shared/diff/easy-c.png) Cup in osu!catch.
- ![](/wiki/shared/diff/easy-m.png) EZ in osu!mania.

View File

@@ -4,7 +4,7 @@
- The [game modifier](/wiki/Game_modifier/Easy)
- The [difficulty](/wiki/Beatmap/Difficulty) of a beatmap:
- ![](/wiki/shared/diff/easy-s.png) Easy, for osu!standard.
- ![](/wiki/shared/diff/easy-o.png) Easy, for osu!.
- ![](/wiki/shared/diff/easy-t.png) Kantan, for osu!taiko.
- ![](/wiki/shared/diff/easy-c.png) Cup, for osu!catch.
- ![](/wiki/shared/diff/easy-m.png) EZ, for osu!mania.

View File

@@ -9,7 +9,7 @@ outdated_since: 8043b3a603ef5a8bb7ab9f982fceed3825cb249f
- Les [modificateur de jeu](/wiki/Game_modifier/Easy).
- La difficulté d'une beatmap :
- ![](/wiki/shared/diff/easy-s.png) Easy, pour osu!standard.
- ![](/wiki/shared/diff/easy-o.png) Easy, pour osu!.
- ![](/wiki/shared/diff/easy-t.png) Kantan, pour osu!taiko.
- ![](/wiki/shared/diff/easy-c.png) Cup, pour osu!catch.
- ![](/wiki/shared/diff/easy-m.png) EZ, pour osu!mania.

View File

@@ -4,7 +4,7 @@
- [Game modifier](/wiki/Game_modifier/Easy).
- [Tingkat kesulitan](/wiki/Beatmap/Difficulty) dari sebuah beatmap:
- ![](/wiki/shared/diff/easy-s.png) Easy, untuk osu!standard.
- ![](/wiki/shared/diff/easy-o.png) Easy, untuk osu!.
- ![](/wiki/shared/diff/easy-t.png) Kantan, untuk osu!taiko.
- ![](/wiki/shared/diff/easy-c.png) Cup, untuk osu!catch.
- ![](/wiki/shared/diff/easy-m.png) EZ, untuk osu!mania.

View File

@@ -10,7 +10,7 @@ outdated_since: 8043b3a603ef5a8bb7ab9f982fceed3825cb249f
- De [spelmodifier](/wiki/Game_modifier/Easy).
- De moeilijkheidgraad van een beatmap:
- ![](/wiki/shared/diff/easy-s.png) Easy, voor osu!standard.
- ![](/wiki/shared/diff/easy-o.png) Easy, voor osu!.
- ![](/wiki/shared/diff/easy-t.png) Kantan, voor osu!taiko.
- ![](/wiki/shared/diff/easy-c.png) Cup, voor osu!catch.
- ![](/wiki/shared/diff/easy-m.png) EZ, voor osu!mania.

View File

@@ -4,7 +4,7 @@
- O [modificador de jogo](/wiki/Game_modifier/Easy).
- A dificuldade de um beatmap:
- ![](/wiki/shared/diff/easy-s.png) Easy, para osu!.
- ![](/wiki/shared/diff/easy-o.png) Easy, para osu!.
- ![](/wiki/shared/diff/easy-t.png) Kantan, para osu!taiko.
- ![](/wiki/shared/diff/easy-c.png) Cup, para osu!catch.
- ![](/wiki/shared/diff/easy-m.png) EZ, para osu!mania.

View File

@@ -4,7 +4,7 @@
- [Игровой мод](/wiki/Game_modifier/Easy).
- [Сложность](/wiki/Beatmap/Difficulty) карты:
- ![](/wiki/shared/diff/easy-s.png) Easy, для osu!standard.
- ![](/wiki/shared/diff/easy-o.png) Easy, для osu!.
- ![](/wiki/shared/diff/easy-t.png) Kantan, для osu!taiko.
- ![](/wiki/shared/diff/easy-c.png) Cup, для osu!catch.
- ![](/wiki/shared/diff/easy-m.png) EZ, для osu!mania.

View File

@@ -5,6 +5,6 @@
- [Normal mod](/wiki/Modding/Normal_mod)
- The [difficulty](/wiki/Beatmap/Difficulty) of a beatmap:
- ![](/wiki/shared/diff/normal-m.png) NM, for osu!mania.
- ![](/wiki/shared/diff/normal-s.png) Normal, for osu!standard.
- ![](/wiki/shared/diff/normal-o.png) Normal, for osu!.
- ![](/wiki/shared/diff/normal-t.png) Muzukashii, for osu!taiko.
- ![](/wiki/shared/diff/normal-c.png) Platter, for osu!catch.

View File

@@ -5,6 +5,6 @@
- [Normal mod](/wiki/Modding/Normal_mod).
- [Tingkat kesulitan](/wiki/Beatmap/Difficulty) dari sebuah beatmap:
- ![](/wiki/shared/diff/normal-m.png) NM, untuk osu!mania.
- ![](/wiki/shared/diff/normal-s.png) Normal, untuk osu!standard.
- ![](/wiki/shared/diff/normal-o.png) Normal, untuk osu!.
- ![](/wiki/shared/diff/normal-t.png) Muzukashii, untuk osu!taiko.
- ![](/wiki/shared/diff/normal-c.png) Platter, untuk osu!catch.

View File

@@ -5,6 +5,6 @@
- [Normal mod](/wiki/Modding/Normal_mod) — мод, ни к чему не обязывающий его получателя.
- [Сложность](/wiki/Beatmap/Difficulty) карты:
- ![](/wiki/shared/diff/normal-m.png) NM в osu!mania.
- ![](/wiki/shared/diff/normal-s.png) Normal в osu!standard.
- ![](/wiki/shared/diff/normal-o.png) Normal в osu!.
- ![](/wiki/shared/diff/normal-t.png) Muzukashii в osu!taiko.
- ![](/wiki/shared/diff/normal-c.png) Platter в osu!catch.

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@@ -3,5 +3,5 @@
**osu!** can have multiple meanings:
- The game and its community
- The default [game mode](/wiki/Game_mode), sometimes referred to as *[osu!standard](/wiki/Game_mode/osu!)*
- The default [game mode](/wiki/Game_mode/osu!)
- [Osu! Tatakae! Ouendan!](/wiki/iNiS_games), a rhythm game developed by iNiS for the Nintendo DS

View File

@@ -100,7 +100,7 @@ If [Auto Pilot](/wiki/Game_modifier/Autopilot) game modifier was used, only the
![Mode change interface](/wiki/shared/Interface_mode.png "Mode toolbox in Song Selection (Solo)")
Click on the `Mode` button to **open up a list of gameplay modes available on osu!**. Click on the desired gameplay mode, and osu! will switch to that gameplay mode style, along with relevant leaderboard change. Alternatively, press `Ctrl` key and `1` (![][osu! icon] *[osu!standard](/wiki/Game_mode/osu!))* / `2` ( ![][osu!taiko icon] *[osu!taiko](/wiki/Game_mode/osu!taiko)*) / `3` (![][osu!catch icon] *[osu!catch](/wiki/Game_mode/osu!catch)*) / `4` (![][osu!mania icon] *[osu!mania](/wiki/Game_mode/osu!mania)*) key on the keyboard to quickly switch to the desired gameplay mode.
Click on the `Mode` button to **open up a list of gameplay modes available on osu!**. Click on the desired gameplay mode, and osu! will switch to that gameplay mode style, along with relevant leaderboard change. Alternatively, press `Ctrl` key and `1` (![][osu! icon] *[osu!](/wiki/Game_mode/osu!))* / `2` ( ![][osu!taiko icon] *[osu!taiko](/wiki/Game_mode/osu!taiko)*) / `3` (![][osu!catch icon] *[osu!catch](/wiki/Game_mode/osu!catch)*) / `4` (![][osu!mania icon] *[osu!mania](/wiki/Game_mode/osu!mania)*) key on the keyboard to quickly switch to the desired gameplay mode.
### What is osu!taiko?

Some files were not shown because too many files have changed in this diff Show More