Merge branch 'master' into playlist

This commit is contained in:
TicClick
2022-06-21 18:51:28 +02:00
committed by GitHub
377 changed files with 2954 additions and 2844 deletions

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@@ -1,6 +1,3 @@
outdated_since: dca16aabefecc2b5ab512b49881308b8ac0077b8
outdated_translation: true # missing languages.be and languages.uk
separator: ", "
alumni:
roles:
@@ -32,39 +29,4 @@ nat:
structural: Strukturell
languages:
partial: etwas <language>
ar: Arabisch
bg: Bulgarisch
bn: Bengalisch
ca: Katalanisch
da: Dänisch
de: Deutsch
el: Griechisch
es: Spanisch
et: Estnisch
fi: Finnisch
fil: Philippinisch
fr: Französisch
gl: Galizisch
hr: Kroatisch
hu: Ungarisch
id: Indonesisch
it: Italienisch
ja: Japanisch
ko: Koreanisch
lt: Litauisch
ms: Malaiisch
nl: Niederländisch
no: Norwegisch
pl: Polnisch
pt: Portugiesisch
ro: Rumänisch
ru: Russisch
sr: Serbisch
sv: Schwedisch
te: Telugu
th: Thailändisch
tr: Türkisch
ur: Urdu
vi: Vietnamesisch
yue: Kantonesisch
zh: Chinesisch

View File

@@ -30,6 +30,7 @@ nat:
structural: structural
languages:
partial: some <language>
# Note for translators: The following language names do *not* need to be included in your translation of group-info. The program will use language names from CLDR. However, you may include languages as you see fit if you want to override what the program normally does.
ar: Arabic
be: Belarusian
bg: Bulgarian

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@@ -1,6 +1,3 @@
outdated_since: dca16aabefecc2b5ab512b49881308b8ac0077b8
outdated_translation: true # missing languages.be and languages.uk
# need to update alumni.roles.tournaments and gmt.areas.tournaments
separator: ", "
alumni:
@@ -33,39 +30,3 @@ nat:
structural: estructural
languages:
partial: algo de <language>
ar: árabe
bg: búlgaro
bn: bengalí
ca: catalán
da: danés
de: alemán
el: griego
es: español
et: estonio
fi: finlandés
fil: filipino
fr: francés
gl: gallego
hr: croata
hu: húngaro
id: indonesio
it: italiano
ja: japonés
ko: coreano
lt: lituano
ms: malayo
nl: holandés
no: noruego
pl: polaco
pt: portugués
ro: rumano
ru: ruso
sr: serbio
sv: sueco
te: telugu
th: tailandés
tr: turco
ur: urdu
vi: vietnamita
yue: cantonés
zh: chino

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@@ -1,14 +1,11 @@
outdated_since: dca16aabefecc2b5ab512b49881308b8ac0077b8
outdated_translation: true # missing languages.be and languages.uk
separator: ", "
alumni:
roles:
academy: créateur de la osu!academy
academy: créateur de l'osu!academy
admin: administration
chat: modérateur de tchat
dev: osu!dev
media: créateur de osu!media
media: créateur d'osu!media
support: équipe du support
tournaments: gestion des tournois
gmt:
@@ -32,39 +29,5 @@ nat:
structural: structure
languages:
partial: un peu de <language>
ar: Arabe
bg: Bulgare
bn: Bengali
ca: Catalan
da: Danois
de: Allemand
el: Grec
es: Espagnol
et: Estonien
fi: Finlandais
fil: Philippin
fr: Français
gl: Galician
hr: Croate
hu: Hongrois
id: Indonésien
it: Italien
ja: Japonais
ko: Coréen
lt: Lituanien
ms: Malais
nl: Néerlandais
no: Norvégien
pl: Polonais
pt: Portugais
ro: Roumain
ru: Russe
sr: Serbe
sv: Suédois
te: Telugu
th: Thaïlandais
tr: Turc
ur: Urdu
vi: Vietnamien
yue: Cantonais
zh: Chinois
partial_vowel_prefix: un peu d'<language> # This key is specific to FR
fil: philippin

View File

@@ -29,41 +29,4 @@ nat:
structural: struktural
languages:
partial: sedikit <language>
ar: Arab
be: Belarus
bg: Bulgaria
bn: Bengal
ca: Katalan
da: Denmark
de: Jerman
el: Yunani
es: Spanyol
et: Estonia
fi: Finlandia
fil: Tagalog
fr: Perancis
gl: Galisia
hr: Kroasia
hu: Hungaria
id: Indonesia
it: Italia
ja: Jepang
lt: Lithuania
ko: Korea
ms: Malay
nl: Belanda
no: Norwegia
pl: Polandia
pt: Portugis
ro: Rumania
ru: Rusia
sr: Serbia
sv: Swedia
te: Telugu
th: Thai
tr: Turki
uk: Ukraina
ur: Urdu
vi: Vietnam
yue: Kanton
zh: Mandarin

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@@ -1,6 +1,3 @@
outdated_since: dca16aabefecc2b5ab512b49881308b8ac0077b8
outdated_translation: true # missing languages.be and languages.uk
separator:
alumni:
roles:
@@ -32,39 +29,3 @@ nat:
structural: 構造
languages:
partial: 部分的な<language>
ar: アラビア語
bg: ブルガリア語
bn: ベンガル語
ca: カタルーニャ語
da: デンマーク語
de: ドイツ語
el: ギリシャ語
es: スペイン語
et: エストニア語
fi: フィンランド語
fil: フィリピン語
fr: フランス語
gl: ガリシア語
hr: クロアチア語
hu: ハンガリー語
id: インドネシア語
it: イタリア語
ja: 日本語
ko: 韓国語
lt: リトアニア語
ms: マレー語
nl: オランダ語
no: ノルウェー語
pl: ポーランド語
pt: ポルトガル語
ro: ルーマニア語
ru: ロシア語
sr: セルビア語
sv: スウェーデン語
te: テルグ語
th: タイ語
tr: トルコ語
ur: ウルドゥー語
vi: ベトナム語
yue: 広東語
zh: 中国語

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@@ -1,6 +1,3 @@
outdated_since: dca16aabefecc2b5ab512b49881308b8ac0077b8
outdated_translation: true # missing languages.be and languages.uk
separator: ", "
alumni:
roles:
@@ -32,39 +29,3 @@ nat:
structural: 구조
languages:
partial: 일부 <language>
ar: 아랍어
bg: 불가리아어
bn: 뱅골어
ca: 카탈로니아어
da: 덴마크어
de: 독일어
el: 그리스어
es: 스페인어
et: 에스토니아어
fi: 핀란드어
fil: 필리핀어
fr: 프랑스어
gl: 갈리시아어
hr: 크로아티아어
hu: 헝가리어
id: 인도네시아어
it: 이탈리아어
ja: 일본어
ko: 한국어
lt: 리투아니아어
ms: 말레이어
nl: 네덜란드어
no: 노르웨이어
pl: 폴란드어
pt: 포르투갈어
ro: 루마니아어
ru: 러시아어
sr: 세르비아어
sv: 스웨덴어
te: 텔루구어
th: 타이어
tr: 터키어
ur: 우르두어
vi: 베트남어
yue: 광둥어
zh: 중국어

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@@ -1,6 +1,3 @@
outdated_since: dca16aabefecc2b5ab512b49881308b8ac0077b8
outdated_translation: true # missing languages.be and languages.uk
# need to update alumni.roles.tournaments and gmt.areas.tournaments
separator: ", "
alumni:
@@ -33,39 +30,3 @@ nat:
structural: struktury
languages:
partial: <language> (częściowo)
ar: arabski
bg: bułgarski
bn: bengalski
ca: kataloński
da: duński
de: niemiecki
el: grecki
es: hiszpański
et: estoński
fi: fiński
fil: filipiński
fr: francuski
gl: galicyjski
hr: chorwacki
hu: węgierski
id: indonezyjski
it: włoski
ja: japoński
ko: koreański
lt: litewski
ms: malajski
nl: holenderski
no: norweski
pl: polski
pt: portugalski
ro: rumuński
ru: rosyjski
sr: serbski
sv: szwedzki
te: telugu
th: tajski
tr: turecki
ur: urdu
vi: wietnamski
yue: kantoński
zh: chiński

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@@ -1,6 +1,3 @@
outdated_since: dca16aabefecc2b5ab512b49881308b8ac0077b8
outdated_translation: true # missing languages.be and languages.uk
# need to update alumni.roles.tournaments and gmt.areas.tournaments
separator: ", "
alumni:
@@ -33,39 +30,3 @@ nat:
structural: estrutural
languages:
partial: um pouco de <language>
ar: Árabe
bg: Búlgaro
bn: Bengali
ca: Catalão
da: Dinamarquês
de: Alemão
el: Grego
es: Espanhol
et: Estoniano
fi: Finlandês
fil: Filipino
fr: Francês
gl: Galego
hr: Croata
hu: Húngaro
id: Indonésio
it: Italiano
ja: Japonês
ko: Coreano
lt: Lituano
ms: Malaio
nl: Holandês
no: Norueguês
pl: Polonês
pt: Português
ro: Romeno
ru: Russo
sr: Sérvio
sv: Sueco
te: Telugu
th: Tailandês
tr: Turco
ur: Urdu
vi: Vietnamita
yue: Cantonês
zh: Chinês

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@@ -1,7 +1,3 @@
outdated_since: dca16aabefecc2b5ab512b49881308b8ac0077b8
outdated_translation: true # missing languages.be and languages.uk
# need to update alumni.roles.tournaments and gmt.areas.tournaments
separator: ", "
alumni:
roles:
@@ -22,7 +18,7 @@ gmt:
dev: разработка osu!
player: поддержка игроков
support: техподдержка
tournaments: турниры
tournaments: организация турниров
wiki: администрирование вики
mapping: модерация маппинг-сообщества
nat:
@@ -33,39 +29,3 @@ nat:
structural: организация
languages:
partial: частично <language>
ar: арабский
bg: болгарский
bn: бенгальский
ca: каталанский
da: датский
de: немецкий
el: греческий
es: испанский
et: эстонский
fi: финский
fil: филиппинский
fr: французский
gl: галисийский
hr: хорватский
hu: венгерский
id: индонезийский
it: итальянский
ja: японский
ko: корейский
lt: литовский
ms: малайзийский
nl: нидерландский
no: норвежский
pl: польский
pt: португальский
ro: румынский
ru: русский
sr: сербский
sv: шведский
te: телугу
th: тайский
tr: турецкий
ur: урду
vi: вьетнамский
yue: кантонский диалект
zh: китайский

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@@ -1,6 +1,3 @@
outdated_since: dca16aabefecc2b5ab512b49881308b8ac0077b8
outdated_translation: true # missing languages.be and languages.uk
separator: ", "
alumni:
roles:
@@ -32,39 +29,3 @@ nat:
structural: โครงสร้าง
languages:
partial: <language> บ้าง
ar: อาหรับ
bg: บัลแกเรีย
bn: เบงกาลี
ca: คาตาลัน
da: เดนมาร์ก
de: เยอรมัน
el: กรีก
es: สเปน
et: เอสโตเนีย
fi: ฟินแลนด์
fil: ฟิลิปปินส์
fr: ฝรั่งเศส
gl: กาลิเซีย
hr: โครเอเชีย
hu: ฮังการี
id: อินโดนีเซีย
it: อิตาลี
ja: ญี่ปุ่น
ko: เกาหลี
lt: ลิทัวเนีย
ms: มาเลย์
nl: ดัตช์
no: นอร์เวย์
pl: โปแลนด์
pt: โปรตุเกส
ro: โรมาเนีย
ru: รัสเซีย
sr: เซอร์เบีย
sv: สวีเดน
te: เตลูกู
th: ไทย
tr: ตุรกี
ur: อูรดู
vi: เวียดนาม
yue: กวางตุ้ง
zh: จีน

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@@ -1,6 +1,3 @@
outdated_since: dca16aabefecc2b5ab512b49881308b8ac0077b8
outdated_translation: true # missing languages.be and languages.uk
separator: ", "
alumni:
roles:
@@ -32,39 +29,3 @@ nat:
structural: yapısal
languages:
partial: biraz <language>
ar: Arapça
bg: Bulgarca
bn: Bengalce
ca: Katalanca
da: Danca
de: Almanca
el: Yunanca
es: İspanyolca
et: Estçe
fi: Fince
fil: Filipince
fr: Fransızca
gl: Galiçyaca
hr: Hırvatça
hu: Macarca
id: Endonezce
it: İtalyanca
ja: Japonca
ko: Korece
lt: Litvanca
ms: Malay dili
nl: Flemenkçe
no: Norveççe
pl: Lehçe
pt: Portekizce
ro: Romence
ru: Rusça
sr: Sırpça
sv: İsveççe
te: Teluguca
th: Tay dili
tr: Türkçe
ur: Urduca
vi: Vietnamca
yue: Kantonca
zh: Çince

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@@ -1,6 +1,3 @@
outdated_since: dca16aabefecc2b5ab512b49881308b8ac0077b8
outdated_translation: true # missing languages.be and languages.uk
separator:
alumni:
roles:
@@ -32,39 +29,4 @@ nat:
structural: 结构
languages:
partial: 一部分<language>
ar: 阿拉伯语
bg: 保加利亚语
bn: 孟加拉语
ca: 加泰罗尼亚语
da: 丹麦语
de: 德语
el: 希腊语
es: 西班牙语
et: 爱沙尼亚语
fi: 芬兰语
fil: 菲律宾语
fr: 法语
gl: 加利西亚语
hr: 克罗地亚语
hu: 匈牙利语
id: 印度尼西亚语
it: 意大利语
ja: 日语
ko: 韩语
lt: 立陶宛语
ms: 马来语
nl: 荷兰语
no: 挪威语
pl: 波兰语
pt: 葡萄牙语
ro: 罗马尼亚语
ru: 俄语
sr: 塞尔维亚语
sv: 瑞典语
te: 泰卢固语
th: 泰语
tr: 土耳其语
ur: 乌尔都语
vi: 越南语
yue: 粤语
zh: 汉语

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@@ -0,0 +1,61 @@
---
layout: post
title: "New Featured Artist: Tokyo Machine"
date: 2022-06-18 10:00:00 +0000
---
**Tokyo Machine** leaps from the [**Monstercat**](https://osu.ppy.sh/beatmaps/artists/255) catalogue into our Featured Artists!
![](https://assets.ppy.sh/artists/276/header.jpg)
One of EDM's most distinct creators, **Tokyo Machine** raises the bar with an exceptional combination of heavy bass and Japan-inspired 8-bit concepts. This artist is no stranger to the gaming scene, with official features in major titles like *Rocket League*, *Just Shapes & Beats*, and *Beat Saber*.
Start mapping any of these **9** mind-blowing tunes from [**Tokyo Machine**'s Featured Artist listing](https://osu.ppy.sh/beatmaps/artists/276). That's a command, by the way.
**Tokyo Machine** has been loved on osu! since the day he was introduced — almost literally. Witness this play of [OKAY](https://osu.ppy.sh/beatmapsets/508998), one of the first maps to enter the Loved category, then poke through the rest of these epic songs:
<div align="center">
<video width="100%" controls>
<source src="https://assets.ppy.sh/artists/276/release_showcase.mp4" type="video/mp4" preload="none">
</video>
</div>
### OKAY
Check out any of these maps:
- [Loved osu! map](https://osu.ppy.sh/beatmapsets/508998) hosted by [hehe](https://osu.ppy.sh/users/2123087)
- [Ranked osu!taiko map](https://osu.ppy.sh/beatmapsets/1198443) hosted by [trollocat](https://osu.ppy.sh/users/9228032)
- [Ranked osu!catch map](https://osu.ppy.sh/beatmapsets/506237) hosted by [WildOne94](https://osu.ppy.sh/users/3482692)
<audio controls>
<source src="https://assets.ppy.sh/artists/276/Songs/Tokyo%20Machine%20-%20OKAY.mp3" type="audio/mpeg">
</audio>
### TURBO
Experience [this osu!taiko map](https://osu.ppy.sh/beatmapsets/1485430) hosted by [Stingy](https://osu.ppy.sh/users/6777358)!)
<audio controls>
<source src="https://assets.ppy.sh/artists/276/Songs/Tokyo%20Machine%20-%20TURBO.mp3" type="audio/mpeg">
</audio>
### PLAY
<audio controls>
<source src="https://assets.ppy.sh/artists/276/Songs/Tokyo%20Machine%20-%20PLAY.mp3" type="audio/mpeg">
</audio>
### ROCK IT
<audio controls>
<source src="https://assets.ppy.sh/artists/276/Songs/Tokyo%20Machine%20-%20ROCK%20IT.mp3" type="audio/mpeg">
</audio>
---
If you want to see the full list of available **Tokyo Machine** songs, peek at [his Featured Artist listing](https://osu.ppy.sh/beatmaps/artists/276)! And while you're at it, check out everything from the [**Monstercat**](https://osu.ppy.sh/beatmaps/artists/255) selection so far! More is on the way, including some awesome songs that we guarantee you already love.
By the way, our **Featured Artist playlists** are still running for a bit over a week! Learn about the details and prizes [here](https://osu.ppy.sh/home/news/2022-05-28-new-featured-artist-rameses-b#featured-artists-in-osu!(lazer)). We're super excited to flesh this playlist concept out more with the coming months, so stay tuned for that and our next Featured Artist on Wednesday!
—pishifat

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@@ -1,2 +1,2 @@
yamllint==1.26.3
osu-wiki-tools==0.0.2
osu-wiki-tools==0.0.3

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@@ -338,8 +338,7 @@ Alle Überschriften müssen "Sentence case" benutzen.
### Titel
*Siehe auch: [Artikelbenennung](#artikelbenennung)*
*Siehe auch: [Artikelbenennung](#artikelbenennung)*\
*Vorsicht: Titel werden als Klartext verarbeitet, sie dürfen nicht escaped werden.*
Die erste Überschrift muss in allen Artikeln das Level 1 haben, da es der Artikeltitel ist. Alle Überschriften danach müssen [Abschnittstitel](#abschnitte) sein. Titel dürfen keine Formatierung, Links oder Bilder enthalten.

View File

@@ -298,7 +298,7 @@ The first occurrence of an abbreviation, acronym, or initialism may be italicise
Italics may also be used to provide emphasis or help with readability.
Names of work or video games should be italicised. osu!the gameis exempt from this.
Names of work or video games should be italicised. osu!the gameis exempt from this.
As an example, when referring to songs in the format of `{artist} - {title}`, the whole part is a reference to the work and should therefore be italicised:
@@ -338,8 +338,7 @@ Headings must not exceed a heading level of 5 and must not be used to style or f
### Titles
*See also: [Article naming](#article-naming)*
*See also: [Article naming](#article-naming)*\
*Caution: Titles are parsed as plain text; they must not be escaped.*
The first heading in all articles must be a level 1 heading, being the article's title. All headings afterwards must be [section headings](#sections). Titles must not contain formatting, links, or images.

View File

@@ -329,8 +329,7 @@ Los encabezados no deben exceder un nivel de encabezado de 5 y no deben usarse p
### Títulos
*Véase también: [Títulos de artículos](#titulos-de-articulos)*
*Véase también: [Títulos de artículos](#titulos-de-articulos)*\
*Precaución: Los títulos se interpretan como texto sin formato; no se deberán escapar.*
El primer encabezado en todos los artículos deberá ser de nivel 1, siendo este, el título del artículo. Todos los encabezados siguientes deberán ser [encabezados seccionados](#secciones). Los títulos no deberán contener formato, enlaces o imágenes.

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@@ -1,8 +1,3 @@
---
outdated_translation: true
outdated_since: b3aea796883d81f817472253da2f002b7a4c6996
---
# Mise en forme
*Pour les normes de rédaction, voir : [Critères de mise en forme d'article/Rédaction](../Writing)*\
@@ -331,8 +326,7 @@ Les rubriques ne doivent pas dépasser un niveau d'en-tête de 5 et ne doivent p
### Titres
*Voir aussi : [Désignation de l'article](#désignation-de-l'article)*
*Voir aussi : [Désignation de l'article](#désignation-de-l'article)*\
*Attention : Les titres sont analysés en tant que texte brut ; ils ne doivent pas être espacés.*
Le premier titre de tous les articles doit être un titre de niveau 1, c'est-à-dire le titre de l'article. Tous les titres suivants doivent être des [titres de section](#sections). Les titres ne doivent pas contenir de formatage, de liens ou d'images.
@@ -508,6 +502,8 @@ Le texte préformaté (également connu sous le nom de blocs de code) doit être
## Liens
*Voir également : [Notes de bas de page](#notes-de-bas-de-page)*
Il existe deux types de liens : en ligne et de référence. Les liens en ligne ont deux styles.
Voici un exemple des deux styles en ligne :
@@ -798,14 +794,63 @@ Voici un exemple de ce à quoi doit ressembler un tableau :
| Maria | Pas de concours | Mocha | |
```
## Notes de bas de page
Les notes de bas de page sont de courtes notes situées à la fin de la page. Elles sont utilisées pour citer des sources ou fournir des informations d'arrière-plan qui, autrement, perturberaient le contenu de l'article. Les notes de bas de page peuvent contenir du texte mis en forme et des liens.
Dans l'osu! wiki, les notes de bas de page sont implémentées en utilisant une syntaxe spéciale (`[^identifiant]`). Les notes de bas de page peuvent utiliser n'importe quel identifiant, mais elles seront automatiquement rendues en exposant avec des numéros croissants dans l'ordre de leur première apparition. Les notes de bas de page elles-mêmes doivent être placées dans un titre de second niveau distinct à la fin de l'article. Selon le contenu, le titre utilisé peut être "Références", "Notes" ou "Notes et références".
Les notes de bas de page sont placées directement après les mots, expressions ou phrases qu'elles expliquent, sans espace entre elles. Ces références doivent être placées après la ponctuation, à l'exception des parenthèses, lorsqu'elles se rapportent au contenu, et des tirets.
Exemples d'utilisation correcte :
```markdown
L'osu! wiki est un projet destiné à remplacer l'ancien système de FAQ.[^wiki-faq] Il a été nommé d'après le jeu de rythme osu![^osu] et la plus grande encyclopédie en ligne ouverte, Wikipédia. Dès le début, il a attiré des traducteurs[^wiki-tl] et des rédacteurs compétents.
## Références
[^wiki-faq]: https://osu.ppy.sh/community/forums/topics/68525
[^wiki-tl]: https://osu.ppy.sh/community/forums/posts/1177500
[^osu]: https://osu.ppy.sh/community/forums/posts/1178153
```
### Citations
Les citations, ou références, sont utilisées pour identifier une source d'information. Les citations par le biais de notes de bas de page doivent être préférées aux liens en ligne.
Exemple :
```markdown
La première version de l'osu!api a été mise à disposition le 2 juillet 2013[^api-first-usage] Elle avait été saluée par la critique des utilisateurs.[^api-praise]
## Références
[^api-first-usage]: [osu!api bêta ouverte](https://osu.ppy.sh/community/forums/posts/2403913)
[^api-praise]: [osu!api bêta ouverte](https://osu.ppy.sh/community/forums/posts/2662247)
```
### Notes
Les notes de bas de page peuvent être utilisées pour stocker des explications ou des remarques tangentielles qui ne peuvent pas être intégrées sans nuire à la lisibilité de l'article, ou qui sont moins importantes que l'article lui-même. Ces notes de bas de page peuvent utiliser du texte libre.
Exemple :
```markdown
Un tournoi ne doit pas être organisé et dirigé par une équipe inexpérimentée composée de staff non accompli et sans réputation.[^staff]
## Notes
[^staff]: Un staff *inexpérimenté* est vaguement défini comme quelqu'un qui joue à osu! depuis moins d'une heure au total.
```
## Citations en bloc
Les citations en bloc sont limitées à la citation du texte d'une personne. Elles ne doivent pas être utilisées pour formater le texte. Le nom de la personne citée qui suit la citation doit être précédé d'un tiret (`-`) comme suit :
La citation est limitée à [citer quelqu'un ou quelque chose](/wiki/Article_styling_criteria/Writing#bloc-de-citation). Elle ne doit pas être utilisée pour formater le texte autrement.
```markdown
> profitez du jeu
-rrtyui
rrtyui
```
## Ruptures thématiques

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@@ -309,8 +309,7 @@ HTML-комментарии<!-- TODO: написать объяснение по
### Заголовок статьи
*См. также: [Названия статей](#названия-статей)*
*См. также: [Названия статей](#названия-статей)*\
*Примечание: в названиях статей не должно применяться экранирование, поскольку в них не используется разметка.*
Любая статья должна начинаться с заголовка первого уровня, который является её названием. Все остальные заголовки — это названия [разделов](#разделы). В названии статьи не должно использоваться форматирование текста, ссылки или изображения.

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@@ -303,8 +303,7 @@ no_native_review: true
### ชื่อเรื่อง
*ดูสิ่งนี้ด้วย: [การตั้งชื่อบทความ](#การตั้งชื่อบทความ)*
*ดูสิ่งนี้ด้วย: [การตั้งชื่อบทความ](#การตั้งชื่อบทความ)*\
*ข้อควรระวัง: ชื่อจะถูกแยกวิเคราะห์เป็นข้อความธรรมดา พวกเขาจะต้องไม่ escape*
หัวเรื่องแรกในบทความทั้งหมดต้องเป็นหัวเรื่องระดับ 1 ซึ่งเป็นหัวเรื่องของบทความ หัวข้อทั้งหมดหลังจากนั้นต้องเป็น[หัวข้อส่วน](#ส่วน) ชื่อเรื่องต้องไม่มีการจัดรูปแบบ ลิงก์ หรือรูปภาพ

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@@ -1,3 +1,8 @@
---
outdated_since: ddfa577c07f4d4383a4f11b09c9d4c0966bbc923
outdated_translation: true
---
# Schrift
*Für die Formatierungsstandards, siehe: [Artikelgestaltungskriterien/Formatierung](../Formatting)*

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@@ -336,9 +336,9 @@ Contractions must not be used.
The serial comma, also known as the Oxford or Harvard comma, must be used.
### Em dash
### Dashes
Em dashes (`—`) must be used without spaces around them. Hyphens must not be used in their place.
Refer to [Wikipedia's Manual of Style for dash usage](https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style#Dashes). When punctuating a sentence however, use em dashes with spaces around them (" — "), not spaced en dashes (" "). Hyphens ("-") must not be used in place of dashes.
### Logical quotation

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@@ -5,8 +5,7 @@ no_native_review: true
# Escritura
*Para los estándares de formato, ver: [Criterios para el estilo del artículo/formato](../Formatting)*
*Para los estándares de formato, ver: [Criterios para el estilo del artículo/formato](../Formatting)*\
*Aviso: Este artículo utiliza [RFC 2119](https://tools.ietf.org/html/rfc2119) para describir los niveles de exigencia.*
Todos los artículos en inglés deben usar un inglés sencillo.

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@@ -1,6 +1,6 @@
---
outdated_since: ddfa577c07f4d4383a4f11b09c9d4c0966bbc923
outdated_translation: true
outdated_since: e7b3cc5c226c12925b62dcb153d1ae11902da79c
---
# Rédaction
@@ -337,6 +337,18 @@ Exemple :
Par extension, les [mises en valeur](/wiki/Article_styling_criteria/Formatting#mise-en-valeur), les [liens](/wiki/Article_styling_criteria/Formatting#liens) et les parenthèses doivent suivre les mêmes règles de ponctuation (qu'elles englobent une phrase entière ou seulement une partie de celle-ci).
### Bloc de citation
Lorsque vous citez le texte de quelqu'un, précisez la personne citée après la [citation en bloc](/wiki/Article_styling_criteria/Formatting#citations-en-bloc) avec un tiret long (`—`). Si la citation originale provient d'une source non anglophone, précisez-la entre parenthèses.
```markdown
> svp profitez du jeu
—rrtyui (traduit de {langue})
```
En général, la source de la citation doit être précisée au-dessus de celle-ci. Voir la [section ci-dessus](#citations) pour un exemple. Lorsque vous citez un article écrit ou autre, et pas nécessairement une personne spécifique, il n'est pas nécessaire de préciser l'auteur sous la citation.
## Prononciation
La prononciation écrite doit utiliser l'[Alphabet phonétique international](https://fr.wikipedia.org/wiki/Alphabet_phon%C3%A9tique_international).

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@@ -6,7 +6,7 @@ tags:
# Artikelgestaltungskriterien
*Für News-Beiträge, siehe: [News-Gestaltungskriterien](/wiki/News_styling_criteria)*
*Für News-Beiträge, siehe: [Kriterien für die Gestaltung von Neuigkeiten](/wiki/News_styling_criteria)*
Die Artikelgestaltungskriterien dienen als verbindliche Gestaltungsstandards des osu!-Wikis, um Klarheit, Formatierung und Layout in allen Artikeln einheitlich zu gestalten und helfen dabei, richtige Grammatik, korrekte Rechtschreibung und fehlerfreie Informationen zu gewährleisten.

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@@ -7,7 +7,7 @@ tags:
*Pour la mise en forme de news, voir : [Critères de mise en forme de news](/wiki/News_styling_criteria)*
Les critères de mise en forme d'article (ASC pour Article Styling Criteria) sont les normes de mise en forme du osu! wiki afin de garder une cohérence dans la clarté, le format et la disposition de tous les articles et ainsi les aider à avoir une bonne grammaire, une bonne orthographe et des informations correctes.
Les critères de mise en forme d'article (ASC pour Article Styling Criteria) sont les normes de mise en forme de l'osu! wiki afin de garder une cohérence dans la clarté, le format et la disposition de tous les articles et ainsi les aider à avoir une bonne grammaire, une bonne orthographe et des informations correctes.
Ces articles sont principalement des outils d'aide à la révision et représentent le consensus que les contributeurs de l'osu! wiki ont formé au fil des années. Puisque le wiki est un effort de collaboration tout au long du processus de révision, il n'est pas nécessaire de lire ou de mémoriser tous les critères à la fois. Si vous souhaitez contribuer, veuillez lire le [guide de contribution](/wiki/osu!_wiki/Contribution_guide).

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@@ -135,7 +135,7 @@ Il y a un total de 7 statuts qui peuvent être affichés par la commande `!stats
```
13:04 pippi: !faq fr:peppy
13:04 BanchoBot: Qui ne le connaît pas ? peppy est le créateur de osu!
13:04 BanchoBot: Qui ne le connaît pas ? peppy est le créateur d'osu!
```
### Report

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@@ -82,7 +82,7 @@ Il existe également d'autres sources de beatmaps, qui ne sont **ni vérifiées
### Classement
Les joueurs de osu! de tous les modes utilisent les beatmaps pour [gagner des places dans le classement global](/wiki/Performance_points) et [s'affronter les un contre les autres](/wiki/Ranking). osu! a différents types de classements pour les beatmaps. Tous, excepté le premier, sont disponibles uniquement pour les [osu!supporters](/wiki/osu!supporter):
Les joueurs d'osu! de tous les modes utilisent les beatmaps pour [gagner des places dans le classement global](/wiki/Performance_points) et [s'affronter les un contre les autres](/wiki/Ranking). osu! a différents types de classements pour les beatmaps. Tous, excepté le premier, sont disponibles uniquement pour les [osu!supporters](/wiki/osu!supporter):
- Le classement global, qui prend en compte tous les scores des joueurs actifs;
- Le classement global pour chaque combinaison de [modificateur de jeu](/wiki/Game_modifier);

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@@ -34,7 +34,7 @@ Pour l'instant, les participants doivent télécharger et installer [osu!(lazer)
1. Les lobbies seront ouverts toute la semaine.
2. La playlist comprendra désormais des mods
- Les beatmaps avec mods sont des copies de l'original et leur but est de donner du fil à retordre aux joueurs expérimentés.
- Aucun mod ne sera disponible pour le mode osu!taiko en raison des limitations de osu!(lazer) dans cette saison.
- Aucun mod ne sera disponible pour le mode osu!taiko en raison des limitations d'osu!(lazer) dans cette saison.
## Playlists

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@@ -3,7 +3,6 @@ tags:
- charts
- Ranking Charts
- Seasonal Spotlights
no_native_review: true
---
# Musim ke-4 Beatmap Spotlights (Musim Semi 2021)
@@ -28,15 +27,15 @@ no_native_review: true
Untuk saat ini, bergabung dengan lobi multiplayer mingguan mewajibkan peserta untuk mengunduh dan menginstal [osu!(lazer)](https://github.com/ppy/osu/releases).
1. Setiap Jumat pada satu musim, satu timeshift multiplayer lobby dibuka. Semua orang dapat berpartisipasi selama minggu tersebut.
1. Setiap minggu pada satu musim, satu timeshift multiplayer lobby dibuka. Semua orang dapat berpartisipasi selama minggu tersebut.
- Jeda akan diadakan selama seminggu, setelah itu lobi untuk setiap daftar putar akan dibuka kembali setiap minggu.
2. Setiap timeshift multiplayer lobby menyediakan daftar putar beatmap yang telah ditentukan sebelumnya.
- Setiap daftar putar adalah bagian dari seluruh daftar beatmap yang dipilih untuk musim ini.
- Setiap daftar putar berisi beatmap Hard, Insane, dan Expert yang merata.
- Setiap daftar putar sesuai dengan surat yang ditetapkan untuk setiap minggu. Oleh karena itu, setiap daftar putar akan diputar ulang sekali selama satu musim.
3. Dalam timeshift lobby, semua orang bersaing dalam papan peringkat khusus untuk ruangan.
- Ruangan papan peringkat didasarkan pada sistem skor ranked. Oleh karena itu, hanya hasil skor terbaik pada setiap beatmap dalam daftar putar yang dijumlahkan untuk menghasilkan skor peringkat mingguan setiap pengguna.
- Setiap daftar putar beatmap dihitung rata pada skor papan peringkat. Kesulitan yang lebih sulit tidak memberikan skor lebih.
- Setiap daftar putar berisi beatmap Hard, Insane, dan Expert dengan pembagian yang merata.
- Setiap daftar putar sesuai dengan huruf yang ditetapkan untuk setiap minggu. Oleh karena itu, setiap daftar putar akan diputar ulang sekali selama satu musim.
3. Dalam timeshift lobby, semua orang bersaing dalam papan peringkat khusus ruangan.
- Papan peringkat ruangan didasarkan pada sistem skor ranked. Oleh karena itu, hanya hasil skor terbaik pada setiap beatmap dalam daftar putar yang dijumlahkan untuk menghasilkan skor peringkat mingguan setiap pengguna.
- Setiap beatmap dari sebuah daftar putar dihitung sama untuk skor papan peringkat. Tingkat kesulitan yang lebih sulit tidak memberikan skor yang lebih banyak.
- Skor beatmap individu didasarkan pada sistem penilaian osu!(lazer).
4. Setelah timeshift lobby selesai, skor peringkat mingguan dari setiap peserta ruangan ditambahkan ke papan peringkat musiman.

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@@ -63,6 +63,18 @@ As of now, joining the weekly multiplayer lobbies requires participants to downl
- [BEMANI Sound Team "Nekomata Master" - The last of world music (Heilia) \[Extra\]](https://osu.ppy.sh/beatmapsets/1060239#osu/2219980), suggested by [Zelq](https://osu.ppy.sh/users/8953955)
- [Toromaru - Shounen wa Sora o Tadoru Prog Piano Remix (Yusomi) \[Yusomi's ULTRA\]](https://osu.ppy.sh/beatmapsets/1197597#osu/2880023), suggested by [Omgforz](https://osu.ppy.sh/users/578943)
#### Playlist C
- [Hiina - Aishite (ktgster) \[Hard\]](https://osu.ppy.sh/beatmapsets/1564795#osu/3223628), suggested by [ChillierPear](https://osu.ppy.sh/users/9501251)
- [Harumaki Gohan - Saikai (AirinCat) \[Hard\]](https://osu.ppy.sh/beatmapsets/1602654#osu/3435622), suggested by [Zelq](https://osu.ppy.sh/users/8953955)
- [fiend - FEVER DREAM (feat. yzzyx) (Niva) \[INSANE\]](https://osu.ppy.sh/beatmapsets/1405913#osu/2916771), suggested by [Omgforz](https://osu.ppy.sh/users/578943)
- [tsunamix\_underground - Period. ~ Seishin no Kousoku to Jiyuu o Tsukamu Jouka (TicClick) \[Lunatic\]](https://osu.ppy.sh/beatmapsets/223092#osu/521280), suggested by [Riot](https://osu.ppy.sh/users/4256461)
- [Tommy heavenly6 - PAPERMOON (Natteke desu) \[Insane\]](https://osu.ppy.sh/beatmapsets/503978#osu/1072406), suggested by [Zelq](https://osu.ppy.sh/users/8953955)
- [ATAS - SINGULAR POINT (Down) \[Down's Extra\]](https://osu.ppy.sh/beatmapsets/1567554#osu/3409907), suggested by [DeviousPanda](https://osu.ppy.sh/users/4966334)
- [KanoeRana - 1/2 (Airiesu) \[me/you\]](https://osu.ppy.sh/beatmapsets/1347840#osu/2791200), suggested by [Lefafel](https://osu.ppy.sh/users/2295850)
- [rejection - Aimai Attitude (feat. Nakamura Sanso) (Regou) \[Girlish Extra ft. Regou\]](https://osu.ppy.sh/beatmapsets/1601852#osu/3271290), suggested by [ChillierPear](https://osu.ppy.sh/users/9501251)
- [tokiwa - Kotodama Refrain (katagiri Bootleg) (Halgoh) \[Halgoh's Extreme\]](https://osu.ppy.sh/beatmapsets/1605822#osu/3371047), suggested by [Omgforz](https://osu.ppy.sh/users/578943)
### osu!taiko (led by [Hivie](https://osu.ppy.sh/users/14102976))
#### Playlist A (high speed)
@@ -89,6 +101,18 @@ As of now, joining the weekly multiplayer lobbies requires participants to downl
- [LeaF - Ka (Eyenine) \[Ura Oni\]](https://osu.ppy.sh/beatmapsets/1530955#taiko/3211235), suggested by [Nifty](https://osu.ppy.sh/users/4956097)
- [NIWASHI - Sapphire On Fire (Axer) \[Axer's Inner Oni\]](https://osu.ppy.sh/beatmapsets/1698611#taiko/3471382), suggested by [\[Zeth\]](https://osu.ppy.sh/users/9912966)
#### Playlist C
- [THE ORAL CIGARETTES - 5150 (KyeX) \[Muzukashii\]](https://osu.ppy.sh/beatmapsets/1587293#taiko/3268021), suggested by [\[Zeth\]](https://osu.ppy.sh/users/9912966)
- [METAROOM - I - DINKI THE STARGUIDE (Capu) \[Muzukashii\]](https://osu.ppy.sh/beatmapsets/1622545#taiko/3312890), suggested by [Hivie](https://osu.ppy.sh/users/14102976)
- [METAROOM - PINK ORIGINS (Nifty) \[ONI\]](https://osu.ppy.sh/beatmapsets/1629336#taiko/3345490), suggested by [Hivie](https://osu.ppy.sh/users/14102976)
- [THE BINARY - Hana ni Ame o, Kimi ni Uta o (KyeX) \[KyeX's Oni\]](https://osu.ppy.sh/beatmapsets/1469612#taiko/3066639), suggested by [Hivie](https://osu.ppy.sh/users/14102976)
- [lapix - Carry Me Away (Extended Mix) (Konpaku Sariel) \[Oni\]](https://osu.ppy.sh/beatmapsets/1228198#taiko/2559014), suggested by [Hivie](https://osu.ppy.sh/users/14102976)
- [Chroma - Destroy, Destroy, Destroy The Happy End (\[Zeth\]) \[Relentless\]](https://osu.ppy.sh/beatmapsets/1631743#taiko/3330841), suggested by [Hivie](https://osu.ppy.sh/users/14102976)
- [7\_7 - Mousou Chikan Express (Cychloryn) \[Inner Oni\]](https://osu.ppy.sh/beatmapsets/1581561#taiko/3252484), suggested by [Nifty](https://osu.ppy.sh/users/4956097)
- [CY8ER - Koinatsu (Cut Ver.) (komasy) \[Summer\]](https://osu.ppy.sh/beatmapsets/1573592#taiko/3212965), suggested by [uone](https://osu.ppy.sh/users/5321719)
- [Kikuo - Gakkou o Yasunda Hi no Koto (Alchyr) \[Forgotten\]](https://osu.ppy.sh/beatmapsets/1606407#taiko/3280230), suggested by [Axer](https://osu.ppy.sh/users/7299864)
### osu!catch (led by [SadEgg](https://osu.ppy.sh/users/10278243))
#### Playlist A (high speed)
@@ -115,6 +139,18 @@ As of now, joining the weekly multiplayer lobbies requires participants to downl
- [Selphius - Los! Los! Los! (Crowley) \[Crowley's Overdose\]](https://osu.ppy.sh/beatmapsets/1018035#fruits/2131166), suggested by [SadEgg](https://osu.ppy.sh/users/10278243)
- [yozuca\* - LOVING TRIP (-Luminate) \[Delightful\]](https://osu.ppy.sh/beatmapsets/1080025#fruits/2259596), suggested by [SadEgg](https://osu.ppy.sh/users/10278243)
#### Playlist C
- [Emiru no Aishita Tsukiyo ni Dai San Gensou Kyoku wo - oni (JBHyperion) \[Platter\]](https://osu.ppy.sh/beatmapsets/1560338#fruits/3186912), suggested by [wonjae](https://osu.ppy.sh/users/5032045)
- [HyuN feat. YURI - Disorder (Myxo) \[Myxo's Platter\]](https://osu.ppy.sh/beatmapsets/1636276#fruits/3424915), suggested by [Snowless](https://osu.ppy.sh/users/4316266)
- [Lovejoy - One Day (Crowley) \[FXCKING INCONSISTENT\]](https://osu.ppy.sh/beatmapsets/1511787#fruits/3095542), suggested by [SadEgg](https://osu.ppy.sh/users/10278243)
- [Nekomata Master+ - chaos eater -IIDX edition- (Spectator) \[Rain\]](https://osu.ppy.sh/beatmapsets/1543977#fruits/3178953), suggested by [Nelly](https://osu.ppy.sh/users/4741164)
- [Mili - Ga1ahad and Scientific Witchery (Benita) \[Rain\]](https://osu.ppy.sh/beatmapsets/1361768#fruits/2817665), suggested by [wonjae](https://osu.ppy.sh/users/5032045)
- [Camellia - FM Synthesis Experiment (Unlucky\_w) \[Glitch\]](https://osu.ppy.sh/beatmapsets/1517608#fruits/3106757), suggested by [SadEgg](https://osu.ppy.sh/users/10278243)
- [ELFENSJoN - Hoshikuzu no Rinne (rew0825) \[Reincarnation\]](https://osu.ppy.sh/beatmapsets/1633104#fruits/3455424), suggested by [Nelly](https://osu.ppy.sh/users/4741164)
- [P\*Light - TRIGGER\*HAPPY (CLSW) \[Crystal's INFINITE\]](https://osu.ppy.sh/beatmapsets/74671#fruits/267080), suggested by [SadEgg](https://osu.ppy.sh/users/10278243)
- [solfa feat. Ceui - primal (-Luminate) \[Shining Blossom\]](https://osu.ppy.sh/beatmapsets/1383242#fruits/2857667), suggested by [SadEgg](https://osu.ppy.sh/users/10278243)
### osu!mania (led by [Crumpey](https://osu.ppy.sh/users/3518705))
#### Playlist A (high speed)
@@ -140,3 +176,15 @@ As of now, joining the weekly multiplayer lobbies requires participants to downl
- [fishbowl feat. Yukichikasaku/men - Shinkai (Rio1-) \[\[7K\] Ocean\]](https://osu.ppy.sh/beatmapsets/1722448#mania/3520304), suggested by [lenpai](https://osu.ppy.sh/users/5314573)
- [F-777 - Airborne Robots (Curiossity) \[\[4K\] AIRBORNE\]](https://osu.ppy.sh/beatmapsets/473736#mania/1403050), suggested by [Crumpey](https://osu.ppy.sh/users/3518705)
- [t+pazolite - Shiny Kung-fu Revival (Critical\_Star) \[\[4K\] CS' Master\]](https://osu.ppy.sh/beatmapsets/1128753#mania/2358149), suggested by [Crumpey](https://osu.ppy.sh/users/3518705)
#### Playlist C
- [Silentroom - NULCTRL EX (AHHHHHHHHHHHHHH) \[\[4K\] Hard\]](https://osu.ppy.sh/beatmapsets/1128596#mania/2422800), suggested by [Crumpey](https://osu.ppy.sh/users/3518705)
- [Nanahira - Monosugoi Ikioi de Keine ga Monosugoi Uta (keksikosu) \[\[4K\] Hard\]](https://osu.ppy.sh/beatmapsets/1656541#mania/3381248), suggested by [Crumpey](https://osu.ppy.sh/users/3518705)
- [linear ring - enchanted love (and the witch's selfish heart) (WintMin) \[\[4K\] Selfish Heart\]](https://osu.ppy.sh/beatmapsets/1481796#mania/3175555), suggested by [Crumpey](https://osu.ppy.sh/users/3518705)
- [Chroma - Kenka no Bannin (Roasted Chicken) \[\[4K\] Acquaint Fate\]](https://osu.ppy.sh/beatmapsets/1681210#mania/3434590), suggested by [Crumpey](https://osu.ppy.sh/users/3518705)
- [REDALiCE vs. USAO - SAIKYO STRONGER (Lirai) \[\[4K\] STRONGEST\]](https://osu.ppy.sh/beatmapsets/1258120#mania/2615309), suggested by [Crumpey](https://osu.ppy.sh/users/3518705)
- [HyuN - Grin (IceDynamix) \[\[4K\] Piano Concerto\]](https://osu.ppy.sh/beatmapsets/923488#mania/1958309), suggested by [Crumpey](https://osu.ppy.sh/users/3518705)
- [SHIKI - Pure Ruby (-NoName-) \[\[7K\] Black Another\]](https://osu.ppy.sh/beatmapsets/1310705#mania/3422716), suggested by [lenpai](https://osu.ppy.sh/users/5314573)
- [Camellia - ANOMALY (\_VianK\_) \[\[5K\] UNEXPLAINED // X\]](https://osu.ppy.sh/beatmapsets/1489897#mania/3054036), suggested by [lenpai](https://osu.ppy.sh/users/5314573)
- [Kurokotei - Galaxy Collapse (Mat) \[\[4K\] Cataclysmic Hypernova\]](https://osu.ppy.sh/beatmapsets/400078#mania/992512), suggested by [Crumpey](https://osu.ppy.sh/users/3518705)

View File

@@ -66,6 +66,18 @@ Pour le moment, les participants doivent télécharger et installer [osu!(lazer)
- [BEMANI Sound Team "Nekomata Master" - The last of world music (Heilia) \[Extra\]](https://osu.ppy.sh/beatmapsets/1060239#osu/2219980), suggéré par [Zelq](https://osu.ppy.sh/users/8953955)
- [Toromaru - Shounen wa Sora o Tadoru Prog Piano Remix (Yusomi) \[Yusomi's ULTRA\]](https://osu.ppy.sh/beatmapsets/1197597#osu/2880023), suggéré par [Omgforz](https://osu.ppy.sh/users/578943)
#### Playlist C
- [Hiina - Aishite (ktgster) \[Hard\]](https://osu.ppy.sh/beatmapsets/1564795#osu/3223628), suggéré par [ChillierPear](https://osu.ppy.sh/users/9501251)
- [Harumaki Gohan - Saikai (AirinCat) \[Hard\]](https://osu.ppy.sh/beatmapsets/1602654#osu/3435622), suggéré par [Zelq](https://osu.ppy.sh/users/8953955)
- [fiend - FEVER DREAM (feat. yzzyx) (Niva) \[INSANE\]](https://osu.ppy.sh/beatmapsets/1405913#osu/2916771), suggéré par [Omgforz](https://osu.ppy.sh/users/578943)
- [tsunamix\_underground - Period. ~ Seishin no Kousoku to Jiyuu o Tsukamu Jouka (TicClick) \[Lunatic\]](https://osu.ppy.sh/beatmapsets/223092#osu/521280), suggéré par [Riot](https://osu.ppy.sh/users/4256461)
- [Tommy heavenly6 - PAPERMOON (Natteke desu) \[Insane\]](https://osu.ppy.sh/beatmapsets/503978#osu/1072406), suggéré par [Zelq](https://osu.ppy.sh/users/8953955)
- [ATAS - SINGULAR POINT (Down) \[Down's Extra\]](https://osu.ppy.sh/beatmapsets/1567554#osu/3409907), suggéré par [DeviousPanda](https://osu.ppy.sh/users/4966334)
- [KanoeRana - 1/2 (Airiesu) \[me/you\]](https://osu.ppy.sh/beatmapsets/1347840#osu/2791200), suggéré par [Lefafel](https://osu.ppy.sh/users/2295850)
- [rejection - Aimai Attitude (feat. Nakamura Sanso) (Regou) \[Girlish Extra ft. Regou\]](https://osu.ppy.sh/beatmapsets/1601852#osu/3271290), suggéré par [ChillierPear](https://osu.ppy.sh/users/9501251)
- [tokiwa - Kotodama Refrain (katagiri Bootleg) (Halgoh) \[Halgoh's Extreme\]](https://osu.ppy.sh/beatmapsets/1605822#osu/3371047), suggéré par [Omgforz](https://osu.ppy.sh/users/578943)
### osu!taiko (mené par [Hivie](https://osu.ppy.sh/users/14102976))
#### Playlist A (grande vitesse)
@@ -92,6 +104,18 @@ Pour le moment, les participants doivent télécharger et installer [osu!(lazer)
- [LeaF - Ka (Eyenine) \[Ura Oni\]](https://osu.ppy.sh/beatmapsets/1530955#taiko/3211235), suggéré par [Nifty](https://osu.ppy.sh/users/4956097)
- [NIWASHI - Sapphire On Fire (Axer) \[Axer's Inner Oni\]](https://osu.ppy.sh/beatmapsets/1698611#taiko/3471382), suggéré par [\[Zeth\]](https://osu.ppy.sh/users/9912966)
#### Playlist C
- [THE ORAL CIGARETTES - 5150 (KyeX) \[Muzukashii\]](https://osu.ppy.sh/beatmapsets/1587293#taiko/3268021), suggéré par [\[Zeth\]](https://osu.ppy.sh/users/9912966)
- [METAROOM - I - DINKI THE STARGUIDE (Capu) \[Muzukashii\]](https://osu.ppy.sh/beatmapsets/1622545#taiko/3312890), suggéré par [Hivie](https://osu.ppy.sh/users/14102976)
- [METAROOM - PINK ORIGINS (Nifty) \[ONI\]](https://osu.ppy.sh/beatmapsets/1629336#taiko/3345490), suggéré par [Hivie](https://osu.ppy.sh/users/14102976)
- [THE BINARY - Hana ni Ame o, Kimi ni Uta o (KyeX) \[KyeX's Oni\]](https://osu.ppy.sh/beatmapsets/1469612#taiko/3066639), suggéré par [Hivie](https://osu.ppy.sh/users/14102976)
- [lapix - Carry Me Away (Extended Mix) (Konpaku Sariel) \[Oni\]](https://osu.ppy.sh/beatmapsets/1228198#taiko/2559014), suggéré par [Hivie](https://osu.ppy.sh/users/14102976)
- [Chroma - Destroy, Destroy, Destroy The Happy End (\[Zeth\]) \[Relentless\]](https://osu.ppy.sh/beatmapsets/1631743#taiko/3330841), suggéré par [Hivie](https://osu.ppy.sh/users/14102976)
- [7\_7 - Mousou Chikan Express (Cychloryn) \[Inner Oni\]](https://osu.ppy.sh/beatmapsets/1581561#taiko/3252484), suggéré par [Nifty](https://osu.ppy.sh/users/4956097)
- [CY8ER - Koinatsu (Cut Ver.) (komasy) \[Summer\]](https://osu.ppy.sh/beatmapsets/1573592#taiko/3212965), suggéré par [uone](https://osu.ppy.sh/users/5321719)
- [Kikuo - Gakkou o Yasunda Hi no Koto (Alchyr) \[Forgotten\]](https://osu.ppy.sh/beatmapsets/1606407#taiko/3280230), suggéré par [Axer](https://osu.ppy.sh/users/7299864)
### osu!catch (mené par [SadEgg](https://osu.ppy.sh/users/10278243))
#### Playlist A (grande vitesse)
@@ -118,6 +142,18 @@ Pour le moment, les participants doivent télécharger et installer [osu!(lazer)
- [Selphius - Los! Los! Los! (Crowley) \[Crowley's Overdose\]](https://osu.ppy.sh/beatmapsets/1018035#fruits/2131166), suggéré par [SadEgg](https://osu.ppy.sh/users/10278243)
- [yozuca\* - LOVING TRIP (-Luminate) \[Delightful\]](https://osu.ppy.sh/beatmapsets/1080025#fruits/2259596), suggéré par [SadEgg](https://osu.ppy.sh/users/10278243)
#### Playlist C
- [Emiru no Aishita Tsukiyo ni Dai San Gensou Kyoku wo - oni (JBHyperion) \[Platter\]](https://osu.ppy.sh/beatmapsets/1560338#fruits/3186912), suggéré par [wonjae](https://osu.ppy.sh/users/5032045)
- [HyuN feat. YURI - Disorder (Myxo) \[Myxo's Platter\]](https://osu.ppy.sh/beatmapsets/1636276#fruits/3424915), suggéré par [Snowless](https://osu.ppy.sh/users/4316266)
- [Lovejoy - One Day (Crowley) \[FXCKING INCONSISTENT\]](https://osu.ppy.sh/beatmapsets/1511787#fruits/3095542), suggéré par [SadEgg](https://osu.ppy.sh/users/10278243)
- [Nekomata Master+ - chaos eater -IIDX edition- (Spectator) \[Rain\]](https://osu.ppy.sh/beatmapsets/1543977#fruits/3178953), suggéré par [Nelly](https://osu.ppy.sh/users/4741164)
- [Mili - Ga1ahad and Scientific Witchery (Benita) \[Rain\]](https://osu.ppy.sh/beatmapsets/1361768#fruits/2817665), suggéré par [wonjae](https://osu.ppy.sh/users/5032045)
- [Camellia - FM Synthesis Experiment (Unlucky\_w) \[Glitch\]](https://osu.ppy.sh/beatmapsets/1517608#fruits/3106757), suggéré par [SadEgg](https://osu.ppy.sh/users/10278243)
- [ELFENSJoN - Hoshikuzu no Rinne (rew0825) \[Reincarnation\]](https://osu.ppy.sh/beatmapsets/1633104#fruits/3455424), suggéré par [Nelly](https://osu.ppy.sh/users/4741164)
- [P\*Light - TRIGGER\*HAPPY (CLSW) \[Crystal's INFINITE\]](https://osu.ppy.sh/beatmapsets/74671#fruits/267080), suggéré par [SadEgg](https://osu.ppy.sh/users/10278243)
- [solfa feat. Ceui - primal (-Luminate) \[Shining Blossom\]](https://osu.ppy.sh/beatmapsets/1383242#fruits/2857667), suggéré par [SadEgg](https://osu.ppy.sh/users/10278243)
### osu!mania (mené par [Crumpey](https://osu.ppy.sh/users/3518705))
#### Playlist A (grande vitesse)
@@ -143,3 +179,15 @@ Pour le moment, les participants doivent télécharger et installer [osu!(lazer)
- [fishbowl feat. Yukichikasaku/men - Shinkai (Rio1-) \[\[7K\] Ocean\]](https://osu.ppy.sh/beatmapsets/1722448#mania/3520304), suggéré par [lenpai](https://osu.ppy.sh/users/5314573)
- [F-777 - Airborne Robots (Curiossity) \[\[4K\] AIRBORNE\]](https://osu.ppy.sh/beatmapsets/473736#mania/1403050), suggéré par [Crumpey](https://osu.ppy.sh/users/3518705)
- [t+pazolite - Shiny Kung-fu Revival (Critical\_Star) \[\[4K\] CS' Master\]](https://osu.ppy.sh/beatmapsets/1128753#mania/2358149), suggéré par [Crumpey](https://osu.ppy.sh/users/3518705)
#### Playlist C
- [Silentroom - NULCTRL EX (AHHHHHHHHHHHHHH) \[\[4K\] Hard\]](https://osu.ppy.sh/beatmapsets/1128596#mania/2422800), suggéré par [Crumpey](https://osu.ppy.sh/users/3518705)
- [Nanahira - Monosugoi Ikioi de Keine ga Monosugoi Uta (keksikosu) \[\[4K\] Hard\]](https://osu.ppy.sh/beatmapsets/1656541#mania/3381248), suggéré par [Crumpey](https://osu.ppy.sh/users/3518705)
- [linear ring - enchanted love (and the witch's selfish heart) (WintMin) \[\[4K\] Selfish Heart\]](https://osu.ppy.sh/beatmapsets/1481796#mania/3175555), suggéré par [Crumpey](https://osu.ppy.sh/users/3518705)
- [Chroma - Kenka no Bannin (Roasted Chicken) \[\[4K\] Acquaint Fate\]](https://osu.ppy.sh/beatmapsets/1681210#mania/3434590), suggéré par [Crumpey](https://osu.ppy.sh/users/3518705)
- [REDALiCE vs. USAO - SAIKYO STRONGER (Lirai) \[\[4K\] STRONGEST\]](https://osu.ppy.sh/beatmapsets/1258120#mania/2615309), suggéré par [Crumpey](https://osu.ppy.sh/users/3518705)
- [HyuN - Grin (IceDynamix) \[\[4K\] Piano Concerto\]](https://osu.ppy.sh/beatmapsets/923488#mania/1958309), suggéré par [Crumpey](https://osu.ppy.sh/users/3518705)
- [SHIKI - Pure Ruby (-NoName-) \[\[7K\] Black Another\]](https://osu.ppy.sh/beatmapsets/1310705#mania/3422716), suggéré par [lenpai](https://osu.ppy.sh/users/5314573)
- [Camellia - ANOMALY (\_VianK\_) \[\[5K\] UNEXPLAINED // X\]](https://osu.ppy.sh/beatmapsets/1489897#mania/3054036), suggéré par [lenpai](https://osu.ppy.sh/users/5314573)
- [Kurokotei - Galaxy Collapse (Mat) \[\[4K\] Cataclysmic Hypernova\]](https://osu.ppy.sh/beatmapsets/400078#mania/992512), suggéré par [Crumpey](https://osu.ppy.sh/users/3518705)

View File

@@ -65,6 +65,18 @@ tags:
- [BEMANI Sound Team "Nekomata Master" - The last of world music (Heilia) \[Extra\]](https://osu.ppy.sh/beatmapsets/1060239#osu/2219980),由 [Zelq](https://osu.ppy.sh/users/8953955) 推荐
- [Toromaru - Shounen wa Sora o Tadoru Prog Piano Remix (Yusomi) \[Yusomi's ULTRA\]](https://osu.ppy.sh/beatmapsets/1197597#osu/2880023),由 [Omgforz](https://osu.ppy.sh/users/578943) 推荐
#### 歌单 C
- [Hiina - Aishite (ktgster) \[Hard\]](https://osu.ppy.sh/beatmapsets/1564795#osu/3223628),由 [ChillierPear](https://osu.ppy.sh/users/9501251) 推荐
- [Harumaki Gohan - Saikai (AirinCat) \[Hard\]](https://osu.ppy.sh/beatmapsets/1602654#osu/3435622),由 [Zelq](https://osu.ppy.sh/users/8953955) 推荐
- [fiend - FEVER DREAM (feat. yzzyx) (Niva) \[INSANE\]](https://osu.ppy.sh/beatmapsets/1405913#osu/2916771),由 [Omgforz](https://osu.ppy.sh/users/578943) 推荐
- [tsunamix\_underground - Period. ~ Seishin no Kousoku to Jiyuu o Tsukamu Jouka (TicClick) \[Lunatic\]](https://osu.ppy.sh/beatmapsets/223092#osu/521280),由 [Riot](https://osu.ppy.sh/users/4256461) 推荐
- [Tommy heavenly6 - PAPERMOON (Natteke desu) \[Insane\]](https://osu.ppy.sh/beatmapsets/503978#osu/1072406),由 [Zelq](https://osu.ppy.sh/users/8953955) 推荐
- [ATAS - SINGULAR POINT (Down) \[Down's Extra\]](https://osu.ppy.sh/beatmapsets/1567554#osu/3409907),由 [DeviousPanda](https://osu.ppy.sh/users/4966334) 推荐
- [KanoeRana - 1/2 (Airiesu) \[me/you\]](https://osu.ppy.sh/beatmapsets/1347840#osu/2791200),由 [Lefafel](https://osu.ppy.sh/users/2295850) 推荐
- [rejection - Aimai Attitude (feat. Nakamura Sanso) (Regou) \[Girlish Extra ft. Regou\]](https://osu.ppy.sh/beatmapsets/1601852#osu/3271290),由 [ChillierPear](https://osu.ppy.sh/users/9501251) 推荐
- [tokiwa - Kotodama Refrain (katagiri Bootleg) (Halgoh) \[Halgoh's Extreme\]](https://osu.ppy.sh/beatmapsets/1605822#osu/3371047),由 [Omgforz](https://osu.ppy.sh/users/578943) 推荐
### osu!taiko由 [Hivie](https://osu.ppy.sh/users/14102976) 领导)
#### 课题 A高速
@@ -91,6 +103,18 @@ tags:
- [LeaF - Ka (Eyenine) \[Ura Oni\]](https://osu.ppy.sh/beatmapsets/1530955#taiko/3211235),由 [Nifty](https://osu.ppy.sh/users/4956097) 推荐
- [NIWASHI - Sapphire On Fire (Axer) \[Axer's Inner Oni\]](https://osu.ppy.sh/beatmapsets/1698611#taiko/3471382),由 [\[Zeth\]](https://osu.ppy.sh/users/9912966) 推荐
#### 歌单 C
- [THE ORAL CIGARETTES - 5150 (KyeX) \[Muzukashii\]](https://osu.ppy.sh/beatmapsets/1587293#taiko/3268021),由 [\[Zeth\]](https://osu.ppy.sh/users/9912966) 推荐
- [METAROOM - I - DINKI THE STARGUIDE (Capu) \[Muzukashii\]](https://osu.ppy.sh/beatmapsets/1622545#taiko/3312890),由 [Hivie](https://osu.ppy.sh/users/14102976) 推荐
- [METAROOM - PINK ORIGINS (Nifty) \[ONI\]](https://osu.ppy.sh/beatmapsets/1629336#taiko/3345490),由 [Hivie](https://osu.ppy.sh/users/14102976) 推荐
- [THE BINARY - Hana ni Ame o, Kimi ni Uta o (KyeX) \[KyeX's Oni\]](https://osu.ppy.sh/beatmapsets/1469612#taiko/3066639),由 [Hivie](https://osu.ppy.sh/users/14102976) 推荐
- [lapix - Carry Me Away (Extended Mix) (Konpaku Sariel) \[Oni\]](https://osu.ppy.sh/beatmapsets/1228198#taiko/2559014),由 [Hivie](https://osu.ppy.sh/users/14102976) 推荐
- [Chroma - Destroy, Destroy, Destroy The Happy End (\[Zeth\]) \[Relentless\]](https://osu.ppy.sh/beatmapsets/1631743#taiko/3330841),由 [Hivie](https://osu.ppy.sh/users/14102976) 推荐
- [7\_7 - Mousou Chikan Express (Cychloryn) \[Inner Oni\]](https://osu.ppy.sh/beatmapsets/1581561#taiko/3252484),由 [Nifty](https://osu.ppy.sh/users/4956097) 推荐
- [CY8ER - Koinatsu (Cut Ver.) (komasy) \[Summer\]](https://osu.ppy.sh/beatmapsets/1573592#taiko/3212965),由 [uone](https://osu.ppy.sh/users/5321719) 推荐
- [Kikuo - Gakkou o Yasunda Hi no Koto (Alchyr) \[Forgotten\]](https://osu.ppy.sh/beatmapsets/1606407#taiko/3280230),由 [Axer](https://osu.ppy.sh/users/7299864) 推荐
### osu!catch由 [SadEgg](https://osu.ppy.sh/users/10278243) 领导)
#### 课题 A高速
@@ -117,6 +141,18 @@ tags:
- [Selphius - Los! Los! Los! (Crowley) \[Crowley's Overdose\]](https://osu.ppy.sh/beatmapsets/1018035#fruits/2131166),由 [SadEgg](https://osu.ppy.sh/users/10278243) 推荐
- [yozuca\* - LOVING TRIP (-Luminate) \[Delightful\]](https://osu.ppy.sh/beatmapsets/1080025#fruits/2259596),由 [SadEgg](https://osu.ppy.sh/users/10278243) 推荐
#### 歌单 C
- [Emiru no Aishita Tsukiyo ni Dai San Gensou Kyoku wo - oni (JBHyperion) \[Platter\]](https://osu.ppy.sh/beatmapsets/1560338#fruits/3186912),由 [wonjae](https://osu.ppy.sh/users/5032045) 推荐
- [HyuN feat. YURI - Disorder (Myxo) \[Myxo's Platter\]](https://osu.ppy.sh/beatmapsets/1636276#fruits/3424915),由 [Snowless](https://osu.ppy.sh/users/4316266) 推荐
- [Lovejoy - One Day (Crowley) \[FXCKING INCONSISTENT\]](https://osu.ppy.sh/beatmapsets/1511787#fruits/3095542),由 [SadEgg](https://osu.ppy.sh/users/10278243) 推荐
- [Nekomata Master+ - chaos eater -IIDX edition- (Spectator) \[Rain\]](https://osu.ppy.sh/beatmapsets/1543977#fruits/3178953),由 [Nelly](https://osu.ppy.sh/users/4741164) 推荐
- [Mili - Ga1ahad and Scientific Witchery (Benita) \[Rain\]](https://osu.ppy.sh/beatmapsets/1361768#fruits/2817665),由 [wonjae](https://osu.ppy.sh/users/5032045) 推荐
- [Camellia - FM Synthesis Experiment (Unlucky\_w) \[Glitch\]](https://osu.ppy.sh/beatmapsets/1517608#fruits/3106757),由 [SadEgg](https://osu.ppy.sh/users/10278243) 推荐
- [ELFENSJoN - Hoshikuzu no Rinne (rew0825) \[Reincarnation\]](https://osu.ppy.sh/beatmapsets/1633104#fruits/3455424),由 [Nelly](https://osu.ppy.sh/users/4741164) 推荐
- [P\*Light - TRIGGER\*HAPPY (CLSW) \[Crystal's INFINITE\]](https://osu.ppy.sh/beatmapsets/74671#fruits/267080),由 [SadEgg](https://osu.ppy.sh/users/10278243) 推荐
- [solfa feat. Ceui - primal (-Luminate) \[Shining Blossom\]](https://osu.ppy.sh/beatmapsets/1383242#fruits/2857667),由 [SadEgg](https://osu.ppy.sh/users/10278243) 推荐
### osu!mania由 [Crumpey](https://osu.ppy.sh/users/3518705) 领导)
#### 课题 A高速
@@ -142,3 +178,15 @@ tags:
- [fishbowl feat. Yukichikasaku/men - Shinkai (Rio1-) \[\[7K\] Ocean\]](https://osu.ppy.sh/beatmapsets/1722448#mania/3520304),由 [lenpai](https://osu.ppy.sh/users/5314573) 推荐
- [F-777 - Airborne Robots (Curiossity) \[\[4K\] AIRBORNE\]](https://osu.ppy.sh/beatmapsets/473736#mania/1403050),由 [Crumpey](https://osu.ppy.sh/users/3518705) 推荐
- [t+pazolite - Shiny Kung-fu Revival (Critical\_Star) \[\[4K\] CS' Master\]](https://osu.ppy.sh/beatmapsets/1128753#mania/2358149),由 [Crumpey](https://osu.ppy.sh/users/3518705) 推荐
#### 歌单 C
- [Silentroom - NULCTRL EX (AHHHHHHHHHHHHHH) \[\[4K\] Hard\]](https://osu.ppy.sh/beatmapsets/1128596#mania/2422800),由 [Crumpey](https://osu.ppy.sh/users/3518705) 推荐
- [Nanahira - Monosugoi Ikioi de Keine ga Monosugoi Uta (keksikosu) \[\[4K\] Hard\]](https://osu.ppy.sh/beatmapsets/1656541#mania/3381248),由 [Crumpey](https://osu.ppy.sh/users/3518705) 推荐
- [linear ring - enchanted love (and the witch's selfish heart) (WintMin) \[\[4K\] Selfish Heart\]](https://osu.ppy.sh/beatmapsets/1481796#mania/3175555),由 [Crumpey](https://osu.ppy.sh/users/3518705) 推荐
- [Chroma - Kenka no Bannin (Roasted Chicken) \[\[4K\] Acquaint Fate\]](https://osu.ppy.sh/beatmapsets/1681210#mania/3434590),由 [Crumpey](https://osu.ppy.sh/users/3518705) 推荐
- [REDALiCE vs. USAO - SAIKYO STRONGER (Lirai) \[\[4K\] STRONGEST\]](https://osu.ppy.sh/beatmapsets/1258120#mania/2615309),由 [Crumpey](https://osu.ppy.sh/users/3518705) 推荐
- [HyuN - Grin (IceDynamix) \[\[4K\] Piano Concerto\]](https://osu.ppy.sh/beatmapsets/923488#mania/1958309),由 [Crumpey](https://osu.ppy.sh/users/3518705) 推荐
- [SHIKI - Pure Ruby (-NoName-) \[\[7K\] Black Another\]](https://osu.ppy.sh/beatmapsets/1310705#mania/3422716),由 [lenpai](https://osu.ppy.sh/users/5314573) 推荐
- [Camellia - ANOMALY (\_VianK\_) \[\[5K\] UNEXPLAINED // X\]](https://osu.ppy.sh/beatmapsets/1489897#mania/3054036),由 [lenpai](https://osu.ppy.sh/users/5314573) 推荐
- [Kurokotei - Galaxy Collapse (Mat) \[\[4K\] Cataclysmic Hypernova\]](https://osu.ppy.sh/beatmapsets/400078#mania/992512),由 [Crumpey](https://osu.ppy.sh/users/3518705) 推荐

View File

@@ -103,7 +103,7 @@ Le classement saisonnier résume les résultats du classement hebdomadaire de ch
- En rejouant une playlist à une autre semaine, **seulement le meilleur score hebdomadaire classé** comptera, écrasant le plus mauvais.
3. Le classement sera mis à jour après la conclusion de chaque playlist.
- Les participants ne seront pas informés de leur score saisonnier exact, ils seront plutôt affectés à des tranches de ligue.
- Le classement sera publié dans le [osu! community discord](https://discord.gg/0Vxo9AsejDkGlk3H), dans le canal `#osu-spotlights` ainsi que dans le lobby tchat de la prochaine playlist.
- Le classement sera publié dans l'[osu! community discord](https://discord.gg/0Vxo9AsejDkGlk3H), dans le canal `#osu-spotlights` ainsi que dans le lobby tchat de la prochaine playlist.
### Récompenses

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@@ -39,4 +39,4 @@ Un keysound est un échantillon de hitsound qui est extrêmement similaire à la
Contrairement aux autres [modes de jeu](/wiki/Game_mode), les hitsounds du mode [osu!taiko](/wiki/Game_mode/osu!taiko) affectent directement la jouabilité de leurs beatmaps. Les Kats se distinguent des Dons à l'aide de whistle et de claps, et les grandes notes se distinguent des notes normales à l'aide de finishers.
Les échantillons par défaut de osu!taiko sont uniques au mode, et les mappeurs ne les remplacent généralement pas.
Les échantillons par défaut d'osu!taiko sont uniques au mode, et les mappeurs ne les remplacent généralement pas.

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@@ -81,11 +81,11 @@ Courtesy of mm201.
The number of control points you want depends on the angle covered by your arc:
- 0 degrees: 2 points.
- 0 degrees - 20 degrees: 3 points.
- 20 degrees - 170 degrees: 4 points.
- 170 degrees - 200 degrees: 5 points.
- 200 degrees - 300 degrees: 6 points.
- 300 degrees - 350 degrees: 7 points.
- 020 degrees: 3 points.
- 20170 degrees: 4 points.
- 170200 degrees: 5 points.
- 200300 degrees: 6 points.
- 300350 degrees: 7 points.
None of this is really exact, just a general idea.
Similar to waves, the further the control point is from the start/end in order, the further away from the curve it goes.

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@@ -178,7 +178,7 @@ A hit circle is then placed where the previous slider head was.
Nominator: [Rolled](https://osu.ppy.sh/users/5243)
**Tick-Hitsounds** consists of slider ticks that has been replaced with a standard hitsound (clap, whistle, finish - usually overlayed with hit-normal/soft for accurate sound).
**Tick-Hitsounds** consists of slider ticks that has been replaced with a standard hitsound (clap, whistle, finish usually overlayed with hit-normal/soft for accurate sound).
These are usually used to make a hitsound seem "constant" even during a slider.
### Tricky Triple Combo

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@@ -36,7 +36,7 @@ For a newbie guide: [Beatmapping](/wiki/Beatmapping).
**In layman's's term, adjusting given length of a coloured sewing thread (timing section) for an embroidery design space (measures, divided by the divisor to be called beats) on the cloth (song).**
Hold `Alt` to trigger Distance Snap. The value can range from x0.1 - x2.0.
Hold `Alt` to trigger Distance Snap. The value can range from x0.1x2.0.
#### Divisor 1/1

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@@ -12,11 +12,11 @@ It would be favourable to do crash courses out of every commands using random im
2. Access your map through the editor and go to the "Design" screen.
3. Find the correct tick on the timeline above where you want your storyboard element to appear, then click on "Sprite Library" and select your picture. Make sure your element doesn't surpass 800x600 px. That is the maximum threshold.
4. Now select the command of what you want your element to do (Move, Scale, Fade, Rotate or Colour) and press the "+" at "Keyframe Control" to place a point for the command at the current time you are on. "-" on "Keyframe Control" removes the point again, and the arrows buttons let you jump between more points in the same command for the same SB element.
5. Now find the timing point at which you want the command to end (at a later time) so you will have 2 points for it and the corresponding colour line between those points. Green - Move ; Red - Scale ; Pink - Fade ; Yellow - Rotate ; Light Pink - Colour
5. Now find the timing point at which you want the command to end (at a later time) so you will have 2 points for it and the corresponding colour line between those points. Green for Move, red for Scale, pink for Fade, yellow for Rotate, and light pink for Colour.
6. At the command points you can change the factors of the function by holding your left mouse button and moving your cursor up (increasing factor) or down (decreasing factor)
7. Repeat Step 3-6 for other elements. To remove, use `Delete` or Edit -> Delete from top menu.
**Note:** If you have a sharp eye; Up-tick - Start of that transformation; Down-tick - End of said transformation. A full tick on coloured transformation line means a switch in transformation (e.g. move up -> move down).
**Note:** If you have a sharp eye, up-tick means start of a transformation, and down-tick means end of a transformation. A full tick on a coloured transformation line means a switch in transformation (e.g. move up -> move down).
## Features

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@@ -32,7 +32,7 @@ There are **three ways to enable/disable Distance Snap**:
- **Click** on the **"Distance Snap" icon at the lower-right of the screen**. It is enabled if it glows; click again to disable it.
- Use keyboard's hotkey, `Y`, to enable/disable it.
- **Hold** keyboard's key, `Alt`, to **temporary enable/disable** the disabled/enabled Distance Snap respectively **until you release** the key.
- While holding the `Alt` key, the Beat Snap Divisor slider located at the upper-right of the editor will switch to Distance Spacing slider, allowing you to set the multiplier for the distance/time variable by mousewheel or sliding it. Default is 1.0x from 0.1x - 6.0x.
- While holding the `Alt` key, the Beat Snap Divisor slider located at the upper-right of the editor will switch to Distance Spacing slider, allowing you to set the multiplier for the distance/time variable by mousewheel or sliding it. Default is 1.0x from 0.1x6.0x.
**Note**: A red Distance Snap icon means the circle is too far away from the playfield, hence an error. You can fix it by lowering the distance spacing multiplier or use your own judgement and other mappers' opinions.

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@@ -256,8 +256,7 @@ Objects are considered to belong to same stack if they are at the same coordinat
`Allowed Modes` is a dropdown to confirm that the beatmap can only be played by the specified mode. Default setting is `All`, which means the creator will create an osu! beatmap that can be converted into the other game modes. This can be changed to be osu!taiko-specific, osu!catch-specific, or osu!mania-specific; but keep in mind that the change will remove every hit object in the beatmap.
*Note: Decide at the time of creation and confirm the beatmap's playable mode(s) first before adding in any hit objects to prevent wasted effort.*
*Note: Decide at the time of creation and confirm the beatmap's playable mode(s) first before adding in any hit objects to prevent wasted effort.*\
*Note: osu!mania has its own beatmap editor that is different from the typical beatmap editor.*
The `Use special style(N+1 style) for mania` checkbox does not do anything, considering the player can set a personal preference specifically in the [Options](/wiki/Client/Options) using the `osu!mania layout` button.

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@@ -258,8 +258,7 @@ Les objets sont considérés comme appartenant à la même pile s'ils se trouven
`Allowed Modes` est une liste déroulante pour confirmer que la beatmap ne peut être jouée que par le mode spécifié. Le paramètre par défaut est `All`, ce qui signifie que le créateur créera une beatmap du mode osu! qui pourra être converti dans les autres modes de jeu. Ce paramètre peut être modifié pour être spécifique à osu!taiko, osu!catch, ou osu!mania ; mais **gardez à l'esprit que ce changement supprimera tous les objets dans la beatmap**.
*Remarque : décidez au moment de la création et confirmez d'abord le(s) mode(s) de jeu de la beatmap avant d'ajouter des objets pour éviter de gaspiller des efforts.*
*Remarque : décidez au moment de la création et confirmez d'abord le(s) mode(s) de jeu de la beatmap avant d'ajouter des objets pour éviter de gaspiller des efforts.*\
*Note : osu!mania possède son propre éditeur de beatmap qui est différent de l'éditeur de beatmap classique.*
La case à cocher `Use special style(N+1 style) for mania` ne fait rien, étant donné que le joueur peut définir une préférence personnelle spécifiquement dans les [Options](/wiki/Client/Options) en utilisant le bouton `osu!mania layout`.

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@@ -9,6 +9,6 @@ tags:
Les **osupixels** sont l'un des principaux systèmes de coordonnées utilisés dans osu! et s'appliquent à tous les placements d'[objets](/wiki/Hit_object) et aux coordonnées du storyboard. La taille d'un osupixel change en fonction de la résolution actuellement sélectionnée, mais est équivalente à un pixel lorsque osu! fonctionne en résolution 640x480. Cette mise à l'échelle garantit une expérience de jeu équitable pour tous les joueurs.
La mise à l'échelle est appliquée au système de coordonnées principal qui est utilisé pour le [osu! gameplay](/wiki/Gameplay). En revanche, les textures sont mises à l'échelle de manière à ce qu'une [texture pixel](https://fr.wikipedia.org/wiki/Texel_(infographie)) corresponde à un pixel d'écran à une résolution de 1024x768.
La mise à l'échelle est appliquée au système de coordonnées principal qui est utilisé pour l'[osu! gameplay](/wiki/Gameplay). En revanche, les textures sont mises à l'échelle de manière à ce qu'une [texture pixel](https://fr.wikipedia.org/wiki/Texel_(infographie)) corresponde à un pixel d'écran à une résolution de 1024x768.
<!-- TODO: needs links -->

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@@ -343,7 +343,7 @@ Les objets du mode osu!taiko n'utilisent que le `time` pour déterminer comment
### osu!catch
Le terrain de jeu de osu!catch n'utilise que l'axe des x, donc `y` n'est pas pertinent. Les courbes de slider peuvent utiliser l'espace vertical pour obtenir une accélération horizontale lorsqu'elles sont aplaties en un champ de jeu unidimensionnel.
Le terrain de jeu d'osu!catch n'utilise que l'axe des x, donc `y` n'est pas pertinent. Les courbes de slider peuvent utiliser l'espace vertical pour obtenir une accélération horizontale lorsqu'elles sont aplaties en un champ de jeu unidimensionnel.
- Les cercles deviennent des fruits.
- Les sliders deviennent des juice streams, avec des fruits sur chaque bord.

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@@ -1,71 +1,45 @@
---
outdated_translation: true
outdated_since: fa5c5014bbc907515c84510d42e8354cb974ec37
---
# osu!-Dateiformate
## osu!-spezifische Dateiformate
## Liste der Dateiformate
| Dateiformat | MIME-Type | Verwendung |
| Dateiformat | MIME-Typ | Verwendung |
| :-- | :-- | :-- |
| [.osz][Osz Link] | `x-osu-beatmap-archive` | Ausführbare Beatmapdatei |
| [.osk][Osk Link] | `x-osu-skin-archive` | Ausführbare Skindatei |
| [.osu][Osu Link] | `x-osu-beatmap` | osu!-[Beatmap](/wiki/Beatmap) |
| [.osb][Osb Link] | `x-osu-storyboard` | osu!-[Storyboard](/wiki/Storyboard/Scripting) |
| [.osr][Osr Link] | `x-osu-replay` | osu!-[Replay](/wiki/Gameplay/Replay) |
| [.osz](/wiki/osu!_File_Formats/Osz_(file_format)) | `x-osu-beatmap-archive` | osu!-Beatmap-Archiv |
| [.osk](/wiki/osu!_File_Formats/Osk_(file_format)) | `x-osu-skin-archive` | osu!-Skin-Archiv |
| [.osu](/wiki/osu!_File_Formats/Osu_(file_format)) | `x-osu-beatmap` | osu\![-Schwierigkeitsgrad](/wiki/Beatmap/Difficulty) |
| [.osb](/wiki/osu!_File_Formats/Osb_(file_format)) | `x-osu-storyboard` | osu\![-Storyboard](/wiki/Storyboard/Scripting) |
| [.osr](/wiki/osu!_File_Formats/Osr_(file_format)) | `x-osu-replay` | osu\![-Replay](/wiki/Gameplay/Replay) |
## .osz/.osk Datei erstellen
## .osz- und .osk-Dateien erstellen
.osz/.osk Datei ist eine Dateierweiterung, die extra für osu!.exe zugeschnitten ist. Wenn eine .osz Datei geöffnet wird, wird die Datei von der osu!.exe extrahiert und zum "Songs" Ordner transferiert. Die .osk Datei wird hingegen zum "Skins" Ordner transferiert. Standardmäßig werden Beatmapdateien direkt von der offiziellen Webseite im .osz Dateiformat heruntergeladen. Wie man .osz/.osk Dateien erstellt, zählt als fundamentales Wissen eines Mappers/Skinners.
`.osz`- und `.osk`-Dateien sind Archive, die Beatmaps bzw. Skins enthalten. Ihr Inhalt wird automatisch extrahiert von osu!, wenn sie geöffnet werden:
### Von einer Archivierungssoftware
- `.osz`-Dateien werden in das Verzeichnis `Songs` extrahiert
- `.osk`-Dateien werden in das Verzeichnis `Skins` extrahiert
**Benötigte Software:**
Wenn du weißt, wie du ein Skin- oder Beatmap-Archiv erstellst, welches von osu! erkannt wird, werden deine Werke für andere zugänglicher sein.
- Dateiarchivierungsprogramm (WinRAR, 7zip)
- osu! (für Testzwecke und dem osu!-Symbol)
### Verwendung einer Archivierungssoftware
**Prozess**
1. Installiere ein Dateiarchivierungsprogramm, das `.zip`-Dateien erzeugen kann, wie z. B. [7-Zip](https://www.7-zip.org) oder [WinRAR](https://www.win-rar.com).
2. Lege alle Dateien, die du archivieren möchtest, in einen separaten Ordner.
3. Klicke mit der rechten Maustaste auf den Ordner und wähle `Zu einem Archiv hinzufügen...` (alternativ kannst du das auch im Archivierungsprogramm selbst machen).
4. Selektiere das Archivformat ZIP.
5. Ändere die Dateierweiterung `.zip` zu `.osz` im Dateinamen des Archivs (`.osk`, wenn du einen Skin archivierst).
1. Führe deine Dateien in einem Ordner (.mp3, .flv, .osu, SB, etc. im Ordner) zusammen. Benenne den Ordner.
- Für Erklärungszwecke wird der Ordner "Amigo Fiesta" genannt.
2. Mache einen Rechts-Klick auf den Ordner und wähle die Option, um den Ordner zu archivieren (Zu Archiv hinzufügen...).
- Du kannst auch erst die Dateiarchivierungssoftware öffnen und dann den Ordner per Drag-and-drop in das Programm schieben.
3. Inspiziere die Einstellungen. Setze die Archivierungsmethode auf ".zip" (nicht .7z, .rar) und nenne die Dateierweiterung in .osz manuell in der Texteingabe um.
- Amigo Fiesta.zip -> Amigo Fiesta.osz, Archivierungsmethode: ".zip"
4. Starte den Archivierungsprozess. Eine .osz-Datei wird am Ende zusammen mit dem unverwechselbaren osu!-Symbol erzeugt.
5. Räume auf und wiederhole dies für neue Kopien. Nutze die .osk-Erweiterung für das Skinning.
Kreiere eine Kopie der Datei und öffne sie mit osu!, um das Archiv zu testen.
**Bildbeispiele** (Danksagung an [MLGnoms](https://osu.ppy.sh/users/46620) [Skinning-Tutorial](https://osu.ppy.sh/community/forums/topics/51694))
### Verwendung von osu!
- [WinRAR](https://puu.sh/1MBV)
- [7-zip](https://puu.sh/1MBW)
- Nutze die .osz-Erweiterung für Beatmaps.
Um ein Beatmap-Archiv zu produzieren:
### Aus dem Spiel heraus
- Öffne eine Beatmap mit dem [Editor](/wiki/Client/Beatmap_editor).
- Wähle `Datei` > `Paket exportieren ...` aus dem [oberen Menü](/wiki/Client/Beatmap_editor/Menu).
- Das Archiv `.osz` wird in den Ordner `Exports` innerhalb deines osu!-Ordners platziert.
**Benötigte Software:**
Um ein Skin-Archiv zu erstellen:
- osu! (und ansonsten nichts, da das Spiel selbst .osz-/.osk-Dateien erzeugen kann)
**Prozess**
1. Wie oben, führe deine Dateien in einem Ordner zusammen und benenne diesen.
- Wenn du die Beatmap vorher editiert hast, wird normalerweise alles bereits fertig zum Konvertieren nach .osz sein. Für Skins musst du die Dateien vorher kompilieren.
2. Öffne osu!.
3. Wenn du eine .osz machen möchtest, dann:
- Gehe zu "Edit" und wähle die Beatmap, die du zu .osz konvertieren möchtest.
- Öffne "Datei", dann "Paket exportieren ..."
- Die .osz wird erzeugt und im Ordner "Exports" deines osu!-Ordners platziert.
4. Wenn du eine .osk machen möchtest, dann:
- Versichere dich als erstes, dass dein Skin alles hat, was dieser haben soll. Du kannst das prüfen, indem du "Skinordner öffnen" wählst, sofern du den Skin zum Konvertieren nutzt.
- Dann, im "Optionen"-Menü, klicke auf "Skin auswählen".
- Wähle den Skin, den du möchtest, im Skinselektionsmenü und klicke auf "Als .osk exportieren".
- Die .osk wird erzeugt und im Ordner "Exports" deines osu!-Ordners platziert.
[Osz Link]: /wiki/osu!_File_Formats/Osz_(file_format)
[Osk Link]: /wiki/osu!_File_Formats/Osk_(file_format)
[Osu Link]: /wiki/osu!_File_Formats/Osu_(file_format)
[Osb Link]: /wiki/osu!_File_Formats/Osb_(file_format)
[Osr Link]: /wiki/osu!_File_Formats/Osr_(file_format)
- Versichere dich, dass dein Skin alles hat, was du exportieren möchtest. Du kannst das prüfen, indem du den Button `Skinordner öffnen` in den osu!-Einstellungen drückst.
- Klicke in den Einstellungen auf `Skin auswählen`.
- Wähle den Skin, den du exportieren möchtest, und klicke auf `Als .osk exportieren`.
- Das Archiv `.osk` wird im Ordner `Exports` innerhalb deines osu!-Installationsordners platziert.

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@@ -30,7 +30,7 @@ If you are using a 64-bit Windows 7, you may have difficulties installing osu! c
**If game installer throws errors when attempting to install, you can try few things:**
- Try reinstalling the latest version of .NET Framework. [You can find it here](https://dotnet.microsoft.com/download).
- Clean your PC - Scan with anti-virus software, clean the registry. A good program for general clean up is CCleaner. Scan both your computer files and your registry. The installer can fail if there are registry entries from a previous copy of osu! still present on your system.
- Clean your PC! Scan with anti-virus software, and clean the registry. A good program for general clean up is CCleaner. Scan both your computer files and your registry. The installer can fail if there are registry entries from a previous copy of osu! still present on your system.
## Adding beatmaps

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@@ -35,7 +35,7 @@ Si vous avez des difficultés à ouvrir osu!, les étapes suivantes peuvent vous
[osu!(lazer)](https://github.com/ppy/osu) est le futur client de jeu d'osu! actuellement en développement. Si vous ne vous souciez pas de gagner des [points de performance](/wiki/Performance_points), il est recommandé de l'essayer. Pour l'installer, suivez les étapes suivantes :
1. Allez sur la [page de téléchargement de osu!(lazer)](https://github.com/ppy/osu/releases/latest), téléchargez `osu!app.zip` et décompressez-le.
1. Allez sur la [page de téléchargement d'osu!(lazer)](https://github.com/ppy/osu/releases/latest), téléchargez `osu!app.zip` et décompressez-le.
2. Double-cliquez sur osu! et appuyez sur `Open` pour l'ouvrir.
3. Si une boîte de dialogue vous demande d'autoriser osu! à recevoir les frappes au clavier :
1. Cliquez sur le bouton `Ouvrir les préférences du système`.

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@@ -2,12 +2,12 @@
*См. также: [Установка osu! на macOS](/wiki/Client/Installation/macOS)*
В этой статье вы узнаете, как запустить osu! на устройстве под управлением Windows. Кроме того, в [osu!academy](/wiki/Community/Video_series/osu!academy) есть [видеогайд](https://www.youtube.com/watch?v=0V5GwzmMhpU), объясняющий процесс установки osu! на Windows.
В этой статье вы узнаете, как запустить osu! на устройстве под управлением Windows. Кроме того, в [osu!academy](/wiki/Community/Video_series/osu!academy) есть [видеотуториал](https://www.youtube.com/watch?v=0V5GwzmMhpU), обьясняющий, как установить osu! на Windows.
## Минимальные системные требования
- .NET framework 4+ (предлагается установщиком osu!, но также можно скачать [с сайта Microsoft](https://www.microsoft.com/en-us/download/details.aspx?id=48130))
- Подходящая видеокарта.
- .NET Framework 4+ (предлагается установщиком osu!, но также его можно скачать [с сайта Microsoft](https://www.microsoft.com/en-us/download/details.aspx?id=48130))
- Приемлемая видеокарта.
## Установка osu!
@@ -15,7 +15,7 @@
2. Найдите и запустите установщик.
3. В течение 10 секунд после запуска можно поменять путь установки osu!.
- Чтобы это сделать, нажмите на текст под словом `Привет.` и выберите желаемое место установки.
- Когда 10 секунд пройдут, osu! будет установлена по выбранному пути.
- Через 10 секунд osu! будет установлена по выбранному пути.
4. После завершения установки osu! сразу же запустится и скачает несколько начальных карт через osu!direct.
5. osu! предложит вам войти в аккаунт или зарегистрироваться.
- Если у вас уже есть аккаунт, войдите в него.
@@ -29,14 +29,14 @@
**Если при установке происходят ошибки, можно попробовать следующее:**
- Переустановите последнюю версию .NET Framework (её можно скачать со [страницы загрузок Microsoft](https://dotnet.microsoft.com/download)).
- Почистите свой ПК: проверьте его антивирусной программой, очистите реестр. Для этого можно воспользоваться, к примеру, CCleaner: просканируйте им жёсткий диск и реестр. Установщик может прекращать свою работу, если в реестре остались записи от прошлой копии osu!.
- Переустановите последнюю версию .NET Framework ([найти его можно здесь](https://dotnet.microsoft.com/download)).
- Почистите свой ПК: проверьте его антивирусом, почистите реестр. Для этого можно воспользоваться, к примеру, CCleaner: просканируйте им жёсткий диск и реестр. Установщик может прекращать свою работу, если в реестре остались записи от прошлой копии osu!.
## Добавление карт
*См. также: [Карты](/wiki/Beatmap)*
Есть два способа добавить карты в osu!: скачать их с сайта или через osu!direct (для последнего потребуется [osu!supporter](/wiki/osu!supporter)).
Есть два способа добавить карты в osu!: скачать их с сайта или при помощи osu!direct (для последнего потребуется [osu!supporter](/wiki/osu!supporter)).
### Сайт
@@ -44,13 +44,13 @@
2. Найдите песню, которую вы хотели бы сыграть.
3. Нажмите на иконку загрузки (стрелку вниз), чтобы скачать карту на свой компьютер.
4. Найдите и откройте файл карты с расширением `.osz`.
- Скачанную карту также можно переместить в папку `Songs`, которая находится в месте установки osu!.
5. osu! автоматически сделает всё остальное и установит карту.
- В качестве альтернативы скачанную карту можно поместить в папку `Songs`, которая находится в месте установки osu!
5. osu! позаботится обо всём остальном и установит карту.
- Если по какой-то причине вы не видите установленных карт, нажмите `F5` на [экране выбора песен](/wiki/Client/Interface#экран-выбора-песни) для их повторной обработки.
### osu!direct
*Примечание: чтобы использовать osu!direct, понадобится osu!supporter и подключение к интернету.*
*Примечание: для использования osu!direct необходимо наличие osu!supporter и подключение к интернету.*
1. Откройте osu! и нажмите на кнопку `osu!direct` в правой части главного меню.
2. Найдите песню, которую вы хотели бы сыграть.
@@ -64,7 +64,7 @@
*См. также: [Создание скинов](/wiki/Skinning)*
1. Найдите понравившийся скин на [подфоруме скинов](https://osu.ppy.sh/community/forums/15) и скачайте его.
2. Распакуйте скин с помощью одного из способов ниже.
2. Распакуйте скин одним из способов ниже.
- Если скин имеет расширение `.osk`:
1. Откройте его или перетащите в окно с игрой.
2. osu! распакует скин и выберет его как основной.

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@@ -10,6 +10,6 @@ tags:
Le **cookie** est un autre mot pour le logo d'osu! et fait référence à sa forme. Il apparaît de nombreuses fois dans le client du jeu : sur l'écran d'accueil, dans le menu principal, en mode solo et, auparavant, dans les anciens rapports de crash, comme ci-dessous :
![La fenêtre de dialogue de osu! quand ce dernier crash](img/Pippi_corruption.jpg)
![La fenêtre de dialogue d'osu! quand ce dernier crash](img/Pippi_corruption.jpg)
<!--TODO: Add images and links-->

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@@ -251,7 +251,7 @@ Click the `Mods` button or press `F1` to open the **[mod selection screen](/wiki
In this screen, you can apply modifications ("mods" for short) to gameplay. Some mods lower difficulty and apply a multiplier that lowers the score you achieve. Conversely, some mods increase the difficulty, but apply a multiplier that increases the score you achieve. Finally, some mods modify gameplay in a different way. [Relax](/wiki/Game_modifier/Relax) and [Auto Pilot](/wiki/Game_modifier/Autopilot) fall in that category.
Place your mouse on a mod's icon to see a short description of its effect. Click on an icon to select or deselect that mod. Some mods, like Double Time, have multiple variationsclick on the mod again to cycle through them. The score multiplier value displays the combined effect all selected mods will have on your score. Click `Reset all mods` or press `1` to deselect all currently selected mods. Click `Close` or press `2` or `Esc` to return to the song selection screen.
Place your mouse on a mod's icon to see a short description of its effect. Click on an icon to select or deselect that mod. Some mods, like Double Time, have multiple variationsclick on the mod again to cycle through them. The score multiplier value displays the combined effect all selected mods will have on your score. Click `Reset all mods` or press `1` to deselect all currently selected mods. Click `Close` or press `2` or `Esc` to return to the song selection screen.
Click the `Random` button or press `F2` to have the game **randomly scroll through all of your beatmaps and pick one.**
@@ -261,7 +261,7 @@ Click the `Random` button or press `F2` to have the game **randomly scroll throu
Click the `Beatmap Options` button, press `F3` or right-click your mouse while hovering over the beatmap to bring up the **beatmap options menu for options on the currently selected beatmap**.
- Press `1` or click the `Manage Collections` button to bring up the collection managerhere, you can manage pre-existing collections, as well as add or remove the currently selected beatmap or mapset to or from a collection.
- Press `1` or click the `Manage Collections` button to bring up the collection managerhere, you can manage pre-existing collections, as well as add or remove the currently selected beatmap or mapset to or from a collection.
- Press `2` or click `Delete...` to delete the \[1\] currently selected difficulty, \[2\] delete the currently selected beatmap, or \[3\] delete **all VISIBLE beatmaps**.
- Note that deleted beatmaps are moved to the Recycle Bin.
- Press `3` or click `Remove from Unplayed` to mark an unplayed beatmap as played (that is, change its box colour from pink to orange).

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### Mod 菜单
*主页面:[Mod](/wiki/Game_modifier)*
*小提示:按下快捷键来打开或关闭 Mod。您必须进入 Mod 菜单才可以使用这些快捷键。*
*主页面:[Mod](/wiki/Game_modifier)*\
*小提示:按下快捷键来打开或关闭 Mod。您必须进入 Mod 菜单才可以使用这些快捷键。*\
*小提示Target practice (osu!)1K 和 2K (osu!mania)Co-op (osu!mania),还有 Mirror (osu!mania) 没有快捷键。*
| 快捷键 | Mod |

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@@ -4,8 +4,7 @@ stub: true
# Universal offset
*For other uses, see [Offset (disambiguation)](/wiki/Disambiguation/Offset).*
*For other uses, see [Offset (disambiguation)](/wiki/Disambiguation/Offset).*\
*For step-by-step instructions on how to set the universal offset to the correct value, see [How to use the Offset Wizard](/wiki/Guides/How_to_Use_the_Offset_Wizard).*
**Universal offset** is the audio offset [option](/wiki/Client/Options) that applies to all [beatmaps](/wiki/Beatmap) in the osu! client. Setting it to a value other than `0` adds a delay between every beatmap's song and the other associated sounds and graphics. Setting the universal offset to a positive value will make the sounds and graphics associated with the beatmap appear earlier, while setting it to a negative value will make them appear later.

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# Décalage universel
*Pour d'autres utilisations, voir [Offset (désambiguïsation)](/wiki/Disambiguation/Offset).*
*Pour d'autres utilisations, voir [Offset (désambiguïsation)](/wiki/Disambiguation/Offset).*\
*Pour des instructions étape par étape sur la façon de régler le décalage universel à la valeur correcte, voir : [Comment utiliser l'assistant de décalage](/wiki/Guides/How_to_Use_the_Offset_Wizard).*
Le **Décalage universel** est l'[option](/wiki/Client/Options) de décalage audio qui s'applique à toutes les [beatmaps](/wiki/Beatmap) du client osu!. Une valeur différente de `0` ajoute un délai entre la musique de chaque beatmap et les autres sons et graphiques associés. Si vous définissez le décalage universel à une valeur positive, les sons et les graphiques associés à la beatmap apparaîtront plus tôt, tandis que si vous le définissez à une valeur négative, ils apparaîtront plus tard.

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# Universal offset
*Untuk penggunaan lainnya, kunjungi [Offset (disambiguasi)](/wiki/Disambiguation/Offset).*
*Untuk penggunaan lainnya, kunjungi [Offset (disambiguasi)](/wiki/Disambiguation/Offset).*\
*Untuk petunjuk langkah demi langkah tentang cara mengatur nilai Universal offset yang benar, lihat [Bagaimana cara menggunakan Offset Wizard](/wiki/Guides/How_to_Use_the_Offset_Wizard).*
**Universal offset** adalah [pengaturan](/wiki/Client/Options) offset audio yang mempengaruhi timing pada keseluruhan [beatmap](/wiki/Beatmap) di dalam klien osu!. Menyetelnya ke nilai selain `0`, akan menambahkan jeda antara setiap lagu pada sebuah beatmap dan suara grafik yang terkait lainnya. Menyetel Universal offset ke nilai positif akan membuat suara dan grafik yang terkait dengan beatmap muncul lebih awal, sementara menyetelnya ke nilai negatif akan membuatnya muncul kemudian.

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@@ -92,8 +92,7 @@ Dieser Abschnitt ist über das Aussehen des Spiel-Clients, Teile der Benutzerobe
---
*Tipp: Wenn der Spiel-Client nicht das aktive Fenster ist, dann wird das FPS-Limit automatisch auf 30 FPS gesetzt.*
*Tipp: Wenn der Spiel-Client nicht das aktive Fenster ist, dann wird das FPS-Limit automatisch auf 30 FPS gesetzt.*\
*Vorsicht für Laptop-Nutzer: `Unbegrenzt (nur im Spiel)` zu benutzen, kann dafür sorgen, dass dein Laptop überhitzt!*
Wenn du die Dropdown-Liste zu `FPS-Limit` öffnest, wirst du folgende Optionen sehen:

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@@ -92,8 +92,7 @@ This section is about the appearance of your game client, parts of the interface
---
*Note: When the game client is not the active window, the fps limit is dropped to 30fps automatically.*
*Note: When the game client is not the active window, the fps limit is dropped to 30fps automatically.*\
*Caution to laptop users: using `Unlimited (gameplay)` may cause your laptop to overheat!*
If you open the dropdown list for `Frame Limiter`, you will be presented with these options:

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@@ -92,8 +92,7 @@ Cette section concerne l'apparence de votre client, les sections de l'interface
---
*Remarque : lorsque le client n'est pas la fenêtre active, la limite de FPS est automatiquement abaissée à 30 fps.*
*Remarque : lorsque le client n'est pas la fenêtre active, la limite de FPS est automatiquement abaissée à 30 fps.*\
*Attention aux utilisateurs d'ordinateurs portables : l'utilisation de `Illimité (en jeu)` peut provoquer une surchauffe de votre ordinateur portable !*
Si vous ouvrez la liste déroulante pour `Images par seconde :`, vous serez présenté avec ces options :

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---
*Ważne: Jeżeli klient gry nie jest aktualnie aktywnym oknem, zostanie nałożone ograniczenie 30fps.*
*Ważne: Jeżeli klient gry nie jest aktualnie aktywnym oknem, zostanie nałożone ograniczenie 30fps.*\
*Ostrzeżenie dla użytkowników laptopów: wybranie ustawienia limitu klatek `Bez limitu (podczas gry)` może przegrzać twoje urządzenie!*
Jeżeli rozwiniesz listę dla `Limit klatek`, zobaczysz następujące opcje:

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@@ -37,7 +37,7 @@ The following outlines how you can get started helping others on the forum:
- [Gameplay & Rankings](https://osu.ppy.sh/community/forums/13)
- Read trough the forums pinned posts to learn the subforum-specific rules and any useful info that may be there.
- Use the `Mark forum as read` button on the top.
- Follow any new threads, reading each one and help out when you canyou can use the unread icons to make sure you keep up.
- Follow any new threads, reading each one and help out when you canyou can use the unread icons to make sure you keep up.
- Read the [available guides](/wiki/Guides) to polish-up your osu! knowledge. If the guides in there don't satisfy you, then you can try contributing to them!
## Help check/mod beatmaps!

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@@ -8,7 +8,7 @@ Vous trouverez ci-dessous quelques-unes des façons dont vous pouvez aider la co
[Le wiki](https://github.com/ppy/osu-wiki) est notre base de connaissances officielle qui contient tout et n'importe quoi à propos d'osu!. Et en tant que tel, le wiki est toujours à la recherche de nouveaux contributeurs pour aider à maintenir le site à jour avec de nouvelles connaissances ou traductions.
Si vous êtes un nouveau venu sur le osu! wiki, vous pouvez en savoir plus à ce sujet en consultant le [guide de contribution au osu! wiki](/wiki/osu!_wiki/Contribution_guide)
Si vous êtes un nouveau venu sur l'osu! wiki, vous pouvez en savoir plus à ce sujet en consultant le [guide de contribution au osu! wiki](/wiki/osu!_wiki/Contribution_guide)
## Aidez-nous à préserver la convivialité et la sécurité d'osu!

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@@ -0,0 +1,44 @@
---
tags:
- badges
- profile badges
- user badge
- user badges
---
# Profile badge
*Not to be confused with group badges, which also appear on user profiles.*\
*For rules regarding usage as tournament prizing, see: [Official tournament support § Profile Badges](/wiki/Tournaments/Official_support#profile-badges)*
![Screenshot of HappyStick's badges on the website](img/HappyStick.png "Profile badges display under the avatar and username on the website.")
**Profile badges** (commonly referred to as just *badges*) are small graphics on user profile pages awarded for various achievements. They are most commonly given as [tournament](/wiki/Tournaments) and [contest](/wiki/Contests) prizes, but have other uses, such as rewards for [community contributors](/wiki/People/Community_Contributors), [Beatmap Spotlights](/wiki/Beatmap_Spotlights#rewards), and continued group membership.
When hovering over a badge, a tooltip is shown with more details about why the badge was awarded.
## Tournament seeding
*Main page: [Badge-weighted seeding](/wiki/Tournaments/Badge-weighted_seeding)*
In the [game client](/wiki/Client) and on the website, badges are purely decorative. However, due to [tournament](/wiki/Tournaments) prize badges showcasing players' performance, some tournaments have adopted [seeding](https://en.wikipedia.org/wiki/Seed_(sports)) methods that factor in the amount of badges players have, commonly known as [badge-weighted seeding](/wiki/Tournaments/Badge-weighted_seeding) (BWS).
## History
![Screenshot of Uan's badges on the old website](img/Uan.png "On the old website, profile badges stacked under the username and title.")
Rather than stacking horizontally in a container spanning the whole page, the old website stacked badges vertically between a user's username and country flag.
A side effect of this layout scheme was that the default, non-expanded height of [userpages](/wiki/osu!supporter#editable-profile-section) could be extended by means of earning more badges. While unintended, it became a running gag in the tournament community.<!-- More example userpages beyond Toy would be nice, else "running gag" doesn't have a source. -clayton --> ![][flag_US] [Toy](https://osu.ppy.sh/users/2757689) showcased this in [a popular Tweet](https://twitter.com/droombs/status/1036050610687074304), showing off his record for most badges won at the time of posting.<!-- I couldn't find a definitive source for this but I'm fairly certain that was part of the joke. Toy was the first to reach 10 badges about a year before this, and he was tied with DigitalHypno at 20 a few months later. Please add a source as a reference if you can find one! -clayton -->
## Trivia
::: Infobox
![](https://assets.ppy.sh/profile-badges/tagwinner.png "Tag Tournament first-place badge")
:::
- The first two profile badges were awarded to ![][flag_PL] [niedzwiedz1124](https://osu.ppy.sh/users/9610) and ![][flag_PL] [White Wolf](https://osu.ppy.sh/users/39828) on 6 September, 2009, for [winning *Tag Tournament*](https://osu.ppy.sh/community/forums/topics/17169).<!-- TODO: The changelog entry for badges being added is also on the same day, and should be mentioned. are these available online anywhere to link to? -clayton -->
- Badges can link to other web pages for more context, but none currently use this feature.
[flag_PL]: /wiki/shared/flag/PL.gif "Poland"
[flag_US]: /wiki/shared/flag/US.gif "United States"

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## Official
- [Graveyarded Beatmap Archiving](https://osu.ppy.sh/community/forums/topics/49310)A forum thread to request deleted graveyarded beatmaps.
- [Live Event Feed](https://osu.ppy.sh/community/forums/topics/9015)A live feed of current player events.
- [Graveyarded Beatmap Archiving](https://osu.ppy.sh/community/forums/topics/49310)A forum thread to request deleted graveyarded beatmaps.
- [Live Event Feed](https://osu.ppy.sh/community/forums/topics/9015)A live feed of current player events.
- [Website](https://osu.ppy.sh/p/events)
- [osu! (OS X)](https://osu.ppy.sh/community/forums/topics/56460)osu! on OS X (results will vary).
- [osu! (OS X)](https://osu.ppy.sh/community/forums/topics/56460)osu! on OS X (results will vary).
- [GitHub](https://github.com/ppy/osu-wine) | [Website](http://osuosx.tumblr.com)
- [osu! Community Localisation Project](https://osu.ppy.sh/community/forums/topics/104342)The osu! localisation project, localise your language into osu!.
- [osu! Public Release (2007-09)](https://osu.ppy.sh/community/forums/topics/130144)A release of the initial game client.
- [osu!api](https://osu.ppy.sh/community/forums/topics/141240)Public API for accessing osu! related data.
- [osu! Community Localisation Project](https://osu.ppy.sh/community/forums/topics/104342)The osu! localisation project, localise your language into osu!.
- [osu! Public Release (2007-09)](https://osu.ppy.sh/community/forums/topics/130144)A release of the initial game client.
- [osu!api](https://osu.ppy.sh/community/forums/topics/141240)Public API for accessing osu! related data.
- [GitHub](https://github.com/ppy/osu-api)
- osu!frameworkA game framework written with osu! in mind.
- osu!frameworkA game framework written with osu! in mind.
- [GitHub](https://github.com/ppy/osu-framework)
- osu!(lazer)The future of osu! and the beginning of an open era.
- osu!(lazer)The future of osu! and the beginning of an open era.
- [GitHub](https://github.com/ppy/osu)
- osu!performancePlayer ranking metric of osu!.
- osu!performancePlayer ranking metric of osu!.
- [GitHub](https://github.com/ppy/osu-performance)
- osu!streamA different style of osu! for iPod Touch, iPhone, and iPad.
- osu!streamA different style of osu! for iPod Touch, iPhone, and iPad.
- [Website](https://osustream.com) | [osu! wiki page](/wiki/osu!stream)
- osu!webThe browser-facing portion of osu!.
- osu!webThe browser-facing portion of osu!.
- [GitHub](https://github.com/ppy/osu-web) | [Website](https://osu.ppy.sh/home)
- [osu!wiki](https://osu.ppy.sh/community/forums/topics/68479)Houses information about osu!.
- [osu!wiki](https://osu.ppy.sh/community/forums/topics/68479)Houses information about osu!.
- [GitHub](https://github.com/ppy/osu-wiki) | [Website](/wiki/Main_Page)
## Community
@@ -42,251 +42,251 @@ Tools and/or services made by the osu! community. Feel free to add your own osu!
### Game Clients
- McOsuA free open-source circle-clicking rhythm game practice client for osu! beatmaps with Virtual Reality support.
- McOsuA free open-source circle-clicking rhythm game practice client for osu! beatmaps with Virtual Reality support.
- [Steam](https://store.steampowered.com/app/607260/McOsu/)
- [opsu!](https://osu.ppy.sh/community/forums/topics/221726)An unofficial osu! client written in Java.
- [opsu!](https://osu.ppy.sh/community/forums/topics/221726)An unofficial osu! client written in Java.
- [GitHub](https://github.com/itdelatrisu/opsu) | [Website](http://itdelatrisu.github.io/opsu/)
- [osu! python edition](https://osu.ppy.sh/community/forums/topics/688175)Python clone of osu!
- osu!droidAn unofficial osu! client written for Android, open source.
- [osu! python edition](https://osu.ppy.sh/community/forums/topics/688175)Python clone of osu!
- osu!droidAn unofficial osu! client written for Android, open source.
- [GitHub](https://github.com/osudroid/osu-droid) | [Website](http://ops.dgsrz.com/)
- [T-Aiko!](https://osu.ppy.sh/community/forums/topics/58640)A free [Taiko no Tatsujin](https://en.wikipedia.org/wiki/Taiko_no_Tatsujin) clone that plays osu! beatmaps on your iPhone or Android device.
- 戳泡泡A Chinese clone of osu!.
- [T-Aiko!](https://osu.ppy.sh/community/forums/topics/58640)A free [Taiko no Tatsujin](https://en.wikipedia.org/wiki/Taiko_no_Tatsujin) clone that plays osu! beatmaps on your iPhone or Android device.
- 戳泡泡A Chinese clone of osu!.
- [Website](https://osugame.online/)
### Gameplay
- [Desktop Composition Disabler](https://osu.ppy.sh/community/forums/topics/177218)Disables the Desktop Composition in Windows to reduce input latency for window-mode players.
- [Huion Area Setting Helper](https://osu.ppy.sh/community/forums/topics/504343)Helps out with configuring the active area for Huion tablets.
- [Key presses per second](https://osu.ppy.sh/community/forums/topics/552405)Counts and displays how many times a certain key is pressed.
- [Desktop Composition Disabler](https://osu.ppy.sh/community/forums/topics/177218)Disables the Desktop Composition in Windows to reduce input latency for window-mode players.
- [Huion Area Setting Helper](https://osu.ppy.sh/community/forums/topics/504343)Helps out with configuring the active area for Huion tablets.
- [Key presses per second](https://osu.ppy.sh/community/forums/topics/552405)Counts and displays how many times a certain key is pressed.
- [GitHub](https://github.com/RoanH/KeysPerSecond)
- [osu! Replayer](https://osu.ppy.sh/community/forums/topics/563282)Allows you to view and save your replays after backing out of the ranking screen.
- [osu! Replayer](https://osu.ppy.sh/community/forums/topics/563282)Allows you to view and save your replays after backing out of the ranking screen.
- [GitHub](https://github.com/jkapi/Osu-Replays)
- [osr2mp4](https://osu.ppy.sh/community/forums/topics/1104243)An application that converts replay files to videos.
- [osr2mp4](https://osu.ppy.sh/community/forums/topics/1104243)An application that converts replay files to videos.
- [Github](https://github.com/uyitroa/osr2mp4-app)
- [osu! Miss Analyzer](https://osu.ppy.sh/community/forums/topics/613143)A program that takes a replay and analyses every miss to determine how and why it happened. It's straightforward to use and shows some pretty interesting data.
- [osu! Miss Analyzer](https://osu.ppy.sh/community/forums/topics/613143)A program that takes a replay and analyses every miss to determine how and why it happened. It's straightforward to use and shows some pretty interesting data.
- [Github](https://github.com/ThereGoesMySanity/osuMissAnalyzer/)
#### osu!
- osu!speedDetermines one's tapping speed.
- osu!speedDetermines one's tapping speed.
- [Website](https://osu-speed.simo.sh/)
- [osu!Tapspeed-Meter](https://osu.ppy.sh/community/forums/topics/247716)Determines one's tapping speed.
- [osu!Tapspeed-Meter](https://osu.ppy.sh/community/forums/topics/247716)Determines one's tapping speed.
- [Pastebin source](https://pastebin.com/h2nK5JvX)
- you suck at streaming v2Determines one's tapping speed.
- you suck at streaming v2Determines one's tapping speed.
- [Github](https://github.com/ckrisirkc/osuStreamSpeed.js) | [Website](https://ckrisirkc.github.io/osuStreamSpeed.js/newindex.html)
#### osu!taiko
- [Wii Tatacon to USB Converter](https://osu.ppy.sh/community/forums/topics/258400)A low cost Wii Tatacon to USB dongle to reduce input latency.
- [Wii Tatacon to USB Converter](https://osu.ppy.sh/community/forums/topics/258400)A low cost Wii Tatacon to USB dongle to reduce input latency.
- [GitHub](https://github.com/mon/TataconUSB) | [Website](https://mon.im/tatacon/)
### Live streaming
- gosumemoryCross-platform memory reader for osu!
- gosumemoryCross-platform memory reader for osu!
- [Github](https://github.com/l3lackShark/gosumemory)
- MikuiaA Twitch bot that can keep track of song requests and sends updates about any rank changes or plays you set in the chat.
- MikuiaA Twitch bot that can keep track of song requests and sends updates about any rank changes or plays you set in the chat.
- [Website](https://mikuia.tv/)
- [osu!Keys](https://osu.ppy.sh/community/forums/topics/497467)Displays a key input overlay to overlay in a live stream.
- [osu!Keys](https://osu.ppy.sh/community/forums/topics/497467)Displays a key input overlay to overlay in a live stream.
- [GitHub](https://github.com/TheRedCoderGit/Osu-Keys/)
- [osu!RequestBot](https://osu.ppy.sh/community/forums/topics/175723)Keep track of song requests while streaming.
- [osu!RequestBot](https://osu.ppy.sh/community/forums/topics/175723)Keep track of song requests while streaming.
- [GitHub](https://github.com/RedbackThomson/OsuRequestBot)
- [osu!StreamCompanion](https://osu.ppy.sh/community/forums/topics/209616)osu! information extractor for live streamers.
- [osu!StreamCompanion](https://osu.ppy.sh/community/forums/topics/209616)osu! information extractor for live streamers.
- [GitHub](https://github.com/Piotrekol/StreamCompanion)
### Beatmapping
- [A little aproach rate calculator for your maps](https://osu.ppy.sh/community/forums/topics/578541)A simple webpage that calculates the suggested approach rate, based on the BPM, that you should use in your beatmap.
- [A little aproach rate calculator for your maps](https://osu.ppy.sh/community/forums/topics/578541)A simple webpage that calculates the suggested approach rate, based on the BPM, that you should use in your beatmap.
- [Website](http://maxime.delaby.free.fr/THEFIXER.html)
- [Hitsounds copier 2.1.1](https://osu.ppy.sh/community/forums/topics/131540)Copy and paste hitsounds from one difficulty to another.
- [Local Osu! NPS-Calculator](https://osu.ppy.sh/community/forums/topics/459779)A Notes-Per-Second calculator.
- [New Hitsound Copier](https://osu.ppy.sh/community/forums/topics/353638)Another program to copy and paste hitsounds from one difficulty to another.
- Osu! Storyboarder BanquetA website dedicated to storyboarding
- [Hitsounds copier 2.1.1](https://osu.ppy.sh/community/forums/topics/131540)Copy and paste hitsounds from one difficulty to another.
- [Local Osu! NPS-Calculator](https://osu.ppy.sh/community/forums/topics/459779)A Notes-Per-Second calculator.
- [New Hitsound Copier](https://osu.ppy.sh/community/forums/topics/353638)Another program to copy and paste hitsounds from one difficulty to another.
- Osu! Storyboarder BanquetA website dedicated to storyboarding
- [Github](https://github.com/osb-group/osb.moe/) | [Website](https://osb.moe/)
- [osu!tp's difficulty calculator](https://osu.ppy.sh/community/forums/topics/164057)An AiMod integration of osu!tp's difficulty calculator.
- [osu!tp's difficulty calculator](https://osu.ppy.sh/community/forums/topics/164057)An AiMod integration of osu!tp's difficulty calculator.
- [GitHub](https://github.com/Tom94/AiModtpDifficultyCalculator)
- [Variable BPM Slider Velocity Stabilizer](https://osu.ppy.sh/community/forums/topics/567059)A tool that stabilises the slider velocity after BPM changes.
- [Variable BPM Slider Velocity Stabilizer](https://osu.ppy.sh/community/forums/topics/567059)A tool that stabilises the slider velocity after BPM changes.
#### osu!
- [osu! Slider Creator Tool](https://osu.ppy.sh/community/forums/topics/536978)Translate drawn shapes into sliders.
- [osu! Slider Creator Tool](https://osu.ppy.sh/community/forums/topics/536978)Translate drawn shapes into sliders.
- [GitHub](https://github.com/kamisenpaii/slider-creator)
- [osu! Slider End Silencer](https://osu.ppy.sh/community/forums/topics/634268)A tool that inserts inherited points to silence slider tails.
- [osu! Slider End Silencer](https://osu.ppy.sh/community/forums/topics/634268)A tool that inserts inherited points to silence slider tails.
- [GitHub](https://github.com/kdai11830/sliderend-silencer)
- [osu! Stacking tool](https://osu.ppy.sh/community/forums/topics/561477)Stack hit circles and slider heads on top one another.
- [osu! Stacking tool](https://osu.ppy.sh/community/forums/topics/561477)Stack hit circles and slider heads on top one another.
#### osu!mania
- [Automap-chan](https://osu.ppy.sh/community/forums/topics/382896)Converts MIDI files to osu!mania beatmaps.
- [Automap-chan](https://osu.ppy.sh/community/forums/topics/382896)Converts MIDI files to osu!mania beatmaps.
- [GitHub](https://github.com/dudehacker/Automap-chan)
- [lua-mania](https://osu.ppy.sh/community/forums/topics/465914)Converts osu!, osu!taiko, and osu!catch beatmaps to osu!mania.
- [lua-mania](https://osu.ppy.sh/community/forums/topics/465914)Converts osu!, osu!taiko, and osu!catch beatmaps to osu!mania.
- [GitHub](https://github.com/semyon422/lua-mania)
- [Mania Hit Sounding Tools](https://osu.ppy.sh/community/forums/topics/488175)Muliple tools for hitsounding osu!mania beatmap difficulties:
1. Magic CopyA tool that copies hitsounds from one difficulty to another and works with default and custom hitsounds. Original concept from [osu!HitsoundManager](https://osu.ppy.sh/community/forums/topics/385832).
2. Hit Object to StoryboardAllows you to copy hitsounds and paste them into the storyboard.
3. Note Density calculatorLists the distribution of keys in osu!mania difficulties.
4. Hitsound DetectiveChecks for unused hitsounds in other difficulties (based on the selected difficulty).
- [Mania Hit Sounding Tools](https://osu.ppy.sh/community/forums/topics/488175)Muliple tools for hitsounding osu!mania beatmap difficulties:
1. Magic CopyA tool that copies hitsounds from one difficulty to another and works with default and custom hitsounds. Original concept from [osu!HitsoundManager](https://osu.ppy.sh/community/forums/topics/385832).
2. Hit Object to StoryboardAllows you to copy hitsounds and paste them into the storyboard.
3. Note Density calculatorLists the distribution of keys in osu!mania difficulties.
4. Hitsound DetectiveChecks for unused hitsounds in other difficulties (based on the selected difficulty).
- [Github](https://github.com/dudehacker/Hitsound-Detective)
5. Keysound MakerCreates keysounds for osu!mania.
5. Keysound MakerCreates keysounds for osu!mania.
- [GitHub](https://github.com/dudehacker/Osu-Keysound-Maker)
- [o2jam to osu!mania converter](https://osu.ppy.sh/community/forums/topics/121149)An o2jam to osu!mania converter.
- [OMISM](https://osu.ppy.sh/community/forums/topics/664319)An osu!mania to Stepmania beatmap converter (and an osu!mania keysound copier).
- [o2jam to osu!mania converter](https://osu.ppy.sh/community/forums/topics/121149)An o2jam to osu!mania converter.
- [OMISM](https://osu.ppy.sh/community/forums/topics/664319)An osu!mania to Stepmania beatmap converter (and an osu!mania keysound copier).
- [GitHub](https://github.com/BilliumMoto/OMiSM)
- [omtrc - osu!mania timerate changer](https://osu.ppy.sh/community/forums/topics/618646)A timerate changer for osu!mania.
- [omtrc - osu!mania timerate changer](https://osu.ppy.sh/community/forums/topics/618646)A timerate changer for osu!mania.
- [GitHub](https://github.com/semyon422/omtrc)
- [osu!HitsoundManager](https://osu.ppy.sh/community/forums/topics/385832)A hitsounding tool for osu!mania that copies hitsound files and volume from hit objects to hit objects and storyboards. Originally named osu!MagiCopy.
- [osu!HitsoundManager](https://osu.ppy.sh/community/forums/topics/385832)A hitsounding tool for osu!mania that copies hitsound files and volume from hit objects to hit objects and storyboards. Originally named osu!MagiCopy.
### Storyboarding
- [osu! Storyboard Script Editor](https://osu.ppy.sh/community/forums/topics/45597)A raw text storyboard editing tool.
- [SGL Tool](https://osu.ppy.sh/community/forums/topics/118733)A programming language specifically for generating storyboard code. Successor of [osu! Storyboard Script Editor](https://osu.ppy.sh/community/forums/topics/45597).
- [osu! Storyboard Script Editor](https://osu.ppy.sh/community/forums/topics/45597)A raw text storyboard editing tool.
- [SGL Tool](https://osu.ppy.sh/community/forums/topics/118733)A programming language specifically for generating storyboard code. Successor of [osu! Storyboard Script Editor](https://osu.ppy.sh/community/forums/topics/45597).
- [GitHub](https://github.com/Qwby/osu-sgl)
- [Taiko Mod Generator](https://osu.ppy.sh/community/forums/topics/605656)Storyboards osu!taiko to allow you to do interesting things with the Dons and Kats.
- [Taiko Mod Generator](https://osu.ppy.sh/community/forums/topics/605656)Storyboards osu!taiko to allow you to do interesting things with the Dons and Kats.
- [GitHub](https://github.com/Chiyozel/TaikoStoryboardGen)
### Modding
- [AIBat](https://osu.ppy.sh/community/forums/topics/55305)An attempt to make modding easier for modders.
- [AIBat](https://osu.ppy.sh/community/forums/topics/55305)An attempt to make modding easier for modders.
- [GitHub](https://github.com/akrolsmir/AIBat)
- [Mapset Verifier](https://osu.ppy.sh/community/forums/topics/943895)Automate [Ranking Criteria](/wiki/Ranking_Criteria) issue detection.
- [Mapset Verifier](https://osu.ppy.sh/community/forums/topics/943895)Automate [Ranking Criteria](/wiki/Ranking_Criteria) issue detection.
- [GitHub](https://github.com/Naxesss/MapsetVerifier)
- [Mod Helper](https://osu.ppy.sh/community/forums/topics/527602)A simple tool to help deal with BBCode when modding.
- [Osu Distance Checker](https://osu.ppy.sh/community/forums/topics/55305)Lists out the various hit object distances to allow one to scan through potential spacing mistakes.
- [Mod Helper](https://osu.ppy.sh/community/forums/topics/527602)A simple tool to help deal with BBCode when modding.
- [Osu Distance Checker](https://osu.ppy.sh/community/forums/topics/55305)Lists out the various hit object distances to allow one to scan through potential spacing mistakes.
### Skinning
- [Fringe Remover](https://osu.ppy.sh/community/forums/topics/1244643)Removes fringes from skin elements.
- [Fringe Remover](https://osu.ppy.sh/community/forums/topics/1244643)Removes fringes from skin elements.
- [GitHub](https://github.com/RoanH/FringeRemover)
- [Image Scaler](https://osu.ppy.sh/community/forums/topics/762684)Downscale HD skinning elements to SD.
- [Image Scaler](https://osu.ppy.sh/community/forums/topics/762684)Downscale HD skinning elements to SD.
- [GitHub](https://github.com/RoanH/ImageScaler)
- [Mania Column Centering](https://osu.ppy.sh/community/forums/topics/581972)Calculates the osu!mania stage positioning to make it centre.
- [Mania Column Centering](https://osu.ppy.sh/community/forums/topics/581972)Calculates the osu!mania stage positioning to make it centre.
- [GitHub](https://github.com/RoanH/ManiaColumnCentering)
- [osu! Skin Manager](https://osu.ppy.sh/community/forums/topics/231747)A program where you can create and edit your skin.
- [Skin Checker](https://osu.ppy.sh/community/forums/topics/617168)Checks your skin for missing elements.
- [osu! Skin Manager](https://osu.ppy.sh/community/forums/topics/231747)A program where you can create and edit your skin.
- [Skin Checker](https://osu.ppy.sh/community/forums/topics/617168)Checks your skin for missing elements.
- [GitHub](https://github.com/RoanH/osuSkinChecker)
### Beatmap Management
- [Auto-downloader for Bloodcat](https://osu.ppy.sh/community/forums/topics/166347)Automatically download beatmaps using the Bloodcat mirror.
- [Batch script to delete maps](https://osu.ppy.sh/community/forums/topics/682907)A Windows Batch script to delete all beatmaps.
- [Beatmap Version Checker](https://osu.ppy.sh/community/forums/topics/636199)Scans through for outdated unranked beatmaps and automatically (or manually) update them.
- [Auto-downloader for Bloodcat](https://osu.ppy.sh/community/forums/topics/166347)Automatically download beatmaps using the Bloodcat mirror.
- [Batch script to delete maps](https://osu.ppy.sh/community/forums/topics/682907)A Windows Batch script to delete all beatmaps.
- [Beatmap Version Checker](https://osu.ppy.sh/community/forums/topics/636199)Scans through for outdated unranked beatmaps and automatically (or manually) update them.
- [GitHub](https://github.com/RoanH/osuBeatmapVersionChecker)
- [Collections Manager](https://osu.ppy.sh/community/forums/topics/131103)Create and manage your osu! collections easier.
- [Collections Manager](https://osu.ppy.sh/community/forums/topics/131103)Create and manage your osu! collections easier.
- [GitHub](https://github.com/Piotrekol/CollectionManager)
- [OSU Beatmap downloader](https://osu.ppy.sh/community/forums/topics/134646)A tool to easily download beatmaps from the bloodcat mirror, featuring an in-game interface.
- [osu!grab](https://osu.ppy.sh/community/forums/topics/259116)Improvements to browser beatmap downloading.
- [OSU Beatmap downloader](https://osu.ppy.sh/community/forums/topics/134646)A tool to easily download beatmaps from the bloodcat mirror, featuring an in-game interface.
- [osu!grab](https://osu.ppy.sh/community/forums/topics/259116)Improvements to browser beatmap downloading.
- [GitHub](https://github.com/mfaishalakbar/osu-grab)
- [Osu! Masive Beatmap Downloader](https://osu.ppy.sh/community/forums/topics/533550)Download beatmaps in large quantities.
- [Osu! Masive Beatmap Downloader](https://osu.ppy.sh/community/forums/topics/533550)Download beatmaps in large quantities.
- [GitHub](https://github.com/GarciaMiguelangel/Osu-Masive-Beatmap-Downloader)
- osu!cleanerAllows you to automatically filter your beatmaps using various filters. Beatmaps that don't match any filters will be moved to a `Cleanup` folder, where they can later be removed or moved back.
- osu!cleanerAllows you to automatically filter your beatmaps using various filters. Beatmaps that don't match any filters will be moved to a `Cleanup` folder, where they can later be removed or moved back.
- [Github](https://github.com/InvisibleSymbol/osu-cleaner)
- [osu!ocm Collection Manager](https://osu.ppy.sh/community/forums/topics/554209)Based off of a [feature request](https://osu.ppy.sh/community/forums/topics/541813), this allows downloading of beatmaps from exported collections.
- [osu!ocm Collection Manager](https://osu.ppy.sh/community/forums/topics/554209)Based off of a [feature request](https://osu.ppy.sh/community/forums/topics/541813), this allows downloading of beatmaps from exported collections.
- [Github](https://github.com/otaku-overclocks/osu-collection-explorer)
- [Osu!Shrinker](https://osu.ppy.sh/community/forums/topics/489269)Deletes extra files included with beatmaps. A tool for those who play without storyboards or a black background.
- [Osu!Shrinker](https://osu.ppy.sh/community/forums/topics/489269)Deletes extra files included with beatmaps. A tool for those who play without storyboards or a black background.
- [GitHub](https://github.com/GarciaMiguelangel/Osu_Shrinker)
- [osu!Sync](https://osu.ppy.sh/community/forums/topics/270446)An open-sourced application that lets you export, share, and backup your beatmaps.
- [osu!Sync](https://osu.ppy.sh/community/forums/topics/270446)An open-sourced application that lets you export, share, and backup your beatmaps.
- [GitHub](https://github.com/naseweis520/osu-Sync)
- [Osu!unZip](https://osu.ppy.sh/community/forums/topics/533553)Unzip large amounts of `.osz` files.
- [Osu!unZip](https://osu.ppy.sh/community/forums/topics/533553)Unzip large amounts of `.osz` files.
- [GitHub](https://github.com/GarciaMiguelangel/Osu-UnZip)
- [osu!vd](https://osu.ppy.sh/community/forums/topics/210509)Batch script to delete beatmap videos.
- [osu!vd](https://osu.ppy.sh/community/forums/topics/210509)Batch script to delete beatmap videos.
### Beatmap Mirrors
- BeatconnectA mirror site for downloading osu! beatmaps.
- BeatconnectA mirror site for downloading osu! beatmaps.
- [Website](https://beatconnect.io/)
- Chimu.moeA beatmap mirror and the successor to BloodCat.
- Chimu.moeA beatmap mirror and the successor to BloodCat.
- [Website](https://chimu.moe/)
- SayobotA Chinese beatmap mirror.
- SayobotA Chinese beatmap mirror.
- [Website](https://osu.sayobot.cn/)
- [Yet another beatmap mirror](https://osu.ppy.sh/community/forums/topics/137156)Yet another beatmap mirror.
- [Yet another beatmap mirror](https://osu.ppy.sh/community/forums/topics/137156)Yet another beatmap mirror.
### Website
- [ezpp!](https://osu.ppy.sh/community/forums/topics/466740)A browser extension for calculating pp.
- [ezpp!](https://osu.ppy.sh/community/forums/topics/466740)A browser extension for calculating pp.
- [GitHub](https://github.com/oamaok/ezpp)
- [osu!next Signature Generator](https://osu.ppy.sh/community/forums/topics/372346)A status signature generator with osu! next design.
- [osu!next Signature Generator](https://osu.ppy.sh/community/forums/topics/372346)A status signature generator with osu! next design.
- [GitHub](https://github.com/Lemmmy/osusig)
- [osu!Post](https://osu.ppy.sh/community/forums/topics/164486)Live osu! status for your signatures.
- [osu!Post](https://osu.ppy.sh/community/forums/topics/164486)Live osu! status for your signatures.
- [Website](http://osupost.givenameplz.de)
- [osuplus](https://osu.ppy.sh/community/forums/topics/408541)A script that adds additional features to the website.
- [osuplus](https://osu.ppy.sh/community/forums/topics/408541)A script that adds additional features to the website.
- [GitHub](https://github.com/limjeck/osuplus)
### Internet Relay Chat
*See also: [Internet Relay Chat](/wiki/Community/Internet_Relay_Chat)*
- [chat4osu!](https://osu.ppy.sh/community/forums/topics/879262)A chat client for referees and casual chatters.
- [chat4osu!](https://osu.ppy.sh/community/forums/topics/879262)A chat client for referees and casual chatters.
- [Gitlab](https://gitlab.com/hallowatcher/chat4osu)
- [irc4osu!](https://osu.ppy.sh/community/forums/topics/430741)A cross-platform IRC client for osu!.
- [irc4osu!](https://osu.ppy.sh/community/forums/topics/430741)A cross-platform IRC client for osu!.
- [GitHub](https://github.com/arogan-group/irc4osu)
### Performance
- [Bonus PP calculator](https://osu.ppy.sh/community/forums/topics/538470)Calcuates how much bonus pp a user has.
- [Bonus PP calculator](https://osu.ppy.sh/community/forums/topics/538470)Calcuates how much bonus pp a user has.
- [GitHub](https://github.com/RoanH/osu-BonusPP)
- haitaiUnlock requirements for osu! [medals](/wiki/Medals).
- haitaiUnlock requirements for osu! [medals](/wiki/Medals).
- [Website](http://haitai.jp/)
- [osekai](https://osu.ppy.sh/community/forums/topics/1427698)A team dedicated to making websites for osu! such as medal unlock requirements or alternative ranking leaderboards.
- [osekai](https://osu.ppy.sh/community/forums/topics/1427698)A team dedicated to making websites for osu! such as medal unlock requirements or alternative ranking leaderboards.
- [Website](https://osekai.net/)
- [osu! level calculator](https://osu.ppy.sh/community/forums/topics/199230)Calculates the needed score to achieve a certain level.
- [osu! level calculator](https://osu.ppy.sh/community/forums/topics/199230)Calculates the needed score to achieve a certain level.
- [GitHub](https://github.com/thehowl/OsuLevelCalculator) | [Website](https://olc.howl.moe/)
- [osu! Stats Watcher](https://osu.ppy.sh/community/forums/topics/269483)Write player stats into a file, which can then be displayed using Open Broadcaster Software.
- [osu! Stats Watcher](https://osu.ppy.sh/community/forums/topics/269483)Write player stats into a file, which can then be displayed using Open Broadcaster Software.
- [GitHub](https://github.com/albinohat/osu_stats_watcher)
- osu!chanHosts a multitude of alternative ranking leaderboards.
- osu!chanHosts a multitude of alternative ranking leaderboards.
- [Website](https://osuchan.syrin.me/)
- [osu!Skills](https://osu.ppy.sh/community/forums/topics/367283)Expands pp into include other metrics such as stamina, reaction, and memory.
- [osu!Skills](https://osu.ppy.sh/community/forums/topics/367283)Expands pp into include other metrics such as stamina, reaction, and memory.
- [Website](http://osuskills.com/)
- [osu!Stats](https://osu.ppy.sh/community/forums/topics/51911)Search scores and player statistics.
- [osu!Stats](https://osu.ppy.sh/community/forums/topics/51911)Search scores and player statistics.
- [Website](https://osustats.ppy.sh/)
- [osu!track](https://osu.ppy.sh/community/forums/topics/212151)A tool that allows players to track their progress in-game and see visually see their improvement over time.
- [osu!track](https://osu.ppy.sh/community/forums/topics/212151)A tool that allows players to track their progress in-game and see visually see their improvement over time.
- [GitHub](https://github.com/Ameobea/osutrack_irc_v2/) | [Website](https://ameobea.me/osutrack)
- [osu!track (IRC)](https://osu.ppy.sh/community/forums/topics/233167)The in-game IRC bot for osu!track.
- osu-ppsA website that lists the most overweight maps in terms of [pp](/wiki/Performance_points) by using a calculation system similar to [ppv1](/wiki/Performance_points/ppv1), and sorts mappers by how many overweight maps they have or how many high-quality beatmaps they have according to other mappers' favourites.
- [osu!track (IRC)](https://osu.ppy.sh/community/forums/topics/233167)The in-game IRC bot for osu!track.
- osu-ppsA website that lists the most overweight maps in terms of [pp](/wiki/Performance_points) by using a calculation system similar to [ppv1](/wiki/Performance_points/ppv1), and sorts mappers by how many overweight maps they have or how many high-quality beatmaps they have according to other mappers' favourites.
- [Website](https://osu-pps.com/#/osu/maps)
- pupper.moeOriginally a spreadsheet, now a website for opt-in US state ranking leaderboards for osu! with some states' Discord servers being listed.
- pupper.moeOriginally a spreadsheet, now a website for opt-in US state ranking leaderboards for osu! with some states' Discord servers being listed.
- [Website](https://pupper.moe/)
- [RTPP Displayer](https://osu.ppy.sh/community/forums/topics/685031)Calculates and displays earned pp while playing on the fly.
- [RTPP Displayer](https://osu.ppy.sh/community/forums/topics/685031)Calculates and displays earned pp while playing on the fly.
- [GitHub](https://github.com/KedamaOvO/RealTimePPDisplayer)
### Miscellaneous
- AiessProvides subscriptions for mapping-related events in osu! (e.g. ranks, qualifications, nominations, suggestions, news posts, group changes, etc).
- AiessProvides subscriptions for mapping-related events in osu! (e.g. ranks, qualifications, nominations, suggestions, news posts, group changes, etc).
- [Github](https://github.com/Naxesss/Aiess)
- [AR/OD calculator \[Android\]](https://osu.ppy.sh/community/forums/topics/227510)Calculates the AR times and OD hit window accuracy.
- danserA visualisation tool for osu! maps.
- [AR/OD calculator \[Android\]](https://osu.ppy.sh/community/forums/topics/227510)Calculates the AR times and OD hit window accuracy.
- danserA visualisation tool for osu! maps.
- [GitHub](https://github.com/Wieku/danser-go)
- [Detect the osu! folder easily](https://osu.ppy.sh/community/forums/topics/381311)Finds the osu! folder and report its path. Intended for devs working on IO related tasks in their applications.
- hwchr's pick'emA site which hosts pickems for osu! tournaments with the option to request a pickem for a tournament.
- [Detect the osu! folder easily](https://osu.ppy.sh/community/forums/topics/381311)Finds the osu! folder and report its path. Intended for devs working on IO related tasks in their applications.
- hwchr's pick'emA site which hosts pickems for osu! tournaments with the option to request a pickem for a tournament.
- [Website](https://pickem.hwc.hr/tournaments)
- [o!subscribe](https://osu.ppy.sh/community/forums/topics/587110)A service that allows you to subscribe to your favorite creators using Discord.
- [o!subscribe](https://osu.ppy.sh/community/forums/topics/587110)A service that allows you to subscribe to your favorite creators using Discord.
- [GitHub](https://github.com/christopher-dG/gosubscribe)
- [Osu Music Library](https://osu.ppy.sh/community/forums/topics/267236)Organise, listen, and look up songs outside of the game client.
- [Osu Music Library](https://osu.ppy.sh/community/forums/topics/267236)Organise, listen, and look up songs outside of the game client.
- [BitBucket](https://bitbucket.org/Dayanto/osu-music-library)
- osu! matchmakingquick and automated multiplayer matches
- osu! matchmakingquick and automated multiplayer matches
- [Website](https://oma.hwc.hr/)
- [osu! mouse simulator for Leap](https://osu.ppy.sh/community/forums/topics/139360)A mouse pointer movement wrapper for Leap.
- [osu! mouse simulator for Leap](https://osu.ppy.sh/community/forums/topics/139360)A mouse pointer movement wrapper for Leap.
- [GitHub](https://github.com/Brejlounek/Leap-Input)
- [osu! Music Player](https://osu.ppy.sh/community/forums/topics/257881)An osu! themed music player.
- [osu! Music Player](https://osu.ppy.sh/community/forums/topics/257881)An osu! themed music player.
- [GitHub](https://github.com/Naviaux/osu-music-player)
- [osu! Windows 60 fps animated cursors](https://osu.ppy.sh/community/forums/topics/86671)osu!-styled cursors for Windows.
- [osu!APIlib](https://osu.ppy.sh/community/forums/topics/141331)A simple library to interface with the osu!api.
- [osu! Windows 60 fps animated cursors](https://osu.ppy.sh/community/forums/topics/86671)osu!-styled cursors for Windows.
- [osu!APIlib](https://osu.ppy.sh/community/forums/topics/141331)A simple library to interface with the osu!api.
- [GitHub](https://github.com/Repflez/osu-API-lib)
- [osu!AR10](https://osu.ppy.sh/community/forums/topics/245309)A tool to convert any beatmap to AR10 for practising purposes.
- [osu!Elements](https://osu.ppy.sh/community/forums/topics/430701)An open source .NET framework for osu! applications.
- [osu!AR10](https://osu.ppy.sh/community/forums/topics/245309)A tool to convert any beatmap to AR10 for practising purposes.
- [osu!Elements](https://osu.ppy.sh/community/forums/topics/430701)An open source .NET framework for osu! applications.
- [GitHub](https://github.com/JasperDeSutter/osuElements)
- [osu!player](https://osu.ppy.sh/community/forums/topics/660418)A media player just for osu! beatmaps.
- [osu!player](https://osu.ppy.sh/community/forums/topics/660418)A media player just for osu! beatmaps.
- [Github Documentation](https://github.com/Founntain/founntain/blob/master/osuplayer.md)
- [osu!search](https://osu.ppy.sh/community/forums/topics/380485)Advanced beatmap searching
- [osu!search](https://osu.ppy.sh/community/forums/topics/380485)Advanced beatmap searching
- [Website](https://osusearch.com/)
- [osu!station](https://osu.ppy.sh/community/forums/topics/236417)A radio station powered by beatmap music
- [osu!station](https://osu.ppy.sh/community/forums/topics/236417)A radio station powered by beatmap music
- [Website](https://radio.yas-online.net)
- [osu!trace](https://osu.ppy.sh/community/forums/topics/303844)A cursor tracing program. Can be used for comparisons, show how a beatmap flows, etc.
- [osu!trace](https://osu.ppy.sh/community/forums/topics/303844)A cursor tracing program. Can be used for comparisons, show how a beatmap flows, etc.
- [Google Drive](https://drive.google.com/drive/u/0/folders/0B1tsyXqMseXKeFFDcS1RQ2I5Z3M)
- osu-trainerA program that allows you to modify the difficulty settings of a beatmap easily.
- osu-trainerA program that allows you to modify the difficulty settings of a beatmap easily.
- [Github](https://github.com/FunOrange/osu-trainer)
- osuStuffA website for creating anime-themed avatars, and playing automatic osu! Battle Royale tournaments.
- osuStuffA website for creating anime-themed avatars, and playing automatic osu! Battle Royale tournaments.
- [Website](https://www.osustuff.org/)
- [Script chan](https://osu.ppy.sh/community/forums/topics/730734)Referee tool to create and manage osu! rooms.
- [Script chan](https://osu.ppy.sh/community/forums/topics/730734)Referee tool to create and manage osu! rooms.
- [GitLab](https://git.cartooncraft.fr/shARPII/script-chan/)
- [SpinnyProgram](https://osu.ppy.sh/community/forums/topics/140878)Test how fast you can spin your mouse cursor.
- stats.circleclickersView realtime stats about the usercount in osu!.
- [SpinnyProgram](https://osu.ppy.sh/community/forums/topics/140878)Test how fast you can spin your mouse cursor.
- stats.circleclickersView realtime stats about the usercount in osu!.
- [Website](https://stats.circleclickers.com/)

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@@ -22,7 +22,7 @@ outdated: true
- osu!performance—Classement des joueurs selon d'osu!.
- [GitHub](https://github.com/ppy/osu-performance)
- osu!stream—Un style différent d'osu! pour iPod Touch, iPhone et iPad.
- [Site web](https://osustream.com) | [Page sur le osu! wiki](/wiki/osu!stream)
- [Site web](https://osustream.com) | [Page sur l'osu! wiki](/wiki/osu!stream)
- osu!web—La partie d'osu! qui fait face au navigateur.
- [GitHub](https://github.com/ppy/osu-web) | [Site web](https://osu.ppy.sh/home)
- [osu!wiki](https://osu.ppy.sh/community/forums/topics/68479)—Maisons d'information sur osu!.
@@ -117,7 +117,7 @@ Outils et/ou services créés par la communauté d'osu!. Vous êtes libres d'ajo
- [lua-mania](https://osu.ppy.sh/community/forums/topics/465914)—Convertit les beatmaps des modes osu!, osu!taiko et osu!catch en beatmaps du mode osu!mania.
- [GitHub](https://github.com/semyon422/lua-mania)
- [Mania Hit Sounding Tools](https://osu.ppy.sh/community/forums/topics/488175)—Plusieurs outils pour les hitsounds des difficultés des beatmaps osu!mania :
1. Magic Copy—Un outil qui copie les hitsounds d'une difficulté à une autre et fonctionne avec les hitsounds par défaut et personnalisés. Concept original de [osu!HitsoundManager](https://osu.ppy.sh/community/forums/topics/385832).
1. Magic Copy—Un outil qui copie les hitsounds d'une difficulté à une autre et fonctionne avec les hitsounds par défaut et personnalisés. Concept original d'[osu!HitsoundManager](https://osu.ppy.sh/community/forums/topics/385832).
2. Hit Object to Storyboard—Permet de copier des hitsounds et de les coller dans le storyboard.
3. Note Density calculator—Liste la distribution des keys dans les difficultés d'osu!mania.
4. Hitsound Detective—Vérifie la présence de hitsounds inutilisés dans d'autres difficultés (en fonction de la difficulté sélectionnée).
@@ -134,7 +134,7 @@ Outils et/ou services créés par la communauté d'osu!. Vous êtes libres d'ajo
### Storyboarding
- [osu! Storyboard Script Editor](https://osu.ppy.sh/community/forums/topics/45597)—Outil permettant de modifier le texte d'une storyboard.
- [SGL Tool](https://osu.ppy.sh/community/forums/topics/118733)—Langage de programmation spécifiquement pour générer du code de storyboard. Successeur de [osu! Storyboard Script Editor](https://osu.ppy.sh/community/forums/topics/45597).
- [SGL Tool](https://osu.ppy.sh/community/forums/topics/118733)—Langage de programmation spécifiquement pour générer du code de storyboard. Successeur d'[osu! Storyboard Script Editor](https://osu.ppy.sh/community/forums/topics/45597).
- [GitHub](https://github.com/Qwby/osu-sgl)
- [Taiko Mod Generator](https://osu.ppy.sh/community/forums/topics/605656)—Modifie le storyboard d'osu!taiko pour vous permettre de faire des choses intéressantes avec les Dons et les Kats.
- [GitHub](https://github.com/Chiyozel/TaikoStoryboardGen)

View File

@@ -39,7 +39,7 @@ The main series of osu!academy serves as a general introduction to the broad wor
| 19 | [Reporting Misbehaving Players](https://www.youtube.com/watch?v=ZoBAZCl9wXY) | [ztrot](https://osu.ppy.sh/users/6347) explains how to report users, who break the community rules, in-game and on the website. |
| 20 | [Video Encoding](https://www.youtube.com/watch?v=exyuI9lv_OI) | [ztrot](https://osu.ppy.sh/users/6347) explains how to change the bitrate of your beatmap's video file to meet the ranking criteria. |
| 21 | [Basic Live Streaming Guide](https://www.youtube.com/watch?v=59Tm9LvYk3Q) | [ztrot](https://osu.ppy.sh/users/6347) presents how to use OBS to livestream osu! on Twitch. |
| 22 | [Supporter and osu!direct](https://www.youtube.com/watch?v=ec0pLh4U8eY) | [ztrot](https://osu.ppy.sh/users/6347) presents the benefits of becoming an osu!supporter, including osu!directan overlay that allows downloading beatmaps in-game. |
| 22 | [Supporter and osu!direct](https://www.youtube.com/watch?v=ec0pLh4U8eY) | [ztrot](https://osu.ppy.sh/users/6347) presents the benefits of becoming an osu!supporter, including osu!directan overlay that allows downloading beatmaps in-game. |
| 23 | [Community Modding](https://www.youtube.com/watch?v=MxlB__wjt9A) | [ztrot](https://osu.ppy.sh/users/6347) and [Shiro](https://osu.ppy.sh/users/113005) explain the concept of community modding, a team-based modding effort. |
| 24 | [Streaming Improvement (Gameplay)](https://www.youtube.com/watch?v=pq33jvMitRk) | [ztrot](https://osu.ppy.sh/users/6347) and [Kyonko Hizara](https://osu.ppy.sh/users/444868) present tips on how to improve your streaming ability in the osu! mode. |
| 25 | *Video removed* | *N/A* |

View File

@@ -13,7 +13,7 @@ La série de podcasts est conçue de manière à ce que chacun soit libre de par
| 1 | [Charles445](https://osu.ppy.sh/users/85000) | GMT/BN | [Lien](https://www.youtube.com/watch?v=e8lhBtcPbjw) |
| 2 | [MMzz](https://osu.ppy.sh/users/128993) | QAT | [Lien](https://www.youtube.com/watch?v=fBBQ4bwNZcY) |
| 3 | [Loctav](https://osu.ppy.sh/users/71366) | Responsable de la communauté et des tournois | [Lien](https://www.youtube.com/watch?v=gxZtxmUvDoQ) |
| 4 | [dkun](https://osu.ppy.sh/users/154400) | BAT/membre retraité de osu!monthly | [Lien](https://www.youtube.com/watch?v=_nFI71fG7-c) |
| 4 | [dkun](https://osu.ppy.sh/users/154400) | BAT/membre retraité d'osu!monthly | [Lien](https://www.youtube.com/watch?v=_nFI71fG7-c) |
| 5 | [LuigiHann](https://osu.ppy.sh/users/1079) | Resident Skinner | [Lien](https://www.youtube.com/watch?v=OVjq9ko83t0) |
| 6 | [JAKACHAN](https://osu.ppy.sh/users/718696) | Joueur osu! pro | [Lien](https://www.youtube.com/watch?v=WXFMggx94e0) |
| 7 | [Daru](https://osu.ppy.sh/users/32480) | osu!painter | [Lien](https://www.youtube.com/watch?v=eBFaLRXmfYc) |
@@ -43,7 +43,7 @@ La série de podcasts est conçue de manière à ce que chacun soit libre de par
| 30 | [Tasha](https://osu.ppy.sh/users/1031958) | Journaliste osu!weekly | [Lien](https://www.youtube.com/watch?v=9-TDEjfL1YQ) |
| 31 | [drum drum](https://osu.ppy.sh/users/4435526) | GMT | [Lien](https://www.youtube.com/watch?v=Pna9rIzlZKk) |
| 32 | [p3n](https://osu.ppy.sh/users/123703) | Responsable d'équipe, GMT | [Lien](https://www.youtube.com/watch?v=stWmOmJgmLE) |
| 33 | [deadbeat](https://osu.ppy.sh/users/128370) | co-host de osu!talk, GMT | [Lien](https://www.youtube.com/watch?v=LwsWUi94GmM) |
| 33 | [deadbeat](https://osu.ppy.sh/users/128370) | co-host d'osu!talk, GMT | [Lien](https://www.youtube.com/watch?v=LwsWUi94GmM) |
| 34 | [Zak](https://osu.ppy.sh/users/1375955) | Joueur pro osu!catch | [Lien](https://www.youtube.com/watch?v=VQ7MIshcA-E) |
| 34.5 | [- Magic Bomb -](https://osu.ppy.sh/users/3071175) | Dragon Bomb | [Lien](https://www.dropbox.com/s/zvc6jlb6zitepag/Dragon%20Bomb.mp3) |
| 35 | [juankristal](https://osu.ppy.sh/users/443656) | Commentateur de tournois, Joueur pro osu!mania | [Lien](https://www.youtube.com/watch?v=YiVCO2U4DLo) |

View File

@@ -19,7 +19,7 @@ To participate as a speaker in a future iteration of the event, or recommend som
- **The event will last 3 days total**, from May 20 - 22, 2022.
- **The speaker will use a Discord stage channel** in the [osu!dev Discord server](https://discord.gg/ppy) to give their talk.
- **Talks will be less than 18 minutes long.** This is the maximum allowed length, not a goal to aim foreven a 3-minute talk can have massive impact.
- **Talks will be less than 18 minutes long.** This is the maximum allowed length, not a goal to aim foreven a 3-minute talk can have massive impact.
- The stories shared do not necessarily have to be about osu!, but because this is an osu!-related event, speakers are recommended to try connecting their story or the lesson behind it to osu! in some way.
## Links

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@@ -8,7 +8,7 @@ tags:
![Logo de l'OMC5](img/Banner.jpg)
Le **osu! Fan Cafe Mapping Contest #5** (***OMC5***) est un concours de mapping organisé en Corée et auquel seuls les Coréens sont autorisés à participer. Il s'agit de la cinquième édition de l'OMC.
L'**osu! Fan Cafe Mapping Contest #5** (***OMC5***) est un concours de mapping organisé en Corée et auquel seuls les Coréens sont autorisés à participer. Il s'agit de la cinquième édition de l'OMC.
## Calendrier du concours

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@@ -178,7 +178,7 @@ Le **Fan Art Contest** est un concours de dessin dans lequel les artistes partic
### osu! Beatmap Blueprints Contest
Le *osu! Beatmap Blueprints Contest* est un concours unique organisé pour commémorer le lancement de [Beatmap Blueprints](https://osu.ppy.sh/store/products/9) dans l'[osu!store](https://osu.ppy.sh/store/listing). Dans ce concours, les utilisateurs participants se sont affrontés pour créer le meilleur plan d'une beatmap sur n'importe quel support visuel en utilisant toutes les ressources fournies dans le pack de marchandises Beatmap Blueprints.
L'*osu! Beatmap Blueprints Contest* est un concours unique organisé pour commémorer le lancement de [Beatmap Blueprints](https://osu.ppy.sh/store/products/9) dans l'[osu!store](https://osu.ppy.sh/store/listing). Dans ce concours, les utilisateurs participants se sont affrontés pour créer le meilleur plan d'une beatmap sur n'importe quel support visuel en utilisant toutes les ressources fournies dans le pack de marchandises Beatmap Blueprints.
| Numéro du concours | ![Couronne en or][GCrown] | ![Couronne en argent][SCrown] | ![Couronne en bronze][BCrown] | Résultats |
| :-: | :-- | :-- | :-- | :-- |
@@ -216,7 +216,7 @@ Le **Skinning Contest** est un concours de skinning dans lequel les créateurs a
### osu!trivium Quiz
Le **osu!trivium Quiz** est un concours de questions où les joueurs s'affrontent pour répondre à des questions difficiles sur osu!.
L'**osu!trivium Quiz** est un concours de questions où les joueurs s'affrontent pour répondre à des questions difficiles sur osu!.
| Numéro du concours | ![Couronne en or][GCrown] | ![Couronne en argent][SCrown] | ![Couronne en bronze][BCrown] | Résultats |
| :-: | :-- | :-- | :-- | :-- |
@@ -229,7 +229,7 @@ Les *concours non officiels* sont des concours organisés par les membres de la
### osb! Storyboarding Contest
Le **osb! Storyboarding Contest** est un concours de storyboarding où les storyboarders participants s'affrontent pour créer le meilleur storyboard. Ce concours est organisé par osu! storyboarder banquet, la communauté de storyboarding.
L'**osb! Storyboarding Contest** est un concours de storyboarding où les storyboarders participants s'affrontent pour créer le meilleur storyboard. Ce concours est organisé par osu! storyboarder banquet, la communauté de storyboarding.
| Numéro du concours | ![Couronne en or][GCrown] | ![Couronne en argent][SCrown] | ![Couronne en bronze][BCrown] | Résultats |
| :-: | :-- | :-- | :-- | :-- |
@@ -237,7 +237,7 @@ Le **osb! Storyboarding Contest** est un concours de storyboarding où les story
### osu! Beatmapping World Championship
Le **osu! Beatmapping World Championship** est un concours de mapping par équipe dans lequel les équipes participantes, composées de mappeurs d'un même pays, d'une même région, voire d'un même continent (dans une certaine mesure), s'affrontent sur plusieurs musiques et étapes de mapping. Le concours est connu pour n'utiliser que des musiques disponibles dans la bibliothèque [Featured Artist](/wiki/Featured_Artists) pendant son déroulement.
L'**osu! Beatmapping World Championship** est un concours de mapping par équipe dans lequel les équipes participantes, composées de mappeurs d'un même pays, d'une même région, voire d'un même continent (dans une certaine mesure), s'affrontent sur plusieurs musiques et étapes de mapping. Le concours est connu pour n'utiliser que des musiques disponibles dans la bibliothèque [Featured Artist](/wiki/Featured_Artists) pendant son déroulement.
| Numéro du concours | ![Couronne en or][GCrown] | ![Couronne en argent][SCrown] | ![Couronne en bronze][BCrown] | Résultats |
| :-: | :-- | :-- | :-- | :-- |

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@@ -121,7 +121,7 @@ The osu! Mapping World Cup is run by various community members.
5. **What if my country doesnt have a Team Ambassador?**
Ambassador applications will end on December 27th. If nobody applied to be Ambassador for your country by then, you wont be able to participate in the contest. Make sure to let mappers in your country know of this beforehand! The country you will be allowed to participate with will be based on your profile's flag. However, for some countries like Belgium - Luxembourg - Netherlands, also known as Benelux, and Australia - New Zealand, a merge is possible to fix the lack of mappers. The merging countries have to talk the same language (besides English if it isn't their countries' official language), or have to be neighbours.
Ambassador applications will end on December 27th. If nobody applied to be Ambassador for your country by then, you wont be able to participate in the contest. Make sure to let mappers in your country know of this beforehand! The country you will be allowed to participate with will be based on your profile's flag. However, for some countries like BelgiumLuxembourgNetherlands, also known as Benelux, and AustraliaNew Zealand, a merge is possible to fix the lack of mappers. The merging countries have to talk the same language (besides English if it isn't their countries' official language), or have to be neighbours.
6. **Can I have my own team for my country even if it already has one?**

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@@ -38,7 +38,7 @@ Submissions to this contest include:
| absolutno pofig | ![][flag_RU] [Shmiklak](https://osu.ppy.sh/users/5504231), ![][flag_RU] [Shime](https://osu.ppy.sh/users/11558207), ![][flag_BG] [Delette](https://osu.ppy.sh/users/7835664), ![][flag_RU] [piroshki](https://osu.ppy.sh/users/7645522) | ![][flag_RU] [Shmiklak](https://osu.ppy.sh/users/5504231), ![][flag_UA] [PantyDev](https://osu.ppy.sh/users/5420543) |
| Memers | ![][flag_US] [Zikena11](https://osu.ppy.sh/users/22511008), ![][flag_US] [Oxluae](https://osu.ppy.sh/users/22723833) | ![][flag_US] [Zikena11](https://osu.ppy.sh/users/22511008), ![][flag_US] [Oxluae](https://osu.ppy.sh/users/22723833) |
| cat enjoyers | ![][flag_UA] [Maiev](https://osu.ppy.sh/users/10183830), ![][flag_EE] [schoolboy](https://osu.ppy.sh/users/8722791), ![][flag_PL] [Kalibe](https://osu.ppy.sh/users/3376777), ![][flag_RU] [NeKroMan4ik](https://osu.ppy.sh/users/11387664) | ![][flag_SE] [Jojajim](https://osu.ppy.sh/users/2117344) |
| Δ = b² 4ac | ![][flag_BR] [Kalindraz](https://osu.ppy.sh/users/2313166), ![][flag_BR] [NEURONIO](https://osu.ppy.sh/users/7198334), ![][flag_BR] [Sakura Airi](https://osu.ppy.sh/users/8682057), ![][flag_BR] [Maot](https://osu.ppy.sh/users/3914271) | ![][flag_BR] [K4L1](https://osu.ppy.sh/users/11334594) |
| Δ = b² 4ac | ![][flag_BR] [Kalindraz](https://osu.ppy.sh/users/2313166), ![][flag_BR] [NEURONIO](https://osu.ppy.sh/users/7198334), ![][flag_BR] [Sakura Airi](https://osu.ppy.sh/users/8682057), ![][flag_BR] [Maot](https://osu.ppy.sh/users/3914271) | ![][flag_BR] [K4L1](https://osu.ppy.sh/users/11334594), ![][flag_BR] [Maot](https://osu.ppy.sh/users/3914271) |
| GokuLook Princesa | ![][flag_ES] [Nachmark](https://osu.ppy.sh/users/17584310), ![][flag_ES] [CebollaVladimir](https://osu.ppy.sh/users/15308238), ![][flag_ES] [Jaime Altozano](https://osu.ppy.sh/users/7567228), ![][flag_ES] [Yuri Enjoyer](https://osu.ppy.sh/users/6961543) | ![][flag_US] [binarie](https://osu.ppy.sh/users/15632854) |
| Shinquot | ![][flag_IT] [Zekk](https://osu.ppy.sh/users/9704802), ![][flag_IT] [GYGY](https://osu.ppy.sh/users/7201269), ![][flag_IT] [-Syncro](https://osu.ppy.sh/users/4338923), ![][flag_IT] [Shiino](https://osu.ppy.sh/users/9839375) | ![][flag_IT] [Shoenen](https://osu.ppy.sh/users/6404824) |
| Howling Abyss | ![][flag_KR] [Down](https://osu.ppy.sh/users/4694602), ![][flag_KR] [Luscent](https://osu.ppy.sh/users/2688581), ![][flag_KR] [Dailycare](https://osu.ppy.sh/users/1634445) | ![][flag_KR] [Down](https://osu.ppy.sh/users/4694602), ![][flag_KR] [Luscent](https://osu.ppy.sh/users/2688581), ![][flag_KR] [Dailycare](https://osu.ppy.sh/users/1634445) |
@@ -48,6 +48,17 @@ Submissions to this contest include:
| Crazy Thursday | ![][flag_CN] [Yugu](https://osu.ppy.sh/users/3161834), ![][flag_CN] [yf_bmp](https://osu.ppy.sh/users/1243669), ![][flag_CN] [TtmnZk](https://osu.ppy.sh/users/2495509), ![][flag_HK] [Chaoslitz](https://osu.ppy.sh/users/3621552) | ![][flag_HK] [Chaoslitz](https://osu.ppy.sh/users/3621552), ![][flag_CN] [yf_bmp](https://osu.ppy.sh/users/1243669), ![][flag_CN] [Yumeno Himiko](https://osu.ppy.sh/users/1806962) |
| Blue Raspberry ICEE | ![][flag_US] [Mimari](https://osu.ppy.sh/users/14339830), ![][flag_BE] [Sylas](https://osu.ppy.sh/users/3906405), ![][flag_GB] [Mokobe](https://osu.ppy.sh/users/10374819), ![][flag_US] [Plaudible](https://osu.ppy.sh/users/7149815) | ![][flag_US] [Plaudible](https://osu.ppy.sh/users/7149815), ![][flag_VN] [Hokichi](https://osu.ppy.sh/users/6607303) |
| dreamers | ![][flag_GE] [RetroSpectors](https://osu.ppy.sh/users/29665779), ![][flag_SK] [DJMakerMusician](https://osu.ppy.sh/users/17416390) | ![][flag_SK] [DJMakerMusician](https://osu.ppy.sh/users/17416390) |
| FOUR DIMENSIONS | ![][flag_KZ] [colicen](https://osu.ppy.sh/users/8657379), ![][flag_RU] [Jounsen](https://osu.ppy.sh/users/11665315), ![][flag_RU] [De4n](https://osu.ppy.sh/users/18012118), ![][flag_RU] [original3s](https://osu.ppy.sh/users/15022846) | ![][flag_RU] [De4n](https://osu.ppy.sh/users/18012118) |
| TV Sizers | ![][flag_CL] [MystyCute](https://osu.ppy.sh/users/10210657), ![][flag_IL] [TheSword](https://osu.ppy.sh/users/14004374), ![][flag_CL] [Cris-](https://osu.ppy.sh/users/6175280), ![][flag_CL] [kanocchi](https://osu.ppy.sh/users/2321050), ![][flag_CL] [[-Evil-]](https://osu.ppy.sh/users/10234313) | ![][flag_IL] [TheSword](https://osu.ppy.sh/users/14004374) |
| ? | ![][flag_RU] [kuyusu](https://osu.ppy.sh/users/11758667) | ![][flag_NL] [Apichu](https://osu.ppy.sh/users/14967853) |
| 三角形.tar.gz | ![][flag_NO] [Fisky](https://osu.ppy.sh/users/8352623), ![][flag_ID] [ScubDomino](https://osu.ppy.sh/users/8972308), ![][flag_CN] [fanzhen0019](https://osu.ppy.sh/users/418699) | ![][flag_RU] [Tommy Phelps](https://osu.ppy.sh/users/10974581), ![][flag_DZ] [VenerableNyanta](https://osu.ppy.sh/users/12243368) |
| Hot Fizz Slider | ![][flag_RU] [Frakturehawkens](https://osu.ppy.sh/users/7458583), ![][flag_RU] [KomachiBaka](https://osu.ppy.sh/users/6155320), ![][flag_RU] [Miraui](https://osu.ppy.sh/users/11174970) | ![][flag_RU] [AYE1337](https://osu.ppy.sh/users/9131844), ![][flag_RU] [WWWWWWWWWWWWWW](https://osu.ppy.sh/users/5108681) |
| Team Slykola | ![][flag_MY] [Slyk](https://osu.ppy.sh/users/7798305), ![][flag_MY] [Shocola](https://osu.ppy.sh/users/6781232) | ![][flag_MY] [Slyk](https://osu.ppy.sh/users/7798305), ![][flag_MY] [Shocola](https://osu.ppy.sh/users/6781232) |
| Touch Fish | ![][flag_CN] [Flower](https://osu.ppy.sh/users/1033017), ![][flag_CN] [antigen](https://osu.ppy.sh/users/10507557) | ![][flag_CN] [Flower](https://osu.ppy.sh/users/1033017), ![][flag_CN] [antigen](https://osu.ppy.sh/users/10507557) |
| Global Clan Osu | ![][flag_IT] [Shiraya Sayuki](https://osu.ppy.sh/users/19077461), ![][flag_HU] [Nytrocide_](https://osu.ppy.sh/users/11327918), ![][flag_SG] [Flowziee](https://osu.ppy.sh/users/9205650) | ![][flag_IT] [Shiraya Sayuki](https://osu.ppy.sh/users/19077461), ![][flag_HU] [Nytrocide_](https://osu.ppy.sh/users/11327918), ![][flag_SG] [Flowziee](https://osu.ppy.sh/users/9205650) |
| :shugasm: | ![][flag_RU] [Alvearia](https://osu.ppy.sh/users/6248691), ![][flag_RU] [Astrolis](https://osu.ppy.sh/users/12357714), ![][flag_PH] [kieg](https://osu.ppy.sh/users/8640970), ![][flag_US] [Nostril](https://osu.ppy.sh/users/11479122), ![][flag_US] [Vermasium](https://osu.ppy.sh/users/11106442) | ![][flag_US] [Nostril](https://osu.ppy.sh/users/11479122) |
| Invincible Tornado Strike | ![][flag_CN] [AuroraE](https://osu.ppy.sh/users/16158742), ![][flag_CN] [Present](https://osu.ppy.sh/users/5645691), ![][flag_CN] [Atlust](https://osu.ppy.sh/users/4086593) | ![][flag_CN] [[Crz]Alleyne](https://osu.ppy.sh/users/11279273), ![][flag_CN] [Calvaria](https://osu.ppy.sh/users/12381096) |
| ); DROP TABLE users; -- | ![][flag_CA] [kevlu8](https://osu.ppy.sh/users/19849836), ![][flag_CA] [wdotmathree](https://osu.ppy.sh/users/28425671) | ![][flag_CA] [kevlu8](https://osu.ppy.sh/users/19849836) |
## Prizes
@@ -127,9 +138,11 @@ Players are also eligible for prizes if they participate in the lazer playlists:
[flag_BG]: /wiki/shared/flag/BG.gif "Bulgaria"
[flag_BR]: /wiki/shared/flag/BR.gif "Brazil"
[flag_CA]: /wiki/shared/flag/CA.gif "Canada"
[flag_CL]: /wiki/shared/flag/CL.gif "Chile"
[flag_CN]: /wiki/shared/flag/CN.gif "China"
[flag_CZ]: /wiki/shared/flag/CZ.gif "Czech Republic"
[flag_DE]: /wiki/shared/flag/DE.gif "Germany"
[flag_DZ]: /wiki/shared/flag/DZ.gif "Algeria"
[flag_EE]: /wiki/shared/flag/EE.gif "Estonia"
[flag_ES]: /wiki/shared/flag/ES.gif "Spain"
[flag_GB]: /wiki/shared/flag/GB.gif "United Kingdom"
@@ -138,14 +151,19 @@ Players are also eligible for prizes if they participate in the lazer playlists:
[flag_HU]: /wiki/shared/flag/HU.gif "Hungary"
[flag_ID]: /wiki/shared/flag/ID.gif "Indonesia"
[flag_IE]: /wiki/shared/flag/IE.gif "Ireland"
[flag_IL]: /wiki/shared/flag/IL.gif "Israel"
[flag_IT]: /wiki/shared/flag/IT.gif "Italy"
[flag_JP]: /wiki/shared/flag/JP.gif "Japan"
[flag_KR]: /wiki/shared/flag/KR.gif "South Korea"
[flag_KZ]: /wiki/shared/flag/KZ.gif "Kasachstan"
[flag_MY]: /wiki/shared/flag/MY.gif "Malaysia"
[flag_NL]: /wiki/shared/flag/NL.gif "Netherlands"
[flag_NO]: /wiki/shared/flag/NO.gif "Norway"
[flag_PH]: /wiki/shared/flag/PH.gif "Philippines"
[flag_PL]: /wiki/shared/flag/PL.gif "Poland"
[flag_RU]: /wiki/shared/flag/RU.gif "Russian Federation"
[flag_SE]: /wiki/shared/flag/SE.gif "Sweden"
[flag_SG]: /wiki/shared/flag/SG.gif "Singapore"
[flag_SK]: /wiki/shared/flag/SK.gif "Slovakia"
[flag_TH]: /wiki/shared/flag/TH.gif "Thailand"
[flag_UA]: /wiki/shared/flag/UA.gif "Ukraine"

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@@ -1,6 +1,6 @@
# Désambiguïsation
Les articles de **désambiguïsation** du [osu! wiki](/wiki/Main_Page) mettent en évidence les termes ambigus et expliquent leurs différentes significations.
Les articles de **désambiguïsation** de l'[osu! wiki](/wiki/Main_Page) mettent en évidence les termes ambigus et expliquent leurs différentes significations.
Un article ordinaire, s'il a un titre similaire, doit utiliser la hatnote ["Pour d'autres utilisations"](/wiki/Article_styling_criteria/Formatting#pour-d'autres-utilisations) avec un lien vers sa page de désambiguïsation.

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@@ -12,7 +12,7 @@ needs_cleanup: true
## osu! Introduction
### I've never played this "Ouendan" thing - what is it?
### I've never played this "Ouendan" thing what is it?
*[Osu! Tatakae! Ouendan](https://en.wikipedia.org/wiki/Osu!_Tatakae!_Ouendan)* is a rhythm game for the *Nintendo DS*. The gameplay consists of only three elements: tapping circles on the touchscreen, dragging a ball across a fixed path and rotating a spinner very fast. All these elements are timed to (covers of) popular Japanese songs. It looks like this on the *DS*:

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@@ -433,7 +433,7 @@ Depuis l'icône *Entrées* dans les *Options* comme mo,tré ci-dessus, sous la s
*Explication complète: [Replay](/wiki/Gameplay/Replay)*
Après avoir raté une beatmap, appuyer sur la touche `F1` relance un replay de la partie. Le replay se termine quand l'écran noircit, avec le osu!logo au milieu, plutôt que l'écran de game over. Pour revoir le replay encore une fois, maintenez la touche grave/tilde (\`/~) (peut être changé dans les Options; dans *Configurer les touches* dans **Quick Retry (hold briefly)**) out `Ctrl`+`R` pour un moment.
Après avoir raté une beatmap, appuyer sur la touche `F1` relance un replay de la partie. Le replay se termine quand l'écran noircit, avec l'osu!logo au milieu, plutôt que l'écran de game over. Pour revoir le replay encore une fois, maintenez la touche grave/tilde (\`/~) (peut être changé dans les Options; dans *Configurer les touches* dans **Quick Retry (hold briefly)**) out `Ctrl`+`R` pour un moment.
Comme ce n'est pas un écran de replay standard, utilisez `Esc` pour retourner à l'écran de sélection des musiques. Réessayer la partie est impossible dans cet état. C'est actuellement possible uniquement en solo lors de l'écran de game over. **ce replay ne sera pas sauvegardé ni exporté.** Pour enregistrer un replay de partie ratée, vous devrez utiliser un logiciel tierce puisqu'osu! ne possède pas de moyen d'exporter un replay de partie ratée.
@@ -441,7 +441,7 @@ Comme ce n'est pas un écran de replay standard, utilisez `Esc` pour retourner
*Liste complète: [Shortcut key reference](/wiki/Client/Keyboard_shortcuts)*
Appuyer sur la touche `Insert` (pour la configuration par défaut) cachera, mettra en pause (si en partie) et rendra osu! muet dans la barre latérale de *Windows*. Trouvez le *osu!logo* dans la barre latérale *Windows*, et cliquez dessus pour retourner dans osu!, dans l'état dans lequel vous l'avez laissé. Elle est appelée la **Boss key**, et peut être modifiée dans `Configurer les touches` (dans `Options`, sous la section *Clavier*), localisée à la fin de la section *Universal*.
Appuyer sur la touche `Insert` (pour la configuration par défaut) cachera, mettra en pause (si en partie) et rendra osu! muet dans la barre latérale de *Windows*. Trouvez l'*osu!logo* dans la barre latérale *Windows*, et cliquez dessus pour retourner dans osu!, dans l'état dans lequel vous l'avez laissé. Elle est appelée la **Boss key**, et peut être modifiée dans `Configurer les touches` (dans `Options`, sous la section *Clavier*), localisée à la fin de la section *Universal*.
Un autre raccourci intéressant est `Alt`+`Enter`. Il permet d'activer/désactiver le mode plein écran `Options`, mais ne fonctionne pas durant une partie ou en multijoueur.
@@ -453,7 +453,7 @@ Tout le dossier `osu!`, ce qui inclut les fichiers cachés. Après avoir lancé
*Liste complète: [Game Modes under External Ports section](/wiki/Game_mode)*
Le osu! actuel ne supporte pas les téléphones.
L'osu! actuel ne supporte pas les téléphones.
Cependant, il y a des portages non officiels d'osu! et un jeu officiel sur iOS qui utilise ses propres classements.

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@@ -33,9 +33,9 @@ tags:
Le mod **Co-op** est un [modificateur de jeu](/wiki/Game_modifier) pour le mode [osu!mania](/wiki/Game_mode/osu!mania) qui introduit un deuxième champ de jeu avec un deuxième ensemble de contrôles basés sur le compte *x*K actuel (par exemple, 7K -> 7K + 7K = 14K). Pour les [beatmaps](/wiki/Beatmap) spécifiques à osu!mania, le *x*K est divisé en deux (par exemple 7K -> 4K + 3K = 7K).
![Comparaison du gameplay spécifique de osu!mania avec le mod Co-op](img/CP-comparison-mania-specific-beatmap.jpg "Comparaison entre un jeu normal (à gauche) et un jeu avec le mod Co-op activé (à droite) sur une beatmap spécifique à osu!mania")
![Comparaison du gameplay spécifique d'osu!mania avec le mod Co-op](img/CP-comparison-mania-specific-beatmap.jpg "Comparaison entre un jeu normal (à gauche) et un jeu avec le mod Co-op activé (à droite) sur une beatmap spécifique à osu!mania")
![Comparaison du gameplay de osu!mania avec le mod Co-op sur une beatmap converti](img/CP-comparison-converted-beatmap.jpg "Comparaison entre un jeu normal (à gauche) et un jeu avec le mod Co-op activé (à droite) sur une beatmap osu!mania converti.")
![Comparaison du gameplay d'osu!mania avec le mod Co-op sur une beatmap converti](img/CP-comparison-converted-beatmap.jpg "Comparaison entre un jeu normal (à gauche) et un jeu avec le mod Co-op activé (à droite) sur une beatmap osu!mania converti.")
### Multiplicateur de score

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@@ -11,8 +11,7 @@ tags:
![EZ mod icon](/wiki/shared/mods/EZ.png "Easy (EZ) mod icon")
*For other uses, see [Easy (disambiguation)](/wiki/Disambiguation/Easy).*
*For other uses, see [Easy (disambiguation)](/wiki/Disambiguation/Easy).*\
*For the full list of all mods, see: [Game modifier](/wiki/Game_modifier)*
## About

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@@ -12,8 +12,7 @@ tags:
![Icône du mod EZ](/wiki/shared/mods/EZ.png "Icône du mod Easy (EZ)")
*Pour d'autres utilisations, voir [Easy (désambiguïsation)](/wiki/Disambiguation/Easy).*
*Pour d'autres utilisations, voir [Easy (désambiguïsation)](/wiki/Disambiguation/Easy).*\
*Pour la liste complète de tous les mods, voir : [modificateurs de jeu](/wiki/Game_modifier)*.
## À propos

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@@ -11,8 +11,7 @@ tags:
![Ikon mod EZ](/wiki/shared/mods/EZ.png "Ikon mod Easy (EZ)")
*Untuk penggunaan lainnya, lihat artikel [Easy (disambiguasi)](/wiki/Disambiguation/Easy).*
*Untuk penggunaan lainnya, lihat artikel [Easy (disambiguasi)](/wiki/Disambiguation/Easy).*\
*Untuk melihat daftar keseluruhan dari semua mod, kunjungi: [Game Modifier](/wiki/Game_modifier)*
## Tentang

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@@ -12,8 +12,7 @@ tags:
![FI mod icon](/wiki/shared/mods/FI.png "Fade In (FI) mod icon")
*For the full list of all mods, see: [Game Modifiers](/wiki/Game_modifier)*
*For the full list of all mods, see: [Game Modifiers](/wiki/Game_modifier)*\
*Not to be confused with [Hidden (mod)](/wiki/Game_modifier/Hidden) or [Flashlight (mod)](/wiki/Game_modifier/Flashlight).*
## About

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@@ -13,8 +13,7 @@ tags:
![Icône du mod FI](/wiki/shared/mods/FI.png "Icône du mod Fade In (FI)")
*Pour la liste complète de tous les mods, voir : [modificateurs de jeu](/wiki/Game_modifier)*
*Pour la liste complète de tous les mods, voir : [modificateurs de jeu](/wiki/Game_modifier)*\
*À ne pas confondre avec les mods [Hidden](/wiki/Game_modifier/Hidden) et [Flashlight](/wiki/Game_modifier/Flashlight)*
## À propos

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@@ -12,8 +12,7 @@ tags:
![Ikon mod FI](/wiki/shared/mods/FI.png "Ikon mod Fade In (FI)")
*Untuk melihat daftar keseluruhan dari semua mod, kunjungi: [Game Modifier](/wiki/Game_modifier)*
*Untuk melihat daftar keseluruhan dari semua mod, kunjungi: [Game Modifier](/wiki/Game_modifier)*\
*Berbeda konteks dengan [Hidden (mod)](/wiki/Game_modifier/Hidden) atau [Flashlight (mod)](/wiki/Game_modifier/Flashlight).*
## Tentang

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@@ -48,7 +48,7 @@ Le mod Flashlight est considéré par beaucoup comme le mod le plus difficile d'
Dans le mode [osu!taiko](/wiki/Game_mode/osu!taiko), la position de la zone visible est fixée à la zone de hit. Et de la même manière que dans osu!, la zone visible rétrécit au fur et à mesure que le combo augmente : elle rétrécit lorsque le combo est multiplié par 100 et 200, mais revient à sa taille initiale si le combo est interrompu.
![Gameplay avec le mod FL dans osu!taiko](img/FL-taiko.jpg "Gameplay de osu!taiko avec le mod Flashlight activé")
![Gameplay avec le mod FL dans osu!taiko](img/FL-taiko.jpg "Gameplay d'osu!taiko avec le mod Flashlight activé")
Lorsqu'il est associé au mod Hidden, la zone visible de Flashlight devient un point discutable car les notes sont techniquement "invisibles" du fait qu'elles s'effacent complètement lorsqu'elles atteignent la zone visible. Cela nécessite également une mémorisation complète de la beatmap.
@@ -56,7 +56,7 @@ Lorsqu'il est associé au mod Hidden, la zone visible de Flashlight devient un p
Dans le mode [osu!catch](/wiki/Game_mode/osu!catch), le comportement du mod Flashlight est le même que dans osu!, à l'exception du fait que la zone visible suit l'attrapeur au lieu du curseur. Et en raison de la nature du mode osu!catch, la zone visible est nettement plus grande que dans les modes osu! et osu!taiko.
![Gameplay avec le mod FL dans osu!catch](img/FL-catch.jpg "Gameplay de osu!catch avec le mod Flashlight activé")
![Gameplay avec le mod FL dans osu!catch](img/FL-catch.jpg "Gameplay d'osu!catch avec le mod Flashlight activé")
Lorsqu'il est associé au mod Hidden, les fruits sont momentanément visibles si l'attrapeur se trouve *directement sous* les fruits. C'est-à-dire jusqu'à ce que le joueur atteigne 100x le combo, auquel cas les fruits deviennent complètement invisibles au moment où ils atteignent la zone visible. Tout comme les modes osu! et osu!taiko, cela nécessite également une mémorisation complète de la beatmap.
@@ -64,7 +64,7 @@ Lorsqu'il est associé au mod Hidden, les fruits sont momentanément visibles si
Dans le mode [osu!mania](/wiki/Game_mode/osu!mania), la zone visible est limitée à une barre horizontale relativement fine au centre du playfield, tandis que tout le reste est obstrué. En ce sens, le mod Flashlight peut être considéré comme la combinaison des mods Hidden et [Fade In](/wiki/Game_modifier/Fade_In). (C'est-à-dire sans les changements de taille de la zone visible).
![Gameplay avec le mod FL dans osu!mania](img/FL-mania.jpg "Gameplay de osu!mania avec le mod Flashlight activé")
![Gameplay avec le mod FL dans osu!mania](img/FL-mania.jpg "Gameplay d'osu!mania avec le mod Flashlight activé")
## Le saviez-vous ?

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@@ -47,7 +47,7 @@ However, this effect is insignificant in most cases because each hit in a denden
### osu!catch
In [osu!catch](/wiki/Game_mode/osu!catch), the Hard Rock mod has several effects. In addition to making the player character and fruits smaller and increasing how fast they fall, this mod can cause ordinary fruits to veer slightly to the left or right of where they were placed on the screen. This change requires players to make more chaotic movements and to use hyperdashes more frequently, which can also increase difficulty.
In [osu!catch](/wiki/Game_mode/osu!catch), the Hard Rock mod has several effects. In addition to making the catcher and fruits smaller and increasing how fast they fall, this mod can cause ordinary fruits to veer slightly to the left or right from their normal position. This change requires players to make more chaotic movements and to use hyperdashes more frequently, which can also increase difficulty.
Due to this much larger spike in difficulty compared to other [game modes](/wiki/Game_mode), the Hard Rock mod is worth 1.12x multiplier as opposed to 1.06x on all other game modes.
@@ -66,7 +66,7 @@ Note that the calculation method is different in [ScoreV2](/wiki/Game_modifier/S
## Trivia
- The Hard Rock mod is named after the hardest difficulty of the [Nintendo DS](https://en.wikipedia.org/wiki/Nintendo_DS) game "[Elite Beat Agents](/wiki/iNiS_games)"
- The Hard Rock mod will cancel out the [Easy](/wiki/Game_modifier/Easy) mod. And vice-versa.
- The Hard Rock mod will cancel out the [Easy](/wiki/Game_modifier/Easy) mod and vice-versa.
[osu!]: /wiki/shared/mode/osu.png "osu!"
[osu!taiko]: /wiki/shared/mode/taiko.png "osu!taiko"

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@@ -42,7 +42,7 @@ De plus, si un joueur a mémorisé ou s'est familiarisé avec les mouvements et
Dans le mode [osu!taiko](/wiki/Game_mode/osu!taiko), le mod Hard Rock augmente le [slider velocity](/wiki/Hit_object/Slider_velocity) ainsi que le [overall difficulty (OD)](/wiki/Beatmapping/Overall_difficulty). Ce mod est largement considéré comme le mod le plus utilisé dans osu!taiko car c'est le seul mod d'augmentation de la difficulté qui ne nécessite pas une sorte de mémorisation ou une frappe extrêmement rapide sur les difficultés plus difficiles.
Le nombre de coups requis pour terminer un denden est augmenté en raison de l'augmentation de l'OD. Par conséquent, le score maximum possible pour les difficultés de osu!taiko avec le mod Hard Rock est plus élevé que celui du mod [Hidden](/wiki/Game_modifier/Hidden).
Le nombre de coups requis pour terminer un denden est augmenté en raison de l'augmentation de l'OD. Par conséquent, le score maximum possible pour les difficultés d'osu!taiko avec le mod Hard Rock est plus élevé que celui du mod [Hidden](/wiki/Game_modifier/Hidden).
Cependant, cet effet est insignifiant dans la plupart des cas car chaque hit dans un denden donne un score statique de 300. Ce qui est encore plus petit que la différence de score typique entre un `GREAT` et un `GOOD` (550 points à 100x combo ou plus).
@@ -67,7 +67,7 @@ Notez que la méthode de calcul est différente dans [ScoreV2](/wiki/Game_modifi
## Le saviez-vous ?
- Le mod Hard Rock tire son nom de la difficulté la plus difficile du jeu "[Elite Beat Agents](/wiki/iNiS_games)" de la [Nintendo DS](https://fr.wikipedia.org/wiki/Nintendo_DS)."
- Le mod Hard Rock annulera le mod [Easy](/wiki/Game_modifier/Easy). Et vice-versa.
- Le mod Hard Rock annulera le mod [Easy](/wiki/Game_modifier/Easy) et vice-versa.
[osu!]: /wiki/shared/mode/osu.png "osu!"
[osu!taiko]: /wiki/shared/mode/taiko.png "osu!taiko"

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@@ -5,15 +5,13 @@ tags:
- mod
- game modifier
- HR
outdated_translation: true
outdated_since: bb68816d3f5cdcce9eaa78788e9fc7b671e1dc93
---
# Hard Rock (mod)
![Mod ikon HR](/wiki/shared/mods/HR.png "Mod ikon Hard Rock (HR)")
![Mod ikon HR](/wiki/shared/mods/HR.png "Ikon mod Hard Rock (HR)")
*Untuk melihat daftar keseluruhan dari semua mod, kunjungi: [Game Modifier](/wiki/Game_modifier)*
*Untuk melihat daftar mod yang ada secara keseluruhan, kunjungi: [Game Modifier](/wiki/Game_modifier)*
## Tentang
@@ -23,48 +21,52 @@ outdated_since: bb68816d3f5cdcce9eaa78788e9fc7b671e1dc93
- ![][osu!] ![][osu!taiko]: 1.06x
- ![][osu!catch]: 1.12x
- ![][osu!mania]: 1.00x
- Tombol Shortcut Default: `A`
- Tombol shortcut default: `A`
- Caption: `Semuanya menjadi lebih sulit...`
- Mode-mode game yang cocok: ![][osu!] ![][osu!taiko] ![][osu!catch] ![][osu!mania]
- Mode permainan yang sesuai: ![][osu!] ![][osu!taiko] ![][osu!catch] ![][osu!mania]
## Deskripsi
Mod **Hard Rock** adalah sebuah [game modifier](/wiki/Game_modifier) yang bertujuan untuk meningkatkan aspek-aspek (jika tidak semua) kesulitan dari sebuah [beatmap](/wiki/Beatmap). Mod ini meningkatkan [circle size (CS)](/wiki/Client/Beatmap_editor/Song_Setup#circle-size) sebesar 30%, dan pengaturan kesulitan lainnya sebesar 40%.
**Hard Rock** merupakan [mod](/wiki/Game_modifier) yang berfungsi untuk meningkatkan tingkat kesulitan suatu [beatmap](/wiki/Beatmap). Mod ini akan memperkecil ukuran [circle size (CS)](/wiki/Beatmap_Editor/Song_Setup#circle-size) senilai 30% serta meningkatkan [approach rate (AR)](/wiki/Beatmapping/Approach_rate), [health drain (HP)](/wiki/Beatmapping/Health_drain), dan [overall difficulty (OD)](/wiki/Beatmap_Editor/Song_Setup#overall-difficulty) yang aktif senilai 40%, dengan nilai yang berbeda-beda untuk setiap mode permainan.
### osu!
Pada [osu!](/wiki/Game_mode/osu!), (bersama dengan pengaturan kesulitan yang telah ditingkatkan) mod Hard Rock membalikkan posisi sumbu-X sebuah beatmap (ditunjukkan dibawah). Hal ini kadang-kadang bisa menyebabkan [pola](/wiki/Beatmap/Pattern) tertentu terasa tidak benar, yang bisa meningkatkan kesulitan.
Pada mode [osu!](/wiki/Game_mode/osu!), di samping membuat suatu beatmap menjadi lebih sulit, mod Hard Rock juga akan mencerminkan seluruh objek yang ada beatmap terhadap sumbu-X (sebagaimana yang dicontohkan di bawah ini). Hal ini terkadang dapat membuat [pola](/wiki/Beatmap/Pattern) tertentu terasa tidak alami dan lebih sulit untuk dimainkan.
Sebagai tambahan, jika pemain telah menghafal atau sudah terbiasa dengan gerakan dan pola sebuah beatmap, beralih ke mod Hard Rock bisa menghilangkan penghafalan tersebut dan menyebabkan semacam sebuah kesulitan palsu.
Di samping itu, apabila seorang pemain telah menghafal atau membiasakan diri dengan gerakan dan pola yang ada pada suatu beatmap, beralih ke mod Hard Rock dapat menghilangkan hafalan tersebut dan menimbulkan kesulitannya tersendiri.
![Tampilan permainan HR](img/HR-comparison-osu.jpg "Perbandingan dari sebuah map tanpa mod terpasang (kiri) dengan map yang sama dengan mod Hard Rock dipasang (kanan) pada mode osu!")
![Tampilan permainan HR](img/HR-comparison-osu.jpg "Perbandingan antara permainan biasa (kiri) dan permainan dengan mod Hard Rock yang diaktifkan (kanan) pada mode osu!")
### osu!taiko
Pada [osu!taiko](/wiki/Game_mode/osu!taiko), mod Hard Rock meningkatkan [slider velocity](/wiki/Hit_object/Slider_velocity) dan juga [overall difficulty (OD)](/wiki/Beatmapping/Overall_difficulty). Mod ini adalah mod yang biasa digunakan secara luas pada osu!taiko karena mod ini adalah satu-satunya mod peningkat kesulitan yang tidak membutuhkan penghafalan atau mengetuk dengan sangat cepat pada tingkat kesulitan yang lebih tinggi.
Pada [osu!taiko](/wiki/Game_mode/osu!taiko), mod Hard Rock akan meningkatkan [slider velocity](/wiki/Hit_object/Slider_velocity) serta [overall difficulty (OD)](/wiki/Beatmapping/Overall_difficulty). Secara umum, mod ini merupakan mod yang paling sering digunakan pada osu!taiko karena mod ini adalah satu-satunya mod peningkat kesulitan yang tidak membutuhkan pemain untuk menghafal ataupun mengenai objek yang ada dengan sangat cepat.
Ketukan yang dibutuhkan untuk menyelesaikan denden telah ditingkatkan karena OD yang sudah ditingkatkan. Karena hal tersebut, skor maksimum yang bisa dicapai pada osu!taiko dengan mod Hard Rock lebih tinggi daripada mod [Hidden](/wiki/Game_modifier/Hidden).
Ketukan yang dibutuhkan untuk menyelesaikan denden telah ditingkatkan karena peningkatan OD. Oleh karena itu, skor maksimum yang bisa dicapai untuk suatu tingkat kesulitan pada osu!taiko dengan mod Hard Rock lebih besar daripada mod [Hidden](/wiki/Game_modifier/Hidden).
Bagaimanapun, efek ini seringkali tidak terlalu signifikan, karena setiap ketukan di sebuah denden memberikan skor tetap sebanyak 300. Yang mana bahkan lebih rendah daripada perbedaan skor biasa antara `GREAT` dan `GOOD` (550 poin pada 100x kombo atau diatas).
Namun, efek ini seringnya tidak signifikan karena setiap hit dalam denden memberikan skor statis 300. Yang mana lebih kecil dari perbedaan skor biasa antara hit `GREAT` dan `GOOD` (550 poin pada 100x kombo atau lebih tinggi).
### osu!catch
Pada osu!catch, mod Hard Rock memiliki beberapa efek. Selain dari memperkecil ukuran pemain dan fruit dan meningkatkan kecepatan jatuh mereka, mod ini bisa mengakibatkan fruit biasa bergeser sedikit ke kanan atau kiri dari posisi awal mereka pada layar. Perubahan ini menyebabkan pemain untuk bergerak lebih banyak dan lebih sering menggunakan hyperdash, yang mana juga meningkatkan kesulitan.
Pada mode osu!catch, mod Hard Rock akan berpengaruh terhadap beberapa hal. Di samping membuat catcher dan buah yang ada menjadi lebih kecil dan lebih cepat jatuh, mod ini dapat mengakibatkan buah-buah tertentu untuk tergeser sedikit ke kiri atau kanan dari posisi mereka seharusnya. Perubahan ini seringkali menuntut pemain untuk lebih aktif bergerak dan menggunakan hyperdash, yang secara tidak langsung juga akan meningkatkan kesulitan yang ada.
Dikarenakan kenaikan pada tingkat kesulitan yang lebih besar dibandingkan dengan [mode-mode game](/wiki/Game_mode) yang lainnya, mod Hard Rock bernilai 1.12x pengali skor daripada 1.12x pengali skor pada mode-mode permainan yang lainnya.
Karena mod Hard Rock pada mode osu!catch jauh lebih memengaruhi tingkat kesulitan suatu beatmap dibanding mod Hard Rock pada [mode permainan](/wiki/Game_mode) lainnya, mod Hard Rock pada mode osu!catch memiliki pengali skor yang lebih besar (1.12x) dibanding dengan mode permainan lainnya (1.06x).
![Tampilan permainan HR](img/HR-comparison-catch.jpg "Perbandingan dari sebuah map tanpa mod terpasang (kiri) dengan map yang sama dengan mod Hard Rock dipasang (kanan) pada mode osu!catch")
![Tampilan permainan HR catch](img/HR-comparison-catch.jpg "Perbandingan antara permainan biasa (kiri) dan permainan dengan mod Hard Rock yang diaktifkan (kanan) pada mode osu!catch")
### osu!mania
*Catatan: Menggunakan mod ini pada mode osu!mania akan menyebabkan sebuah unranked play.*
*Catatan: Menggunakan mod ini pada mode osu!mania akan menghasilkan unranked play.*
Pada [osu!mania](/wiki/Game_mode/osu!mania), hanya [judgement](/wiki/Gameplay/Judgement) overall difficulty (OD) dan nilai AR yang ditingkatkan. Pengaturan kesulitan lainnya tetap tidak berubah. Posisi peletakkan note-note tidak terpengaruhi.
Pada mode [osu!mania](/wiki/Game_mode/osu!mania), Hard Rock akan meningkatkan nilai HP drain sebesar 40% dan menjadikan timing window yang ada 29% lebih ketat. Meskipun nilai AR juga akan ditampilkan meningkat, hal ini tidak akan mempengaruhi permainan.
Untuk menghitung timing window setelah HR diterapkan, [timing window awal](/wiki/Beatmapping/Overall_difficulty) dibagi dengan 1.4. Timing window Rainbow 300 (MAX) tetap tanpa mempedulikan OD, sehingga jendela waktu MAX dengan HR akan selalu ±11,43ms.
Perlu diketahui bahwa metode penghitungannya berbeda pada [ScoreV2](/wiki/Game_modifier/ScoreV2).
## Trivia
- Mod Hard Rock dinamai dari kesulitan tersusah pada permainan [Nintendo DS](https://en.wikipedia.org/wiki/Nintendo_DS), "[Elite Beat Agents](/wiki/iNiS_games)"
- Mod Hard Rock akan mematikan mod [Easy](/wiki/Game_modifier/Easy). Dan sebaliknya.
- Nama mod Hard Rock diambil dari nama tingkat kesulitan tertinggi yang ada permainan "[Elite Beat Agents](/wiki/iNiS_games)" yang dirilis pada konsol [Nintendo DS](https://en.wikipedia.org/wiki/Nintendo_DS),
- Penggunaan mod Hard Rock akan menonaktifkan mod [Easy](/wiki/Game_modifier/Easy) dan sebaliknya.
[osu!]: /wiki/shared/mode/osu.png "osu!"
[osu!taiko]: /wiki/shared/mode/taiko.png "osu!taiko"

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@@ -37,7 +37,7 @@ The **Hidden** mod is a [game modifier](/wiki/Game_modifier) that increases the
### osu!
In [osu!](/wiki/Game_mode/osu!), the Hidden mod eliminates the approach circles and causes the hit objects to fade out shortly after appearing, forcing players to more or less memorise the timing, andto a lesser degreethe placement and slider path.
In [osu!](/wiki/Game_mode/osu!), the Hidden mod eliminates the approach circles and causes the hit objects to fade out shortly after appearing, forcing players to more or less memorise the timing, andto a lesser degreethe placement and slider path.
Although it should be noted that the Hidden mod is considered the easiest difficulty increasing mod amongst top players due to the consistency of when hit objects appear and disappear. As a result of this consistency, it is very much possible to learn when to tap objects based on when they fade out alone.

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@@ -42,7 +42,7 @@ Dans le mode [osu!](/wiki/Game_mode/osu!), le mod Hidden élimine les cercles d'
Bien qu'il faille noter que le mod Hidden est considéré comme le mod d'augmentation de la difficulté le plus facile parmi les meilleurs joueurs en raison de la cohérence du moment où les objets apparaissent et disparaissent. En raison de cette cohérence, il est tout à fait possible d'apprendre à toucher les objets en se basant uniquement sur le moment où ils disparaissent.
![Gameplay du mod HD dans osu!](img/HD-osu.jpg "Gameplay de osu! avec le mod Hidden activé")
![Gameplay du mod HD dans osu!](img/HD-osu.jpg "Gameplay d'osu! avec le mod Hidden activé")
### osu!taiko
@@ -52,15 +52,15 @@ Sur les beatmaps présentant une difficulté générale élevée, le mod Hidden
Contrairement à osu!, le mod Hidden est généralement considéré comme beaucoup plus difficile à lire ou à "s'habituer", car il oblige le joueur à mémoriser la couleur suivante.
![Gameplay du mod HD dans osu!taiko](img/HD-taiko.jpg "Gameplay de osu!taiko avec le mod Hidden activé")
![Gameplay du mod HD dans osu!taiko](img/HD-taiko.jpg "Gameplay d'osu!taiko avec le mod Hidden activé")
### osu!catch
Dans le mode [osu!catch](/wiki/Game_mode/osu!catch), le mod Hidden fait disparaître les fruits à la moitié de l'écran.
Les effets sur la difficulté de osu!catch concernant l'utilisation du mod Hidden varient d'une beatmap à l'autre, mais il est généralement considéré que les beatmaps avec un [approach rate (AR)](/wiki/Beatmapping/Approach_rate) de 9 ou plus n'ont qu'une augmentation de difficulté très faible.
Les effets sur la difficulté d'osu!catch concernant l'utilisation du mod Hidden varient d'une beatmap à l'autre, mais il est généralement considéré que les beatmaps avec un [approach rate (AR)](/wiki/Beatmapping/Approach_rate) de 9 ou plus n'ont qu'une augmentation de difficulté très faible.
![Gameplay du mod HD dans osu!catch](img/HD-catch.jpg "Gameplay de osu!catch avec le mod Hidden activé")
![Gameplay du mod HD dans osu!catch](img/HD-catch.jpg "Gameplay d'osu!catch avec le mod Hidden activé")
### osu!mania

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@@ -26,7 +26,7 @@ The **Mirror** mod is [game modifier](/wiki/Game_modifier) for [osu!mania](/wiki
![MR gameplay](img/MR-comparison-mania.jpg "Comparison between a regular play (left) vs. a play with the Mirror mod enabled (right) in osu!mania")
The reasoning behind this is that many osu!mania beatmaps are mapped by right-hand-dominant creators, and thus many of the beatmaps patterns are made to be more comfortable to right-hand-dominant osu!mania players. Thus, many left-hand-dominant playersparticularly higher-ranking onesfeel that the mirrored note placement caused by the mod allows their left-hand to be utilised more effectively.
The reasoning behind this is that many osu!mania beatmaps are mapped by right-hand-dominant creators, and thus many of the beatmaps patterns are made to be more comfortable to right-hand-dominant osu!mania players. Thus, many left-hand-dominant playersparticularly higher-ranking onesfeel that the mirrored note placement caused by the mod allows their left-hand to be utilised more effectively.
## Trivia

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@@ -31,7 +31,7 @@ tags:
## Description
The **Nightcore** mod is a [game modifier](/wiki/Game_modifier) that works in the exact same way as it's variant mod, Double Time, but also increases the pitch and adds a drum track to the background thatin 4/4 timegoes in the order of a bass drum on beats 1 and 3, clap on beats 2 and 4, and crash on beat 1 every 4 measures.
The **Nightcore** mod is a [game modifier](/wiki/Game_modifier) that works in the exact same way as it's variant mod, Double Time, but also increases the pitch and adds a drum track to the background thatin 4/4 timegoes in the order of a bass drum on beats 1 and 3, clap on beats 2 and 4, and crash on beat 1 every 4 measures.
The [score multiplier](/wiki/Game_modifier/Score_multiplier) stays the same as it would with the Double Time mod enabled, and the beatmap itself is unaffected beyond what the Double Time mod will do.

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@@ -24,8 +24,7 @@ tags:
## Description
*Notice: Enabling the ScoreV2 mod will result in an unranked play.*
*Notice: Enabling the ScoreV2 mod will result in an unranked play.*\
*For information regarding the ScoreV2 scoring system, see: [ScoreV2](/wiki/Gameplay/Score#scorev2)*
The **ScoreV2** mod is a mod that uses the prototype ScoreV2 value system instead of the current scoring system for each respective [game mode](/wiki/Game_mode). In a nutshell, the ScoreV2 system attempts to scale all [hit object](/wiki/Hit_object) scoring values to a hard limit of 1 million at 1.00 Score Multiplier (excluding bonus spinner values in [osu!](/wiki/Game_mode/osu!), dendens in [osu!taiko](/wiki/Game_mode/osu!taiko), and collected bananas in [osu!catch](/wiki/Game_mode/osu!catch).

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@@ -24,8 +24,7 @@ tags:
## Deskripsi
*Peringatan: Menggunakan mod ScoreV2 akan membuat unranked play.*
*Peringatan: Menggunakan mod ScoreV2 akan membuat unranked play.*\
*Untuk informasi mengenai sistem skoring ScoreV2, kunjungi: [ScoreV2](/wiki/Gameplay/Score#scorev2)*
Mod **ScoreV2** adalah sebuah [game modifier](/wiki/Game_modifier) yang menggunakan sistem nilai prototipe ScoreV2 sebagai gantinya dari sistem skoring yang digunakan sekarang pada setiap [mode permainan](/wiki/Game_mode). Singkatnya, sistem ScoreV2 mengukur semua nilai skor [hit object](/wiki/Hit_object) ke batas total skor 1 juta pada pengali skor 1.00x (dikecualikan untuk nilai bonus spinner pada [osu!](/wiki/Game_mode/osu!), denden pada [osu!taiko](/wiki/Game_mode/osu!taiko), dan banana yang dikumpulkan pada [osu!catch](/wiki/Game_mode/osu!catch).

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@@ -1,7 +1,6 @@
# Résumé des modificateurs de jeu
*Page principale : [Modificateurs de jeu](/wiki/Game_modifier)*
*Page principale : [Modificateurs de jeu](/wiki/Game_modifier)*\
*Note : Tous les mods utilisés dans osu!mania n'augmenteront jamais le multiplicateur de score.*
| Mod | Nom (Abréviation) | Multiplicateur | Légende |
@@ -31,7 +30,7 @@
## Multiplicateurs de score pour le mod xK
*Attention : Ce tableau n'affecte que les beatmaps convertis de osu! à osu!mania pendant le jeu, et non les beatmaps spécifiques à osu!mania !*.
*Attention : Ce tableau n'affecte que les beatmaps convertis d'osu! à osu!mania pendant le jeu, et non les beatmaps spécifiques à osu!mania !*.
| Défaut/Modificateur | 1K | 2K | 3K | 4K | 5K | 6K | 7K | 8K | 9K |
| :-: | --: | --: | --: | --: | --: | --: | --: | --: | --: |
@@ -42,7 +41,7 @@
### Multiplicateurs de score avec le mod xK en Co-op
*Remarque : Ce tableau n'affecte que les beatmaps converties de osu! à osu!mania pendant le jeu, et non les beatmaps spécifiques à osu!mania. En tant que tel, le mod Co-op ne donne aucune pénalité sur les beatmaps spécifiques à osu!mania.*
*Remarque : Ce tableau n'affecte que les beatmaps converties d'osu! à osu!mania pendant le jeu, et non les beatmaps spécifiques à osu!mania. En tant que tel, le mod Co-op ne donne aucune pénalité sur les beatmaps spécifiques à osu!mania.*
| Défaut/Modificateur | 1K | 2K | 3K | 4K | 5K | 6K | 7K | 8K | 9K |
| :-: | --: | --: | --: | --: | --: | --: | --: | --: | --: |

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@@ -1,7 +1,6 @@
# Oyun modifikasyonlarının özeti
*Ana sayfa: [Oyun modifikasyonları](/wiki/Game_modifier)*
*Ana sayfa: [Oyun modifikasyonları](/wiki/Game_modifier)*\
*Not: osu!mania'da kullanılan modifikasyonlar hiçbir zaman skor çarpanını arttırmayacaktır.*
| Mod | İsim (Kısaltma) | Çarpan | İpucu metni |

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@@ -5,8 +5,7 @@ outdated_since: 3bec7abe5a3da2952e6324d55a29431f9240e8a0
# 摘要
*主页面:[Game Modifiers](/wiki/Game_modifier)*
*主页面:[Game Modifiers](/wiki/Game_modifier)*\
*注意:所有的 Mods 在 osu!mania 模式不会增加分数加成。*
| Mod | 名称(缩写) | 分数加成 | 效果 |

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@@ -33,7 +33,7 @@ Lors d'une partie avec le mod Target Practice activé, les joueurs se voient pr
Ce mod est surtout utilisé pour le plaisir, mais il peut aussi être utilisé pour s'entraîner à maintenir un tempo constant.
![Gameplay du mod TP](img/TP-gameplay.jpg "Gameplay de osu! avec le mod Target Practice activé")
![Gameplay du mod TP](img/TP-gameplay.jpg "Gameplay d'osu! avec le mod Target Practice activé")
## Le saviez-vous ?

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@@ -6,8 +6,7 @@ tags:
# Katu
*See also: [Geki](/wiki/Gameplay/Judgement/Geki)*
*See also: [Geki](/wiki/Gameplay/Judgement/Geki)*\
*Not to be confused with osu!taiko's Katu.*
**Katu (喝)**, *Katsu*, or *Beat!*, is a [judgement](/wiki/Gameplay/Judgement) term for when a [combo](/wiki/Beatmapping/Combo) is completed without the highest possible [accuracy](/wiki/Gameplay/Accuracy) on every note. However, Katu can't be achieved if a combo contains a 50 or a miss.

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@@ -6,9 +6,8 @@ tags:
# Katu
*Voir aussi : [Geki](/wiki/Gameplay/Judgement/Geki)*
*A ne pas confondre avec le Katu de osu!taiko.*
*Voir aussi : [Geki](/wiki/Gameplay/Judgement/Geki)*\
*A ne pas confondre avec le Katu d'osu!taiko.*
**Katu (喝)**, *Katsu*, ou *Beat!*, est un terme de [jugement](/wiki/Gameplay/Judgement) qui désigne un [combo](/wiki/Beatmapping/Combo) terminé sans la meilleure [précision](/wiki/Gameplay/Accuracy) possible sur chaque note. Cependant, le Katu ne peut pas être réalisé si un combo contient un 50 ou un miss.

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@@ -7,8 +7,7 @@ no_native_review: true
# Katu
*Lihat juga: [Geki](/wiki/Gameplay/Judgement/Geki)*
*Lihat juga: [Geki](/wiki/Gameplay/Judgement/Geki)*\
*”Katu” yang dibahas pada artikel ini memiliki konteks yang berbeda dengan “Katu” yang ada pada mode permainan osu!taiko.*
**Katu (激)**, *Katsu*, atau *Beat!*, merupakan sebuah indikator dalam [judgement](/wiki/Gameplay/Judgement) yang akan muncul setiap kali seorang pemain berhasil mengenai seluruh objek yang ada dalam suatu rangkaian combo dengan [akurasi](/wiki/Gameplay/Accuracy) yang baik namun tidak sempurna. Meskipun demikian, Katu tidak akan muncul apabila dalam suatu rangkaian combo terdapat 50 atau *miss* dari pemain.

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